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The Witcher 3: Wild Hunt |OT| Gwent Player, Monster Slayer, EVEN RACISM

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Moff

Member
Kiera :
This can play out several different ways, after the sex I follow her to the tower but didn't like the outcome , so I redid it and got a much more satisfying ending. I didn't expect it to vary so much with a secondary quest. I kept her alive and shes moving to a different town! yay!

what were the different outcomes?
I sent her to kaer mohen
 

SomTervo

Member
Any good comparison for the combat? I'm considering picking this up today, but I've seen mixed reception to the combat. Is it fun on a minute to minute basis? Combat plays a big role in whether or not I enjoy a rpg overall.

Imo the combat is great. It's deep, it's rewarding, it's difficult, and it makes you feel like a badass when you get it right. This is not an action game, so it's not super responsive like Bloodborne, which is what some people seem to be expecting. TW3 rewards strategic play, planning ahead and being ready for an encounter. Positioning is also key – against lots of mobs you need to be constantly dodging in careful ways and controlling the crowd

For comparison I'd say it's the best bits of Ass Creed (crowd management), Bloodborne (quick dodging and position, plus great bosses), and Batman (combos and gadgets often against multiple targets).

The combat mechanic more generally:
- light strikes let you cover distance and get your sword swinging
- heavy strikes are slower but do real damage
- you can do quick, short dodges, or long, slow rolls. Both halt stamina regen
- you must prepare 'oils' and apply them to your blade before battle. These can make the difference between an enemy taking 7 strikes to kill, or taking 4
- you must prepare potions for your general abilities during/after battle (lots of discoverable types, eg letting you regenerate health quickly, stamina quickly, increase resistances, etc. etc.) these are also often key to winning/losing a fight
- your magic is 'Signs' which give you instant protective or aggressive effects, and they use up your stamina bar which regenerates.

I love it. Some fights are a little unbalanced or have poor checkpointing, but once you get to know Geralt's animations and strong/light attack combos, it feels responsive and considered.

If you get the game and the combat bothers you, I'm sure you can put it to the 'Just the story!' difficulty setting, which may still have challenges but won't be borderline frustrating sometimes like the higher difficulties are. This lower difficulty setting is a totally valid way to play and the combat is probably really fun on it (haven't tried it myself).
 

Evazan

aka [CFD] El Capitan
I think it's great, playing on ''hard''. Sorry that it doesn't click with you.

Its fundamentally broken though. Your inputs don't register fast enough and you can tell that the dev realized how flawed the system is because the window to block or counterattack is huge for a game like this because they have to account for how long it takes something to register. Locking on is a joke and if your trying to maneuver an enemy to a trap or pin him is basically impossible because if your fighting a guy that overshoots you it just locks on to the next one which means your best bet at fighting multiples is to stay unlocked and deal with the horrendous camera. Its all just poorly executed.

Also don't get me started on combat from the horse. There is a reason they made it so you only have to kill 5 guys on horseback to get the trophy because its a bloody nightmare to get each one.
 

KorrZ

Member
I'm really tired of having to take 2 minutes loading screens x2 + additionnel horse travel time each time my swords are <50% durability. And this costs a fortune ! There's no fun here

Don't fast travel. Then you almost never have to see a load screen while you are in Velen :D Learn to enjoy the journey between places rather than being so focused on jumping between quest objectives, the game is a lot more fun and engaging that way.
 

Zantar

Neo Member
Does anyone know where to get the recipe for Hanged man's venom? I've managed to find the enhanced version but I can't actually create it since I don't have the original
 
So I'm now in Vellen... How does one get their hands on some better/badass armor?

Little late on the reply here but I've found that if you explore the question marks on the map and loot what you find there it gives you the best armour in the game so far. I also heard once in a interview that crafting gives you the best armour but I haven't found any scamatic for good armour yet.
 

RiamuBME

Member
Got a Smash Bros / Bros beer night, tonight and I can tell how much I love this game already. I fucking adore my Smash Bros nights, but I want to blow it off so bad to go home and play this game all night.

I adore the world, everything is incredibly believable and each NPC - Character seems fully realised, way more than any game I have played recently. They don't feel like just "Quest Givers", they feel like real, fell on hard times people living hard lives. I just can't see myself playing anything else for a while, I feel bad for Splatoon.
 

Anung

Un Rama
While I'm yet to get to Skellige, question for those who have:
my gut feeling the bulk of content is in Valen due to the topography (less ocean), and the time to be spent on the Skellige Islands isn't that much. Am I right or wrong?

Skellige is also freaking huge. A massive island with a series of smaller islands ranging from small to big. In another open world game this alone could be an open world. Plenty of stuff to do as well in terms of contracts and side missions. Probably my favourite part of the game due to the landscapes being very vertical in places.
 

Moff

Member
I
Killed her because she wanted the dudes research badly

huh, was it a cutscene or a real fight? tough fight?
I don't feel I had that option, the conversation was very benevolent from start, she even gave me the wizard notes willingly
 
Don't fast travel. Then you almost never have to see a load screen while you are in Velen :D Learn to enjoy the journey between places rather than being so focused on jumping between quest objectives, the game is a lot more fun and engaging that way.

So much this. And that goes for any open-world game. And I believe having markers above everything/magically knowing the location for every objective is the reason some people don't do this any more. Devs need to go back to designing their worlds and quests in a way that promotes exploration, instead of players only caring about getting from place to place and getting something done.
 

woen

Member
Don't fast travel. Then you almost never have to see a load screen while you are in Velen :D Learn to enjoy the journey between places rather than being so focused on jumping between quest objectives, the game is a lot more fun and engaging that way.

No, I don't want to lose 20 minutes in an area I already explored because there is a stupid mechanic that forces me to do fix my weapons too often. Beside I still go to the first region, which needs a loading, and when I reload a save or die it stills needs a long loading. The loadings are an issue, you can't say "Don't load anything!".
 
huh, was it a cutscene or a real fight? tough fight?
I don't feel I had that option, the conversation was very benevolent from start, she even gave me the wizard notes willingly

Fight wasn't tough i whooped her did what I had to do xD
 

Erban1

Member
Imo the combat is great. It's deep, it's rewarding, it's difficult, and it makes you feel like a badass when you get it right. This is not an action game, so it's not super responsive like Bloodborne, which is what some people seem to be expecting. TW3 rewards strategic play, planning ahead and being ready for an encounter. Positioning is also key – against lots of mobs you need to be constantly dodging in careful ways and controlling the crowd

For comparison I'd say it's the best bits of Ass Creed (crowd management), Bloodborne (quick dodging and position, plus great bosses), and Batman (combos and gadgets often against multiple targets).

The combat mechanic more generally:
- light strikes let you cover distance and get your sword swinging
- heavy strikes are slower but do real damage
- you can do quick, short dodges, or long, slow rolls. Both halt stamina regen
- you must prepare 'oils' and apply them to your blade before battle. These can make the difference between an enemy taking 7 strikes to kill, or taking 4
- you must prepare potions for your general abilities during/after battle (lots of discoverable types, eg letting you regenerate health quickly, stamina quickly, increase resistances, etc. etc.) these are also often key to winning/losing a fight
- your magic is 'Signs' which give you instant protective or aggressive effects, and they use up your stamina bar which regenerates.

I love it. Some fights are a little unbalanced or have poor checkpointing, but once you get to know Geralt's animations and strong/light attack combos, it feels responsive and considered.

If you get the game and the combat bothers you, I'm sure you can put it to the 'Just the story!' difficulty setting, which may still have challenges but won't be borderline frustrating sometimes like the higher difficulties are. This lower difficulty setting is a totally valid way to play and the combat is probably really fun on it (haven't tried it myself).

Thanks! Sounds like the lead up to a big fight is just as important as the combat itself, I like that as it seems like planning and bahaving like a monster hunter would had a direct influence on combat. I think I'll bite and pick this up after work...
 

Shredderi

Member
Am I the only who finds exploring a bit unrewarding? I don't mean sidequesting but random exploration. All the blueprints for weapons are level locked for me for another 10 levels at least and when I come to an enemy that is clearly stronger than me but I still take the time to kill it, there isn't really any worthwhile reward waiting. I'm thinking I will start just doing actual sidequests more than going from POI to POI.
 

RoadHazard

Gold Member
Some side quests end if you get too far in the story quests.

I know this is the case with White Orchard, but is it also true for No Man's Land? I don't want to miss stuff, but I also obviously don't want to clear out every single side quest before doing the main story (doubt that's even possible). Guess you just have to accept that 100% completion is basically impossible?
 

Brohan

Member
Anyone else had a buggy conversation with the ambassador before going to Velen?

Camera angles and such were all wrong, i think i was supposed to look at a map with setpieces on top of it, instead the camera was aimed at the floor and other weird places.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Skellige is also freaking huge. A massive island with a series of smaller islands ranging from small to big. In another open world game this alone could be an open world. Plenty of stuff to do as well in terms of contracts and side missions. Probably my favourite part of the game due to the landscapes being very vertical in places.

okay cool thanks it's not like I wanted a life or anything
 

SomTervo

Member
Its fundamentally broken though. Your inputs don't register fast enough and you can tell that the dev realized how flawed the system is because the window to block or counterattack is huge for a game like this because they have to account for how long it takes something to register. Locking on is a joke and if your trying to maneuver an enemy to a trap or pin him is basically impossible because if your fighting a guy that overshoots you it just locks on to the next one which means your best bet at fighting multiples is to stay unlocked and deal with the horrendous camera. Its all just poorly executed.

Also don't get me started on combat from the horse. There is a reason they made it so you only have to kill 5 guys on horseback to get the trophy because its a bloody nightmare to get each one.

I think you're exaggerating a bit here.

Blocking is immediately responsive. I can wait until the last frame of an enemy attack, hit L2, and parry him perfectly, Geralt doing it right in the moment I press the button. Light and heavy attacks do feel a bit laggy, but I think this is due to Rockstar-syndrome, where CDPR have focused on making the movements/strikes fit with animations.

By this I mean, when you press square, G has to shift his weight, spin, and leap before the blow actually lands. This means that, yes, there is sometimes half a second between button press and strike, but that's due to how his move set is designed and animated, not a lag direct from the input. He just moves quite heavily to get the strength in, as one would IRL. It's clear this isn't a broader input issue because countering and quick-step dodging is immediate and responsive.

Once I got used to G's moves better, and knew when he'd use certain ones, I've had no issues with combat. It's almost like Bloodborne in terms of how you have to get used to each attack's movement patterns.

Also you basically shouldn't be locking on when you're against more than one or two enemies. I think the game makes it clear locking on is optional in combat &#8211; but the game does not make it clear that locking on when against 3+ enemies will probably get you killed. Nowadays I never lock on unless against a boss/ 1 enemy, and I haven't had a single camera issue since.

Fighting from horseback is pretty stupid, though.

Edit: is your TV set to Game Mode etc?

Thanks! Sounds like the lead up to a big fight is just as important as the combat itself, I like that as it seems like planning and bahaving like a monster hunter would had a direct influence on combat. I think I'll bite and pick this up after work...

No problem &#8211; you're definitely going to have a blast :) imo it's a real masterpiece. Every play session I'm just flabbergasted by how great it is
 
No, I don't want to lose 20 minutes in an area I already explored because there is a stupid mechanic that forces me to do fix my weapons too often. Beside I still go to the first region, which needs a loading, and when I reload a save or die it stills needs a long loading. The loadings are an issue, you can't say "Don't load anything!".

You can buy repair kits so you don't have to visit a blacksmith. I haven't found repairing weapons as tedious as others I guess. Even before I started buying repair kits I would just hit the blacksmith when I was in town and pay the 30 gold or whatever.
 
Don't fast travel. Then you almost never have to see a load screen while you are in Velen :D Learn to enjoy the journey between places rather than being so focused on jumping between quest objectives, the game is a lot more fun and engaging that way.

Yesterday I had to go to Oxenfurt for a certain quest. It was a long trek through the swamps at night, stormy weather and when I finally arrived (such a glorious sight by the way, seeing the lights of Oxenfurt at night on the other side of the Pontar) an asshole guard refused me entrance. These are the kind of things you miss when you rely on fast travel.

By the way I just completed the "sidequest" A Towerful of Mice. Holy shit.
 

Lingitiz

Member
The entire Kaer Morhen section is fucking awesome. Everything about that segment was great.

The three drunk Witchers getting up to dumb shit with the megascope, lifting the curse with Uma, and the setup for the next quest...
damn all of that was amazing.
 

RoadHazard

Gold Member
Its fundamentally broken though. Your inputs don't register fast enough and you can tell that the dev realized how flawed the system is because the window to block or counterattack is huge for a game like this because they have to account for how long it takes something to register. Locking on is a joke and if your trying to maneuver an enemy to a trap or pin him is basically impossible because if your fighting a guy that overshoots you it just locks on to the next one which means your best bet at fighting multiples is to stay unlocked and deal with the horrendous camera. Its all just poorly executed.

Also don't get me started on combat from the horse. There is a reason they made it so you only have to kill 5 guys on horseback to get the trophy because its a bloody nightmare to get each one.

It's broken just because the attack doesn't connect 1ms after you press the button? Guessing you don't like Souls either, where an attack can take like a full second to perform depending on the weapon? This isn't a super fast twitch action game where you just spam the attack button for awesome auto-combos. If you're trying to play it like that you're doing it wrong.

Regarding horseback combat, are you aware that holding the attack button slows time WAY down, allowing you to easily line your attack up?
 

woen

Member
You can skip the summary when the game has finished loading, at least on PC.

The summary is like 40% the time of the loading on PS4, you can't skip it. The loading screens are unacceptable, it's way worse than Blooborne and I hoped the next patch will fix this up.
 
Does anyone know where to get the recipe for Hanged man's venom? I've managed to find the enhanced version but I can't actually create it since I don't have the original

I think I found it somewhere in
the dungeon with Keira Metz
. (small Velen "Witch Hunt" spoiler)
 

SomTervo

Member
Rocksteady, not Rockstar :)

Sorry, should have made my comparison more clear &#8211; I'm referring to how Rockstar designed movement in GTA 4, 5 and RDR. It feels laggy even though the delay actually comes from how the movement animations are designed, not the input response itself! I suppose this is similar in Batman, though, just not as pronounced. Some of the Bman's movements are just insane superhuman fast shit.

It's broken just because the attack doesn't connect 1ms after you press the button? Guessing you don't like Souls either, where an attack can take like a full second to perform depending on the weapon? This isn't a super fast twitch action game where you just spam the attack button for awesome auto-combos. If you're trying to play it like that you're doing it wrong.

Regarding horseback combat, are you aware that holding the attack button slows time WAY down, allowing you to easily line your attack up?

Exactly &#8211; and holy shit I didn't know that re horse combat
 

dlauv

Member
I'd like to know this too, which is why I'm trying to complete everything in white orchard before progressing.

What's this tutorial people are speaking off? are they referring to the
dream
at the start of the game?

Yes that and the entirety of white orchard.
 

Evazan

aka [CFD] El Capitan
I think you're exaggerating a bit here.

Blocking is immediately responsive. I can wait until the last frame of an enemy attack, hit L2, and parry him perfectly, Geralt doing right in the moment. Light and heavy attacks do feel a bit laggy, but I think this is due to Rockstar-syndrome, where CDPR have focused on making the movements/strikes fit with animations.

By this I mean, when you press square, G has to shift his weight, spin, and leap before the blow actually lands. This means that, yes, there is sometimes half a second between button press and strike, but that's due to how his move set is designed and animated, not a lag direct from the input. He just moves quite heavily to get the strength in, as one would IRL.

Yeah I completely agree with that but just like with Rockstar that makes the combat bad. I don&#8217;t want a game to simulate IRL I want it to play well. The reason you can get a counterattack so easily is because like I said earlier the window to get one is wide to account for how long it takes for you to switch animation cycles from a hit to a parry. There is no real free form to the combat though no real satisfaction blocking this guy, then parrying this guy and hitting him then blocking and parrying this guy because the attacks are so stilted. I just never feel like I am in a groove or rhythm with it. Because of that I just block, parry, block, block, and wait till one opening to hit a creature. Hit him dive out of the way of all incoming attacks and start over again. Going from any other game with a similar system in principle including Assassins Creed makes it feel like your playing a character in molasses. It actually kind of reminds me of the wonky combat in Uncharted 3.

Once I got used to G's moves better, and knew when he'd use certain ones, I've had no issues with combat. It's almost like Bloodborne in terms of how you have to get used to each attack's movement patterns.

Also you basically shouldn't be locking on when you're against more than one or two enemies. I think the game makes it clear locking on is optional in combat &#8211; but the game does not make it clear that locking on when against 3+ enemies will probably get you killed. Nowadays I never lock on unless against a boss/ 1 enemy, and I haven't had a single camera issue since.

Fighting from horseback is pretty stupid, though.

Bloodborne should never be mentioned in any breath along with this game. Its not even close to being a similar methodology because in Bloodborne I am not adapting the the limits of the combat system but instead understanding enemy weakness attack patterns and timing. There is no sluggishness to BB.

Everything in this game is wonky though when it comes to actually doing anything.

When was the last time you had a hard time picking an item up in a game.

It's broken just because the attack doesn't connect 1ms after you press the button? Guessing you don't like Souls either, where an attack can take like a full second to perform depending on the weapon? This isn't a super fast twitch action game where you just spam the attack button for awesome auto-combos. If you're trying to play it like that you're doing it wrong.

Regarding horseback combat, are you aware that holding the attack button slows time WAY down, allowing you to easily line your attack up?

Again its nothing like the Soul games. You can't even begin to compare them.
Its a system built like Assassins Creed, Batman, and Mordor except its not done right.
 

Nyx

Member
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