Cry moar.Outer Worlds is overrated just like Death Stranding.
Its not a game for everyone, rite guys?
Althrough I did see people who hated FO4 and loved OW
Parvati died within a couple hours for me. It was after a bunch of reloads to keep her alive on different missions.I’m still struggling a bit with my second playthrough on Supernova. Is this mode designed for lone wolf builds? Keeping companions alive seems almost impossible unless I’m missing something. I’m pouring all my points into leadership and medical
Parvati died within a couple hours for me. It was after a bunch of reloads to keep her alive on different missions.
After that I just started purposely letting every new companion die right away so I dont have to get a party select screen. Yeah, companions are worthless on Supernova.
They barely do anything on normal other than get killed in big fights, so I can't imagine they are anything but a headache on Supernova.
You can kinda-sorta keep them alive if you outfit them all in heavy armor and good ranged weapons then set them to only engage at range. But even with those changes and spending a fair bit in leadership you'll be reloading saves a lot to keep them around.
Cry moar.
OW didnt have a quarter if the hype (or budget) of the latest Kojima masturbation.
Finished up some things on the Groundbreaker and just got to Roseway.
Game is really hitting now.
The Outer Worlds shits all over Fallout 4.
They barely do anything on normal other than get killed in big fights, so I can't imagine they are anything but a headache on Supernova.
This guy was like the epitome of what EviLore was talking about though. He literally has a female companion next to him going "calm down sir" and "well you know what the board is going to think about that". I really got the impression that this guy was a fucking idiot and the only reason he was able to get to a position of power (as it is) because he had a female assistant that was cleaning up his fuck ups and keeping him on task.Also, Evilore pointed it out earlier, but it is kind of hilarious how all of the male characters in the game are both incompetent and pathetic excluding Phineas Welles and maybe Sanjar (MSI boss), sort of. Meanwhile, most of the women are extremely competent and top-notch scientists and engineers, but for some reason Phineas thought they needed to revive the brilliant minds of The Hope to survive? Doesn't make a whole lot of sense, but whatever, it honestly doesn't feel like a ton of thought was put into the overarching story.
- I don't think the writers put enough emphasis on the poor state of the colony. People are supposedly starving, but I'm not really feeling it. The second battle of Hoover Dam and the conflict between NCR/Legion/House was front and centre in New Vegas.
This guy was like the epitome of what EviLore was talking about though. He literally has a female companion next to him going "calm down sir" and "well you know what the board is going to think about that". I really got the impression that this guy was a fucking idiot and the only reason he was able to get to a position of power (as it is) because he had a female assistant that was cleaning up his fuck ups and keeping him on task.
I've been trying to avoid the "SJW" stuff and only focus on talking about the more objective issues with the game, but it really is painfully obvious that every guy is a moron and every character that isn't a complete moron is a pixie-haired woman. If someone tells you that a character leads a group of any kind, you already know it's a short-haired woman.
Man I see a-lot of random complete times here. I really like to take my time and absorb everything I think it will take me around 35-40hrs
Man I see a-lot of random complete times here. I really like to take my time and absorb everything I think it will take me around 35-40hrs
Yeah anyone who likes this game at all should play Fallout 4 on Survival difficulty.For me, personally, Fallout 4 was a far more immersive experience than this game. Ultimately, I think this game should’ve been more open world.
Just finished. Wow, that was rather abrupt, wasn't it? Had around 12 hours on the clock in the end. I was kind of expecting I was at a mid-way point and there would be some twist in the major showdown I was going into that led me to the remaining planets in the system, but I guess that was it.
I gotta say, the game was ultimately pretty lame. They did a good job with the presentation, but there's really just not much to the game. I didn't think these type of RPGs could get shallower than Fallout 4, but here we are. The combat they came up with is serviceable, but there really aren't any interesting encounters and the game balance completely breaks in your favor really early in the game. Enemy variety is extremely poor and using the time dilation system is pretty much pointless the vast majority of the time.
Also, Evilore pointed it out earlier, but it is kind of hilarious how all of the male characters in the game are both incompetent and pathetic excluding Phineas Welles and maybe Sanjar (MSI boss), sort of. Meanwhile, most of the women are extremely competent and top-notch scientists and engineers, but for some reason Phineas thought they needed to revive the brilliant minds of The Hope to survive? Doesn't make a whole lot of sense, but whatever, it honestly doesn't feel like a ton of thought was put into the overarching story.
Yeah, there are a lot of side quests that I just didn't do as I lost interest. If the world manages to suck you in, you could probably get over 40 hours out of a playthrough. I definitely recommend starting on Hard, though.
I think the first planet was by far the best part of the game. I think I spent around 5 ~ 6 hours there and I finished the game at 12ish hours, so it was half of play time.
I had something funny happen with the Iconoclasts. I had enough of the story, so I just decided I would kill everyone for a while. I had the quest to bring back the mommas boy who'd run off to join the Iconoclasts and I convinced him to go talk to his momma. When he left, I wiped out the Iconoclasts. I went back to his mother and they were on the front porch talking. He was highlighted as an enemy, but I was able to finish the mom's questline. Then I blew him away. She kept sitting there thanking me for bringing her son home, and no one reacted to the execution at all. Then I uninstalled it.
I have to make a confession. At first, I saw the negative opinions in this thread and I thought you were a bunch of naysayers possibly paid off byBethesdaSpacer's Choice to drag down the hype around this game. Well, I'm now around 14h, just finished Monarch and beat all the sidequests I've found, and I have to say this:
You were right. Warning: long, uninteresting rant.
I can see how this game got such glowing reviews. TOW has a shining, fantastic initial 2-3 hours where everything is new and promising. Ooh, stat points! CHOICES BASED ON STAT POINTS! Ooh, I have to decide between two factions! And this choice has actual, factual consequences!. Then after Emerald Vale you get to the Groundbreaker and it's hard not to let out a small "ooh" when you get to the hangars and see the shiny lights and find the guy with the moon hat. That's the high point of the game and then it's all the way down. That's when you realize that instead of a new Fallout, this is actually a dry, unintentional parody of Mass Effect, with some Borderlands-like systems.
Firstly, stat-based choices are mostly inconsequential. I think they only accelerate the development of some questlines. If Fallout 4 was "A - Yes, B - No, X - Yes (sarcastic) and Y - Talk to you later", then TOW is:
"1) Open the door
2) [Intelligence] You should let us in, you need help with the radis!
3) [Medicine] You are probably dehydrated; open the door and we'll give you supplies
4) [Intimidation] Open the door before I kick it down, asshole"
This extends to the skills that directly affect combat. There's actually quite a bit of weapon variety, but once you get a couple strong Plasma weapons that you can tinker with, you are not going to use anything else apart from maybe the Prismatic Hammer for the lols. This also applies to the perks: in Fallout, they were fun and helped you build your character: you could be a Lady Killer, an unlucky person or somebody who found the weirdest shit in the desert. Here, you get +10 to damage, +100 to load or +25% to time dilation. Woo fucking hoo.
The storytelling also works like this. There's a lot of illusion of choice, but apart from Emerald Vale, nothing you do seems to do much. The factions are there to look pretty in your journal and give you some absolutely useless discounts. The questline-related choices boil down to either help the heroic space anarchists fight the evil evil space corporations, or be a tool for the system. There's no gray areas, and it's pretty obvious what the game wants you to do. I feel there will only be a "winning" scenario at the end and if you deviate from this the game will call you out on being an asshole corporative shill.
It's hard to be heroic in this game, though, because I couldn't care less about the NPCs. Save for a couple exceptions (like Parvati or Max) they don't seem to have a "voice" of their own. After a decade, I still remember Vulpes Inculta, Benny, Caesar, or Mr. House. Hell, I remember Piper, Curie, Dez, Hancock and Deacon. I have no fucking idea of the names of most of the NPCs of this game. When I think about it, I can only think "gruff but reasonable, a tad sarcastic, more than a tad condescending, frontierwoman". Think about Fire Emblem Fates - close your eyes and imagine Edelgard, or Rhea, or Judith, or Leonie. They all have an unique voice. I can't tell Zora apart from Nyoka or the Groundbreaker engineer lady or the Mercenary Leader lady. They're all the same fucking character with an extra trait (alcoholism? lesbianism? being the level-headed companion of an angrier NPC?) clumsily added on top like parmesan cheese.
Because all the fucking faction leaders, all the fucking questgivers, all the fucking NPCs that matter, are tough, down-to-earth, warrior genius women. Really. If you see a male NPC, he's probably useless, sinister, inconsequential or comedic relief. Or all of them put together I dubbed their NPC creative process the "M.A.L.E System: if he's not a woman, he's either a Moron, overly Aggresive, Laughable or literally Evil". This is so blatant that I reject that it's an accident. It's either done on purpose from the get-go or a lot of those NPCs were white males at the beggining and were woke'd during development. They only skipped Rick Sanchez because it would be too on the nose. It's not only the fact that they're all women - but also the fact that they're al the fucking same character.
Am I salty? Hell fucking yes I am. I wanted a new Fallout New Vegas and I got Diet Mass Effect. I'm going to finish it because that's how I roll (and because it's shaping like a 20h game instead of the sprawling 80h epic I expected) but I'm so replaying all the fucking Fallouts after this.
Sorry for the wall of text - rant over.
Just to remember, most of Obsidian former devs on NV left the company.
And honestly, was even NV that good? Played it for 20 minutes and could see a dated game, and Obsidian was know for being responsible for the worst sequels. Its a one hit wonder studio, not even sure why Microsoft bought it when InXile sounds a much better studio with Wasteland 3.
It was buggy at release, but I think it was a far better take on Fallout than anything Bethesda did. Lots of memorable characters and storylines.
It was buggy at release, but I think it was a far better take on Fallout than anything Bethesda did. Lots of memorable characters and storylines.
I see, but the thing is, NV is not underrated, maybe FO3 at the time was a bit overrated, but its visuals and gameplay didn't age well.
And...
I just can't bring myself to play anymore. I'm 18 hours in and this game is just far too "woke" for me. I'm going to have to drop this, sadly. I'm frustrated because I really like the world design and the core gameplay loop.
Everything EviLore and others have mentioned in this thread rings true.
The wiki page for the game says that Leonard Boyarsky was the writer (well one of them)? I'll be avoiding all games by the team and the associated writers going forwards. The content they produce now is just not for me.
I'm clearly way behind you, I can't imagine what could possibly lead me to the point you're at with as much fun as I'm having. I'm waiting to run into whatever the hell it is you're reacting to.