All this hype with this game has me pumped for this game, but oddly enough I'm not a fighting fan, so here's a question for those who've had the chance to get hands on with this.
As a kid I played a ton of Street Fighter II on the SNES, not that I was good but I always loved wading through the single player (yes, I usually played the single player). I generally wasn't very good, I was a kid and I button mashed most of that, but I enjoyed it none the less. For that reason Street Fighter and it's original (sequel original) characters definitely have some nostalgia at hand.
Because of that I ended up downloading SF II Hyper Fighting when that came out on the 360 and I couldn't get into it. The online was a rather harsh ground for someone like me who isn't very good, and with the added latency I just couldn't get into it or push myself to get better. The single player also kicked my ass, I sucked so much I don't think I ever even made it to the final four.
I've tried to like this generations fighters, all of them are 3D mind you and I think the 3D fighter just frustrates me more than anything, and the games I've played have seemingly endless move lists for every character that make trying to learn characters incredibly time consuming.
Anyway, now I'm at the point where in comes Street Fighter IV, a game that sticks with it's 2D routes, has an incredible art style, and brings back a ton of nostalgia to boot. My concern lies in my experiences with Hyper Fighting in that I'm just going to be cannon fodder. I've seen the few videos that are up of the training mode, but it's hard to tell at this point how successful it's going to be. I know how to do moves, that's not my issue, I just don't know how to play fighting games strategically. Has anybody actually had the opportunity to go through training mode? I would have hoped to hear some testimonials about it by this point rather than just jot note features.
Hard to muster a question out of all this, but I'm pushing myself to pick this game up, but I definitely have my reservations, but if it's a game that I can allow me to get better there's almost no doubt of picking it up, but if it's a learning curve that beats down people trying to get better I might have a harder time forking over the money.
That nostalgia sure is a pressure point though.