MiamiWesker
Member
Costanza said:I guess tomorrow I'll check the flea market that sold me LBP early.
Where was this again?
Costanza said:I guess tomorrow I'll check the flea market that sold me LBP early.
Vyse The Legend said:Just picked up the US version of RE5 in NYC. Woo.
OrlandoMiamiWesker said:Where was this again?
MiamiWesker said:BTW this thread has been a mess since CVX impressions, jeesh guys. CVX thanks for your impressions. Gameplay being better than RE4 is pretty bold statement, does it seriously have the same level of pacing and varied situations as RE4.
I finally got to see CVX's trophies, according to the time in the trophies it took him over 1hours to finish. The average time spent on the chapters were 40 minutes. Some lasted an hour, one of them lasted only 15 minutes.
An hour? Pre-order cancelled!! :lolVolcynika said:Only over 1 hour?
(Sorry )
Costanza said:Orlando
Oops :lolVolcynika said:Only over 1 hour?
(Sorry )
You're in Florida too? Anyway, looks like Miami GAF is screwed in regards to getting games early... like always.Costanza said:Orlando
Vyse The Legend said:Nope. No list of names in the manual.
Not that anyone asked for proof, but here you go:
Edit: Magus12000 is my GFaqs handle. They, on the other hand, DID ask for proof. :lol
TheCardPlayer said:And one thing I need to point out. Chances are, a few days after the game's release, I'll probably buy it and continually slobber over it while screaming BEST GAEM EVAR!, knowing me.
Pop On Arrival said:Just played with some Japanese girl that was more interested in learning english than actually playing the game. She sounded kinda hot, but I really didn't want to go there...
I think.
GuardianE said:The list of names should be in the credits.... last few pages of the manual. Could you please confirm that there are no names from the contest (should be 100) because if not, I have to write an angry message to Capcom right now.
Vyse The Legend said:I can 100% confirm that there is no list of names for winners. Better start writing that angry letter.
Nice!MiamiWesker said:IGN UK a 9, IGN AU a 8.7
Sectus said:Hmm, well, I'm a bit confused. IGN claimed the mercenaries mode doesn't have online coop. I saw several people on forums claim the same thing. And after completing the game again with my japanese friend I decide to try mercenaries more, and I noticed that there are options for system link and xbox live (alongside splitscreen and solo (by the way, solo is really solo, no partner at all)). So yeah, there's working online coop for mercenaries mode. And it's an insane amount of fun.
I've got the Japanese version, which does not feature any decapitations (well, except for the enemies, their heads will still explode). But well, I noticed my main menu still says Resident Evil 5 instead of Biohazard 5. I tried random language settings and I was surprised to see there's full support for something like French. This is making me believe that all the different regional versions of the game might actually be identical.-Winnie- said:Is the game going to be censored in any countries? I found it strange that I never actually got decapitated in the demo by the chainsaw guy. He just kind of cuts you up and you fall over.
Yeah, that's what I figured. Lame.Vyse The Legend said:No decapitations in the US version. I just got my head cut off, and they show Chris' body for a split second then nothing.
Now THIS... is sad!Vyse The Legend said:No decapitations in the US version. I just got my head cut off, and they show Chris' body for a split second then nothing.
aw wtfVyse The Legend said:No decapitations in the US version. I just got my head cut off, and they show Chris' body for a split second then nothing.
Vyse The Legend said:No decapitations in the US version. I just got my head cut off, and they show Chris' body for a split second then nothing.
Do you have a non-japanese 360 too? Because the japanese version is regionfree (which I believe all RE5 versions are).cvxfreak said:Well, I won't be playing RE5 on 360 until next week when the red Elite hits because my Japanese unit just RROD'd. :lol
FU Microsoft!
No story spoilers, but they show MANY different areas and enemies of the game. So if you want that to be kept a secret, you might wanna skip the video review.Rez said:Can someone who has finished the game watch the video review and tell me whether or not there are any significant spoilers?
Ah, alright. I personally don't mind, but I can imagine a bunch of people will be disappointed by that.Vyse The Legend said:No decapitations in the US version. I just got my head cut off, and they show Chris' body for a split second then nothing.
Sectus said:Do you have a non-japanese 360 too? Because the japanese version is regionfree (which I believe all RE5 versions are).
I can't see the option. There are still stuff I haven't unlocked in the game, so there is a small chance that's one of the unlockables. I kinda doubt it though.Rez said:Thanks Sectus. Do you know whether or not what I asked earlier (whether or not the option to play through HUDless, like in the Capcom promo vids, after you beat the game once) is in the game?
There's still a fair amount of different game over sequences. None of them are gory, but just about all of them look very brutal.USD said:I'm not expecting it, but hope there are a lot of different ways to die like in RE4 (not that I'll ever be seeing the game over screen or anything). Even if there are, they probably won't be as awesome since it looks like Capcom's holding back this time around.
Vyse The Legend said:No decapitations in the US version. I just got my head cut off, and they show Chris' body for a split second then nothing.
Wow, that seems like a real "miss" on Capcom's part. I knew that the real-time inventory wouldn't come without some issues such as this.MiamiWesker said:Another minor frustration is that Sheva won't use any other weapon but her pistol until she's run out of pistol ammo. (MY EDIT: Not true, if you put her in attack she will pull out her best weapon and use it) This means that if you're fighting a boss and you want her to unleash some serious firepower, you'll have to steal her pistol ammo to force her to switch to something useful. It's also a pain in the arse when there's something good to collect and both your inventories are full (and with only nine slots each this happens often). When you're full, you need to permanently discard an item to pick it up. That's right. There's no way to consume a health item you need without permanently discarding some ammo or another item first. Normally you'll have the better items yourself and you'll want to discard one of Sheva's items but there's no way to do this directly. You have to get her to swap one of her items for yours, discard her item, take your original item back and then finally she can pick up the new item. As you can imagine, this is particularly infuriating when you have to perform it all to pick up a much-needed heath herb in the middle of a boss fight (remember, item management is now performed in real-time). A simple "use" option added to the usual pick-up option for items on the ground would have solved this problem.
Seriously, the differences are almost non-existent... This isn't PS2 vs X-Box!DEskofier said:Hey guys,
just wanted to give you a quick update that we have a huge RE5-gallery online, which compares the 360 and the PS3 version of Resident Evil 5:
360 vs. PS3 comparison gallery
PS3:
360:
MiamiWesker said:Another minor frustration is that Sheva won't use any other weapon but her pistol until she's run out of pistol ammo. (MY EDIT: Not true, if you put her in attack she will pull out her best weapon and use it) This means that if you're fighting a boss and you want her to unleash some serious firepower, you'll have to steal her pistol ammo to force her to switch to something useful. It's also a pain in the arse when there's something good to collect and both your inventories are full (and with only nine slots each this happens often). When you're full, you need to permanently discard an item to pick it up. That's right. There's no way to consume a health item you need without permanently discarding some ammo or another item first. Normally you'll have the better items yourself and you'll want to discard one of Sheva's items but there's no way to do this directly. You have to get her to swap one of her items for yours, discard her item, take your original item back and then finally she can pick up the new item. As you can imagine, this is particularly infuriating when you have to perform it all to pick up a much-needed heath herb in the middle of a boss fight (remember, item management is now performed in real-time). A simple "use" option added to the usual pick-up option for items on the ground would have solved this problem.
Leaderboards for the campaign tracks completion time of the 6 chapters in all the different difficulties. (in the chapter select screen you can see your completion time and ranks of each sup-chapter)MiamiWesker said:Are the leaderboards working? What does it track? How does the games ranking system work?
I think the reviewer blows it out of proportion. There's gonna be a lot of items you'll not be able to pick up, this is not a bad thing, it's just how it works with the inventory system, you're not supposed to have a ton of space. It's a shame you can't directly use or combine items lying on the ground, but it's not a huge issue. You're not playing the game right if you don't have space for healing items anyway.zombieshavebrains said:This seems like sort of a fail on Capcom's part. Did the just overlook this or did they want to make it semi-frustrating?
cleveridea said:IGN comparison...
Presentation
Still, there are some small differences worth noting. The PS3 presents more brightly, and this helps to bring out more visual detail in dark areas. In comparison, the blacks in the 360 version tend to wash out some of the finer details. In brightly lit areas, however, the PS3's brightness adds a slight haziness to the image that makes brighter colors look a touch washed out. The PS3 takes a hit in the framerate department, with noticeable dips into the low 20's in some especially hectic scenes. It's also worth noting the PS3 version appears slightly more aliased than the 360 version. You won't see this without looking closely because environments generally have so much polygonal detail that straight lines never stand out. Still, you'll notice a slight jagginess on gun models and some simpler environmental objects in the PS3 version.
The PS3 version requires a hefty 4.8GB installation that took me upwards of fifteen minutes. Once the game is running, the PS3 version loaded into levels just a second or two more quickly than the 360. The PS3 will have you loaded in from the level select menu in 10-11 seconds while this takes 12-13 seconds on the 360. It's a small difference and shouldn't be an issue either way.
The biggest factor for most hardcore gamers will be the framerate. If you know in advance that framerate drops are an issue for you than the 360 version should be the one to get. Otherwise, both versions look just as good as one another. The 360 gets the win here because of its more stable framerate, but the PS3 version shouldn't be considered inferior by any stretch of the imagination. Both versions look better than almost any other game out there.
The Verdict
Resident Evil 5 is a lavish production and it's clear that Capcom has put a lot of emphasis on delivering an equivalent experience on the PS3 and 360. Both versions are technically polished and have a level of production value that few games can match. With a wealth of modes, bonuses, and unlockables, you'll be getting a terrific product on both the PS3 and 360. There are some small graphical differences that might matter to some hardcore fans. The PS3's framerate is more prone to dips and has some slight aliasing that's not as noticeable on the 360. The 360 loses some detail with its black levels, but, again, the same happens for the PS3 in brightly lit areas.
While I'm hesitant to say that one version is legitimately "better" than the other, I'm going to recommend the 360 over the PS3. The framerate dips on the PS3 weren't an issue for me, but they might be irritating to some hardcore gamers with a trained eye. If you don't care about framerate, both versions are equally good.
Overall
1. Xbox 360
2. PS3