Kiera :This can play out several different ways, after the sex I follow her to the tower but didn't like the outcome , so I redid it and got a much more satisfying ending. I didn't expect it to vary so much with a secondary quest. I kept her alive and shes moving to a different town! yay!
what were the different outcomes?I sent her to kaer mohen
Any good comparison for the combat? I'm considering picking this up today, but I've seen mixed reception to the combat. Is it fun on a minute to minute basis? Combat plays a big role in whether or not I enjoy a rpg overall.
what were the different outcomes?I sent her to kaer mohen
what were the different outcomes?I sent her to kaer mohen
I think it's great, playing on ''hard''. Sorry that it doesn't click with you.
Some side quests end if you get too far in the story quests.
I'm really tired of having to take 2 minutes loading screens x2 + additionnel horse travel time each time my swords are <50% durability. And this costs a fortune ! There's no fun here
So I'm now in Vellen... How does one get their hands on some better/badass armor?
Thanks for the answer. Just to clarify, are you able to come back to White Orchidafter you leave?
IKilled her because she wanted the dudes research badly
While I'm yet to get to Skellige, question for those who have:my gut feeling the bulk of content is in Valen due to the topography (less ocean), and the time to be spent on the Skellige Islands isn't that much. Am I right or wrong?
My experience with herended with me killing her!
IKilled her because she wanted the dudes research badly
Follow her to the tower and you end up killing her if don't agree with she had to say.
Edit: beaten!
IKilled her because she wanted the dudes research badly
Don't fast travel. Then you almost never have to see a load screen while you are in Velen Learn to enjoy the journey between places rather than being so focused on jumping between quest objectives, the game is a lot more fun and engaging that way.
huh, was it a cutscene or a real fight? tough fight?
I don't feel I had that option, the conversation was very benevolent from start, she even gave me the wizard notes willingly
Don't fast travel. Then you almost never have to see a load screen while you are in Velen Learn to enjoy the journey between places rather than being so focused on jumping between quest objectives, the game is a lot more fun and engaging that way.
huh, was it a cutscene or a real fight? tough fight?
I don't feel I had that option, the conversation was very benevolent from start, she even gave me the wizard notes willingly
Imo the combat is great. It's deep, it's rewarding, it's difficult, and it makes you feel like a badass when you get it right. This is not an action game, so it's not super responsive like Bloodborne, which is what some people seem to be expecting. TW3 rewards strategic play, planning ahead and being ready for an encounter. Positioning is also key against lots of mobs you need to be constantly dodging in careful ways and controlling the crowd
For comparison I'd say it's the best bits of Ass Creed (crowd management), Bloodborne (quick dodging and position, plus great bosses), and Batman (combos and gadgets often against multiple targets).
The combat mechanic more generally:
- light strikes let you cover distance and get your sword swinging
- heavy strikes are slower but do real damage
- you can do quick, short dodges, or long, slow rolls. Both halt stamina regen
- you must prepare 'oils' and apply them to your blade before battle. These can make the difference between an enemy taking 7 strikes to kill, or taking 4
- you must prepare potions for your general abilities during/after battle (lots of discoverable types, eg letting you regenerate health quickly, stamina quickly, increase resistances, etc. etc.) these are also often key to winning/losing a fight
- your magic is 'Signs' which give you instant protective or aggressive effects, and they use up your stamina bar which regenerates.
I love it. Some fights are a little unbalanced or have poor checkpointing, but once you get to know Geralt's animations and strong/light attack combos, it feels responsive and considered.
If you get the game and the combat bothers you, I'm sure you can put it to the 'Just the story!' difficulty setting, which may still have challenges but won't be borderline frustrating sometimes like the higher difficulties are. This lower difficulty setting is a totally valid way to play and the combat is probably really fun on it (haven't tried it myself).
Some side quests end if you get too far in the story quests.
Shes alive and I got the research papers
Skellige is also freaking huge. A massive island with a series of smaller islands ranging from small to big. In another open world game this alone could be an open world. Plenty of stuff to do as well in terms of contracts and side missions. Probably my favourite part of the game due to the landscapes being very vertical in places.
Fight wasn't tough i whooped her did what I had to do xD
wow, I am really wondering what choice that was,I guess you all had sex with her and still killed her? that's tough
okay cool thanks it's not like I wanted a life or anything
Oh right. I tend to use them in combat
Its fundamentally broken though. Your inputs don't register fast enough and you can tell that the dev realized how flawed the system is because the window to block or counterattack is huge for a game like this because they have to account for how long it takes something to register. Locking on is a joke and if your trying to maneuver an enemy to a trap or pin him is basically impossible because if your fighting a guy that overshoots you it just locks on to the next one which means your best bet at fighting multiples is to stay unlocked and deal with the horrendous camera. Its all just poorly executed.
Also don't get me started on combat from the horse. There is a reason they made it so you only have to kill 5 guys on horseback to get the trophy because its a bloody nightmare to get each one.
Thanks! Sounds like the lead up to a big fight is just as important as the combat itself, I like that as it seems like planning and bahaving like a monster hunter would had a direct influence on combat. I think I'll bite and pick this up after work...
No, I don't want to lose 20 minutes in an area I already explored because there is a stupid mechanic that forces me to do fix my weapons too often. Beside I still go to the first region, which needs a loading, and when I reload a save or die it stills needs a long loading. The loadings are an issue, you can't say "Don't load anything!".
Don't fast travel. Then you almost never have to see a load screen while you are in Velen Learn to enjoy the journey between places rather than being so focused on jumping between quest objectives, the game is a lot more fun and engaging that way.
Rocksteady, not RockstarLight and heavy attacks do feel a bit laggy, but I think this is due to Rockstar-syndrome, where CDPR have focused on making the movements/strikes fit with animations.
It's an accumulation, long loading (with unskippable outdated summaries) + punitive mechanic.
Its fundamentally broken though. Your inputs don't register fast enough and you can tell that the dev realized how flawed the system is because the window to block or counterattack is huge for a game like this because they have to account for how long it takes something to register. Locking on is a joke and if your trying to maneuver an enemy to a trap or pin him is basically impossible because if your fighting a guy that overshoots you it just locks on to the next one which means your best bet at fighting multiples is to stay unlocked and deal with the horrendous camera. Its all just poorly executed.
Also don't get me started on combat from the horse. There is a reason they made it so you only have to kill 5 guys on horseback to get the trophy because its a bloody nightmare to get each one.
You can skip the summary when the game has finished loading, at least on PC.
Does anyone know where to get the recipe for Hanged man's venom? I've managed to find the enhanced version but I can't actually create it since I don't have the original
Rocksteady, not Rockstar
It's broken just because the attack doesn't connect 1ms after you press the button? Guessing you don't like Souls either, where an attack can take like a full second to perform depending on the weapon? This isn't a super fast twitch action game where you just spam the attack button for awesome auto-combos. If you're trying to play it like that you're doing it wrong.
Regarding horseback combat, are you aware that holding the attack button slows time WAY down, allowing you to easily line your attack up?
I know it has been said.. .but the text in this game (esp. when looting items) is sooooo small. Anybody know if they plan to fix it on the PS4?
The summary is like 40% the time of the loading on PS4, you can't skip it.
I'd like to know this too, which is why I'm trying to complete everything in white orchard before progressing.
What's this tutorial people are speaking off? are they referring to theat the start of the game?dream
I think you're exaggerating a bit here.
Blocking is immediately responsive. I can wait until the last frame of an enemy attack, hit L2, and parry him perfectly, Geralt doing right in the moment. Light and heavy attacks do feel a bit laggy, but I think this is due to Rockstar-syndrome, where CDPR have focused on making the movements/strikes fit with animations.
By this I mean, when you press square, G has to shift his weight, spin, and leap before the blow actually lands. This means that, yes, there is sometimes half a second between button press and strike, but that's due to how his move set is designed and animated, not a lag direct from the input. He just moves quite heavily to get the strength in, as one would IRL.
Once I got used to G's moves better, and knew when he'd use certain ones, I've had no issues with combat. It's almost like Bloodborne in terms of how you have to get used to each attack's movement patterns.
Also you basically shouldn't be locking on when you're against more than one or two enemies. I think the game makes it clear locking on is optional in combat – but the game does not make it clear that locking on when against 3+ enemies will probably get you killed. Nowadays I never lock on unless against a boss/ 1 enemy, and I haven't had a single camera issue since.
Fighting from horseback is pretty stupid, though.
It's broken just because the attack doesn't connect 1ms after you press the button? Guessing you don't like Souls either, where an attack can take like a full second to perform depending on the weapon? This isn't a super fast twitch action game where you just spam the attack button for awesome auto-combos. If you're trying to play it like that you're doing it wrong.
Regarding horseback combat, are you aware that holding the attack button slows time WAY down, allowing you to easily line your attack up?
Yes, it stutters like crazy when you're just moving forward. So now I only use the horse when I want to run fast. Other than that, I'll just get off the horse and walk.