"The video-game industry has a dress code - driven by a lack of diversity"

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Her point is that in an industry that is ostensibly creative, you get treated like an outsider for not conforming to an incredibly bland look. Many women dress as a form of self-expression and to have others treat you like you don't belong as a result leads to making the diversity problem worse instead of better.

I don't work in game development, but I have worked in software my entire career. For the last 18 years or so it has been with companies that explicitly state that they have no dress code, that employees are welcome to dress how they want. I take them at their word but I definitely tend to stand out. I don't wear a dress or skirt every day, but probably more often than not, especially if the weather is nice. Have I felt out of place? You bet. Especially at events where the companies give out T-shirts with the expectation that employees will wear them. Just once, I'd like them to hand out cotton dresses instead and see how that goes over.

Would it be worse if they made a mandatory flanel/plaid shirts with dress pants across both sexes and forced you to conform to everyone elses non-dress code attire?

I think most of these is mental. Without enforcing a dress code I don't see how you can remove outliers from the equation. Removing the ability for people to customize their clothing will remove the issue, but in of itself will make many people uncomfortable as you will be forced to change, and have no choice about it.

My work has never stated a wardrobe other than having to wear closed toed shoes. Most of the women in the office seem to be able to bend the rules and wear opened toed dress shoes however. Some people wear suits if they so desire, however in 100+ degree heat and 80%+ humidity no one wants to have a full suit as a forced dress code if it can be avoided at all costs.
 
Let me understand this:
Try again.

I don't really see why she is making a big deal out of this.
Is she, though?

She wrote a mild, slightly rambling article about her observations (which may or may not be flawed) with no particular demands except "hey we need more diversity". Big whoop.

So, you think there is a problem with inclusiveness for women, yet in a time that by your logic would have been the worst for women in gaming, a woman was not only able to create an entire genre, but she was able to start a highly successful game development company. This ONE case highly contradicts your logic. If this inclusiveness problem really existed, her ventures should have been a complete failure, but they were in fact highly successful.
Hahahaha

I feel like an alien when I remember people give even the tiniest fucks about how other people dress themselves.
Same. So glad I can wear jeans and metal shirts at work. No one gives a shit.

Proclaiming personal discomfort borne from ignorance and inexperience is not a valid call to arms for widespread change in an industry's culture.
...What call to arms?
 
Damn, GAF Mobile links don't resolve on desktop still. If this one doesn't work, you can just search for posts by you containing idiot.
You know you're the guy accusing me calling someone here an idiot. Just quote me and get over with. I don't even blame you for not getting why I pointed out what idiot means, you just skipped the context.
 
When it comes to staring at a computer screen for 12-14 hours a day I want to wear the most relaxing and comfortable clothing I can and that is the mindset for everyone.

And like good little clones we all agree on what is relaxing and comfortable, right? I find pants in general uncomfortable, and even short sleeves drive me up the wall. Give me something loose and flowing that breathes, and I can focus on what I'm doing. Your mileage may vary.

Article is written by some too hot to trot 19 year old who thinks they have the whole world figured out and instead finds out they don't know shit but still pretend they do.

Ahem. Pot? Kettle? I'm in my mid-40s and I know exactly where she is coming from, and couldn't agree more.
 
Would you subsidize the cost of several fitted suits? I'm not paying for that on game dev wages.

Lol.

Seriously, sure. Here's $75. Go to Men's Warehouse and get professionally measured for free. Then go to Goodwill and find a decent suit jacket that's a little big on you. Make sure you get it dry cleaned and then take it to the Men's Warehouse. Buy some collar stays and then ask about their fitting service. If you're providing the suit, you can get it fitted pretty cheaply. OR look up a tailor in your yellow pages or on Craigslist. They'll take in the back or fix the sleeves for you.

Being too lazy or incapable of hunting down bargains isn't the companies problem.

Having a dress code is part of the contract of working with a company. Don't want to spend the equivalent of a few Starbucks drinks to make yourself look better? Maybe we should stick you all in Crest Uniforms. :-P Seriously, it's not expensive and it's even something that can be done yourself if you're handy and cheap.

You can get thread and needles in DOLLAR STORES. No excuse. :-P
 
And like good little clones we all agree on what is relaxing and comfortable, right? I find pants in general uncomfortable, and even short sleeves drive me up the wall. Give me something loose and flowing that breathes, and I can focus on what I'm doing. Your mileage may vary.



Ahem. Pot? Kettle? I'm in my mid-40s and I know exactly where she is coming from, and couldn't agree more.

I never stated what is comfortable for me is comfortable for you or others. I simply stated People in general will wear what is comfortable. I wear shorts and button up shirts personally most of the time and others wear pants and plain old tshirts.

In a studio with 150+ people there around bound to be groups of people who dress alike and for launch events and the like many studios will create custom shirts etc for the team to wear.
 
I'm a software engineer, and I've had conversations with college friends where they say "If someone showed up for an interview in a suit I wouldn't hire them on that basis." with a completely straight face. This logic always confused me, but it seems to be prevalent in certain companies.

This blows my mind. Working in media on the east coast you usually wore khakis, a button down, and sometimes a jacket. Granted I was with larger companies but this is usually what I saw. I don't like dressing up when I'm working and hated this traditional work place attire mentality.

When I got to work on the west coast, I loved being able to wear whatever I wanted, because I could be comfortable. The idea that companies would hire someone because they aren't casual enough is like some twisted version of the older mentality the east coast had.

I never got the impression casual was required, just to dress at your own leisure. I hope this is a rare example, because it's makes me sad to think someone wouldn't be hired because they dressed nicely for a interview, one of the few times it's smarter to dress up than not, when they usually dress casually.
 
I'd think that being considered an outsider in a creative field could be a very good thing.

Be yourself.

As I've stated, I do exactly that. No need to lecture me on taking risks and being myself, trust me. It is important to recognize that both in social contexts and business environments there are potential problems with allowing employees to be othered. Companies need to go out of their way to include people if they want to do more than lip service to diversity.
 
As I've stated, I do exactly that. No need to lecture me on taking risks and being myself, trust me. It is important to recognize that both in social contexts and business environments there are potential problems with allowing employees to be othered. Companies need to go out of their way to include people if they want to do more than lip service to diversity.
No lectures here, just that the most creative people I know have always been outsiders to the point where I consider the two inextricably linked.
 
I wear sweatpants to weddings and give no fucks. If there's no dress code, wear whatever you want. This isn't really a gender issue.
 
Article said:
Of course, I’m not saying that the whole industry needs a makeover, but it has to be more welcoming toward different concepts of style and identity. Creativity begins with how we feel and how we see and present ourselves as people. This industry isn’t just dressing identically, it draws its inspiration from the same music, movies and books. This homogeneity leads to staid ideas.
.

Oh god I love this quote. I've been saying this since my early years in College. I think this issue will resolve itself partly once the industry is more ethnically diverse, but also more inclusive to women. However I think another issue is that people have to be able to program to be deeply involved and I believe people that are likely to be programmers are also likely to enjoy A, B and C.
 
I don't get the first half. She was told it wasn't formal, dressed formal anyways, was upset it wasn't formal? I don't get it.
You do know that just wearing a dress isn't automatically "formal", right?
Doubled the percentage of females in five years? That's pretty cool!
Don't be a dick.
I wear sweatpants to weddings and give no fucks. If there's no dress code, wear whatever you want. This isn't really a gender issue.
Mostly this. Though I can understand why the author was somewhat uncomfortable, she should wear what she feels good in. If others can't respect that it's not her fault.
 
At my GameStop, the dress code is "business casual"

That means button up shirts and slacks, no t-shirts even if we get them as marketing materials to promote an upcoming title.
 
I feel like people are missing the forest for the trees here. The story about clothing is essentially an allegory to explain how there is a prevalent, dominant culture in the gaming industry and it can be intimidating to people who fall outside of it, even if it's not mandated. At the end she points out that she realized that she needs to continue to stand out because the industry needs more diversity in its taste, culture, and representation if it wants to expand and reach new audiences and new workers.

Her issue is less with people in plain clothes but more the fact that everyone is in plain clothes because everyone has the same taste. There's no diversity. They are all twenty something white men and that's why they all look the same.

Clothes reflect a lot of what a person so, in the same vein, it also reflects the lack of diversity within the industry. And everyone that is different will standout and feel uncomfortable.
I think you guys got the point it was trying to make. It was a bit too rambly and has too much ideology tied into it but I see the point.

God damn people in the first world complain about EVERYTHING.
To bitch is to be human.
 
Don't you know..

When everyone is free to dress comfortably and be themselves.... NO ONE IS FREE TO DRESS COMFORTABLY AND BE THEMSELVES!

Bwa ha ha ha ha.

Ahem.
 
Interesting that some of you guys mention that since game developers often work 16+ hours a day, it is just more comfortable to wear casual clothes. I totally get that sentiment as I also work in the tech industry and work long OT. However, there are a few opinions floating in my head that I am curious what you guys would say about. First of all, doctors, lawyers and other professionals of these types work plenty of OT like us. They do them in suits and stuff no problem, so why it such a problem for us in tech? I personally find good dress pants to be even more comfortable to sit on than jeans. Secondly, I think there might be a bigger issue at play here that isn't talked about when we mention horrible work environment for game developers. I think part of the reason why these people work all these OT is partly due to a complete lack of respect for this profession. Nobody takes these guys seriously and call them man child jokingly. I have wondered about that often myself as to why that is the case. Even if you are a talented individual at your work, I think the appearance of professionalism is still very important. Wearing a Star Trek t-shirt that talks about Picard vs Kirk or whatever makes it harder for business-type people take you seriously and implicitly think you are a child at heart. Plus the unkept beard is just unpleasant to look at ugh... Combined that with developer's passion for their craft, it becomes the perfect storm for a business-oriented individual to take advantage of you and let you work many OT hours. I would never hear insanely unreasonable request made to other old school professions such as lawyers or accountants because the general public respect them and feel they are professional at their jobs. Game developers don't give that vibe and is harder to earn respect from the general public. Reduce those insane OT built in this industry and maybe that's one less reason to dress and appear sloppy and unprofessional. However, to get there, the game developers need to start by appearing more professional and less like man babies when they come to work so they can be seen more maturely. At least, I think the power of appearance is very important in this aspect.
 
Yeah, when I was at college, my attire was all about what I could afford... had nothing to do with creativity. As long as I had something that looked reasonable and could afford to go down the pub, everything was good :)
I guess the idea of creativity and clothing is just foreign to a stereotypical "guy" like me. I look in my closet for the first pair of clean jeans or shorts and then look for my shirt and I head out the door. All in all, I spend probably less than two minutes considering my appearance for anything other than a formal occasion.
 
I find it shameful that industry professionals show a lack of regard for their own image when they don't suit up at conventions.

Say what you want about the guy, but Geoff Keighley always makes a vestimentary effort.

Most of the other devs or journalists look like bums.
 
You've been saying that attire is linked to creativity?

No, I've been saying the issue that it's emblematic of, is an issue and I always feel uncomfortable going to "game dev" related events because I'm not white and I don't wear plaid and I don't like popular geek culture: Star Wars, traditional rock, etc.
 
Man, the only plaid shirt I own is a light button up long sleeve I've had since the late 90's I wear around the house to keep warm or do yard work in. It's all worn out and torn up. But that's really it, the rest of my shirts are normal Ts (both with designs and plain single color), casual collared full/half button-ups.
 
I find it shameful that industry professionals show a lack of regard for their own image when they don't suit up at conventions.

Say what you want about the guy, but Geoff Keighley always makes a vestimentary effort.

Most of the other devs or journalists look like bums.

You don't need to be wearing a suit to look nice and professional, especially in an industry that thrives on the creativity of these individuals. I do, however, agree that some people should take a little more care in how they look and present themselves. I really think it's more that they're clueless, rather than a fuck it mentality.
 
There's lots of creative, technical, and career overlap between games, tv, and movies.

But gaming is definitely a standout among the 'big media 3' for how bad people dress.

TV/film people err on the dressy-casual side. Jeans tshirts, but also oxford button-downs, fitted v-necks, shoes made of leather, etc.

Game devs might be happier in sweatpants (something I'd honestly never seen at work before) and graphic tees than anyone on the planet. Break the code in the office, and you will definitely stand out.

Does this matter in some big-picture principle way? Nah. Do game devs tend to dress themselves like unironic 15 year old boys? Honestly, yeah.
 
Honestly this is an issue for all software development/creative fields. Though women aren't nearly as pressured in like design fields as they are in the programming ones.
 
I guess the idea of creativity and clothing is just foreign to a stereotypical "guy" like me. I look in my closet for the first pair of clean jeans or shorts and then look for my shirt and I head out the door. All in all, I spend probably less than two minutes considering my appearance for anything other than a formal occasion.

As do I. I make sure my clothes aren't too ratty, and that my top isn't the exact color as my pants, and that's about it.

I don't particularly think that fashion tastes are due to much in the way of inherent gender differences, it's just every person has a range of things they care about and a range of stuff they can't be arsed to figure out. For whatever reason women broadly get judged a lot more for fashion, and (causing, or as a result) women's fashion is far more broad as well.

I'm not sure I buy the springboard of her thesis, because people tend to conform to the wider environment in most respects—it's not white male thing. It's also laughable to say that "they wear boring outfits = hivemind lack of creativity." I think the article tells me a lot more about how she feels about her coworkers than how they actually are and think.

There's certainly valid issues with what she points out later—how women can get slammed for either being too sexy or not sexy enough. But her framing device just seems weak.

You don't need to be wearing a suit to look nice and professional, especially in an industry that thrives on the creativity of these individuals. I do, however, agree that some people should take a little more care in how they look and present themselves. I really think it's more that they're clueless, rather than a fuck it mentality.

As long as you don't smell I don't care much about your sense of style, but yeah insofar as live events, shows, etc where you're the public face of your company it is odd that people don't seem to make any effort. Some people definitely fear the "trying too hard" label, but just looking professional and competent isn't a hard goal to achieve. I guess for some people, any sort of acquiescence to professional standards implies giving up something of their identity (which in a way is what the author is complaining about.)

pro-tip: wear shorts, they are comfy and easy to wear.

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Interesting that some of you guys mention that since game developers often work 16+ hours a day, it is just more comfortable to wear casual clothes. I totally get that sentiment as I also work in the tech industry and work long OT. However, there are a few opinions floating in my head that I am curious what you guys would say about. First of all, doctors, lawyers and other professionals of these types work plenty of OT like us. They do them in suits and stuff no problem, so why it such a problem for us in tech? I personally find good dress pants to be even more comfortable to sit on than jeans. Secondly, I think there might be a bigger issue at play here that isn't talked about when we mention horrible work environment for game developers. I think part of the reason why these people work all these OT is partly due to a complete lack of respect for this profession. Nobody takes these guys seriously and call them man child jokingly. I have wondered about that often myself as to why that is the case. Even if you are a talented individual at your work, I think the appearance of professionalism is still very important. Wearing a Star Trek t-shirt that talks about Picard vs Kirk or whatever makes it harder for business-type people take you seriously and implicitly think you are a child at heart. Plus the unkept beard is just unpleasant to look at ugh... Combined that with developer's passion for their craft, it becomes the perfect storm for a business-oriented individual to take advantage of you and let you work many OT hours. I would never hear insanely unreasonable request made to other old school professions such as lawyers or accountants because the general public respect them and feel they are professional at their jobs. Game developers don't give that vibe and is harder to earn respect from the general public. Reduce those insane OT built in this industry and maybe that's one less reason to dress and appear sloppy and unprofessional. However, to get there, the game developers need to start by appearing more professional and less like man babies when they come to work so they can be seen more maturely. At least, I think the power of appearance is very important in this aspect.

There is a massive difference between customer facing attire and casual office clothing. I mean hospital Doctors or police, it's a uniform to look professional to the public and serves a function - i.e to prevent spread of germs, to prevent being stabbed.

If you are saying that people who wear jeans, shirt's and t-shirts cannot look causal and smart, I would say that is wrong :) I have yet to see someone who looked overly scruffy in their casual clothing in a games environment.

Even though people might criticise lots of people wearing plaid shirts, they certainly do not look terrible. Some people may not like them in the fashion sense, but I don't see a person wearing a t-shirt and think, they are really unprofessional. :)
 
I guess the idea of creativity and clothing is just foreign to a stereotypical "guy" like me. I look in my closet for the first pair of clean jeans or shorts and then look for my shirt and I head out the door. All in all, I spend probably less than two minutes considering my appearance for anything other than a formal occasion.

Except for when I was younger where I had to buy stuff myself, I generally don't buy any clothes.... my wife buys them for me. I just don't care for fashion at all. I spend very little time on my appearance also :)

Though I do regret going out in my Xmas Reindeer jumper now and again :/
 
I feel like people are missing the forest for the trees here. The story about clothing is essentially an allegory to explain how there is a prevalent, dominant culture in the gaming industry and it can be intimidating to people who fall outside of it, even if it's not mandated. At the end she points out that she realized that she needs to continue to stand out because the industry needs more diversity in its taste, culture, and representation if it wants to expand and reach new audiences and new workers.

This is basically the best summation of what she was saying

The number of posts defending clothing blows my mind
 
I'm not sure I buy the springboard of her thesis, because people tend to conform to the wider environment in most respects—it's not white male thing. It's also laughable to say that "they wear boring outfits = hivemind lack of creativity." I think the article tells me a lot more about how she feels about her coworkers than how they actually are and think.

There's certainly valid issues with what she points out later—how women can get slammed for either being too sexy or not sexy enough. But her framing device just seems weak.

Exactly. In fact, her resolution of wearing what she wants to wear anyway, albeit aided by inspirational women, does absolutely nothing to combat the issue she frames this article around.

She doesn't offer how she, by wearing a floral dress, has injected a higher level of creativity into the gaming industry. That's why I said this was more of a personal journey of a young professional becoming comfortable being herself. The whole creativity in the industry line feels tacked to try to add some level of depth to the conversation that just isn't there.
 
I feel like people are missing the forest for the trees here. The story about clothing is essentially an allegory to explain how there is a prevalent, dominant culture in the gaming industry and it can be intimidating to people who fall outside of it, even if it's not mandated. At the end she points out that she realized that she needs to continue to stand out because the industry needs more diversity in its taste, culture, and representation if it wants to expand and reach new audiences and new workers.


This is basically the best summation of what she was saying

The number of posts defending clothing blows my mind

You could say all work environments are intimidating though... regardless of your background.

The games industry is actually the opposite to what you've quoted. People with tattoos, piercings, gothic clothing, long hair, the games industry is actually more open to a wide range of people and cares less about how they look and more what they can do. This is not what can be said of *many* normal work environments where you wouldnt get past the first interview if you turned up with any of that.
 
I don't work in game development, but I have worked in software my entire career. For the last 18 years or so it has been with companies that explicitly state that they have no dress code, that employees are welcome to dress how they want. I take them at their word but I definitely tend to stand out. I don't wear a dress or skirt every day, but probably more often than not, especially if the weather is nice. Have I felt out of place? You bet. Especially at events where the companies give out T-shirts with the expectation that employees will wear them. Just once, I'd like them to hand out cotton dresses instead and see how that goes over.

As someone who has worked in Game Development for the past 8 years, I would love to see this happen.

In all the companies I've worked for, yes they were predominantly male, but the style of dress, person to person, is very much quite diverse. I've worked with men and women who dress in "Goth" styles, grunge styles, formal styles and even the occasional steam punk obsessed style. I've known women who wear sundresses and pantsuits. I've worked with a man who regularly wore a kilt. I've worked with straight, gay and transgender individuals, all of whom wore whichever style of clothing made them feel most comfortable, and have never once witnessed any negative interactions beyond the slight discomfort of not knowing til you know. I believe very strongly that on the development side of the industry this issue of dress code diversity is practically non-existent. That's not to say it does not exist in related industries, especially the media side of the game industry, but, in development, it's defiantly more of a high school clique effect than a general lack of diversity or acceptance. This is not a industry issue, but a natural human behavior that uniforms/dress codes were designed to mitigate.

Back to the cotton dress, be careful what you wish for. The video game industry, in my experience, is the most accepting of personal choices that I know of. The kind of events described in the article also tend to involve some to large amounts of alcohol. Should you give 100-500 slightly intoxicated game developers a cotton dress, your just asking to have 50-250 slightly intoxicated game developers wearing a cotton dress.
 
You don't need to be wearing a suit to look nice and professional, especially in an industry that thrives on the creativity of these individuals. I do, however, agree that some people should take a little more care in how they look and present themselves. I really think it's more that they're clueless, rather than a fuck it mentality.


I was talking mostly about conventions. At the very least they should dress up.

E3 being the biggest trade show of the industry, you have to show some dignity.

Even at award shows they wear graphic t-shirts and jeans.

They frankly look like morons.

No wonder the industry does not impose respect if the most prominent creators appear to have no notion of sartorial civility.


I'd argue wearing graphic t-shirts and plaid symbolize an actual lack of creativity. A suit is not solely about looking professional. It's about looking good.

It reminds me of the arguments I kept hearing from many people I know who said they'd never wear one.

Always the same song until they try a well-fitted one on. Then they change their tune.
 
This is basically the best summation of what she was saying

The number of posts defending clothing blows my mind

Not sure why it blows your mind... that's what the article was about. If it was supposed to represent intimidation and lack of acceptance, she should have put some examples of how her co-workers responded to her. Or she should have changed the narrative entirely and removed the thesis of "Clothing is relative to creativity".

Like, she goes to the launch party and all her coworkers tell her to leave because she looks too "dressed up" or how no one talks to her or everyone avoids her in the office because of her choice of clothing. But there is nothing like that in the article. The closest you get is an exec telling her that she cannot stream with another woman because don't want to sell sex, which is devoid of context but rather just an offhanded mention. She should have spoken more on this. Hell her whole article should have been about this

But as for the industry that she is looking to change, she doesn't really paint a picture of a lack of acceptance or rejection. It really reads like she was just uncomfortable standing out, and now she's not. There is no mention of how her coworkers have changed or grown.

I dunno maybe she just didn't do a good job getting her point across. Speak about how an exec would not allow you and another woman to stream. Bam, i'm interested and i'm on your side.

Speak about how plaid shirts = less creative gaming and you have completely lost me.
 
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