The Pit of WoW

Im trapped. its like that star wars movie, the thing with all the teeth. Im still getting my shit done but umm, time off is not really being allocated well haha.

Its mostly the shaking and scorpions that bother me. So cold.
 
Its sorta itchy, my rogue!

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MrAngryFace said:
I run at 1280x1024! Nothing but the best!


ah, is that due to your monitor or could you go higher?

if it's due to your monitor, then I have the same limitation...not used to using windows in less than 1600x1200 :(
 
This weekend, I kept telling myself I would play KotOR. And I kept telling myself I would play my newly translated Ys IV.

But I just kept playing WoW.
 
God, tell me about it -- since my work laptop'll run WoW decently, I don't think I spend more than a couple hours away from it. Not cool when you have a baby daughter and a wife with a birthday. I managed to shake off my NEED TO GRIND and do the right thing, but DAMN I haven't felt a game addiction like THAT before. Yikes!

I'm seriously considering skipping out on lunch with friends I haven't seen in weeks to go down to Starbucks and use the wireless to WOW. I'm a catass nerd -- HELP!
 
I actually dropped WoW totally this weekend for KOTOR II.

WoW is fun, but the closer I get to level 40, the less of it I want to play. There's something depressing about an MMO where you go to the auction house and EVERYONE and their mom is level 40+.

Like I get a horse soon, yay. and uh... I can go ride my horse... and kill Murlocs faster.

Like the first half of the game was really cool, cause you got all this nice shit, and you got to explore and see some really cool new areas and the loot was getting better and then... it just sort of levels out and all the 'newer' areas are just retextured versions of the older areas with slightly larger retextured monsters with funnier names. except for Searing Gorge and the Burning steps, I think I've seen just about every area. Obviously there has to be some new stuff for my last 20 levels, but a lot of it is just tramping through the higher level areas of the stuff i'm already doing.

I really hate it when all the cool shit in a game is at the beginning and it peters out towards the end, but then I hear KOTOR II does the same thing. Which will piss me off, but I have droids to keep me company.
 
Oh and I guess I should clarify that while I lament the game getting boring.. to be fair I *have* dropped close to 10 days of game time. The first 2-3 weeks was pretty harsh into 'crazy addiction' territory with me spending ~ 33% of my waking hours playing the game.

My thing is Blizzard should have spread it out more. As it is they'll get 15 bucks from me for the one month after release and thats about it. FFXI on the other hand has gotten 15 bucks from me for the last 12 months, though that will probably be ending soon.
 
Vark said:
I actually dropped WoW totally this weekend for KOTOR II.

WoW is fun, but the closer I get to level 40, the less of it I want to play. There's something depressing about an MMO where you go to the auction house and EVERYONE and their mom is level 40+.

I don't play MMOs', but isn't that a good thing? People are doing well at the game and are rewarded?
 
Yeah high level is like that, thats why I have an alternate. Over time more high level stuff will be added, but until then.

Yea, my Beef with alts is I can really only have 1 horde, and 1 alliance. The way its structured you end up doing all the same quests over again. I didn't like killing 100 murlocs the first time I did it. I don't want to do it again.
 
Lost my urge to play after I hit 41 with my paladin. I got the weapon I wanted, got the lvl I wanted and got the horse I wanted. Nothing left that I want to do.
 
I don't play MMOs', but isn't that a good thing? People are doing well at the game and are rewarded?

No, it just means Blizzard put level 60 in a Cracker Jack box and handed them out at recess.
 
Yea I petered out near 40 myself Vark. My few online friends keep cajolling me to return, and I will at some point, but my hands have been wiped clean for a good week or two now.

No interest in starting an alt. for similar reasons, would rather savour the whole 'Alliance' campaign after a few more patch updates, or the expansion arrives.
 
Hammy said:
I don't play MMOs', but isn't that a good thing? People are doing well at the game and are rewarded?

It would be a good thing if everyone didn't play it like other mmorpgs where it takes forever to level. I personally am loving the rate of leveling. Don't need to be a shut in loser who plays more than 12 hours a day to get anywhere in the game.
 
wow dont stop now guys 40 is just the beggining. If you stay in the same couple zones yeah the quests run out , but take a trip to different zones that you never been to, if your near 40 get out of Stranglethorn(where most people end up). and go to 1000 needles, desolace, hillsbrad foothills, alterac, arathi highlands, swamp of sorrows. I can sypathize though i went through the same drought during christmas break didnt play much for about a week. Thats probably all ya need a break, then you can come back with your RL in tact and plenty of things to do :) . PVP battlegrounds coming soon!
 
go to 1000 needles, desolace, hillsbrad foothills, alterac, arathi highlands, swamp of sorrows

I've already been to all those places. I've been splitting my upper 30 quests between stranglethron, desolace, atathi, duskwallow and the swamp of sorrows.

Warlock quests make you run all over hells creation so I tend to branch out a lot more.

But really, a drop quest in stranglethorn isn't much different than a drop quest in desolace.
 
Vark said:
No, it just means Blizzard put level 60 in a Cracker Jack box and handed them out at recess.
The game is too easy? From these forums and schoolmates, it sounds like an addictive game. Thus, it shouldn't be too suprising that players have successfully reached higher levels. If there is nothing to do at high levels, one can just stop paying the subscription fees.
 
The game is too easy? From these forums and schoolmates, it sounds like an addictive game. Thus, it shouldn't be too suprising that players have successfully reached higher levels. If there is nothing to do at high levels, one can just stop paying the subscription fees.

Basically. Thats what I was saying though, I will stop paying the fees once I hit 60 (likely by the end of the month).

The trick is for an MMO you don't *want* people to max out and stop playing after 2 months of gaming. You want them to pay you over several months.
 
Vark said:
Basically. Thats what I was saying though, I will stop paying the fees once I hit 60 (likely by the end of the month).

The trick is for an MMO you don't *want* people to max out and stop playing after 2 months of gaming. You want them to pay you over several months.

You don't know much about where Blizzard is wanting to take this game, do you?
 
MrAngryFace said:
the thing with all the teeth.

It's called the Sarlacc Pit, it tried to eat Boba Fett and he straight killed the SoB from the inside and crawled his way out. Much like most MMO fans must do to reach reality from their addiction
 
Woe be to the man who thinks that character progression ends at level 60 and he can 'beat the game and quit'.

And welcome to my world now, MAF/Castellan. :)
 
thats a dirty trick. Besides once people decide they like the game it will be about end game. Lets face it these games are all about the needing the next best thing, just a few more levels , just a little more skill in my craft, just a few more + to my stats. No one gives a flying crap about it being hard to level, if anything it just pisses people off, its not like the mobs are any harder to kill you just have to kill more of them. Atleast with the quests you can do the grind and get bonus xp and money AND possible gear. What will keep people there will be the epic encounters, continual updates to all professions, more added epic encounters, dungeons, and loot, and the PVP rewards. If blizz gets the battlegrounds right for the pve servers, and rewards right for the pvp servers they wont have much to worry about, the titan that WAS eq2 doesnt seem to be stealing much of its thunder. Daoc is trying some interesting things i hear with clustering its servers but , so what, i thought mythic was moving on to imperator soon anyway. AC2, Shadowbane, flopped. Mythica got cancelled, that middle earth onli..ok dont make me laugh. The only thing that was going to stop WoW was EQ2 and it didnt so blizz is solid for a while. Then they'll release WC4 and roll around with bags of money on their days off.
 
You don't know much about where Blizzard is wanting to take this game, do you?

I know exactly where they're planning on taking it. I also know that that won't be for several months. Ideally you want to roll out your game, get people hooked, and string them along until about where they'd lose interest, then slam them with a major expansion or update to lure them back in.

They've sort of sped things up to the point where I think they're in danger of people get prematurely bored.


Lets face it these games are all about the needing the next best thing, just a few more levels , just a little more skill in my craft, just a few more + to my stats. No one gives a flying crap about it being hard to level, if anything it just pisses people off, its not like the mobs are any harder to kill you just have to kill more of them.

Well this goes back to what I posted before about *everyone* in the game being level 40 or so. The whole point to 'better loot, better items, more power' is to be 'better'. As it is I see someone of my class thats like 10 levels above me and its not some impressive feat, its more a feeling like 'oh cool, so thats what i'll get in a few more days'.

There really isn't all that much I can do to make my Level 40 Warlock standout from all the other Level 40 Warlocks. We're all doing the same quests, getting the same items, and reaping the same rewards.
 
Blizzard's strategy is pretty reasonable actually. The best mmo content is always at level cap. This is because retards can't outlevel content, and with a raid cap of 40, the end game becomes one of skill. This has always been the case in MMOs (well, cap anyway, you can zerg in some games). The only difference is, in WoW, you don't have to dedicate your life to get to it. Timesinks aren't fun, and people that think they are 1337 because they endured endless pain aren't any fun either.
 
Who gives a shit if you get some smug feeling of superiority just because you can grind better and longer? I could understand drawing out the time to level if there was real content that made the grind worthwhile, but even WoW, good as it is, isn't to that point. EVen Blizzard can't magick an exponential increase in content into being, and really, WoW is the one MMORPG it's very hard to criticize regarding content variety.


I *like* that I can make into the upper echelon in a month; I love that I get 200% XP for several battles after I skip a couple days; and I like that it's easy to find folks in my same level range when I need to group for an Elite quest.

If you need to feel special, may I suggest EQ2? I hear the grind is awful but that you really get to lord your bigger number over the newbz if you effectively waste your life in pursuit of it.

The reward for the extra grind effort SHOULD be minimal, and I'm glad that Blizzard recognizes it.
 
Guild Wars is almost pure skill, and seems cool. I'd venture that WoW doesn't take much skill, but then again, me and MAF watched a party of of five level 18-25s zerg into Fenris and get slaughtered by mobs me and him (at lvl 16 and 18 respectively) were handling just fine. I'm starting to appreciate MAFs patient mob pull skills and the coordination he and Tre execute in picking off stragglers -- our run through Ragefire last night was pretty much a flawless tactical exercise, and it felt good doing it.
 
Who gives a shit if you get some smug feeling of superiority just because you can grind better and longer? I could understand drawing out the time to level if there was real content that made the grind worthwhile, but even WoW, good as it is, isn't to that point. EVen Blizzard can't magick an exponential increase in content into being, and really, WoW is the one MMORPG it's very hard to criticize regarding content variety.

My point isn't that 'gee I wish I was level grinding'. My point is that from my experience, the game is very much 'on rails' as far as leveling and just about everything else. The experience of playing the game isn't radically different outside of playing a different class, and even then all that changes is the style.

MMO's to me have always been more about defining my character. What makes my warlock stand out from all the other warlocks at my level? As it is we're all wearing the same robe we got from the same warlock quest given out by the same quest giver. Everyone's leveling towards the end game and everyones going to have killed the exact some bosses and done the exact same quests with little room for error.

I'd argue that its really easy to criticize WOW as far as content variety. The quests are all the same, the mobs are mostly texture swaps. The first half of the game had some really cool 'wow thats awsome' moments with new areas, new things to do, new skills to learn etc.

As soon as you hit around 40 though all that cool shit goes away and your left doing the same quests over and over again just with different names in an almost lemmingish race to cap out your char.

I would have much preferred if that KNOWING it was this easy for people to level up and move on through the game that they spent more time speading out the cool shit and not just blowing their loads on the beginning and the very end. There's a lot of dry filler meanding about.
 
to those who are saying they have no desire left after 40.....

the game changes profoundly after 40.... before 40 was all about mostly soloing (really for horde the only great instances before 35 are Ragefire, WC, RFK, SFD, SFK, and parts of SM). After 40 there are a TON of instances beyond that.. the rest of SM, RFD, Uldaman, Zewhatever (in tanaris), Oxonyia(sp?), too many elite wanderers to name (countless dragons and giants), not to mention the greatest part of it all, arguably the only freaking reason to play the game...... PvP...

even on a normal server, you want fun post 40, head off to a smaller enemy outpost.. if you are alliance head out to Sun Rock Retreat.. Horders can run to Westfall... or Duskwood... much of my time is spent killing NPCs, or even betterm looking for flagged alliance and starting shit with them or waiting for unflagged ones to start with me...

admittedly PvP needs more work currently and I think that's what some of you are feeling... honor system is decent but without faction perks kind of useless.. though I am building up some good honor points for when faction perks finally get put in. also battlegrounds NEED to be implemented, because currently all we have are defeding off alliance scum from XR and going into raids in Westfall or Helcular assisted raids into southshore (nothing like a friendly level 45 elite demi-lich tearing up the community).

I do agree that 40 changes the game completely... but IMHO for the better... before 40 the game played like every other grind out there.. just faster and more fun... after 40 the game turns from a grind into a much more action oriented game.. to the point that I wish I could transplant my normal character onto a PvP server.. tonight I am actually putting my 42 warlock on hold and starting up a gnome rogue on a PvP server (Stormforge I believe).

Next time you think you are bored post-40.... do a little PvPing... because that IS the high end game... hopedully it will finish being fleshed out by the next content patch, but if the battlegrounds preview is any indication, this game will OWN all other PvP oriented MMORPGs (re: SWG and DAOC).
 
Still having fun and getting pulled in way harder than ever before. I've played MMORPGs before but none have had this type of staying power.

Some pics to get those who haven't given in yet (from oldest to newest)

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wow_21_ashenvale_01.jpg

wow_21_barrens_01.jpg

wow_25_ashenvale_01.jpg

wow_25_ashenvale_02.jpg

wow_31_sunrock_01.jpg


Took the last one just today as I noticed I hadn't taken any lately and the ones I had were way behind my level.

Oh, and my specs aren't all that great either

Barton 2500+, 1GB Kingston PC-3200 DDR, Radeon 9600XT, Western Digital 160GB 7200RPM 8 meg cache, Audigy 2
 
lol... sun rock, whipping outpost of the alliance... I have seen more single alliance players run into there and wipe out the entire retreat than I can even name... on bloodhoof, if you have quests in sun rock I would say there is a 25% chance that when you get there either the entire retreat is wiped out or that someone is in the process of wiping it out.. one time I got there and even the wind master was dead...

on that note, on bloodhoof, the alliance literally razed Hammerfall to the ground.. no NPCs survived.. trainers, wind master, even the poor Surgeon (hopefully no one was expecting to get Master First Aid last night). There were only a few level 50+ who ended up coming, and most of the alliance registered ?? to me (so above 52).. so they did try and registered a few kills, but for the most part Hammerfall fell alright... the horde retaliated with Helcular at southshore and pretty much killed most of that village, although it is considerably larger than hammerfall so stuff started respawning before other guards were killed..
 
My rogue rox. Went through shadowfang keep today:

I was one of three rogues, tre being one of them. The third rogue was a combat rogue so she did very little stealth, but tre and I filled in the gap. Sap saved us a few times and we plowed through everything until Arugal showed up.

That bastard is a mean fuck for level 20-25's hits real hard. First attack I pick pocketed a stop watch off of him before pulling haha. sold for like 85 copper. cheapskate. He killed us like 3 times. Even with all three rogues kicking him in the balls to interrupt the spellcasting.

As we made our way through mobs started respawning in earlier areas, so we had to do these mad dashes to the end of the dungeon to try again. Our last assault was planned to be our last, since the respawn was getting really bad and our armor was in shreds (lack of repairing at respawn is admitted)

So we BARELY manage to kill him. 2 people need respawn to grab head of arugal. I get rezzed cause I was the lowest level, higher level got chumped. We felt bad so the guy ran back, and despite our crappy ass shredded armor tre, the druid, and I ran screen for the other rogue in attempt to help him complete his quest.

Tre died a martyr that day. as we held off attackers. Unfortunately it was for nothing cause the corpse had vanished, but it was still cool.

Also, anyone who greets me with 'Hail' gets ignored.


And PvP IS awesome. my fights with other rogues have been awesome experiences.
 
Shadowfang is probably my favorite instance yet. Great looking dungeon, not a long committment, awesome boss fight.

Tried it around level 20 and got owned several times by Arugal, but never minded returning a few levels later with a good crew to polish it off. Good times.

Wailing Caverns on the other hand, ugh, so happy I never have to step foot in that lameduck again.
 
Drinky Crow said:
Horde rocks. Alliance is for roleplay fruits, NE swishes, and everything else that's unmanly in videogaming.

A-men.

What server are you, MAF, and Tre' on? PM me if you don't want it getting around. ;)

EDIT: since you guys seem to be about the same level/faction as I am ... where should a L22 Horde be hanging out? I went to Stonetalon Mountains last night and cleared out some quests, but the overworld grind is getting to me and I'm not sure where the good instances are at this point. Suggestions?
 
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