supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
Even if thats fake, it's bad ass.
supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
1. Where was this found
2. Dark. Very dark. Maybe too gritty?
Yeah, single player, I never played multiplayer.Do you mean the single-player stuff? Or just the general control of the vehicles?
While I do find GX to be patently unfair in single-player, it is one of the most mechanically satisfying racers I've ever played. I still bring it out every few months to challenge my old time-attack scores.
supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
Um, no.Because people who have been banned don't deserve to join the conversation.
supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
Dead Space?
That Ace impersonator!
Who are the PS/360 ones?
supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
Um, no.
Too supposed for mine.supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
He's so :snes.I agree that's pretty damn harsh. Just because someone is banned doesn't mean they have to cut ties with the people they talk to on here.
And when GAF goes down?
Because people who have been banned don't deserve to join the conversation.
No source? Remember this gem from back when it was still "Project Cafe"?
so fake but so beautiful, one can only hope the next metroid gets anywhere near thissupposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
I would have cited the insane number of lurkers.
(they aren't all bad, shout out to linkgus and co, you know who you are)
supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
Good one.Why do you act like that's an eventuality? It didn't last year.
supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
No source? Remember this gem from back when it was still "Project Cafe"? People photoshop mockups like that every day.
That's a rather complicated question. While bells & whistles are often enabled at advanced stages of the dev cycle (just because said features are often developed in parallel with the rest of the project tasks), there's normally a stage past which visual bulletpoints are not introduced anymore. Unless said bulletpoints had an originally well-known impact on the framerate, i.e. they were accounted for from the start. Or, during the late profiling and optimisation stages, a breakthrough was made which either freed up sufficient resources for extra features which were previously not meeting the bar, or somebody figured out how to implement cheaply a feature originally deemed too costly. But as a rule of thumb, planned visual features are not left unchecked till late into the dev cycle, when they'd be 'switched on', fingers crossed they would not throw the framerate in havoc.And a little speculation, we need more techies-than-me hindsight on that like blu or alstrong, but is there a typical function of a modern GPU like what Wii U will get, compare to the chips of the previous generation, that could be apparent, activated, more in the tail of a game development ? Like a more efficient anti-aliasing or texture filtering that could increase even more the visuals differences of a multi-port between Wii U and PS360 ?
I wonder if Nintendo will have anything that rivals the production values, polish and technical wizardry of The Last of Us, Crysis 3 and God of War: Ascension.
Animal Crossing U.I wonder if Nintendo will have anything that rivals the production values, polish and technical wizardry of The Last of Us, Crysis 3 and God of War: Ascension.
I wonder if Nintendo will have anything that rivals the production values, polish and technical wizardry of The Last of Us, Crysis 3 and God of War: Ascension.
Animal Crossing U.
This'll be the first time they can prove it, can't wait to see their capabilities. I am ever so slightly doubtful.
This looks more like Natural Selection than Metroid.supposed pic of ""Metroid HD concept made by ex-Retro Studios employee."
I wonder if Nintendo will have anything that rivals the production values, polish and technical wizardry of The Last of Us, Crysis 3 and God of War: Ascension.
Do you actually mean a Nintendo developed thing, or just shown during their conference? I imagine we'll get something really sexy looking but maybe not made by them. i.e. Crysis or something.I wonder if Nintendo will have anything that rivals the production values, polish and technical wizardry of The Last of Us, Crysis 3 and God of War: Ascension.
I wonder if Nintendo will have anything that rivals the production values, polish and technical wizardry of The Last of Us, Crysis 3 and God of War: Ascension.
only thing i can think of is the next 3d mario.
I wonder if Nintendo will have anything that rivals the production values, polish and technical wizardry of The Last of Us, Crysis 3 and God of War: Ascension.
Retro's game seems like the best bet until Zelda is ready. If Retro is working on some sort of action game, then they to go for what you described.
That's a rather complicated question. While bells & whistles are often enabled at advanced stages of the dev cycle (just because said features are often developed in parallel with the rest of the project tasks), there's normally a stage past which visual bulletpoints are not introduced anymore. Unless said bulletpoints had an originally well-known impact on the framerate, i.e. they were accounted for from the start. Or, during the late profiling and optimisation stages, a breakthrough was made which either freed up sufficient resources for extra features which were previously not meeting the bar, or somebody figured out how to implement cheaply a feature originally deemed too costly. But as a rule of thumb, planned visual features are not left unchecked till late into the dev cycle, when they'd be 'switched on', fingers crossed they would not throw the framerate in havoc.
That said, if U-GPU does implement MSAA for cheap, the presence or absence of FSAA in the final product might be a matter of whether devs managed to leave sufficient spare edram for NxMSAA or not.
Do you actually mean a Nintendo developed thing, or just shown during their conference? I imagine we'll get something really sexy looking but maybe not made by them. i.e. Crysis or something.