Datrio said:@sly: we knew that already. Well, at least I did
. There was a small screenshot of the Disney Castle on one of the scans.
Datrio said:@SolidSnakex, sly: please, links, or 56k will hate you forever :lol
Datrio said:About 25,000 people visited the party on the first day.
Electrii said:Am I the only one excited for Code age Commanders? it looks so.. smooth.
July 30, 2005 - The Xbox 360 has a slight presence at the Square Enix Party 2005, set to run until Sunday in a dank convention center just outside of Tokyo. Square Enix placed the Microsoft platform on display in a large area devoted to Final Fantasy XI. While most kiosks in this area were for the Windows version of the game, one kiosk was connected to an Xbox 360 unit and was occasionally played by the Square Enix staff, its game content shown to the audience via a high definition monitor.
Sadly, IGN did not get a chance to try out the Xbox 360 version of Final Fantasy XI at the event. In fact, the Xbox 360 version was not made available for play to anyone except for the lucky few Square Enix staff members deemed worthy.
Electrii said:Am I the only one excited for Code age Commanders? it looks so.. smooth.
sp0rsk said:there is no one better than square at texturing\modeling. period.
AssMan said:No Gamecube support?
ziran said:i wonder, does this mean multiple different mana games on different consoles, or one mana online universe playable from multiple versions of the same game, i.e. 360 playing with ds playing with ps3 etc?
As I've said before, in all likelihood "World of Mana" isn't one game; it's the umbrella name for the new "polymorphic content" vision of Mana. I bet anything it'll be like Compilation of FFVII -- the new Mana on DS, a PS2 game, and other stuff.the very IGN article you quoted said:Rather than just one title, we can look forward to multiple titles across multiple genres and on multiple platforms.
Elios83 said:I want to see the new FF12 trailer!!
http://ps2.ign.com/articles/637/637985p1.html
The game is clearly nearing completion, though. Outside of the demo area, Square Enix unveiled a new trailer, showcasing the close relationship between Ashe and Vaan, some massive air battles, and what appears to be a city floating in the sky (we even caught a glimpse of what appears to be a dance number involving Ashe). The potential for a dramatic storyline is high with this one! Square Enix also announced the Japanese release date for the game, 3/16/2006, and gave a sneak peak at the game's theme song.
..pakbeka.. said:did they change the gameplay in FFXII?
Doom_Bringer said:No more screen shattering
no more random battles
bigger towns/dungdeons
new battle system
that's about it I think
..pakbeka.. said:yeah, thank god, I was afraid they'd change it back to the old style to please the fans
Doom_Bringer said:
robertsan21 said:i am in love with FFXIII after reading this.
will it rule all other FF games before it? i have a feeling it will
Doom_Bringer said:ya the hardcore ff fanbase isn't liking it though! But who gives a shit about them :lol
robertsan21 said:hey i am as hardcore as you can get just that i dotn want every single FF game to be the same doesnt make me less of a hardcore FF gamer does it?!
man i love my FF, its one of the reasons why i still play games.
and i like what i am hearing about this new FF game, i am tired of randombattles.
Doom_Bringer said:tell me about it man but the gamefaq bastards want more of the same, they don't want the series to evolve. I am loving these changes! Bring.it.on!
chaostrophy said:I'm glad that Matsuno is still directing, and the game still seems true to its original vision. I'm no fan of FFXI, but XII's battle system still looks good to me. What will seperate XII from XI (or any other MMORPG for that matter) is that XII will have a real story (most likely a killer one since it's Matsuno) and the pace of character advancement in XII won't be ridiculously slow.
Kintaro said:This is an ignorant, ignorant statement. FFXI doesn't have a real storyline? Jesus... GTFO. Seriously, GTFO with that shit. FFXI has a great storyline through the original game, and it's expansions that connects the world together. The NPCs, the Avaters, the magic, EVERYTHING in the fucking game is connected and has a part in the main storyline. That's a truly ignorant statement. :lol
TheJollyCorner said:The only problem with FFXI's 'great' story is that it requires a retarded amount of time dedicated to playing the game to experience it in a coherent, flowing manner. My example- if you don't have the time to dedicate 10 hours a day and/or have a regular, dependable party to level and mission with, it might be a week between any significant story elements. I don't know about you, but that kind of span really bothered me- mostly because I would forget what the last serious story moment was even about.
Granted, this is a MMORPG, so no one who plays them regularly really cries over someone that can't dedicate a lot of time to them, but still, I'd be curious to see the ratio of people who have played FFXI that have actually experienced even a portion of the overall story.
I played from October 2003 until August 2004... and I really couldn't tell you shit about what FFXI's story was 'suppose' to be.
It sounds like it takes some of the best things in FFXI and mixes it with what we love with the rest of the series. I've been a die-hard fan of the series and I'm really liking what I hear. Final Fantasy needed to evolve and it looks as if it finally will.Doom_Bringer said:
TheJollyCorner said:calm down there, chief. No reason to get punchy.
I'm simply saying, in defense to chaostrophy, that most people outside the 'hardcore' FFXI players will never know the true extent of the game's story. Jumping on his ass because of that is uncalled for- and jumping on mine shows you to be a bit 'fanatical' from my point of view.