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The Witcher 3: Wild Hunt |OT2| Wanted to find Ciri, but everything Gwent wrong

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Sanctuary

Member
For as much as CDPR enjoyed lambasting "FedEx" type quests, this game is 80% copy/paste filler shit on the world map ala Ubisoft/Rocksteady.

1. Restore an abandoned town by killing the monster infestation.
2. Blow up a monster nest
3. Find a key on a corpse, then search the area for a locked chest
4. Person in distress (sometimes locked in a cage inside a bandit camp)
5. Treasure guarded by a "tough" monster
6. Sunken treasure

Am I missing anything? The actual treasure is incredibly generic too. There's absolutely never anything worth getting excited over when you open up a chest, unless it's a new plan or page. For being an open world game, the loot is probably the most boring since vanilla Diablo 3.

The storytelling with the main quest, as well as many of the actual side quests is top notch, but the world map exploration sucks for anything worthwhile.
 
For such an imperfect game it's still my favorite RPG all time so far and one of my favorite games all time.

Finishing it is burning a hole in my soul. Can't remember if I've ever pulled off the same kind of sessions as I did with this. Multiple 6 hour sit downs that felt like time barely passed. Completely engrossed and it wasn't because of an RNG grind. Just thoughtful, well crafted content.
 
For as much as CDPR enjoyed lambasting "FedEx" type quests, this game is 80% copy/paste filler shit on the world map ala Ubisoft/Rocksteady.

1. Restore an abandoned town by killing the monster infestation.
2. Blow up a monster nest
3. Find a key on a corpse, then search the area for a locked chest
4. Person in distress (sometimes locked in a cage inside a bandit camp)
5. Treasure guarded by a "tough" monster
6. Sunken treasure

Am I missing anything? The actual treasure is incredibly generic too. There's absolutely never anything worth getting excited over when you open up a chest, unless it's a new plan or page. For being an open world game, the loot is probably the most boring since vanilla Diablo 3.

The storytelling with the main quest, as well as many of the actual side quests is top notch, but the world map exploration sucks for anything worthwhile.

If 80% of the stuff you're doing is points of interest, I feel you may be playing the game wrong.
 

Chariot

Member
For as much as CDPR enjoyed lambasting "FedEx" type quests, this game is 80% copy/paste filler shit on the world map ala Ubisoft/Rocksteady.
>80%

It's actually not that much, we don't have like 200 Riddler Trophies to find, we don't have to climb the Waypoints, although we could. Those copypasted activities are very minor and not that many. Most of the games are actually quests with varying degrees of story, but always with one and most of the time with a great one.
 

Einchy

semen stains the mountaintops
For as much as CDPR enjoyed lambasting "FedEx" type quests, this game is 80% copy/paste filler shit on the world map ala Ubisoft/Rocksteady.

1. Restore an abandoned town by killing the monster infestation.
2. Blow up a monster nest
3. Find a key on a corpse, then search the area for a locked chest
4. Person in distress (sometimes locked in a cage inside a bandit camp)
5. Treasure guarded by a "tough" monster
6. Sunken treasure

Am I missing anything? The actual treasure is incredibly generic too. There's absolutely never anything worth getting excited over when you open up a chest, unless it's a new plan or page. For being an open world game, the loot is probably the most boring since vanilla Diablo 3.

The storytelling with the main quest, as well as many of the actual side quests is top notch, but the world map exploration sucks for anything worthwhile.

Those aren't really quests, though. In any other game those would be the side quests, in this game those are the random little events you come across.
 
It is kind of impossible to fill the map with anything but similar activities. Even Rockstar doesn't really have anything once you finish the main story and sidequests.

The best we can hope for is that the nemesis system from Shadow of Mordor catches on and gets more refined. Since that could bring a lot of cool things to do once you finish all the quests.
 
I only used 1 ability point during all the time in White Orchard (from a Place of Power at the very beginning of the game). I'm level 4 now and have all the other PoP ability points too so I guess it's time to start using those once I start the game up again.
 

Static Jak

Member
God dammit, long story short, my saves are gone.

Does anyone have any early save files lying around? Either very early into Novigrad or even as far back as starting in Velen. Was hoping to sink my teeth into this game over the weekend, not spend most of my time replaying what I already did.

I went with Roches path in Witcher 2. Saved, Triss, spared Letho.

Anyone?
 

Chariot

Member
Those aren't really quests, though. In any other game those would be the side quests, in this game those are the random little events you come across.
See, this is why I want the undiscovered POIs deactivated by default. People think they're a to-do-list instead of hint for something minor to explore.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
these main quests are really fucking good. Im struggling to remember a game with better quests. the Sidequests are whatever, some are ok but its standard rpg stuff im fine with it, but these long ass chains man. Good job CDPR

also, Johnny is dope

See, this is why I want the undiscovered POIs deactivated. People think they're a to-do-list instead of hint for something minor to explore.

why do you care how people play?
 

Vamphuntr

Member
For as much as CDPR enjoyed lambasting "FedEx" type quests, this game is 80% copy/paste filler shit on the world map ala Ubisoft/Rocksteady.

1. Restore an abandoned town by killing the monster infestation.
2. Blow up a monster nest
3. Find a key on a corpse, then search the area for a locked chest
4. Person in distress (sometimes locked in a cage inside a bandit camp)
5. Treasure guarded by a "tough" monster
6. Sunken treasure

Am I missing anything? The actual treasure is incredibly generic too. There's absolutely never anything worth getting excited over when you open up a chest, unless it's a new plan or page. For being an open world game, the loot is probably the most boring since vanilla Diablo 3.

The storytelling with the main quest, as well as many of the actual side quests is top notch, but the world map exploration sucks for anything worthwhile.

I like the side quests with actual stories a lot but I'm a bit disappointed with the "map filled with garbage marks" aspect of the game. It's not different than Assassins' Creed and DAI which CDPR mocked for having a ton of copy paste lame content.

There also seems to be a glitch related to loot scaling. It's rather abnormal that clearing a level 27 contract at level 21 grants me level 15 items.

I'm starting to get burned out on the game a lot. The main issue with open world games for me is to get me hooked for a long time without me feeling tired of it. The combat isn't fun enough and deep enough to get me hooked for much longer. Hopefully I'm near the end as I'm at the "Bioware Part" of the game.
 

jett

D-Member
This game's fucking bugs just make me want to stop playing. I buy Enhanced Northern Wind, but it doesn't show up anywhere in my alchemy list. Can't craft it.
 
For as much as CDPR enjoyed lambasting "FedEx" type quests, this game is 80% copy/paste filler shit on the world map ala Ubisoft/Rocksteady.

1. Restore an abandoned town by killing the monster infestation.
2. Blow up a monster nest
3. Find a key on a corpse, then search the area for a locked chest
4. Person in distress (sometimes locked in a cage inside a bandit camp)
5. Treasure guarded by a "tough" monster
6. Sunken treasure

Am I missing anything? The actual treasure is incredibly generic too. There's absolutely never anything worth getting excited over when you open up a chest, unless it's a new plan or page. For being an open world game, the loot is probably the most boring since vanilla Diablo 3.

The storytelling with the main quest, as well as many of the actual side quests is top notch, but the world map exploration sucks for anything worthwhile.

Yes, the activities are repetitive. But there are 100 hours of master-quality quests, taking in account both main quests and side quests. The activities are a nice complement to do between quests.
Even these repetitive activities are decent to play because I like the combat better than in Batman or in AC games or DA:I. I also like the setting, world buiding and art better, which helps.
 

GHG

Member
For as much as CDPR enjoyed lambasting "FedEx" type quests, this game is 80% copy/paste filler shit on the world map ala Ubisoft/Rocksteady.

1. Restore an abandoned town by killing the monster infestation.
2. Blow up a monster nest
3. Find a key on a corpse, then search the area for a locked chest
4. Person in distress (sometimes locked in a cage inside a bandit camp)
5. Treasure guarded by a "tough" monster
6. Sunken treasure

Am I missing anything? The actual treasure is incredibly generic too. There's absolutely never anything worth getting excited over when you open up a chest, unless it's a new plan or page. For being an open world game, the loot is probably the most boring since vanilla Diablo 3.

The storytelling with the main quest, as well as many of the actual side quests is top notch, but the world map exploration sucks for anything worthwhile.

These are called points of interest for a reason.

Only do them as you stumble upon them if you are in the right shape to do so. If not carry on on your merry way and enjoy the game world.
 
I like the side quests with actual stories a lot but I'm a bit disappointed with the "map filled with garbage marks" aspect of the game. It's not different than Assassins' Creed and DAI which CDPR mocked for having a ton of copy paste lame content.

There also seems to be a glitch related to loot scaling. It's rather abnormal that clearing a level 27 contract at level 21 grants me level 15 items.

I'm starting to get burned out on the game a lot. The main issue with open world games for me is to get me hooked for a long time without me feeling tired of it. The combat isn't fun enough and deep enough to get me hooked for much longer. Hopefully I'm near the end as I'm at the "Bioware Part" of the game.

If you're bored of discovering the ?'s on the map, then don't do it. It isn't necessary. I basically ignored them once I entered Velen and Jesus I still played the game for HOURS before I beat it. Don't fluff the game with filler content they never meant to focus on.

They give crap to games like DAI and shit because there are very few decent sidequests most are the filler they left to the side over here. While Witcher 3 does have plenty of good shit to do on the side. Witcher contracts, fun sidequests, important sidequests, Gwent, etc...
 

Chariot

Member
why do you care how people play?
Because some don't seem to enjoy the way they play. I'm nto saying to obliterate undiscovered POIs, just make it opt-in instead opt-out so people may enjoy or try to enjoy the happyness of surprise and exploration.
I like the side quests with actual stories a lot but I'm a bit disappointed with the "map filled with garbage marks" aspect of the game. It's not different than Assassins' Creed and DAI which CDPR mocked for having a ton of copy paste lame content.

There also seems to be a glitch related to loot scaling. It's rather abnormal that clearing a level 27 contract at level 21 grants me level 15 items.

I'm starting to get burned out on the game a lot. The main issue with open world games for me is to get me hooked for a long time without me feeling tired of it. The combat isn't fun enough and deep enough to get me hooked for much longer. Hopefully I'm near the end as I'm at the "Bioware Part" of the game.
Then do it like me and turn then off. It's easy as that.
 
Yeah, I urge everyone to turn disable the "Points of Interest" on the map. It makes the game feel so much less "cluttered" and overwhelming like AC games are.

Then if you're riding through the country side and happen upon some blacksmith locked in a cage, it feels like a nice distraction instead of "oh man, time to go here to uncover another ? mark".
 

Einchy

semen stains the mountaintops
Yeah, I urge everyone to turn disable the "Points of Interest" on the map. It makes the game feel so much less "cluttered" and overwhelming like AC games are.

Then if you're riding through the country side and happen upon some blacksmith locked in a cage, it feels like a nice distraction instead of "oh man, time to go here to uncover another ? mark".

I didn't turn them off but this is how I played the game. I only ever did those when I happen to ride across them.
 

JJDubz

Member
So, I'm playing without a mini-map and with points of interest turned off.

Makes it a much better experience. Only wish is to hide Geralt on the map and not default to show your position in the world. Really hoping someone makes a mod to introduce a map quick item that Geralt physically looks at.
 

Sifl

Member
This game's fucking bugs just make me want to stop playing. I buy Enhanced Northern Wind, but it doesn't show up anywhere in my alchemy list. Can't craft it.
Save then try this. If you have northern wind, drop that bomb and remake it. After you remake it the enhanced version should pop up to be made.
 
Finally got the ursine armor :) I really like the look of the armorer and cant wait to upgrade it later on.
7743ED93AB9C98D0B90BDF03B85A45ED201A7300
 

GHG

Member
There are only 2 reasons to do the points of interest:

1. If you stumble across them while you are doing a main/side quest and you feel like doing whatever it turns out to be.

2. If you need/want to level up your character - doing a few of these is an easy way to do it.
 
Is the expansion going to feature new areas/states?

I see the map has huge forests outside the game world. I e5ould loveee to get lost in a giant forest

Do elves live there?
 
Yeah, I urge everyone to turn disable the "Points of Interest" on the map. It makes the game feel so much less "cluttered" and overwhelming like AC games are.

Then if you're riding through the country side and happen upon some blacksmith locked in a cage, it feels like a nice distraction instead of "oh man, time to go here to uncover another ? mark".

Exactly how I did things. It's easy to see why someone would get bored of hunting these ?'s but those are not the side quests in this game, which completely deserve the praise that they get. Unfortunately, these kind of activities are the side quests in a lot of these open world games.

Absolutely loved the questing in this game, this and Pillars so close together makes me so fucking happy.
 

Derp

Member
There are only 2 reasons to do the points of interest:

1. If you stumble across them while you are doing a main/side quest and you feel like doing whatever it turns out to be.

2. If you need/want to level up your character - doing a few of these is an easy way to do it.
3. You're a completionist.

For me it's a perfect mix of all 3. Playing on Death March I barely get exp so I need them to level up (although they don't seem to give me much compared to main quests). If I stumble upon them I do them. And then there's the little completionist in me, along with OCD, that wants me to do them all anyway.
 

woen

Member
Who thought it was a good idea to place a location ON THE BORDER OF THE INVISIBLE WALL ?

Level design is so shitty, it's unbearable.
 

Vidpixel

Member
Yeah, I urge everyone to turn disable the "Points of Interest" on the map. It makes the game feel so much less "cluttered" and overwhelming like AC games are.

Then if you're riding through the country side and happen upon some blacksmith locked in a cage, it feels like a nice distraction instead of "oh man, time to go here to uncover another ? mark".

Yeah, I'm not really sure why CDPR decided to even have the option to see the "Points of Interests." I feel like the sense of discovery in the game would've benefitted from not having them available to see at all, minus maybe if they included the option to purchase treasure maps from vendors to reveal said locations or something equivalent.
 

Matty8787

Member
Basically about 2 quests into Novigrad and loving the game so far, probably my favourite of this genre upto now, but goddamn are the crashes annoying. Just had two in the space of 5 minutes.
 
I've turned off the map. I can pull up the main map with one swipe, see my location, and get a feel of the road. If all else fails, auto pilot Roach (which is a GREAT feature)

Feeling much more engaged having not following the map 90% of the time.
 
There are only 2 reasons to do the points of interest:

1. If you stumble across them while you are doing a main/side quest and you feel like doing whatever it turns out to be.

2. If you need/want to level up your character - doing a few of these is an easy way to do it.

3. You really love exploration of natural environments, possibly because you work as an ecologist in real life and geek out over the attention to detail and the way the monsters are integrated into their ecosystems, and the points of interest operate as way markers on your merry trek through the wilderness ^_^
 

Sanctuary

Member
If 80% of the stuff you're doing is points of interest, I feel you may be playing the game wrong.

Did you miss "on the world map"?

Yes, the activities are repetitive. But there are 100 hours of master-quality quests, taking in account both main quests and side quests. The activities are a nice complement to do between quests.
Even these repetitive activities are decent to play because I like the combat better than in Batman or in AC games or DA:I. I also like the setting, world buiding and art better, which helps.

The majority of what was on the map I left for later. I would either be too low level or it was too far away. Right now I'm just mopping up the Velen markers that were leftover (I'm level 22 and was just finishing up Velen quests before finishing my Skellige log) to see if there was ever any point in clearing them out. There really wasn't. I'm also still wearing the same armor I've been wearing since level 16, because there hasn't been anything more than sidegrades so far.

Those aren't quests in Witcher 3.

If you say so. Yet they fill up the log book once activated, and say "quest complete" after you finish them.
 

link1201

Member
I've turned off the map. I can pull up the main map with one swipe, see my location, and get a feel of the road. If all else fails, auto pilot Roach (which is a GREAT feature)

Feeling much more engaged having not following the map 90% of the time.

I just turned off the "?" places of interest. That alone has made my experience that much greater.
 

Badgerst3

Member
Just started. A few random thoughts-

The story is so good. Side quests well fleshed out.

The graphics are not even close to DAI or Bloodborne quality.

Having just finished Bloodborne- it's like playing on an old system versus new.

Sorta wish they could have pulled off DAI quality graphics with the rest of Witcher 3 intact.

All in though- looking forward to being pulled into the world.
 
There are only 2 reasons to do the points of interest:

1. If you stumble across them while you are doing a main/side quest and you feel like doing whatever it turns out to be.

2. If you need/want to level up your character - doing a few of these is an easy way to do it.

About point 2. You level up your character mainly with the quests, not with the point of interests. PoI contain loot, in the form of weapons, armor, diagrams, rare crafting materials, etc. But you need to level up to gain more advanced loot. In other words, the best way to play the game, the way the designers intended is mixing it up both: doing some side quests and exploration, then a pair of main quests, then returning back to exploration and contracts, then back again to the main plot.
 
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