It's getting there. Which is a weird feeling. But yeah. All in all, this could be it, the kingslayer of games. As a complete package this could be my favourite game ever.
It's already taken that crown for me and my last favorite game held it for 21 years, it knocked even the nostalgia out of the way to take the win. It's actually quite hard to explain fully what makes this game what it is because it's the culmination of various aspects all being handled to near perfection.The world pulls together in a way most open worlds fail to. In this, each location feels it fits geographically, yet it's there for so much more than just to look pretty. It creates a great vista sure, but almost every location that looks noteworthy comes with a fully fleshed out story or two, perhaps more rather than just a new item to be found. It gives every inch of the world life.
The weather and wind plays into this since the exact same path can feel like a different journey depending on the weather, time of day etc. It's the life the world carries that makes it so special. It can be a massive story chain or just a boy crying over his lost home, but everything adds to the incredible sense of immersion. When you add all this up you get a game that, well isn't that much like a typical game. It breaks a bunch of stereotypes that we're accustomed to in terms of sidequests where the reward would usually be equipment.
Equipment is rarely a carrot on a stick here for quests, because you don't need a carrot on a stick when the quest itself is already interesting on it's own merits. It's an incredible triumph in game design, particularly open world game design, and I feel that call this anything less than a masterpiece is selling itself short in my opinion, flaws and all.