The Witcher 3 | Review Thread

Probably doesn't hurt that Witcher is releasing at a good time for reviewers with releases trickling down for summer so they probably didn't have much pressure to head to other games. Probably a boon for sales too. Nothing else huge besides like Batman in a month and a half so it's going to dominate conversations for a while.

That's a very good point, they have certainly released at the right time. The last game to come out of note for me was Bloodborne which I snapped up because I was hungry for new content. I wish more games released through the year but everyone wants a piece of that summar pie I guess. At least The Witcher will benefit.

You've taken what I'm saying to utter extreme, you make it sound like I'm demanding something or accusing the developer of some heinous crime. I'm not even going to begin to refute parts of your post, which I could, because much of it seems to be said out of some kind of misguided idea of what I'm saying.

I'm not saying I have the solution, I'm not saying it would be easy, I'm not saying that it needs to be some kind of fucking realism simulator.
It's just I have a dislike for the blatant nature of Far Cry style base liberation, and I was really hoping TW3's "version" of it wouldn't feel so "gamey" (And based on my interpretation of a developers comment on the forums I was led to believe that), but it does. It's not the end of the world, I'm simply a bit disappointed.

I don't think he was trying to go at you or anything, he was just explaining why devs probably chose not to include the feature. It is a good suggestion that would make the world a little bit more believable, his explanation was just laying out why it won't have made it in.
 
To explain my view further it's like if a medieval game was made focusing on the asian part of the world, drawing influence from asia during the medieval age is a lot different than the European one. For example, Japan from 1180s-1500s, it was a feudal, if you build a fantasy game around influences from that era (which would be awesome), it would be odd and not fit into the world if you used white, black and other races in the world that has been created from medieval/feudal Japan, it doesn't make sense.

A game in Japan made now would have a team of heroes, with a afro-american sidekick/lead and a strong girl (strong in terms of attitude, with very positive forward-thinking attitude).

I am stll not back from the Robin Hood game with Morgan Freeman. How many educated black people were present in the England of the middle ages ? Recreation of past time in lights of recent good progress in community and sex equality is weird.

Story that happen NOW, I am ok with that.

Lord of Rings is fully white, because Tolkien was immune to this influence (Middle Earth is a recreation of the pre-middle age England). Now, written in the current age, it would have black,asian and strong girl characters.
 
I'm Portuguese, I know my history. After the formation of Portugal and later at the end of the reconquista most mourish population migrated (most of them forced) or gathered in guetto like areas in some major towns. It's a fallacy that Portugal as a country was a European Caucasian minority society in the middle ages.

My Middle Ages history knowledge is rough at best so I'm not surprised I'm wrong. But you get what I mean.
 
I'm glad to hear that the combat is more fluid and less janky but it being so simple might be a big problem for me. I was able to deal with the bad combat in W2 because it was a 40 hour game, and the story was enough to get me through.

This being open world and with so much side stuff to do, I wonder how it'll hold up after 100+ hours?
 
Polygamia review (one of the biggest Polish gaming sites).
No score, because the company owning the site is one of the Polish co-publishers, but it has an interesting tidbit which I haven't seen anywhere else:
It's possible to rush through the main story in ~45 hours.

As if someone wont buy this at Poland
 
Nice reviews so far, but I'm also in the camp that is worried about the combat.

I really did not care for Witcher 2, gameplay was a huge turn off, it probably didn't help that I played it right after Dragons Dogma.

But honestly, I even prefer Elder Scrolls combat to Witcher 2, at least ES was janky and broken enough I could make my own fun with it, Witcher 2 was just so dull.

Everything else looks so nice though.
 
Lord of Rings is fully white, because Tolkien was immune to this influence (Middle Earth is a recreation of the pre-middle age England). Now, written in the current age, it would have black,asian and strong girl characters.
That is actually wrong. In the south and the east of Middle Earth were Haradam, darkskinned tribal humans and the Easterlings, yellow skinned humans who served Sauron. The Haradam are more middle eastern than african, so we still lack an equivalent for those, but I really don't know if you actually want that given how the other two are and the pride and virtues are resevered for the white men of the west :p
 
That is actually wrong. In the south and the east of Middle Earth were Haradam, darkskinned tribal humans and the Easterlings, yellow skinned humans who served Sauron. The Haradam are more middle eastern than african, so we still lack an equivalent for those, but I really don't know if you actually want that given how the other two are :p

And the Witcher has Zerrikania which is Middle East/Africa. Azar Javed from the first game was from Zerrikania, hence his darker skin colour.

As for Polygon review - Arthur Gies hated The Witcher 2 and it seems the Wild Hunt didn't change his mind. Same with Jeff from GB. Is there any reviewer that disliked previous game and changed his mind this time? It may be good indicator for people who didn't like TW2 for the same reason those 2 disliked it.
 
I'm glad to hear that the combat is more fluid and less janky but it being so simple might be a big problem for me. I was able to deal with the bad combat in W2 because it was a 40 hour game, and the story was enough to get me through.

This being open world and with so much side stuff to do, I wonder how it'll hold up after 100+ hours?

At least it should be better than Skyrim's combat, easily.
 
That is actually wrong. In the south and the east of Middle Earth were Haradam, darkskinned tribal humans and the Easterlings, yellow skinned humans who served Sauron. The Haradam are more middle eastern than african, so we still lack an equivalent for those, but I really don't know if you actually want that given how the other two are and the pride and virtues are resevered for the white men of the west :p

That is actually true (I did not wanted to overelaborate).

The south and east parts are "outside" of the feary-taled reimagined England as Tolkien see it. England is Anor/Gondor/Rohan, the rest is Africa/Eastern Europe population.
 
That is actually true (I did not wanted to overelaborate).

The south and east parts are "outside" of the feary-taled reimagined England as Tolkien see it. England is Anor/Gondor/Rohan, the rest is Africa/Eastern Europe population.
Just wanted to point that out, because LOTR isn't fully white and I was under the impression that middleearth isn't a isle and the lands of Haradim and Easterlings are just next to Mordor. It also doesn't hinder it from appearing slightly racist to me in hindsight :D
 
Nice reviews so far, but I'm also in the camp that is worried about the combat.

I really did not care for Witcher 2, gameplay was a huge turn off, it probably didn't help that I played it right after Dragons Dogma.

But honestly, I even prefer Elder Scrolls combat to Witcher 2, at least ES was janky and broken enough I could make my own fun with it, Witcher 2 was just so dull.

Everything else looks so nice though.

I'm in the same boat as you. I feel like it could be great, but after being burned with Dragon Age (that got great reviews too), I'm thinking maybe I should just wait until it's on sale.
 
Just wanted to point that out, because LOTR isn't fully white and I was under the impression that middleearth isn't a isle and the lands of Haradim and Easterlings are just next to Mordor. It also doesn't hinder it from appearing slightly racist to me in hindsight :D

Tolkien had lots of criticism of sexysm/racism during the years.

My point is LOTR is a book written by a guy who live in the early 20s.

GOT is the same book written by a 21s century influenced guy.
 
RE: Representation of non-whites in medieval fantasy.

I understand and appreciate the argument that when it's strictly fantasy and an entirely fictional setting there's no reason people other than Caucasian could be represented. But I also understand that fantasy settings are frequently influenced by real history. Even though ultimately fictional, the cultures, architecture, topography, clothing, and art draw heavily from the closest historical time period and location. In the case of The Witcher universe all of this is built from a template of Eastern and Northern European middle ages, down to the colour of skin.

And I'm not stating this as an argument against the inclusion of non-whites, so much as the thought process and reasoning behind the aesthetic direction and why it's not exclusion with malicious intent, or nor (in my opinion) said exclusion is disappointing or offensive. It simply is what it is, and for me personally, as someone with an interest in diversity in settings and representation of people, the frustration comes not from deliberate historical influence in settings like The Witcher, but the absence of stories with settings where the alternative is more prominent. Give me a middle ages inspired setting that draws extensively from Spain, Portugal, Egypt, and so on, where European Caucasian is a minority, drawing upon those regional and historically relevant cultures and people. It sucks we don't have those.
The world of The Witcher is inspired most directly by fairy tales and includes elements of mythologies from all over, including Asia, with very few direct analogues to real world history.
It might be set in the middle ages visually, but its society is much more modern and its racial composition features so many fantasy races and mixes of them, including humans with non-human pigmentation.
When major plotlines which affect the characters even in Wild Hunt depend on the existence of a Djinn, it becomes quite silly to act like an all-white setting somehow makes more sense than a slightly more diverse one.
If there ever was a fantasy setting that could effortlessly introduce ethnicities and mythological elements overlooked by the original author, it's the world of The Witcher.
 
I would have like to have seen more characters from Zeerikania in the series. It seemed like a fascinating place in the first game but I don't think it's been referenced since.

Also The Witcher does tackle mature themes like racism and discrimination, but instead of basing it on skin color, it's based on species. The elves and dwarves are typically shuffled into ghettos and are routinely treated less than fairly. Just because the game doesn't depict a white guy attacking a black guy doesn't mean the game isn't trying to address these issues. Take the X-Men movies for example. Director Bryan Winger is gay and has spoken about how the films can be seen as a gay-rights allegory ("Have you ever tried not being a mutant?"), yet there are no gay mutants in the film. That doesn't mean the creators aren't discussing the issue, they are just doing it in a non-orthodox way.
 
There are no such things as objective reviews.

If the portrayal of women negatively affected someone's experience then they absolutely should drop the score. The score is only a representation of how their experience playing the game was.
One of the, if not the best post in this entire thread.


Read Gies' review just now. While I will have to experience his last bit about mistreating women in such a game for myself, it's a great, well-balanced review
review and voices some concerns I had myself.
 
I'm going to wait for a review of the game that is released and has the day 1 patch applied.

It seems to be inconsistent which reviews had the patched version and which did not or if the PS4 issues exist even with the patch. I'm gonna have to be patient :)
 
I'm going to wait for a review of the game that is released and has the day 1 patch applied.

It seems to be inconsistent which reviews had the patched version and which did not or if the PS4 issues exist even with the patch. I'm gonna have to be patient :)

from what I understand is that non of the reviewers had the patch that they are releasing on the 19th. The patch that reviewers had was something entirely different from the one we are getting on the 19th
 
I'm going to wait for a review of the game that is released and has the day 1 patch applied.

It seems to be inconsistent which reviews had the patched version and which did not or if the PS4 issues exist even with the patch. I'm gonna have to be patient :)
In PS4 Witcher tread you have people playing with patch applied and their post-patch impressions.
 
Yes, lost. I got lost too in these woods of the first town because the map was to worst thing the world has ever seen.

The level design was generally weak in Witcher 2. The woods were unclear, the navigation was cumbersome (this will hopefully be fixed with more mobility for Geralt this time around) and a lot of the areas had no clear "signage". And those mines....man...those were horrible.
 
Yeah, one said this:



There's other impressions if you continue from that post.

NICE!

I knew they would patch the framerate issue. Hopefully Reviewers will update their reviews, might be a big impact for some. Not that the game can get much better scores than it already have, but still :)
 
I would have like to have seen more characters from Zeerikania in the series. It seemed like a fascinating place in the first game but I don't think it's been referenced since.

Also The Witcher does tackle mature themes like racism and discrimination, but instead of basing it on skin color, it's based on species. The elves and dwarves are typically shuffled into ghettos and are routinely treated less than fairly. Just because the game doesn't depict a white guy attacking a black guy doesn't mean the game isn't trying to address these issues. Take the X-Men movies for example. Director Bryan Winger is gay and has spoken about how the films can be seen as a gay-rights allegory ("Have you ever tried not being a mutant?"), yet there are no gay mutants in the film. That doesn't mean the creators aren't discussing the issue, they are just doing it in a non-orthodox way.

The problem with that is that it can assume (consciously or not, intentionally or not) that the white male is the master race or worse, the only human that matters. And you can't necessarily pin that down as being due to authorial intent as per the reading theories of Abrams. It's not that simple and shouldn't be.
 
So the witcher got same score from Arthur as scream ride? I thought the witcher was supposed to be good! ;)

People constantly misunderstand how Polygon scores reviews. The reviewer doesn't choose the score, rather it is decided by committee based on the review text.
 
I just got an email from Shopto saying they'd tried to check and authorise my card prior to taking payment and it failed. I've fixed it, but it makes me wonder if they might ship the game today or tomorrow? God I hope so!
 
So based on some gameplay videos, here are the questions asked to you about The Witcher 2's story near the beginning of the game.

Killed Aryan at the siege in the prologue or let him live
Joined Vernon or Iorveth
Helped Vernon/Iorveth or Triss at the end
Killed/Saved Sile
Killed/Didn't kill Letho

I wonder if these are all of if there are smaller ones for the PC version if you use your Witcher 2 save. I wonder if there are even call backs to the first game. I'd love to see Siegfried again.
 
Is there any way I can check my Witcher 2 save file to see what decisions I made?

I'll be playing on PS4 so won't be able to import.
 
I havent played the previous 2 games, can someone link any guides to explain about what choices I have to make at the start of witcher 3 please? I dont want to pick blindly
 
When I read IGN's little "blurb" from the review, it really doesn't sound like a game that really matches their score.

"Straightforward and fetch-quest-heavy main story overstays its welcome..."
"...when I'd start to burn out..."
"Even if the plot isn't terribly interesting..."

Jeez. The story isn't good, and the quest structure isn't good, but you're giving it a 9.3? I don't know what IGN even is anymore. Has it become a parody site?

That being said, I've got this game pre-ordered, and can't wait for Tuesday to find out for myself. I don't know about those jokers at IGN.
 
Polygamia review (one of the biggest Polish gaming sites).
No score, because the company owning the site is one of the Polish co-publishers, but it has an interesting tidbit which I haven't seen anywhere else:
It's possible to rush through the main story in ~45 hours.

I think another reviewer, maybe Gamespot, mentioned that they played through the main story in 50 hours. If 45 hours is rushing then I'm going to be pretty happy.

I'm not normally a person that criticizes reviewers, but if I were doing a review I'd want to experience a chunk of the side-quests and other secondary material. The side stuff in DA: I was so meaningless that it detracted from the main game for me. Every time I picked up a stupid letter in the Hinterlands I could just see the accountant cutting the budget for voice acting. Based on other reviews, however, it doesn't look like Witcher 3 will suffer from this problem.
 
That puts you way, way ahead of a lot of posters. People get emotionally invested in the wrong ways and take insufficiently positive game reviews as personal attacks. You'd think folks would be able to accept a difference of perspective and brush off criticisms they didn't really find relevant, yet here we are.


It's like that gta v review all over again. A female reviewer said how great she thought the game was and everyone should play it but mentioned how she did not like how females were done. People were calling for her to be fired and saying that she was using things she shouldn't the criticize the game.

Seriously, I got the impression the game was good from Gies and I actually appreciated he dared criticize it for its portrayal of women and lack of any creature not white (and no, supplanting elves really isn't the same thing). I think those are fair criticisms for a game but it does seem a large portion of gamers think that kind of stuff should be hands off (I bet it's a large part of the "reform reviewers" claim of gamer gate).
 
So we're criticizing fantasy games, who go out of their way to make racism an important theme no less, for not having black elves.

Ok.
 
So I'm not sure if it was mentioned but Steam release the game a few hours later than GOG.

CDPR has multiple times stated that clock on Steam is wrong and game is supposed to release on same time at global scale no matter of digital platform. I guess they have told Valve/Steam this few times already.
 
I concede that the Witcher games have never been great at portraying unsexualized females, though they really have come a long way since the first game. But as for Polygon's argument about there being a lack of persons of color, I wish that they'd frame this issue from a more international viewpoint rather than such a US-centric one. I realize this is probably impossible, seeing that most of the site's staff is American, but The Witcher games are very much rooted in the Eastern European-inspired lore that Andrzej Sapkowski created for the books. Much of the racism that occurred throughout Poland's history happened to groups of people who were technically "white" but still perceived as "different," and Sapkowski used the non-human characters of his work to explore these themes, more so than many other old school fantasy authors have done. I think it's a bit shortsighted to ignore this simply because the elves and dwarves of the Witcher world still appear Caucasian.
This kind of racism occurred all across Europe and even in America. It'd definitely be silly to overlook it.
 
The last segment of Polygon's review should have surprised no one; they've made themselves known as a site that prefers to highlight issues regarding feminism and racial diversity in gaming, and several of their major reviews have taken pains to include at least a paragraph or two discussing these topics.

I concede that the Witcher games have never been great at portraying unsexualized females, though they really have come a long way since the first game. But as for Polygon's argument about there being a lack of persons of color, I wish that they'd frame this issue from a more international viewpoint rather than such a US-centric one. I realize this is probably impossible, seeing that most of the site's staff is American, but The Witcher games are very much rooted in the Eastern European-inspired lore that Andrzej Sapkowski created for the books. Much of the racism that occurred throughout Poland's history happened to groups of people who were technically "white" but still perceived as "different," and Sapkowski used the non-human characters of his work to explore these themes, more so than many other old school fantasy authors have done. I think it's a bit shortsighted to ignore this simply because the elves and dwarves of the Witcher world still appear Caucasian.

Yeah, that's the thing- complaining about lack of racial diversity in a work made by Americans makes sense, because America has fairly large populations of every race and most of them (including some of the ones with white skin) have various histories of being treated unfairly by society (and some still are, of course.) So as part of correcting that the more progressive parts of our culture have been trying to get our fictional characters to have the ethnic diversity of our real life.

It's self-centered to hold creators from a country that is 95%+ the same race, such as Poland or Japan, to that same standard. They didn't grow up in a culture where that stuff was a big deal, so it's not something they should be expected to think about when creating their characters.
 
So, street date broken in Italy too now. C'mon Ireland, let's do this!!!! ;)


"The game is already available in some italian shops (Rome included)."
 
It's self-centered to hold creators from a country that is 95%+ the same race, such as Poland or Japan, to that same standard. They didn't grow up in a culture where that stuff was a big deal, so it's not something they should be expected to think about when creating their characters.

I don't think "self-centered" is the right assessment here. I mean, looking back at the books, I think it's fair to suggest that it wouldn't be realistic to apply the recent progress to promote more diversity in games to books written decades ago. But as for the games? While they may originate in Poland, they are large-scale products being developed for a global audience. While I think the context is important and is enough for me to not necessarily agree with Gies, it doesn't automatically invalidate his argument.

Right now, Gies is largely on his own here with his criticism. As such, I don't think that CDPR is feeling the heat with regards to their portrayal of women and minorities. But if enough fans and potential customers arrived at similar conclusions to Gies? I think you might see a greater push for diversity in spite of the arguments about the historical context of the world. The games aren't beholden to the canon of the novels anyway.

But I wouldn't worry too much about that. Some people were deeply offended when a couple of people complained about how women were portrayed in GTA V. And what was the result there? GTA V sold about a billion copies (only a slight exaggeration). I don't think the Housers are terrified about having to compromise their vision to assuage the concerns of the recent progressive groundwell in games critique. I think we can let these dissenting voices have their say even if we don't necessarily agree with them or let what they're complaining about affect our enjoyment of the games.
 
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