If my baby arrives around the same time as Xenoblade, something has gone terribly, terribly wrong.If Phil's baby comes out around the same time as Xenoblade can you name the wee nipper 'Xenobald Theoblade'?
I find myself enjoying this podcast more every week. I think this has become my favourite podcast behind WAHP (which doesn't have a consistent release schedule). This is one of the few podcasts where I love all the hosts.
One small thing I really enjoy is just the timing of game discussions. Batman last week and Uncharted and Skyward Sword this week. It's really nice to have a podcast play games at the pace I do. All the big podcasts are games media people who finish them before they're released so they talk about stuff before any normal person has gotten to them. Or they have to hold back so much and be so vague to avoid spoilers that the discussion is useless.
On another note, what was the song played during the break? I've heard it before, but it's been years. It's bothering me because I can't remember where I heard it.
On another note, what was the song played during the break? I've heard it before, but it's been years. It's bothering me because I can't remember where I heard it.
CJ answers this question on the next episode, but here's a spoiler.I was also wondering what the source was of that song... Podcast has been great you guys. Thanks for the years of entertainment =)
CJ answers this question on the next episode, but here's a spoiler.
It's "Linda Linda" by The Blue Hearts. It was in the first Ouendan game.
CJ answers this question on the next episode, but here's a spoiler.
It's "Linda Linda" by The Blue Hearts. It was in the first Ouendan game.
New ep is up
any spoilers for Skyward Sword? i'll prolly just skip it anyway, haven't opened it yet.
Being a child of the 80s I'm accustomed to link doing the flirting and zelda the rejections.
Totally agree, Lord-Audie.
My issue with the yearly reaction to the VGAs has always been that half the advice given in the name of "fixing" the broadcast is given with absolutely no thought as to the nature of television broadcasting.
First of all, this is a show on Spike. Spike. The network that was built around stupid guy stuff and objectifying women. The network where they have a show about crazy ways to die, or stuff like MANswers, or reality shows based on the UFC. Why in the world are we always up in arms over the fact that their yearly video games award show caters to the audience they've created? It's not like they've ever hidden what their network is about or who it's meant to appeal to.
Second: they have to do something entertaining in order to attract a mass market audience, and thus advertising. All of this pining for gaming industry people hosting and more gaming industry people making loads of acceptance speeches for games over half of your viewership has never even heard of would just be bad television. Not because gaming industry people aren't interesting or entertaining, but the subject matter has incredibly limited appeal. The Oscars are mind-numbingly boring, but they get away with their show (complete with bad comedy bits) every year because everyone watches movies, and celebrity culture is huge. Video games don't have the sort of mass market appeal that would draw an audience to a much more serious, two-hour video game award show.
Could that show exist? I personally don't believe so. But if it could, it certainly wouldn't be on Spike.
I do have problems with the VGAs, but mostly in that it's an "awards" show that really almost never hands out any awards over the space of 120 minutes. That and the comedy is bad. Not that I'm insulted by it or anything - it's just usually not funny.
Otherwise, I watch to see the world premieres. I think the show really delivers on that front, and that's obviously what the producers are going for.
Personally I find the yearly rants and chin-stroking by the enthusiast media over what's wrong with the show even more tiresome than the event itself.
I'm surprised anyone thinks the VGAs should be anything more than what it is a spectacle and marketing/advertising opportunity for Spike and game publishers. It's about ratings and ad dollars. If you have a serious awards show without spectacle and marketing then no one watches and no TV network airs it. And having been to at least one of those before (AIAS awards) I can say that those are also boring. I went to one hosted by Kids in the Hall's/NewsRadio's Dave Foley. ... awful.
I agree with what all of you are saying, right up until the point where they teabag a developer on stage.
I agree with what all of you are saying, right up until the point where they teabag a developer on stage.
I really like the first boss in Zelda. The game gradually teaches you to use the sword over the course of a few hours by slowly amping up the enemy encounters: first you fights bats, which you can just hit any-which way, then you fight blobs which must be slashed a specific way but you can kind of fudge it a little, then plants that must be slashed the correct way or they don't take damage, then the red guys who defend more quickly, then the skeleton who necessitates diagonal strikes because he can block with two swords, and finally the boss as a test of your sword knowledge. There isn't even the threat of death if you mess up during the first phase of the boss; you simply have to try again until you can get past his defenses. If you somehow mess up, there are a ton of pots around the room and the game gives you two bottles filled with potions before you even enter the first dungeon. I think that trial by fire is a fairly good way of making sure the player has a firm grasp on the core mechanic of the game, and I greatly prefer it to the robot ghost telling me how to do everything.
So Tomb Raider Underworld is not good, huh? Disappointing, I was look forward to playing it. That Lara Croft downloadable game was one of my favorite games last year.
So Tomb Raider Underworld is not good, huh? Disappointing, I was look forward to playing it. That Lara Croft downloadable game was one of my favorite games last year.
It just feels really archaic in design now--and I loved the series forever. Lining up jumps and ponderously and laboriously clambering around the environment doesn't really appeal anymore, having played a game where all of that is so much more streamlined (though I'm sure you could also say "dumbed down").
I know the comparison between the two series is pretty superficial, and it isn't outright shit. I was definitely being somewhat hyperbolic for effect. But I really can't go back to playing that now.