The Order 1886: Official spoiler thread for all black bars

You know, all these criticisms are a good reason as to why publishers are afraid to launch new IPs.

This isn't being criticized for being a new IP. People want new IP's. They just want their money's worth, and some don't feel that 4-5 hours of point A to B third person shooting interrupted by lots of cutscenes isn't going to cut it.
 
Not that long, Destiny gets way more hate to this day.
Yes but not before the launch.
And clearly bungie had make a mistake when they talks about destiny like a mmo.
But honestly, I can understand people who doesn't like cinematic experiences, but I only ask for the opposite . Cinematic experiences are not the video game plague.
 
being 5 or 6 hours long is actually a plus for a game like this for me. These types of games shouldn't be padded with a bunch of worthless content. its obviously a story driven game which has to have dramatic intense highs and lows to push it forward.
 
I would give it a 7.5. I enjoyed playing it but I find it pretty hard to justify the full price.

There is nothing broken about the game, on the contrary, it's one of the most refined games I have played in a while. The graphics, acting, sound and production value are top tier. The story is good, but nothing memorable. I liked some of the characters, the atmosphere and the world they created. Unfortunately, the gameplay is just functional, basic. Also, the pacing in the first two hours of the game bothered me (the majority of those hours where walking and cutscenes). I and the fact that cutscenes cannot be skipped makes me think replaying the game will feel like a chore.

sounds like a NaughtyDog game to me. Will wait for bargain bin or PS+ whichever comes first.
 
To be fair, MGS4 had 7 hours of cutscene vs 7 hours of gameplay (first run) and I loved it.

With gameplay being as standard as it is, are the cutscenes at least on par with the best of them?

Well... A lot of MGS4's are very action heavy, I think it's fair to say that this game keeps most of the action to the tps gameplay and QTEs where it belongs. Cutscenes are mostly for dialogue and plot development here.
 
This game has a lot of elements to be an awesome gaming experience. Great setting, interesting story, fucking werewolves and bad ass mustaches. What I can't stand is a cinematic experience focused on long-lasting cutscenes and QTE events.

For me entire Chapters of the game being cutscenes show where RAD's loyalties lie. There are at least 5 chapters like that.

It just seems poorly designed from what I've watched, in multiple aspects. Lore relegated to items scattered throughout a level rather than being given as ambient dialogue from enemies of friends. Combat encounters that seem to have very little in the way of verticality, or interesting arena shapes. An extremely predictable story.

I don't know. And to think when it was first revealed I was expecting a 4-player CO-OP game focused on crazy weaponry. In its execution it just seems like a competent TPS.
 
This isn't being criticized for being a new IP. People want new IP's. They just want their money's worth, and some don't feel that 4-5 hours of point A to B third person shooting interrupted by lots of cutscenes isn't going to cut it.

My point is that a lot of people are criticizing it before having played it themselves. No matter how early impressions sound, I think one should always try it for themselves.

When I was in the Wolfenstein thread before its release, one of the guys completed it in less time than myself and told everyone it was shit. And IIRC people were getting discouraged and some of them were cancelling their pre-order.

After release, it turns out Wolfenstein was actually a pretty damn good game that was praised by both critics and gamers. Not saying this will also happen to The Order, but I'd like to wait before judging a game.
 
For those that have played through the story already, do you see the possibility of DLC or playing from another character's perspective to flesh out the content?
 
Hey now cutscenes are awesome, lots of people love em.

Non skippable cutscenes as in The Order's case though, that's going to irk a few folk.
I love cutscenes too, but I like my 8-10 hours of actual gameplay with 1 hr and a half of cutscenes ratio.
 
4 hrs of cutscenes... ._.

No. 4:51 worth of gameplay not removing the interstitial cut scenes. So this particular walkthrough had less than that amount in hand-on-controller gameplay.

Why QTE silent kills hate when games do that

It is literally just poor design, similar to Ryse. It's as much of a stealth kill as in any other game, but the button prompts and how they are displayed makes it seem very QTE-ish. Same with the knife duels. If the game allowed you to do circular movement of your own accord, and didn't prompt you to dodge, it would seem far more like gameplay. It's a presentation issue.
 
This game should two OTs, "Lets give it a chance bunker thread, it's ok if you don't like it" and "The Order slut shaming thread - How dare they?".
 
For me entire Chapters of the game being cutscenes show where RAD's loyalties lie. There are at least 5 chapters like that.

It just seems poorly designed from what I've watched, in multiple aspects. Lore relegated to items scattered throughout a level rather than being given as ambient dialogue from enemies of friends. Combat encounters that seem to have very little in the way of verticality, or interesting arena shapes. An extremely predictable story.

I don't know. And to think when it was first revealed I was expecting a 4-player CO-OP game focused on crazy weaponry. In its execution it just seems like a competent TPS.

The bolded is supposed to be bad? I understand not wanting to pay $60 for the game, but reading some of the comments in here seems like the game is complete garbage.

The devs never sold the game like the GOTY, Sony never sold the game like it. All the talk about the game from the developers was about creating a cinematic experience like watching movie (and from the cutscene/gameplay ratio seems like they went for it).

We can debate if they succeded, but acting like the game being a competent entry on the TPS genre is something awful seems like reaching.
 
Since the initial reveal most trailers of this game were concerning, showing zero to none decent gameplay moments. One of the latest videos were actually neat showing some gears like moments and specific weapons. Eurogamer made that video which had legitimate concerns about it and The Order defense cheerleaders slammed it calling them trolls and Out of touch.
 
The bolded is supposed to be bad? I understand not wanting to pay $60 for the game, but reading some of the comments in here seems like the game is complete garbage.

The devs never sold the game like the GOTY, Sony never sold the game like it. All the talk about the game from the developers was about creating a cinematic experience like watching movie (and from the cutscene/gameplay ratio seems like they went for it).

We can debate if they succeded, but acting like the game being a competent entry on the TPS genre is something awful seems like reaching.

I didn't say it was awful. Nobody is saying it's Aliens: Colonial Marines. It's a solid, well-made, and IMO poorly designed game.

But it's important to note that the above is said without me having played it.
 
Since the initial reveal most trailers of this game were concerning, showing zero to none decent gameplay moments. One of the latest videos were actually neat showing some gears like moments and specific weapons. Eurogamer made that video which had legitimate concerns about it and The Order defense cheerleaders slammed it calling them trolls and Out of touch.

That thread was just embarrassing, never seen so many people upset at someone having an opinion lol.

and *sigh* I knew I maybe shoulda waited on my preorder, heard the game was atleast 12 hours and got excited, but all this 5-6 hours with mostly cutscene stuff has got me a bit down. Oh well I will probably still enjoy the game, but man 60$ for 5 hours with alot of that not actually being gameplay has me wanting to be more cautious in my buying habits then I already was. Definitely going to be way more cautious of Gaffer impressions now too after that 12 hour estimation.
 
That thread was just embarrassing, never seen so many people upset at someone having an opinion lol.

and *sigh* I knew I maybe shoulda waited on my preorder, heard the game was atleast 12 hours and got excited, but all this 5-6 hours with mostly cutscene stuff has got me a bit down. Oh well I will probably still enjoy the game, but man 60$ for 5 hours with alot of that not actually being gameplay has me wanting to be more cautious in my buying habits then I already was. Definitely going to be way more cautious of Gaffer impressions now too after that 12 hour estimation.

If there hasn't been extensive demos on display pre-release to show me what I'm getting into, I refuse to preorder nowadays.
 
That thread was just embarrassing, never seen so many people upset at someone having an opinion lol.

and *sigh* I knew I maybe shoulda waited on my preorder, heard the game was atleast 12 hours and got excited, but all this 5-6 hours with mostly cutscene stuff has got me a bit down. Oh well I will probably still enjoy the game, but man 60$ for 5 hours with alot of that not actually being gameplay has me wanting to be more cautious in my buying habits then I already was. Definitely going to be way more cautious of Gaffer impressions now too after that 12 hour estimation.
Im still getting but will definitely wait till a price drop
 
This isn't being criticized for being a new IP. People want new IP's. They just want their money's worth, and some don't feel that 4-5 hours of point A to B third person shooting interrupted by lots of cutscenes isn't going to cut it.
Then why dedicate so much time criticizing a game that you don't want? That is what I don't get, there need to be another reason behind it.

The excitement is palpable every-time something "bad" about the game comes up.
 
Wow this thread has gotten sour really quickly from the impressions.
Most critics if not all don't like QTEs and long cutscenes, and if the Order really has about 50% of the entire game, o lord.
 
The review thread is going to be beautiful.

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...the fact that cutscenes cannot be skipped makes me think replaying the game will feel like a chore.

Woah woah woah. I honestly have trouble believing this game would do something that frustrating (outside of masking load times).

Are the cut-scenes seriously unskippable?
 
Wow this thread has gotten sour really quickly from the impressions.
Most critics if not all don't like QTEs and long cutscenes, and if the Order really has about 50% of the entire game, o lord.

It sounds more like 1/3 or 1/4 depending on how you play it so far. Speed runs will bring it closer to 50%.
 
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