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The Order 1886 Review Thread

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There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone. Why should such visual masterpieces be tied down by expectation of people who do not understand the true goals of the product. I read many fans wanting to pick this game up based on how it looks so is there no rating system that protects the desires of said fans to be able to take pride in their purchases and know they're receiving a top-rated visual experience without it being dirtied by the expectation of people who don't appreciate the goes of presentation the product has set for itself? I don't know man... I just feel for people who are getting bummed out by these reviews and treated like what they want from the product is a mediocre gaming experience when what they want is in fact an excellent visual experience. If a game says its a platformer then we shouldn't attack it for not being a RTS and in the same right, if a game says its visually stunning then we shouldn't attack it for gameplay. People are even recommending not to purchase this game hence victimizing people who pre-ordered it. Its rather insensitive to come out and tell people not to buy something they've put money towards... AFTER THE FACT. No one likes to be judged for their purchasing decisions so this judgmental atmosphere at the very least seems rather anti-consumer. Aren't media supposed to be on the consumer's side? Finally on the idea that the product is too short... a good product should leave you wanting more. Like when people say you've overeaten when you feel bloated and you should stop eating when you feel you are about to get full.. in essence, you should be wanting more before you stop eating; this is the proper way. Overeating will make you obese and there's nothing good about that so why are we trying to promote over-gaming like its something healthy. The Order should be commended for not piling on the fat with unnecessary content, variety, game length and extra modes and collectable. It cares about the consumer's gaming health. Judged based on its visual fidelity and respect for consumer health, I'd give the order a 9.7 out of 10 but Metacritic won't carry my review on the "reviewer" section so I'll leave it here and I ask journalist to be kinder with their review. We need more products like the order. Dare I say it... I'd like to The Order another one of these!

beautiful post amongst a sea of trash posts.

well said
 
A third person shooter, short, cinematic, singleplayer only, gorgeous graphics, mediocre gameplay...

=>
Metacritic: 8.8
User-Score: 8.2

I really wonder how Uncharted 1 would be rated today. Was it really a much better game than The Order or have expectations changed so much?
 

Korten

Banned
Titanfall had louder reaction against the hype it was getting, Fuse had such a resounding negative opinion that the two people who defended it were accused of being bought out by Insomniac, most Ubisoft games over the past few years, Battlefield Hardline...


Oh, you just wanted to go on about your persecution complex didn't you? Sorry. I meant nobody, ever, Never. Nobody's ever been as mean to anybody in history as the internet is to Sony exclusives.

Posts like this just honestly make it worse. Considering you can list off a lot of games with pre-release hate is just sad... Really is. The gaming community has developed it's own game, it involves going into forums and just shitting on games all of the time. A lot of them are very good at it too.
 

AdanVC

Member
Both sides are getting a little extreme here.

I mean, as far as i can tell, it's just an average-poor game, and that's that.

This. Pretty unfortunate but that's the way it is. At least the game seems polished to hell and reviews claim it's pretty much bug-free so there's that.
 

Orcastar

Member
I, for one, cannot wait to experience this new cinematic entertainment experience developed by interactive storytelling studio Ready at Dawn and published by Sony Computer Entertainment, available on February 20 everywhere where end user licenses to cinematic entertainment experiences are granted in exchange for currency.
 

Afrodium

Banned
Remember when Eurogamer told people not to pre-order this game and a bunch of people got mad at them for offering sound financial advice?
 

A_Gorilla

Banned
Errr, at what point does it stop becoming okay to share an opinion about something?

There's "Sharing your opinion" and then there's going "LOL Destiny" and other shit drive-by posts at anyone that even mentions the game. Luckily many of the people that do that are juniors and therefore banned, but its still annoying as hell.

But we're getting off topic now.
 

Newboi

Member
I'm wondering if this game was advertised as an interactive cinematic, ala Heavy Rain or Beyond, if it would be seen more positively?

Something I've come to understand is that most products live and die by the expectations they set up. This also comes in to play when the developer/creator refuses to clarify the vision and/or utility of their product, thus leaving it up to consumers and/or reviewers to do that.

This so happened to Killzone 1 for PS2. Guerilla mostly left it up to the media hype train to define its product, and thus an experimental sci-fi military shooter turned into the epic "Halo Killer" it was never meant or trying to be.

I'm definitely not defending this game in the least bit, but this situation does draw parallels in my mind.
 
I mean it is a difficult situation for them. I do not know how I would react.

Not a developer...but I work in a development shop for software. (not games)

I can tell you the negative feedback is like a dagger through the heart at times and I know our devs take it much harder than I do.

And what we make is nothing compared to the work that goes into a game. Hopefully RAD is more stalwart than we are...otherwise they are really in the emotional weeds right now.
 

pr0cs

Member
I wonder what YoSP thinks of all this...

Can't help but think he's partly responsible for Sony's pretty lackluster 1st/2nd party releases.

Knack's mediocre reception
Killzone's pretty but bland game/gameplay
Driveclub delay and launch issues
LBP3 having so many bugs and issues that Sony/Sumo should be ashamed

YoSP seems like a stand up gamer kinda guy but man they really need to rethink the games they're green-lighting.
 

Zukkoyaki

Member
A third person shooter, short, cinematic, singleplayer only, gorgeous graphics, mediocre gameplay...

=>
Metacritic: 8.8
User-Score: 8.2

I really wonder how Uncharted 1 would be rated today. Was it really a much better game than The Order or have expectations changed so much?
All games are relative to their timeframe. It's the reason why so many classics from past generations feel almost unplayable by today's standards. Things change.

I remember actually going back to play Uncharted 1 after playing 2 and maaaan was it difficult.
 

arevin01

Member
RAD prioritized graphics and cinematic storytelling above all else. The fault lies with them on why their game has been poorly received.
 

Alienous

Member
Watched a quick look. I didn't think the QTE's would have instant fail states. Am I wrong in remembering an interview with the devs where they said that the QTEs had the possibility to branch because they wanted to avoid what other games did where it turned into a "groundhog day" sequence that would repeat over and over till the player got it right?

Branch in the sense that you can choose one of two options to proceed in certain QTEs (punch their face vs. punch their chest, that kind of thing).
 
In my high school, anything below 69 was failing. We used a more difficult scale though.

A 93%-100%
B 88% – 92%
C 78% – 87%
D 70% – 77%
F 0% – 69%

It's coming back to me, when I was in school I believe 89-100 ranged from A- to A, 88-79 Was B+ to B-, 78-69 was C+ to C-, 68-59 was D+-D-. IIRC. It's a stupid system anyway.
 

Korten

Banned
Can't help but think he's partly responsible for Sony's pretty lackluster 1st/2nd party releases.

Knack's mediocre reception
Killzone's pretty but bland game/gameplay
Driveclub delay and launch issues
LBP3 having so many bugs and issues that Sony/Sumo should be ashamed

YoSP seems like a stand up gamer kinda guy but man they really need to rethink the games they're green-lighting.

It's naive to think they're green-lighting these games with those qualities in mind. It's doubtful Sony expected LBP3 or Driveclub to release with the issues they had.
 

Seventy70

Member
Hey guys, I'm going to make a game where the goal is to give people seizures. It accomplishes the goal really well, so 10/10, right?
 

shandy706

Member
Took the time to go through multiple videos and I'm starting to see why the game got such rough scores.

Things I've noticed during gameplay (Including supposed Hard settings)

1. Weapons, like the Arc rifle will force fire into things that you may not even be aiming at...but that were supposed to further the story. It's understandable that this type of weapon is looking for a ground, and would favor people/creatures in some instances, but it will ignore any sense of grounding/arcing towards things if it's not what should happen to move along at that point.

For instance...I've seen the Arc gun fire at a Lycan that's on a wall, arc down and hit a metal gate that your'e supposed to go through. 30 seconds later...you fire a shot from the ELECTRIC Arc gun and it passes right over perfect grounding objects like a fence (within inches) and hits the Lycan.

That's just silly.

2. Enemy AI is just downright stupid during gun fights. There's no other better way to put it. Standing out in the open. Strafing across open areas with cover nearby. Popping out of cover while being fired at and not hiding...even while being repeatedly hit or spray fired. AI runs towards the player where there is no cover leaving tons of cover...even if there is the player and 2-3 AI partners firing at it.

3. The partner AI can be as dumb or dumber. I saw multiple instances where the Partner AI is shooting boxes, walls, columns, etc...directly in front of them. Just standing there...not moving...just shooting something anywhere from 6 inches in front of them to 10 feet away.

I'd be rather annoyed.
 

Archaix

Drunky McMurder
Posts like this just honestly make it worse. Considering you can list off a lot of games with pre-release hate is just sad... Really is. The gaming community has developed it's own game, it involves going into forums and just shitting on games all of the time. A lot of them are very good at it too.


It's no worse than the fact that games have pre-release hype in the first place. If one can tell that they'll love a game so much to put $100+ down to pre-order a collector's edition of the first game in a new series, then you can just as easily tell that the game has nothing to offer you.
 
Watched a quick look. I didn't think the QTE's would have instant fail states. Am I wrong in remembering an interview with the devs where they said that the QTEs had the possibility to branch because they wanted to avoid what other games did where it turned into a "groundhog day" sequence that would repeat over and over till the player got it right?

There's both in there. Some you can make choices (like going for a dudes arm or head butting him), but some are the typical stuff where you just follow the prompts.
 

theRizzle

Member
I simply must assume that things have changed in the past 17 years since I was in high school... but something about 66% being a C, and 49% being an F seems WRONG.

50-60 = D
61-70 = C
71-80 = B
81+ = A

That's how it was when I was in in high-school. I graduated 14 years ago.
 
The Order: 1886. Most resold game of 2015, or most resold game of all time?

It isn't possible to be the most resold game of 2015 since it will nowhere near sell as many copies as something like Call of Duty. That's not speaking to the quality of each product or the length. When any game sells a shit ton, it's most likely going to have a ton of trade-ins too.
 

Interfectum

Member
Well what would you say in their place? Usually devs are pumping their games 24 hours before release on Twitter. I guess they would feel wrong? doing so with all the negative reviews.

I mean it is a difficult situation for them. I do not know how I would react.

I think a they are probably scared to post anything as the replies to their tweet would range from poking fun to outright vicious. It's probably best to just let the main Sony accounts tweet about it from here on. Maybe retweet some stuff, that's about it.
 

Lord Error

Insane For Sony
Isn't the whole point of TellTale games that the player agency is absorbed into the story, so you have some choice over the way the narrative unfolds?

If so that would be...not like this.
That's their lip service more than their point, if you ask me.
Still it's a valid point. In terms of gameplay, this game adds shooting, and removes story branching. But both products are heavily storytelling centric.
 

Korten

Banned
It's no worse than the fact that games have pre-release hype in the first place. If you can tell that you'll love a game so much that you put $100+ down to pre-order a collector's edition of the first game in a new series, then you can just as easily tell that the game has nothing to offer you.

I'd rather have pre-release hype than pre-release hatred. The latter is just so fucking depressing because it promotes even more cynicism in a culture thriving in it.

It's easy to get caught up in the hate, it's actually hard to sit down and not hate.
 

Maxim726X

Member
It's possible that Ready At Dawn doesn't deserve all the wrath they have received.

I'm not sure if you have been following the industry for the last three to five years. A good amount of people are tired of getting fucked by developers and publishers.

I don't think this classifies as getting "fucked" but I am not one of the people that bought into the hype so hard that I pre-ordered it on PSN...

I think it's safe to say that a good portion of the gaming demographic is tired of being told we're over-entitled and know nothing. So when a developer makes a mistake...deserved or not, they're going to eat some shit.

I don't buy into the "customer is always right" bullshit...but we're still the fucking customer. A number of developers and publishers should remember that.

But you're placing the blame on the developer without knowing anything about the development process... It's not as if EA or Activision was forcing the studio to throw in multiplayer or change the direction of the game. As I'm typing this, part of actually thinks some such intervention would have been positive in this case, the game just needs more content from everything I've read. And even that might not have saved it, but as I said earlier if this was Sony's answer to Gears of War everyone would have been happy, relatively speaking. Instead it's apparently a narrow experience with a lot of cut scenes that can't be skipped, and it's 6 hours long. Who wanted this game? Gotta put the blame directly on RaD for this until we know otherwise.

And honestly, if you pre-order a game and get burned that's on you and no one else.
 

antitrop

Member
There's "Sharing your opinion" and then there's going "LOL Destiny" and other shit drive-by posts at anyone that even mentions the game. Luckily many of the people that do that are juniors and therefore banned, but its still annoying as hell.

But we're getting off topic now.

Okay, going too far with a grudge, I get you.
 
Not a developer...but I work in a development shop for software. (not games)

I can tell you the negative feedback is like a dagger through the heart at times and I know our devs take it much harder than I do.

And what we make is nothing compared to the work that goes into a game. Hopefully RAD is more stalwart than we are...otherwise they are really in the emotional weeds right now.

I'm sure they are pretty hurt right now after the past week of chaos around the title. I mean they've been building it for years, put in tons of hours, and the overall reaction seems to be pretty poor.

That being said, while I feel bad for them, it was their design that got them there.
 

Brashnir

Member
There should be space in the video game business to make products which are targeted to excel in the visual presentation so they can be judged on those merits alone. Why should such visual masterpieces be tied down by expectation of people who do not understand the true goals of the product. I read many fans wanting to pick this game up based on how it looks so is there no rating system that protects the desires of said fans to be able to take pride in their purchases and know they're receiving a top-rated visual experience without it being dirtied by the expectation of people who don't appreciate the goes of presentation the product has set for itself? I don't know man... I just feel for people who are getting bummed out by these reviews and treated like what they want from the product is a mediocre gaming experience when what they want is in fact an excellent visual experience. If a game says its a platformer then we shouldn't attack it for not being a RTS and in the same right, if a game says its visually stunning then we shouldn't attack it for gameplay. People are even recommending not to purchase this game hence victimizing people who pre-ordered it. Its rather insensitive to come out and tell people not to buy something they've put money towards... AFTER THE FACT. No one likes to be judged for their purchasing decisions so this judgmental atmosphere at the very least seems rather anti-consumer. Aren't media supposed to be on the consumer's side? Finally on the idea that the product is too short... a good product should leave you wanting more. Like when people say you've overeaten when you feel bloated and you should stop eating when you feel you are about to get full.. in essence, you should be wanting more before you stop eating; this is the proper way. Overeating will make you obese and there's nothing good about that so why are we trying to promote over-gaming like its something healthy. The Order should be commended for not piling on the fat with unnecessary content, variety, game length and extra modes and collectable. It cares about the consumer's gaming health. Judged based on its visual fidelity and respect for consumer health, I'd give the order a 9.7 out of 10 but Metacritic won't carry my review on the "reviewer" section so I'll leave it here and I ask journalist to be kinder with their review. We need more products like the order. Dare I say it... I'd like to The Order another one of these!

Is this a meme I'm not aware of?

If not, it will be soon.
 
Besides Driveclub and The Order? What other games have received such negative "opinions" before release?

Note: I'll reference this post, days before Bloodborne comes out. I expect nothing short of what's happened to Driveclub and The Order...for Bloodborne.
.

Im tired of some people acting like the order is some victim in this

Ryse was this bad.

Driveclub was only this bad because PS+ and broken online.

MCC was this bad.

The point is if you release a product raises concerns. In the case of the order and Ryse the concerns could be seen a mile away. Driveclub and MCC required a shoddy launch.
 

pr0cs

Member
It's naive to think they're green-lighting these games with those qualities in mind. It's doubtful Sony expected LBP3 or Driveclub to release with the issues they had.

They are games published by sony on sony's console yet both games were released in terrible shape, LBP3 in such shitty shape that some parts of the game make the rest of the game unplayable.
Sony deserves some flak for saying 'ship it' on shit that should not go out the door, or is going out way too early.
 
More content would have naturally resulted in higher MC scores.

The Order is a glorified interactive tech demo in its current iteration.

RAD needs to think long and hard before attempting to ape Naughty Dog again because they are unable to balance cinematics with gameplay in a satisfying way.
not if the implemented mp sucked. that could've done even more damage, but I doubt it. this game is fantasy-gun-centric, it probably would've benefited greatly with MP.

agreed with everything else though.
 
A third person shooter, short, cinematic, singleplayer only, gorgeous graphics, mediocre gameplay...

=>
Metacritic: 8.8
User-Score: 8.2

I really wonder how Uncharted 1 would be rated today. Was it really a much better game than The Order or have expectations changed so much?
Uh... Uncharted 1 is not nearly as short, not nearly as "cinematic" and I think many enjoyed the gameplay. I think most people liked the story and characters as well. You can boil down any game to a bunch of adjectives to make them seem alike on the surface, but it doesn't really say anything.
 
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