Bomber Bob
Banned
Is there any kind of multiplayer aspect to this game whatsoever?
Is there any kind of multiplayer aspect to this game whatsoever?
I don't really understand that kind of logic for a game like The Sims.
I don't really understand that kind of logic for a game like The Sims.
You really don't understand the concept of running out of new things to do in a Sims game and that a lack of content can quicken this feeling?
Eh, I've logged literally hundreds of hours into the series, but with the Sims you definitely reach a point where you say, "Okay, now what?" Usually after you've played enough in the sandbox and reached the top of a career, or you realize the content's getting repetitive. That's why they release expansions in the first place (to create new forms of gameplay), and why there needs to be enough content in the base game... or that's when you start turning to mods.
EDIT: I'll also say that it's a concern for any sequel, especially one that appears to return to Sims 2-style gameplay. Like, what if you reach a point where you say, "Okay, I put my time in; how is this experience different from all that time I put into the previous games? I'm still going through the same daily routines, disappearing for work for a couple of hours a day, etc." The Sims 3 changed that style of gameplay from the Sims 2, but if you've already played the previous entries it's possible this could feel like more of the same base gameplay.
I think it is important to note that the game is not as easy as the snoozefest to top skills/career/aspirations that is sims 3. There is quite a bit more game to those elements.
One thing I have noticed is that the mexican version on origin is 34.99 while the US version is 59.99
Bought the mexican version because that's the store it pointed me out to, could have used a US card but didn't want to transfer to that account. Used the local card and went thru no problem.
For 35 bucks it's not that bad. Now, I need to check if I downloaded the english version. Would suck if I got the one in spanish
Yeah, anyone going out and buying the game based on first day opinions are setting themselves up for disappointment.
Wait a solid week for things to settle.
A friend of mine just gifted me this game. He had pre-ordered it for himself on Origin and then his girlfriend surprised him with a retail copy. He could have returned the physical copy or taken the Origin refund but instead he gave the key to me, which is pretty cool. It's still a preload for me though so I can't play it for another couple of days.
You can use a VPN. It isn't against Origins rules either.
So I tried it out and it's ok. It's not as bad as I thought it would be but at the same time it's not good. It feels more of a dating simulator with rpg aspects than a sims game with life aspects.
Hah, did this end up working for English?
I know people did this for Titanfall and it seemed to work fine, so I'm curious. My sister wants this and that'd certainly be a lot easier to bite on.
So is this game actually not bad or is it just not as bad as we were expecting?
I would really love a great new Sims game.
So is this game actually not bad or is it just not as bad as we were expecting?
I would really love a great new Sims game.
I think it's going to be like Simcity. What's there is fun but at the same time what's there isn't much.
Not really like Sim City then.
Sim City was riddled with problems outside its feature list, it was bloated, always online and the engine they built for moving packets which they bitched about was a failure at launch and took ages to be patched to be working properly and logically.
The Sims sounds like its only down fall is features and even then it has the feel of a basic Sims 2 version.
For all it's flaws, I actually enjoyed the core gameplay of Simcity. Of course this was after the online system had stabilized and the simulation had been fixed a bit. My biggest problem was that no matter how efficient I was, I'd fill in a city within a few hours. And then I was done. I couldn't get into the multicity thing so I dropped the game.
To be honest the whole lack of content thing is more like a perception than an actual fact. This game easily has the most content out of all four base games.
For example, in build/buy mode the Sims 4 pretty much doubled the number of unique objects in every category compared to the Sims 3 base game.
Object count for some items
Showers & Tubs: 7 (TS3); 18 (TS4)
Wall lamps: 7; 18
Computers : 3; 9
TVs: 5; 9
Desks: 5; 11
Bookshelves: 9; 16
Windows: 26; 57
Indoor plants: 19; 44
Dressers: 6; 12
Rugs: 12; 42
To be honest the whole lack of content thing is more like a perception than an actual fact. This game easily has the most content out of all four base games.
For example, in build/buy mode the Sims 4 pretty much doubled the number of unique objects in every category compared to the Sims 3 base game.
Object count for some items
Showers & Tubs: 7 (TS3); 18 (TS4)
Wall lamps: 7; 18
Computers : 3; 9
TVs: 5; 9
Desks: 5; 11
Bookshelves: 9; 16
Windows: 26; 57
Indoor plants: 19; 44
Dressers: 6; 12
Rugs: 12; 42
Dug up some crystal rock in a backyard and got a box, opened the box and out popped a figurine which I can place and click on to "Enable Emotional Aura". What's that aura do? I can't really tell much of a difference.
I think that's a fair point, but are you counting re-colors? Like, with Create-A-Style in TS3 you could almost make an infinite number of color / texture permutations of any base object; since TS4 seems to go back to the "Maxis recolors only" model of the Sims 2, you kind of need more copies and styles of objects (windows, computers, etc.) to try to make up for the lack of customization since Create-A-Style is gone.
I played the shit out of TS1-3 and I never ever touched create a style. Seemed hokey and dumb. The fact that most of the complaining about TS4 is about create-a-style actually makes me feel better about the game being OK.
The huge performance hit TS3 took with the towns makes me feel okay about the lots too.
Huh
To be honest the whole lack of content thing is more like a perception than an actual fact. This game easily has the most content out of all four base games.
For example, in build/buy mode the Sims 4 pretty much doubled the number of unique objects in every category compared to the Sims 3 base game.
Object count for some items
Showers & Tubs: 7 (TS3); 18 (TS4)
Wall lamps: 7; 18
Computers : 3; 9
TVs: 5; 9
Desks: 5; 11
Bookshelves: 9; 16
Windows: 26; 57
Indoor plants: 19; 44
Dressers: 6; 12
Rugs: 12; 42
I played the shit out of TS1-3 and I never ever touched create a style. Seemed hokey and dumb. The fact that most of the complaining about TS4 is about create-a-style actually makes me feel better about the game being OK.
The huge performance hit TS3 took with the towns makes me feel okay about the lots too.
Huh
Can you do a count without recolors? Because recoloring and texturing was available with infinite possibilities (for free) in TS3.
Hey guys, anyone playing? This thread is dead
I'll be after I get home from work. I played all the evening yesterday, installed the game on an SSD so the loading times are barely noticeable. I like it.