Points of interest work much better in Witcher 3 than other open world games for several reasons:
+You don't know what it is until you visit them. Other open world games just throw a lot of shit on the map and it's a chore to go and collect 50 whatever, but you never know what each ? could hold. It could be a group of level 3 bandits, or a level 25 monster. Depending on what you encounter and your level, you can basically have a boss battle at any ?. It adds some mystery and intensity to exploring the landscape.
+You actually get rewards instead of bumping up a number. Many "do X quests" don't pay off until you complete all of them, but not so here. You never know what you will find at each point of interest, whether it just be crafting fodder or an amazing sword. I love finding diagrams for stuff I'm so far away from even crafting yet.
+Many POIs tie in with the area or have a story connected to them. Yeah, monster nests are just monster nests, but a lot of the treasure hunts and bandit camps have notes that flesh out what happened. You can ignore these if you want, but they do provide some context.
They're a good activity to tackle if you tire of the main story or side quests. The game really allows you to do whatever you want based on your current attitude. "I don't want to burn through the story, let me explore the landscape. I'm tired of going to every ?, time to check out some monster contracts. These side quests are too high for my level, maybe I should check out the main story again." etc.
+You don't know what it is until you visit them. Other open world games just throw a lot of shit on the map and it's a chore to go and collect 50 whatever, but you never know what each ? could hold. It could be a group of level 3 bandits, or a level 25 monster. Depending on what you encounter and your level, you can basically have a boss battle at any ?. It adds some mystery and intensity to exploring the landscape.
+You actually get rewards instead of bumping up a number. Many "do X quests" don't pay off until you complete all of them, but not so here. You never know what you will find at each point of interest, whether it just be crafting fodder or an amazing sword. I love finding diagrams for stuff I'm so far away from even crafting yet.
+Many POIs tie in with the area or have a story connected to them. Yeah, monster nests are just monster nests, but a lot of the treasure hunts and bandit camps have notes that flesh out what happened. You can ignore these if you want, but they do provide some context.
They're a good activity to tackle if you tire of the main story or side quests. The game really allows you to do whatever you want based on your current attitude. "I don't want to burn through the story, let me explore the landscape. I'm tired of going to every ?, time to check out some monster contracts. These side quests are too high for my level, maybe I should check out the main story again." etc.