Manos: The Hans of Fate
Banned
cvxfreak said:Asian version isn't censored, and I'm playing on a Japanese console.
Is it more violent in comparison to the demo or is it just the same content?
cvxfreak said:Asian version isn't censored, and I'm playing on a Japanese console.
U K Narayan said:Alright.
Awesome. Looking forward to more impressions.cvxfreak said:I firmly believe the game is as good as RE4 is today.
It won't blow you away the way RE4 did because it has been 4 years, but there are still some memorable wow moments in RE5, and I'm only halfway through.
DJmizuhara said:The PS3 install takes 10minutes 40 seconds to install, it's a five 5GB install.
The longest loading times I've seen so far are around 3 seconds, if that.
While it's installing go make yourself a sandwich. :lol
Ganondorfo said:I am judging this by a trailer of resident evil 5,but doesn't irving remind anyone here of salazar? The voice of irving is awesome "SPLENDDDDDDDIG TIMINGGGG, just in time for the fireworks show BOOOOOOOOOOOOOOOOOOOOM"
This is not a spoiler, it's a scene from the trailer of resident evil 5 and the character is also explained in the second post of this thread.
Ridley327 said:Oh, I'd say he's the game's Salazar alright. WINK WINK
I know. I'm just bitter. I didn't like the demo very much.brandonh83 said:just saying, it's okay to be negative about things you don't like, but presenting your points in a definitive, I've beat the game already and know what I'm talking about approach isn't a good way to go about things.
I mean, there are a few things about RE5 that I don't like, such as the fact that it's not in my PS3 right now giving me a survival horror blowjob, but this criticism can wait.
I went into the Dead Space thread and tore that game a new asshole, but that was after I was 90% through the game.
cvxfreak said:I firmly believe the game is as good as RE4 is today.
It won't blow you away the way RE4 did because it has been 4 years, but there are still some memorable wow moments in RE5, and I'm only halfway through.
Not that I've seen.
cvxfreak said:An RE4-style game with nothing but Crimson Heads would be totally awesome.
MiamiWesker said:This thread needs more impressions of the non spoiler kind.
Yeah,Morts said:Well I read the non-story spoilers aboutthe Mercenaries characters. I'm actually hoping I can pay a few bucks to download a few more, like Leon and Hunk. Are there at least more levels than there were in 4?
Yup, I'd definitely say it's as varied as RE4. Perhaps even more so.Duck Amuck said:How varied is the game? Is it as varied as RE4?
How atmospheric/tense can it get?
Any cool enemies like Regenerators?
U K Narayan said:I know. I'm just bitter. I didn't like the demo very much.
I feel that Dead Space is excellent, though.
Hype, hype, hype.Sectus said:Yup, I'd definitely say it's as varied as RE4. Perhaps even more so.
It feels tense just about all the time. They've done a good job with most enemy encounters in the game. Atmosphere, I'm not so sure. It's atmospheric in the way it feels like a real world and all the different areas have their own unique look and look stunning. But horror-wise, there's no atmosphere to really make you feel afraid because of the environments alone. You get more of a feeling of awe than desperation and fear when looking at the environments.
I do miss some of the environments from RE4 to be honest. My overall favourite is chapter 2-1 (I think that's the chapter number) in RE4 with the village during nightmate and the storm. I just love how everything looks in that chapter. And I loved how some of the castle looked, but you don't really have anything similar to that in RE5.
There's one thing I actually miss about the level design in RE5 which I suppose might be a minor spoiler.There's basically no backtracking at all. Which also means there's less exploration than RE4 and developers can't re-use the same environments for new enemy encounters. I suppose some people will like always seeing new environments, but I kinda liked some of the backtracking and non-linear exploration. Don't get me wrong, the actual enemy encounters are still set in non-linear areas similar to public assembly, but how all the levels are connected are 90% linear.
And yes, there's very good enemy variety and some surprises.
Edit: I think the boss fights are much better than RE4. The fact you're playing in coop makes it much more interesting trying to find a good strategy. And there's one specific boss fight I really love which I can't wait to replay. A bit hard to talk about it without spoiling anything, but I can say it suddenly felt like playing the Credo or Dante bossfight in DMC4. And anyone complaining about animations will shut the heck up when they see that boss fight.
...Sectus said:the boss fights are much better than RE4
Sectus said:Edit: I think the boss fights are much better than RE4. The fact you're playing in coop makes it much more interesting trying to find a good strategy.
cvxfreak said:I'm on the last boss fight.
RE5 is definitely shorter and less meatier than RE4 as a whole. Imagine cutting out the castle in RE4, and you have RE5's length.
The boss fights are fairly difficult, and it isn't always obvious what you have to do. But I'm having a great time. It's just that I've never ever finished an RE on the first day I've owned it, so I'm a little surprised that I waited so many years to play RE5 only to end up finishing it in a day. :lol
Christopher said:can't you just order it from amazon?
cvxfreak said:The boss fights are fairly difficult, and it isn't always obvious what you have to do. l
I've only barely played parts of chapters with the AI so I'm not sure. At the very least I'm pretty sure the AI never does mistakes with those small QTEs in boss fights where you have to press RT+LT or A+X to avoid attacks.David H Wong said:Let's say hypothetically that I can't get my wife to play Sheva, either in the game or in real life, and none of my friends are gamers and I'm stuck playing solo. Do the boss battles become tedious and annoying that way? Or can you direct Sheva to do that fun strategy stuff you're talking about?
That's my only reservation at this point, whether or not they made single-player an afterthought.
I finished the game, total in game play time is 13hrs. If minus the time I wasted on sight seeing, its round 10hrs. Replayability value will be high as there is co-op. This time round I felt there are not much variation in the enemies design. And due to the fact they wanted the game to be co-op based, the game became too linear and a shooting feast. Or more arcade feel.dgenx said:huh?are you telling RE5 is only 8 to 10 hours long? I guess they spend all the disk space in nice graphs and cutscenes...
I wonder how's the replayability
Come on GAF hype me on this
The boss fights are like Zelda, once you figure it out its easy as hell (except some).pizzaguysrevenge said:...
They did it. Those bastards actually did the impossible.
I can only say they spent alot of time to make the game look great.momolicious said:I am curious to why its so short when they have been working on this game for so long
Duck Amuck said:Don't tell meis the only unlockable.Mercenaries
Please PLEASE take back those wordscvxfreak said:Plot-wise... well, speaking in pure volume, RE5 has the "least" amount of pure content in the series. There's plenty to read, and there is back story, but I'm honestly feeling a bit of "RE3 Plot Syndrome" where what happens is important, but it's not MUCH. When you look at the main series up to this point, in general RE3 is the least plot-filled, but what it DOES show happens to be very important. Furthermore, some of the plot seems eeriely similar to Gun Survivor 4/Dead Aim. I feel Umbrella Chronicles has done more for the series' overall plot than RE5 has.
cvxfreak said:I'm on the last boss fight.
RE5 is definitely shorter and less meatier than RE4 as a whole. Imagine cutting out the castle in RE4, and you have RE5's length. l
Okay, I may be wrong, but didn't Zenith mainly counter that guy who said the game is only 7-8 hours long? Because the game is most definitely not that short. Shorter than RE4, sure, but it's close to the same length and features much less backtracking (which probably made it easier for the RE4 devs to make it longer).Red Blaster said:Fission mailed. Poor Zenith.
Sectus said:Please PLEASE take back those words
Umbrella Chronicles did nothing but butcher the storylines of previous games by showing extremely simple versions of them, and adding side stories where absolutely nothing happened. What did Rebecca do between 0 and 1? She slept, and walked around crying about where the bravo team is. Damnit, they did the same thing about RE1. Chris and Jill do NOTHING but talk constantly about where alpha and bravo team is, they don't seem to care at all about the mystery of the mansion, the zombies or the research labs. The only side story which seemed to have any depth to it was Ada's mission.
And ugh... the new storyline they added about Chris and Jill going to infiltrate the russian umbrella lab is just stupid. Especially stupid considering they had so few ideas they had to start take stuff from the liveaction RE movies.
Sorry about that rant, but story-wise I really despise Umbrella Chronicles. The story in RE games usually make little sense, and UC managed to put the story in an even worse light.
I like that RE5 includes a ton of backstory for the characters and re-tells the overall story in a way which makes more sense. And they finally canonically confirm that Rebecca and Barry both survived the mansion incident (another thing Umbrella Chronicles messed up, it didn't feature Barry at all).
In my opinion, RE5's story is the best one since REmake. Not that it's amazing, it just isn't as bad as games like UC, RE0 or RE4.
cvxfreak said:While that may be the case, I have a feeling I will grow into RE5 the way I did with the Outbreak games: by playing online and replaying the levels and becoming good at them. RE5 has the best replay value in the series by far.
cvxfreak said:Disagree completely. I can sum up RE5's story in one sentence. Can't really do that for any other game other than RE3.
If they did this, then plunged you into re5 with no other cutscenes or story, id be there day 1HomerSimpson-Man said:I know, I need at least two sentences for RE4:
"The President's daughter has been kidnapped by crazed locals.
Are you a bad enough dude to rescue the President's daughter?"
Rez said:I'm the sort of person who played through RE4 so much that it wouldn't have mattered to me if I was playing through it without textures, in a bright-pink polygonal environment. The level design was just so good.
Does RE5 offer RE4 quality level design? The demo seemed to indicate as much, but it would be nice to hear from someone who has played the full game.
Also, the co-op aspects have me pretty excited. Without spoiling anything significant, do Capcom do some interesting things with the co-op later in the game? Does the level design support the two characters and different strategies well?
I'm probably starting to sound like the most biased fanatical fan ever, but I definitely think the level design is RE4 quality and better. There's some great areas I remember from RE4 like the village scene and others, and I played several scenes which I thought had better design in RE5. For instance, the public assembly which is in the demo, that's really a great area.Rez said:I'm the sort of person who played through RE4 so much that it wouldn't have mattered to me if I was playing through it without textures, in a bright-pink polygonal environment. The level design was just so good.
Does RE5 offer RE4 quality level design? The demo seemed to indicate as much, but it would be nice to hear from someone who has played the full game.
Also, the co-op aspects have me pretty excited. Without spoiling anything significant, do Capcom do some interesting things with the co-op later in the game? Does the level design support the two characters and different strategies well?
cvxfreak said:I think it does offer excellent level design:But it's good.the marshlands area and the African village (NOT the Kijuju shanty) are fuck-awesome. And then we get an Umbrella lab at the end that's nowhere near as memorable as any of the ones before it.
Good to hear, thanks guys. The bolded part in particular.Sectus said:I'm probably starting to sound like the most biased fanatical fan ever, but I definitely think the level design is RE4 quality and better. There's some great areas I remember from RE4 like the village scene and others, and I played several scenes which I thought had better design in RE5. For instance, the public assembly which is in the demo, that's really a great area.. There's also some areas which probably had even better design than I was even aware of, for instance a few areas where I killed all the enemies and when I started exploring I noticed there was a rooftop or similar I could climb up to, which would have changed the battle considerably if I noticed it earlier.Which is also an even better mercenaries stage
The general pacing is very similar to RE4. You have these spectacular battles in big open areas like public assembly (and village scene in RE4), but you also have many other areas with a slower pace where you just mainly explore and there's far fewer enemies.
There's not that many areas where you're completely forced to cooperative in a specific way. For instance in the second level in the demo where Sheva jumps to the other building so she can open a door, which forces the players to do something rather specific, but something like that doesn't happen all too often in the full game. Something which happens more often is that you have 2 levers you have to use simultanously, but they're really far away. So you can choose whether to rush it and do it right away, or kill all enemies and then use the levers.
I think one thing which works great regarding coop is the non-linear design of the bigger battles. You're rarely forced to do anything specific there, but just the design of those areas works naturally great for coop because you have so many options. The friend I'm playing with right now really loves sniping, so whenever we got to an area like that his first tactic is usually to find the safest high spot in the area, and then stay there and snipe, and cover me while I explore and find out what we need to do in the area.