Lol.. this.. is wrong... but just so right.
No wonder nobody likes Witchers
http://giant.gfycat.com/PoliteDistortedFieldmouse.gif
Quick question about crossbow bolts: If I craft a new type, do I get unlimited ammo for that type as well?
You spin me right round baby.
Yeah I completely agree with that but just like with Rockstar that makes the combat bad. I don’t want a game to simulate IRL I want it to play well. The reason you can get a counterattack so easily is because like I said earlier the window to get one is wide to account for how long it takes for you to switch animation cycles from a hit to a parry. There is no real free form to the combat though no real satisfaction blocking this guy, then parrying this guy and hitting him then blocking and parrying this guy because the attacks are so stilted. I just never feel like I am in a groove or rhythm with it. Because of that I just block, parry, block, block, and wait till one opening to hit a creature. Hit him dive out of the way of all incoming attacks and start over again. Going from any other game with a similar system in principle including Assassins Creed makes it feel like your playing a character in molasses. It actually kind of reminds me of the wonky combat in Uncharted 3.
Probably a stupid question, but does food and healing potions heal a set amount of health, or is it a percentage of your max health?
You spin me right round baby.
I need to do more exploring. Just finished theLittle late on the reply here but I've found that if you explore the question marks on the map and loot what you find there it gives you the best armour in the game so far. I also heard once in a interview that crafting gives you the best armour but I haven't found any scamatic for good armour yet.
Nope you get 20 rounds.
This game.... Opted for 3 hours of sleep again. Sitting in the office, my morning coffee isn't doing the trick. Should have pulled an all nighter and called in sick.
Stop trying to block and parry and use doge (or roll) and more importantly use your signs and bombs.
this is not built like AC and Mordor who are built around the parry mechanic. Parry is only really useful against humans with one handed weapons and even then it's not the most efficient way to kill them. Use the abilities you are given, you won't have fun only using the sword.
How's the combat in this game? I'm interested in picking it up, but the combat in The Witcher 2 turned me off because I felt like I was being pushed into using magic and traps when I like to build my RPG characters to be melee brawlers. Is melee a little more viable in this game?
OT2 It's not like i wanted a life or anything
Yaaaaaaaaaasssssss!
How's the combat in this game? I'm interested in picking it up, but the combat in The Witcher 2 turned me off because I felt like I was being pushed into using magic and traps when I like to build my RPG characters to be melee brawlers. Is melee a little more viable in this game?
damn... i couldn't live without coffee...I wish I could get little sleep and then drink coffee to get me through the day. I get pre-ventricular contractions because I used to drink way too much caffeine. Now I can barely have a pepsi.
love this gear i got atm
Yeah I have abandoned the parry.
This is basically how I am playing it:
https://www.youtube.com/watch?v=qWO8AIxuBVM
Hit once, get the hell out. Hit again get the hell out. Use my magic. Rinse repeat.
Its just not well done
Yeah I completely agree with that but just like with Rockstar that makes the combat bad. I don’t want a game to simulate IRL I want it to play well. The reason you can get a counterattack so easily is because like I said earlier the window to get one is wide to account for how long it takes for you to switch animation cycles from a hit to a parry.
There is no real free form to the combat though no real satisfaction blocking this guy, then parrying this guy and hitting him then blocking and parrying this guy because the attacks are so stilted. I just never feel like I am in a groove or rhythm with it.
Because of that I just block, parry, block, block, and wait till one opening to hit a creature. Hit him dive out of the way of all incoming attacks and start over again.
Going from any other game with a similar system in principle including Assassins Creed makes it feel like your playing a character in molasses. It actually kind of reminds me of the wonky combat in Uncharted 3.
Bloodborne should never be mentioned in any breath along with this game. Its not even close to being a similar methodology because in Bloodborne I am not adapting the the limits of the combat system but instead understanding enemy weakness attack patterns and timing. There is no sluggishness to BB.
Everything in this game is wonky though when it comes to actually doing anything.
Again its nothing like the Soul games. You can't even begin to compare them.
Its a system built like Assassins Creed, Batman, and Mordor except its not done right.
Not enough signs nor patience. Getting one hit is better then three with your head cut off.
Also, less rolling, more dodging.
It looks like your aproaching the combat like Mordor or the Arkham games. Took me a while to get that out of my system, too.
Not enough signs nor patience. Getting one hit is better then three with your head cut off.Yeah I have abandoned the parry.
This is basically how I am playing it:
https://www.youtube.com/watch?v=qWO8AIxuBVM
Hit once, get the hell out. Hit again get the hell out. Use my magic. Rinse repeat.
Its just not well done
You decided to meditate at a obviously haunted place. How was that a good idea in the first place?I tried meditating after killing 2 awfully disgusting Wraiths. So my meditation is interupted and FIVE wraiths are waiting me in very small room. This game.
Just ride tothe downgrade thread, tons of salt dropped there.Wish I new where to find ingredients. I haven't been able to make a bomb yet because no salt.
Wish I new where to find ingredients. I haven't been able to make a bomb yet because no salt. I'm currently in Velen doing the Bloody Baron questline. And it's not just bombs, potions like Swallow or blade oils etc. I just don't know where to look for these flowers. Is there a guide or something? Bombs are my biggest priority now though all I'm missing is the salt.
damn... i couldn't live without coffee...
and beer
The game presents choices not as if the player is deciding from a moral spectrum, but with realistic choices that the character of Géralt would actually struggle with. You are truly role playing a character instead of defining everything he thinks and does.Love how this game doesn't have some bullshit morality system so I'm able to do whatever I want without being a 'bad guy'.
I just killed hundreds of people to get here and because I didn't forgive Hitler and killed him I'm now an asshole? Come on now, every other RPG ever.
You decided to meditate at a obviously haunted place. How was that a good idea in the first place?
Just ride tothe downgrade thread, tons of salt dropped there.
Yeah I have abandoned the parry.
This is basically how I am playing it:
https://www.youtube.com/watch?v=qWO8AIxuBVM
Hit once, get the hell out. Hit again get the hell out. Use my magic. Rinse repeat.
Its just not well done
You decided to meditate at a obviously haunted place. How was that a good idea in the first place?
You decided to meditate at a obviously haunted place. How was that a good idea in the first place?
Just ride tothe downgrade thread, tons of salt dropped there.
Yeah I have abandoned the parry.
This is basically how I am playing it:
https://www.youtube.com/watch?v=qWO8AIxuBVM
Hit once, get the hell out. Hit again get the hell out. Use my magic. Rinse repeat.
Its just not well done
Fighting human opponents in groups is extremely annoying, especially when archers are involved. You're much better off fighting them without the lock on feature.
Parrying is extremely important, dude. Without counterattacking, the chances of the opponents blocking your attack are increased. Of course you can get around their defense by sidestepping and attacking them from behind, but some enemies are quick to reposition themselves.
Blocked attacks wear down your weapon quickly if you're not getting in any hits. You'll have to repair your swords more often than you should.
Yeah I completely agree with that but just like with Rockstar that makes the combat bad. I dont want a game to simulate IRL I want it to play well. The reason you can get a counterattack so easily is because like I said earlier the window to get one is wide to account for how long it takes for you to switch animation cycles from a hit to a parry. There is no real free form to the combat though no real satisfaction blocking this guy, then parrying this guy and hitting him then blocking and parrying this guy because the attacks are so stilted. I just never feel like I am in a groove or rhythm with it. Because of that I just block, parry, block, block, and wait till one opening to hit a creature. Hit him dive out of the way of all incoming attacks and start over again. Going from any other game with a similar system in principle including Assassins Creed makes it feel like your playing a character in molasses. It actually kind of reminds me of the wonky combat in Uncharted 3.
Bloodborne should never be mentioned in any breath along with this game. Its not even close to being a similar methodology because in Bloodborne I am not adapting the the limits of the combat system but instead understanding enemy weakness attack patterns and timing. There is no sluggishness to BB.
Everything in this game is wonky though when it comes to actually doing anything.
When was the last time you had a hard time picking an item up in a game.
Again its nothing like the Soul games. You can't even begin to compare them.
Its a system built like Assassins Creed, Batman, and Mordor except its not done right.
Blocked attacks wear down your weapon quickly if you're not getting in any hits. You'll have to repair your swords more often than you should.
I'm okay with fighting humans in a group, especially because you can tag a lot of them from horseback when you first encounter them.
Also don't use lock-on against groups. Have no idea why everyone seems to be doing this! The game tells you near the beginning that it's not necessary to lock-on.
Countering is really easy against humans, so there's no real reason not to do it. But again, you shouldn't be countering against monsters, in case anyone is doing that. The game tells you it's counter against humans, dodge against monsters.