So in my catchup, I saw a lot of talk about Retro doing dudebro games.... really?
I don't deny that there could be appeal to an FPS from them, but it's always been my feeling that they could do the FPS genre a service by making something more akin to Team Fortress 2. Out of every FPS I've played, it still ranks among one of my favorites. The game design, the classes, the charm and humor.... there's nothing else like it. I could see a game like this appealing very widely, and it'd be my hope that it would be something that Nintendo could get behind as a more broad enthusiast gamer title.
This would be my worst case scenario. Starfox should just die. And that IP would be a waste of talent.
I'd rather have them work on another Brain Training game than on an IP that is about as worthless and dead as Startropics.
...... really?
I'd say I have a realistic view on the IP. Regardless of how much I enjoyed SF64 and even SFA, I realized very early that the IP and basic premise is not really fit for a real franchise with multiple installments.
The only real thing you can do with this IP is to rerelease SF64 over and over again, maybe an HD remake or a sequle following the structure of SF64 to the point, but I don't see any chance of the IP getting anywhere. I'd also think that other studios (Treasure) would be much more suited at the kind of arcadey mission design that would be required to build upon the only good SF game SF64.
.... SERIOUSLY??!?
Ok, what was wrong with StarFox Assault? I mean, I loved the game. The controls took a lot of getting use to and it was short, but for what it is, it's pretty good. If a dev tried to take the Assault gameplay, and iron out the wrinkles in it, then it would make an amazing TPS.
The problem with Star Fox Assault was primarily that Namco put the Ace Combat team on it and then had the Ace Combat team do on-foot sections, something that their design talent didn't lend itself to. I found myself getting nauseous while playing the ground sections. Never a good thing. Wasn't a BAD game by any means, it just had its flaws. I liked Panther Caroso, though, he was an awesome addition to the character lineup. Putting Crystal in an Arwing was an.... interesting choice, but it worked because of her dialogue with Panther.
I still think there's a lot to be done with Star Fox, such as really embracing an online multiplayer aspect to compliment a single player campaign. I've said it before and I'll say it again: Furry space opera. Make it happen, Nintendo.
I really wish Square Enix got onboard with the Wii U. A new Crystal Chronicles, Dissidia, or even a mainline title would show a lot of people what's up.
They've already said they're reviewing putting Final Fantasy on the system, so... there's that.
Fuck dudebros.
If we're going to just make games based on what dudebros want, then lets just stop making Kirby and Donkey Kong and Pikmin while we're at it.
Exactly. You can make a game for enthusiasts without falling into the dudebro trap.
So Versus XIII isn't at E3
Nibel, post if you're ok, man.
Hehehehehe, all the more time for them to prep the inevitable WiiU port. I'm telling you, it's gonna happen.