Blue Ninja
Member
Oh well, I'm going to give these guys my money. From what I've heard and seen, they dserve it.
Digital Foundry said:However, what doesn't seem to have featured too heavily in the coverage of the Enhanced Edition is that the look of the game has been significantly transformed compared to its PC debut. As you can see from the comparison, the changes to the lighting in particular stand out. CD Projekt RED appears to have become much more adept and confident in the usage of its HDR rendering, and the result is that the majority of the game has a very different ambience: more realistic and natural, and less like a high-precision CG movie.
Digital Foundry said:Weather conditions have been altered seemingly on a mission-by-mission basis, and there appear to have been a multitude of tweaks to atmospheric effects. There's a definite sense that the developers have more readily embraced the organic nature of the core visuals and produced a revised lighting scheme to match. The result is simply beautiful.
Digital Foundry said:Also interesting is that the developer has re-evaluated how to light its characters - in the original edition, there was definitely a sense that Geralt and company were somewhat unnaturally illuminated in order to make them pop out of darker surroundings; the difference now is that they appear to sit much more comfortably within the environments, with the addition - where necessary - of appropriately placed light sources. The enhancements don't stop there either: in places, both levels and characters have benefitted from tweaks and outright revisions to the core artwork, again lending them a more natural look.
yeah tell me about it. i knew the lighting was overhauled. I reckon that footage in the launch trailer is from the PC.I can't wait to see EE on PC.
it's gonna be interesting what the pc version does with the lighting system. shame it looks like we'll have to wait till the 17th to see for ourselves.
he wasn't a true witcher fan anyway.Wont be the same without Dennis
real question is if the shadows have been fixed.
In terms of actual frame-rates, it's rare for The Witcher 2 to dip below 28FPS - quite an outstanding achievement bearing in mind the richness of the visuals, the varying numbers of NPCs roaming around the environments and the multitude of effects in play at any given point.
What's up with those 360 screen caps? They look blurry as hell, like compression artefacts are destroying the image quality. DF doesn't mention anything about the game being sub-HD either.
How does this game run so well on 360? Is it some kind of magic? The framerate is stable and the game looks gorgeous. CDPojekt, I'm so proud of you.
.In summary then, it's clear that The Witcher 2 has the performance to match the spectacle. This may well be a PC conversion, but the level of technical accomplishment we see here is more in line with what we'd expect from a top-tier first-party studio designing a game directly for the strengths of the host console hardware.
Compare and contrast with a comparable technology - such as Anvil, the Assassin's Creed engine, which has gradually evolved across four games thus far. On its first attempt, CD Projekt RED has bested it in virtually every way, from characters to environment detail to lighting to effects work - and it runs more smoothly to boot
Going to be taking endless screenshots of the EE when we get to play it.
In summary then, it's clear that The Witcher 2 has the performance to match the spectacle. This may well be a PC conversion, but the level of technical accomplishment we see here is more in line with what we'd expect from a top-tier first-party studio designing a game directly for the strengths of the host console hardware.
Compare and contrast with a comparable technology - such as Anvil, the Assassin's Creed engine, which has gradually evolved across four games thus far. On its first attempt, CD Projekt RED has bested it in virtually every way, from characters to environment detail to lighting to effects work - and it runs more smoothly to boot
But he's banned, isn't he?!
should i make a df thread?
Not much. You won't be as familiar with some of the side characters and miss some background on the Assassinations, but the story is quite disconnected from the first.how much would I be missing if dive into this without having gone through witcher 1?
Don't know whether this has been asked before, GAF, but I need to know this. I feel terribly conflicted about the fact that I really wanna pick this up, while never having played the first one. My laptop would probably hate me for even trying. So, my question: without diving into spoilers, how much would I be missing if dive into this without having gone through witcher 1?
Not much. You won't be as familiar with some of the side characters and miss some background on the Assassinations, but the story is quite disconnected from the first.
Witcher 1 is still a great game if you can get past the somewhat clunky combat.
Hmm, I do love me some lore. Might have to see if my laptop can handle the first one.
In summary then, it's clear that The Witcher 2 has the performance to match the spectacle. This may well be a PC conversion, but the level of technical accomplishment we see here is more in line with what we'd expect from a top-tier first-party studio designing a game directly for the strengths of the host console hardware.
Compare and contrast with a comparable technology - such as Anvil, the Assassin's Creed engine, which has gradually evolved across four games thus far. On its first attempt, CD Projekt RED has bested it in virtually every way, from characters to environment detail to lighting to effects work - and it runs more smoothly to boot
OH
MY
LAWD
I hold ACR as the best looking console game currently... CDPR please don't ever change.