Because I enjoy it. I like that the combat is realistic. I like it when combat is unrealistic and superfast like BB/Souls, too, but not in this game.
In this game the combat's realistic difficulty and design matches the world, characters and missions perfectly. It matches that it's a naturalistic game naturalistic meaning trying to match a realistic interpretation of fiction.
Picking up items is camera related I agree this is an issue but it's irrelevant to the combat-only discussion.
The camera is totally great imo. Looks amazing, shows you what you need to.
In TW3, some enemies strike quickly and dangerously. You tap O on PS4, and you sidestep immediately out of the way. You have utmost control and it's perfectly responsive.
This is just like Bloodborne.
Aside from that, you're absolutely right, there's basically no comparison. But that quick dodging system is almost 1:1 from BB. Not the other Souls games - only BB.
They do have far more responsive movement animations and fast attacks but the movement looks ridiculous and floaty (I know people who are put off by this in Souls) and the attacks are designed for speed rather than realism. This would look ridiculous in TW3.
You're locking onto the humans? Why are you locking onto them? The camera will do nothing but increase FOV when you're in a fight. Just run past the group towards the archer, Axii your horse to calm him, hold Light Attack button to slow time while you slice the archer.
Done.
Well, I don't think that's true at all. Plenty of people here are saying the combat is great, albeit difficulty. Quite a few people are having issues with it, though, so there is some merit to what you're saying. I do think they could improve it. But as it is it's still a great, albeit too complicated, system imo.