I know this is a MMO, but is it possible to do quests and hunt monsters on your own? I love the concept of the game but hate engaging with people online
Damn, I hope this thread gets more posters after the real release date. It deserves it since it's the best MMO I've ever played.
Right now is one of the best RPG´s i played the last years, i really not know how good the MMO part is.
But the Quests, lore, Voiceacting and Story are awesome, better then the most normal SP RPG´s
I was thinking the same thing. The characters are better than any recent SP RPG's I can think of. MMO's are almost always quantity > quality but TSW is attacking that straight on. The dialog is just great. I have a feeling that this is thanks to Ragnar Tørnquist being the Creative Director.Right now is one of the best RPG´s i played the last years...
But the Quests, lore, Voiceacting and Story are awesome, better then the most normal SP RPG´s
Was worth a few times for me before And will with this game I think.
I guess it's tough to find a pleasing time to update since it's all one server for all regions.
I hope this fixes some of the bugged quests I want to finish.
edit: egypt? Man you guys are fast Or maybe I should wonder off too and do some exploring.
I'm pissed that the Something Wicked quest is so bugged - it's so interesting to do all that stuff in an MMO, and now all of a sudden the guy I'm supposed to be talking to is buggy
Finally got the game downloaded last night. Since I'm still flagged I decided to take advantage of the head start. Since adding more ram and Windows 7 the game is running a lot better compared to the beta. Looks a lot better as well.
I can not however get my character's skin color to be the brown I want. I've tried recreating the character several times and it still looks off. Will give it until Monday night to know if I'll pull the trigger (at least by Friday) or wait until the price drops. My character Daornthir on Cerberus.
Right now is one of the best RPG´s i played the last years, i really not know how good the MMO part is.
But the Quests, lore, Voiceacting and Story are awesome, better then the most normal SP RPG´s
Do you think the story, lore, characters and such will last a while? will they keep adding new story with as high quality as it is now?
Wow, I seem to be master of the detrimental bug finding today. I had just purchased a 40-token blue weapon from the vendor, attempted to combine it with a blue glyph I got as a quest reward. The Assembly interface seemed broken, so I dragged both items back to my inventory and logged out.
Upon logging back in, both items were completely missing from my inventory, and the tokens were still spent.
I submitted a petition, so hopefully something can be done about it.
For the most part, easily. I have played both alone and with others. The additional fact of cutscenes and almost fully voice NPC's makes it closer to SP in feel.
If anyone needs a Cabel a couple of us are on Arcadia. The Infernals, I am Malanthrax on there. Mostly helping people out and doing some dungeons. Pretty laid back.
I have to say this, best writing in an MMO in my opinion, in years. I mean there are bits and pieces here that suck, but as a whole simply great. We had a blast today, played around 13 hours straight. So much work and real brain power required on some quests. God its fucking great.
Since it's open-world MMO style, the mobs will be the same strength. You can group with a friend, some content will not be doable without finding others (dungeons), and some of it is only solo (pretty uncommon, just solo instances which are often short parts of quests along the along the main storyline, or occasionally in other quests). 99% of the time you could run together just stay on the same quest steps.
I just played the first Templar ranking mission. I never did those in the beta since it was added only two weeks before release.
But kudos Funcom, you creeped me out and made me jump in a MMO.
Spoiler pic! http://i.imgur.com/l9rw8.jpg
Worldwide I think they could do that.A Norwegian article about the early access launch:
http://e24.no/it/norsk-storspill-lansert-etter-5-aars-venting-ekstremt-vellykket/20248949
Funcom have invested about 300 million Norwegian Kroners which equals 50 million USD into TSW.
At the biggest the team size was 250 people.
1.5million people have participated in the various Betas.
They are aiming to sell 1.35million copies (boxes/digital) in the first year and earn 945 million Norwegian Kroners which equals 158 million USD.
Early access launch has gone incredibly smooth and response is highly positive they say.
I loved that quest (I think all 3 get the same one).
Got to say, the lighting in TSW is one of its best aspects. Just a simple indoor area like Dr. Bannerman's office really benefits from everything feeling lit exactly how it should.
is there a free trial code or anything? like to try this out
To me the group content is only a plus in MMO's. My friends do not like those kind of games so I am stuck with strangers and since it's mostly not fun with those, I appreciate good solo content.
TSW has good group content too, though. Dungeons in three difficulty settings, Lairs, PvP and everything you can do in this game (except some solo instances for story etc.) is groupaple. The soft-grouping works really well too.
Forcing the player to form a group to manage the majority of the game is a really bad idea.
I thought you did not like it during the betas? And no, no trial code as of yet.
really loved everything but the combat but willing to give it another shot
really loved everything but the combat but willing to give it another shot
The combat isn't anything to write home about but it opens up a bit once you two weapons skilled up a little. It's by far the weakest part of the game IMO. But it's good enough not to be a big hindrance.
Since it's open-world MMO style, the mobs will be the same strength. You can group with a friend, some content will not be doable without finding others (dungeons), and some of it is only solo (pretty uncommon, just solo instances which are often short parts of quests along the along the main storyline, or occasionally in other quests). 99% of the time you could run together just stay on the same quest steps.
oh one more question: if you team up, will only one player complete the quest? so if you play with one more player you have to do each quest two times?
The combat isn't anything to write home about but it opens up a bit once you two weapons skilled up a little. It's by far the weakest part of the game IMO. But it's good enough not to be a big hindrance.
oh one more question: if you team up, will only one player complete the quest? so if you play with one more player you have to do each quest two times?
I definitely had this approach during my first hours of the game. But honestly, you don't even have to get out of Kingsmouth to find enemies that require you to think on your toes, react and have a great fight. The moment that opened up to me, the fighting came alive, and it was definitely one of the stronger points in the game.
I definitely had this approach during my first hours of the game. But honestly, you don't even have to get out of Kingsmouth to find enemies that require you to think on your toes, react and have a great fight. The moment that opened up to me, the fighting came alive, and it was definitely one of the stronger points in the game.
Weekend Review.
First off I'm not an ARP fan. I'm up on my Cthulhu jokes and have done my fair share good old fashion roleplaying so i get most the references but I've never really delved into the worlds of ARP.
I bought The Secret World simply because I buy most MMO looking for a gem. I enjoyed early Wow, I've played EVE on and off since the beginning and was there when EQ broke open the dam.
So I sat down to TSW without much expectation. The production seemed rough and the concept not really something that would last. Hell it still might not.
Confusion filled my first two hours. Poor tutorials and little to know documentation grind into my brain like fine glass but hell I've been through this before. Gaming in general has tossed out the game manual so they can let there vendor partner sell the Guide. So I plowed on.
I picked Illuminati - I mean is there any other choice? I picked from a really low set of facial features and then an underwhelming array of cloths. And so Wanderlust the jean wearing blonde was born. As I played through the beginning, the story line started to take on shape. What at first seemed like low brow jokes and hap hazard direction slowly turned into something I was listening to. All right I said "I'm interested." My skirt wearing Illuminati master sent me off to Kingsmouth on some quest.
After navigating a truly weird travel tree hub I arrived in a fog covered small town and was quickly introduced to zombie. "Great I thought. More fucking zombies! Well this game didn't take long taking a huge dump on my desk." But hell it was Friday and the baby was in bed, my hooker and blow options were extremely limited. Again I donned my MMO hat and decided to kill the evening in Kingsmouth.
Somewhere between then and Sunday afternoon I research sonatas, looked up old paintings on google started a Cabal and fell in love with Kingsmouth. I became their hero, I wanted to save them from the evil that had descended upon them. At every turn I was suprised by a new quest solution. Sure there are some f the same 'go kill ten kobalds' but there are others that had me staring at the Google search bar. Dare I cheat? I did, once. I will again but I do so only in dire straights. And now that we have a Cabal we give each other hints instead.
What can I say, I hope this ride continues. Where I was waiting for Guild Wars 2 I now want to see where this journey goes.
Negatives? The combat is bland. The difficulty level ramps up and you find yourself staring at your assault rifle screaming 'I need to replace you! Hooooowww!" They start off with vanity market and can tell they need to get micro-transactions going in order to make money.