OP was not saying it's an absolute downgrade from the PS4 Pro, they're saying it's a relative downgrade. As in PS4 to PS4 Pro had a larger difference in power for the same cost, where was PS5 to PS5 Pro was a smaller increase in power for a higher cost.
While this is true in a literal sense, it completely misses the point of the PS5 Pro. Anyone still comparing raw HW specs as a measure of power in 2026 is archaic in their thinking and missing the boat. The value and impact of the PS5 Pro is not in any Compute Units and Ghz numbers but in the fact that it
is the FIRST (and only) gaming console with dedicated machine learning capabilities. That is where it's power lies, that will be it's legacy, and that is where it's impact will come from.
You guys need to understand that we are
entering the age of machine learning in gaming where it will be EVERYWHERE and dominate HW and SW for years to come. PS6 and Magnus will be heavy with it, all Nvidia, AMD, and Intel HW will be heavy on it going forward, and nearly every game coming out in the next generation (at least AAA games) will use it in some way. The fact that the PS5 PRO has ML capabilities means that A) it's value will continue to grow over time and B) that it's lifespan can be extended. Come next gen when PS6 is out and games are built around RT and ML, many of those games will simply not be possible to run on a base PS5 or Xbox Series console. But they technically can on a PS5 Pro (albeit with lower resolution and frame rates). Yeah I know machine learning doesn't mean much to the average gamer today but trust, the tidal wave is coming and PS5 Pro is built for the future.
The fact that we can even look forward to a PSSR 2.0 or Redstone integration is a testament to the value of the PS5 Pro and something no other console could deliver on. We're excited because of the possibility of a dramatic improvement in how games can run on this machine over 1 year removed from it's launch
WITHOUT ANY CHANGES TO IT's HW. That is the power of machine
learning. It will continually improve over time. Sure all we have today is PSSR 1 which is a mixed bag to be sure. But if you can image a world where PS5 PRO is running the full compliment of FSR Redstone technologies including FSR 4 SR, FG, and RR we are talking legitimate transformations in what we can expect from our console games. Improvements to the SR can match or surpass native quality modes in most cases. FG as an
option can legitimately take any 60fps perf mode today (which is >98% of all games released this gen) and push them to 120fps with minimal impact to latency (using 60fps as a base). And Ray Regeneration can clean up the noise that is evident in many PS5 games with ray tracing today including the likes of Silent Hill 2, Hogwarts Legacy, GT7, and Alan Wake 2 (and likely Control Resonant coming out soon). I'm not saying this will all be realized this year, but if it comes to fruition, it will add tremendous value and dramatic improvements that cannot be matched on the base PS5 or either Xbox Series machines.
But all of that is talk about the potential right? What about today? Well I still submit that having played well over 50 games on the PRO since launch, the
majority of games show meaningful improvements on the PS5 PRO
today. In fact, all of the games I'm actively playing today are noticeably better on PRO with little to no drawbacks. Helldivers 2 looks and runs much better on the PRO. Battlefield 6 also looks and runs much better on the PRO. FFVII Rebirth of course is a world of difference on the PRO. AC Shadows is much better on the PRO. Death Stranding 2 looks noticeably better on PRO. Ghosts of Yotei is a remarkable improvement on the PRO. GT7 is a substantial upgrade on PRO (despite having some PSSR IQ issues), Returnal is much improved on PRO. COD BO6 is substantially better on PRO. Elden Ring and Witcher 3 both look and run better on PRO even without a dedicated patch. All of the Insomniac games are huge improvements in every respect on PRO. Hell pretty much all Sony 1st party games are dramatically improved on PRO. I could go on and on but there are plenty of shining examples today with and without PSSR on PRO today. Sure there are a number of lazy ports (pretty much
ALL of the Xbox ports are disgraces on PRO which is not the fault of the HW of course) and the Silent Hill games still not receiving any updates is a bad look. But all in all, the PRO is an improvment in many cases and a much better improvement than what the PS4 PRO bought despite higher raw specs. Is it a better value, absolutely not! But the host of improvements the PS5 PRO brings in the best cases (i.e SpiderMan 2 with higher perceived resolution, higher framerates, and additional graphical features/RT effects) is far beyond the best cases on PS4 PRO with checkerboarding and 30fps lock
