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So what happens when you take a virtual reality simulation, and combine it with an actual, physical drop from a very high height? I found out for myself recently during a trip to Six Flags in Maryland. I rode on the Superman – Ride of Steel rollercoaster, a 15-year-old attraction that has been remade as a VR experience. You strap a Samsung Galaxy Gear headset on, and the movement of the coaster is synced up with a virtual story in which Superman and Lex Luthor play catch with you over Metropolis. It's terrifying in all the right ways.
The graphics on the ride aren't great — they are powered by a stock Samsung Galaxy S6 smartphone, after all — but the fact that the whole thing looks like an old PC game doesn't matter after the first drop, because the combination of the physical forces coursing through your body and the digital drama unfolding before your eyes exaggerate the thrill of the coaster. The first hill is, in the real world, a 68-degree drop. But in the VR experience, you take a sheer 90-degree plunge toward the sidewalk.
The technology behind the new ride was created by VR Coasters, a German company that has also outfitted a number of parks in Europe. Each train is equipped with a sensor package that tracks the revolution of the wheels to determine exactly where on the ride your are. It transmits that data to the headset 30 times per second, working to ensure that the VR story unfolds in a fluid and fully synced way.
The VR coaster system is set to roll out to nine Six Flags parks around the country this summer. From a business perspective, it offers the chance to give a second life to old rides without the expense of constructing anything new. It also makes each coaster adaptable, able to change to suit the season or a new movie by simply swapping out the software package.