Archie said:What's funny is I got a perfect against him. Maybe he was making a sandwich or something?
You have some godly spacing and the focus attack on my slide is EVIL. I appreciate the ass kickings, that's the only way I'm gonna get better.Grifter said::lol After that round, I said "no more trying dumb shit!" but really, I need to test a lot more dumb shit I'm working on. Next time, if you're around this weekend.
LakeEarth said:Finally cracked 2000bp, but I know I can do better. Far too many instances of facing a predictable opponent, but for one reason or another I completely blow the punishment and end up eating more damage trying. Parrying made punishing predictable opponents so much easier.
I'm a few pages late, but good games to Bob.
I understand people who don't like parrying, it did limit certain styles of play. But I just hate it when someone does a move that is punishable by block, but then I can't punish online because with even a good connection, they can spam a SRK to punish the punish.arstal said:Ugh. I hate it when people say that parrying made predictable opponents easier to punish. They're easy to punish no matter what. All parrying did was make the long-range game near useless, and allowed people who couldn't think their way out of situations a way to twitch out. SF3 series made me an SNK fan. Seriously.
Pop On Arrival said:They should totally redo all the stages in SF2 and put them in IV. Fucking punks at capcom are stupid.
LakeEarth said:I understand people who don't like parrying, it did limit certain styles of play. But I just hate it when someone does a move that is punishable by block, but then I can't punish online because with even a good connection, they can spam a SRK to punish the punish.
Don't get me wrong, I love SFIV and I agree that the way it is designed, parrying wouldn't work. But damn, parrying would definitely make punishing Dictator easier.
Parrying really made SF3 feel so un-Street Fighter :arstal said:Ugh. I hate it when people say that parrying made predictable opponents easier to punish. They're easy to punish no matter what. All parrying did was make the long-range game near useless, and allowed people who couldn't think their way out of situations a way to twitch out. SF3 series made me an SNK fan. Seriously.
Claw's problem is not really the shotos, it's the Blankas, Balrogs, and Giefs.singularity said:Hi. I'm one of those vega players. Was just playing now and finally hit 2000BP.
I used to be a Ryu/Blanka player in SF2 (never played Super, Alpha, and I hated 3 -- so I'm one of those old school SF2 players that Capcom went after) and I like them here too, but I've gravitated to Vega as a counter to all the EX focus, cancels and other high level shit that I just. can. not. do. I think I've managed to complete three hard trials total; and there are MANY regular ones I can't do. Though Vega does have moves like that, with him (and Blanka, to a lesser degree) I feel like I can be competitive with him without worrying about those. What I lack in high-level execution, I feel I more than make-up (with Vega, especially) for with smart play. I can't combo, but I can come in, do a few strikes, and regroup. Lot of mind games with him and I love psyching out players. And considering how many (especially in the first few weeks) fireball chuckers there were online, it was easy to make them pay. In doing that, he's grown on me.
LakeEarth said:I'm a few pages late, but good games to Bob.
MIMIC said:snip
UC1 said:I don't get how you're struggling with this. #4 took me at least 3 hours, had to try it over several days. #5 was like less than 10 attempts at most.
UC1 said:I don't get how you're struggling with this. #4 took me at least 3 hours, had to try it over several days. #5 was like less than 10 attempts at most.
FindMyFarms said:He said the air ex tatsu gives him trouble. Give him a break.
Brobzoid said:As long as we're on trials: What the fuck is up with balrog's normal trial #5? I'm supposed to link a lp into a hk? ok, fine... but it just doesn't work. And it's so god damn frustrating. Long, potentially useful combos are fine, I understand why they are difficult and I understand at what point I'm messing up and why, etc. But this buuuullshit is so god damn fucked up. I press too fast the hk doesn't come out, I press to late Dan blocks... How fucking small is the window on this thing? This is some VF Akira shit. I'd probably have better luck squeezing my erect dick up my nostril and blow a load on my brain.
And when the fuck do I need to hit confirm a fucking hk?! it doesn't do any damage I can't get at easier with ten other combos that don't require bullet-time to input.
UC1 said:Don't mean to be rude or anything, I just though #4 was way harder!
yeah. They want you to do 4x lp to a ch.hk in the hard trials. Fuck that. after 4x lp you could have ten charges, to follow up with a ch.hk is just poop.FindMyFarms said:You can hit confirm a cr. hk of a cr. lp as well. I usually use it if I land one or two cr. lp's but don't have a charge ready. Granted, I can only get it to work half the time, but when I do, it lets you play wake up games.
I'm kinda surprised they didn't do this after the first two stages they showed off were Chun-Li's and Guile's.Pop On Arrival said:They should totally redo all the stages in SF2 and put them in IV. Fucking punks at capcom are stupid.
MIMIC said:I can see how #4 could be harder than #5. Once I turned the first 3-hit combo into a 4-hit combo, the only tricky part (for me) was timing the Ultra after the medium SRK. Kinda like Chun-Li's Hard #5 and timing the Ultra just right at the end for an airborne opponent.
Ken's Hard #5 was extremely difficult for me because it seemed like I had hit a wall and couldn't do any better. It was like I couldn't stop choking :-/
My favorite SF2 stage. Give me that one and Zangief's factory stage and I might consider paying for it.GalacticAE said:A Ryu stage with a scrolling moon would be cool.
Hard 1 is the only Hard Viper trial I can actually do.SapientWolf said:The only trial where I said, "Fuck you Capcom" is C. Viper's hard 1. I'll never pull that off.
heh, I always do his falling sky when I mean to do a superThrei said:Im on Abel's hard trial where you go c. mp > lp change of direction > FADC > c. hp > lk roll > falling sky
I always screw up the last part and wind up doing a super instead of a falling sky
Arde5643 said:Claw's problem is not really the shotos, it's the Blankas, Balrogs, and Giefs.
For those three, Claw has to play really carefully.
_dementia said:Hard 1 is the only Hard Viper trial I can actually do.
It gets harder.
sure.Dartastic said:I think I'm consistently getting worse instead of getting better. =( Anyone good wanna give me some coaching?
My favorite is the one under the overpass, and the Blanka one is cool too. Still, I hit random every time. It really isn't that big of a deal.FindMyFarms said:I wish they put more effort into SF4's backgrounds. The only ones that are any good is the one with random people jumping out of the plane, and the one with the fat kid dancing.
I just noticed that the people in the drive-in background react to the fight. If you do an ultra finisher the guy falls off the car. :lolFindMyFarms said:I wish they put more effort into SF4's backgrounds. The only ones that are any good is the one with random people jumping out of the plane, and the one with the fat kid dancing.