it gets easier as you start tanking more hits
early death march experience: dead in two hits
at level 19: dead in like, eight or nine hits
All the oil buffs, +25% heal on quaff, boosted toxicity from recipes. Those are the major ones. With Greater Green mutagens I get +600 vit from each mutagen slot, which stacks with Bear Armor technique's +20% vit, and because my heal is percentage based, it does a good job at keeping me alive. You also end up with +200 toxicity after a certain point, so you can use a decoction and still use potions (with vastly extended durations). Each hit can poison, and oils are +25%/+50% damage boosts that also poisons and gives me a +25% damage reduction buff against that enemy type. And they don't run out anymore.
The menu is still a mess and you have to deal with that, but w/e. I'm also curious about bombs, since there's a talent that can increase their capacity by five. Eight enhanced grapeshots that split into like, five or six explosive fragments sounds neat.
If I was min/maxing I'd probably just go 13 in Alchemy and put the rest in Combat, though, if only to stack attack power boosts. And yeah, signs are nuts now. It's what I ran for a long time but it got boring.
That sounds crazy! Pretty impressive considering that most feel that its the "weakest" tree. It's obviously not.
How long do oils last?