jim2point0
Banned
That's like a D in US grading metric
In my high school, anything below 69 was failing. We used a more difficult scale though.
A 93%-100%
B 88% 92%
C 78% 87%
D 70% 77%
F 0% 69%
That's like a D in US grading metric
There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone. Why should such visual masterpieces be tied down by expectation of people who do not understand the true goals of the product. I read many fans wanting to pick this game up based on how it looks so is there no rating system that protects the desires of said fans to be able to take pride in their purchases and know they're receiving a top-rated visual experience without it being dirtied by the expectation of people who don't appreciate the goes of presentation the product has set for itself? I don't know man... I just feel for people who are getting bummed out by these reviews and treated like what they want from the product is a mediocre gaming experience when what they want is in fact an excellent visual experience. If a game says its a platformer then we shouldn't attack it for not being a RTS and in the same right, if a game says its visually stunning then we shouldn't attack it for gameplay. People are even recommending not to purchase this game hence victimizing people who pre-ordered it. Its rather insensitive to come out and tell people not to buy something they've put money towards... AFTER THE FACT. No one likes to be judged for their purchasing decisions so this judgmental atmosphere at the very least seems rather anti-consumer. Aren't media supposed to be on the consumer's side? Finally on the idea that the product is too short... a good product should leave you wanting more. Like when people say you've overeaten when you feel bloated and you should stop eating when you feel you are about to get full.. in essence, you should be wanting more before you stop eating; this is the proper way. Overeating will make you obese and there's nothing good about that so why are we trying to promote over-gaming like its something healthy. The Order should be commended for not piling on the fat with unnecessary content, variety, game length and extra modes and collectable. It cares about the consumer's gaming health. Judged based on its visual fidelity and respect for consumer health, I'd give the order a 9.7 out of 10 but Metacritic won't carry my review on the "reviewer" section so I'll leave it here and I ask journalist to be kinder with their review. We need more products like the order. Dare I say it... I'd like to The Order another one of these!
In my high school, anything below 69 was failing. We used a more difficult scale though.
A 93%-100%
B 88% 92%
C 78% 87%
D 70% 77%
F 0% 69%
Crap. I really wanted to pre-order.
Titanfall had louder reaction against the hype it was getting, Fuse had such a resounding negative opinion that the two people who defended it were accused of being bought out by Insomniac, most Ubisoft games over the past few years, Battlefield Hardline...
Oh, you just wanted to go on about your persecution complex didn't you? Sorry. I meant nobody, ever, Never. Nobody's ever been as mean to anybody in history as the internet is to Sony exclusives.
Both sides are getting a little extreme here.
I mean, as far as i can tell, it's just an average-poor game, and that's that.
Errr, at what point does it stop becoming okay to share an opinion about something?
I mean it is a difficult situation for them. I do not know how I would react.
I wonder what YoSP thinks of all this...
All games are relative to their timeframe. It's the reason why so many classics from past generations feel almost unplayable by today's standards. Things change.A third person shooter, short, cinematic, singleplayer only, gorgeous graphics, mediocre gameplay...
=>
Metacritic: 8.8
User-Score: 8.2
I really wonder how Uncharted 1 would be rated today. Was it really a much better game than The Order or have expectations changed so much?
beautiful post amongst a sea of trash posts.
well said
Watched a quick look. I didn't think the QTE's would have instant fail states. Am I wrong in remembering an interview with the devs where they said that the QTEs had the possibility to branch because they wanted to avoid what other games did where it turned into a "groundhog day" sequence that would repeat over and over till the player got it right?
In my high school, anything below 69 was failing. We used a more difficult scale though.
A 93%-100%
B 88% 92%
C 78% 87%
D 70% 77%
F 0% 69%
Apologies? Some of you guys are the definition of absurd.
beautiful post amongst a sea of trash posts.
well said
There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone.
Can't help but think he's partly responsible for Sony's pretty lackluster 1st/2nd party releases.
Knack's mediocre reception
Killzone's pretty but bland game/gameplay
Driveclub delay and launch issues
LBP3 having so many bugs and issues that Sony/Sumo should be ashamed
YoSP seems like a stand up gamer kinda guy but man they really need to rethink the games they're green-lighting.
So, how long until Ready at Dawn issues an apology?
If anyone needs to apologize it's Yoshida.
Why the hell would he green-light this game, given how outdated it is in everything but graphics.
I do not think anyone is suggesting they should apologize for the content or scope of the game.
I wonder what YoSP thinks of all this...
I wonder what YoSP thinks of all this...
Posts like this just honestly make it worse. Considering you can list off a lot of games with pre-release hate is just sad... Really is. The gaming community has developed it's own game, it involves going into forums and just shitting on games all of the time. A lot of them are very good at it too.
Watched a quick look. I didn't think the QTE's would have instant fail states. Am I wrong in remembering an interview with the devs where they said that the QTEs had the possibility to branch because they wanted to avoid what other games did where it turned into a "groundhog day" sequence that would repeat over and over till the player got it right?
Remember when Eurogamer told people not to pre-order this game and a bunch of people got mad at them for offering sound financial advice?
I simply must assume that things have changed in the past 17 years since I was in high school... but something about 66% being a C, and 49% being an F seems WRONG.
The Order: 1886. Most resold game of 2015, or most resold game of all time?
What do you think they'll look like?You'll find out after the sale figures come in.
Well what would you say in their place? Usually devs are pumping their games 24 hours before release on Twitter. I guess they would feel wrong? doing so with all the negative reviews.
I mean it is a difficult situation for them. I do not know how I would react.
That's their lip service more than their point, if you ask me.Isn't the whole point of TellTale games that the player agency is absorbed into the story, so you have some choice over the way the narrative unfolds?
If so that would be...not like this.
It's no worse than the fact that games have pre-release hype in the first place. If you can tell that you'll love a game so much that you put $100+ down to pre-order a collector's edition of the first game in a new series, then you can just as easily tell that the game has nothing to offer you.
It's possible that Ready At Dawn doesn't deserve all the wrath they have received.
I'm not sure if you have been following the industry for the last three to five years. A good amount of people are tired of getting fucked by developers and publishers.
I don't think this classifies as getting "fucked" but I am not one of the people that bought into the hype so hard that I pre-ordered it on PSN...
I think it's safe to say that a good portion of the gaming demographic is tired of being told we're over-entitled and know nothing. So when a developer makes a mistake...deserved or not, they're going to eat some shit.
I don't buy into the "customer is always right" bullshit...but we're still the fucking customer. A number of developers and publishers should remember that.
There's "Sharing your opinion" and then there's going "LOL Destiny" and other shit drive-by posts at anyone that even mentions the game. Luckily many of the people that do that are juniors and therefore banned, but its still annoying as hell.
But we're getting off topic now.
I wonder what YoSP thinks of all this...
Not a developer...but I work in a development shop for software. (not games)
I can tell you the negative feedback is like a dagger through the heart at times and I know our devs take it much harder than I do.
And what we make is nothing compared to the work that goes into a game. Hopefully RAD is more stalwart than we are...otherwise they are really in the emotional weeds right now.
There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone. Why should such visual masterpieces be tied down by expectation of people who do not understand the true goals of the product. I read many fans wanting to pick this game up based on how it looks so is there no rating system that protects the desires of said fans to be able to take pride in their purchases and know they're receiving a top-rated visual experience without it being dirtied by the expectation of people who don't appreciate the goes of presentation the product has set for itself? I don't know man... I just feel for people who are getting bummed out by these reviews and treated like what they want from the product is a mediocre gaming experience when what they want is in fact an excellent visual experience. If a game says its a platformer then we shouldn't attack it for not being a RTS and in the same right, if a game says its visually stunning then we shouldn't attack it for gameplay. People are even recommending not to purchase this game hence victimizing people who pre-ordered it. Its rather insensitive to come out and tell people not to buy something they've put money towards... AFTER THE FACT. No one likes to be judged for their purchasing decisions so this judgmental atmosphere at the very least seems rather anti-consumer. Aren't media supposed to be on the consumer's side? Finally on the idea that the product is too short... a good product should leave you wanting more. Like when people say you've overeaten when you feel bloated and you should stop eating when you feel you are about to get full.. in essence, you should be wanting more before you stop eating; this is the proper way. Overeating will make you obese and there's nothing good about that so why are we trying to promote over-gaming like its something healthy. The Order should be commended for not piling on the fat with unnecessary content, variety, game length and extra modes and collectable. It cares about the consumer's gaming health. Judged based on its visual fidelity and respect for consumer health, I'd give the order a 9.7 out of 10 but Metacritic won't carry my review on the "reviewer" section so I'll leave it here and I ask journalist to be kinder with their review. We need more products like the order. Dare I say it... I'd like to The Order another one of these!
Ugh you goddam internet warriors. Your games arent being attacked its just another genre. Quit with the ignorance... Yikes.
So embarassing.
.Besides Driveclub and The Order? What other games have received such negative "opinions" before release?
Note: I'll reference this post, days before Bloodborne comes out. I expect nothing short of what's happened to Driveclub and The Order...for Bloodborne.
It's naive to think they're green-lighting these games with those qualities in mind. It's doubtful Sony expected LBP3 or Driveclub to release with the issues they had.
not if the implemented mp sucked. that could've done even more damage, but I doubt it. this game is fantasy-gun-centric, it probably would've benefited greatly with MP.More content would have naturally resulted in higher MC scores.
The Order is a glorified interactive tech demo in its current iteration.
RAD needs to think long and hard before attempting to ape Naughty Dog again because they are unable to balance cinematics with gameplay in a satisfying way.
Uh... Uncharted 1 is not nearly as short, not nearly as "cinematic" and I think many enjoyed the gameplay. I think most people liked the story and characters as well. You can boil down any game to a bunch of adjectives to make them seem alike on the surface, but it doesn't really say anything.A third person shooter, short, cinematic, singleplayer only, gorgeous graphics, mediocre gameplay...
=>
Metacritic: 8.8
User-Score: 8.2
I really wonder how Uncharted 1 would be rated today. Was it really a much better game than The Order or have expectations changed so much?