SyNapSe said:
That's great, but what I'm saying is he came out and pointed these things out. I agree, if something is even semi-vague you can probably pull anything out of your ass you want, but this was on the special commentary from M. Night.
They were supposed to be the clues that let you know Bruce Willis' character was a ghost. One of them was the fact that red was always accentuated in some way while Ghosts were present. The other was that Bruce wore the exact same outfit throughout the whole film. They simply removed the Jacket sometimes, and he had a undersweater also.. if I remember right. I didn't catch any of them, and was one of the people shocked when the twist was revealed.
See, now Bruce wearing the same clothing in the entire movie isn't an underlying premise, that's an integral part of the realization that he is a ghost. There's a big difference between that and the color red popping up or shots of chairs being emphasized.
To be a little more clear on the subject though, I am fine with, again, say the color red being evident in each of those shots, so long as the rest of the movie is competant.
However, I am not fine with them if there are much larger problems within the movie that should have been addressed and taken priority over putting time and thought into less important aspects regarding underlying meaning. The Village's sequential editing was the big area there for me.
It'd basically be like comparing Halo with, say, Turok Evolution. Halo is a very competant game, with a solid foundation in regards to controls (mapping), environments, and everything else that a first person shooter needs. Since Bungie successfully implemented the essentials correctly, I can then fully appreciate extra touches, like the cutscenes, voiceovers, graphical finishes, physics, and whatnot.
Turok Evolution on the other hand is a broken game. It sorely lacks fine craftmenship in many essential areas of the game/genre. Despite this, it does have some nice extra touches, be it graphically with the foliage, or with creative weapon design.
Now one could maybe enjoy Turok Evolution on a lower level by purely focusing on whatever gore-inducing weaponry the game totes, while ignoring the crippled game design. For the most part, I can't do that. Not with games, not with movies. I can't appreciate the forboding sense of grief that each shot involving a chair arises if the basic core of the movie is completely trashed in the last quarter of the movie by shoddy, shoddy fucking editing.
Now the color red appearing in The Sixth Sense in scenes regarding ghosts, that I can appreciate, because the integrals of The Sixth Sense, the acting, cinematography, script, editing, it was all rock solid.
I'm saying that I'm not willing to forgive key core design flaws in The Village thanks to token extras, whereas I think others are.