JohnnyFootball
GerAlt-Right. Ciriously.
I believe you can just lock the enemies and you'll have the camera locked at one.
Thats the worst thing you can do when you are facing multiple enemies.
I believe you can just lock the enemies and you'll have the camera locked at one.
No, its bad. It's serviceable and decent when you are approaching and planning out a fight.
But in situations when you are in tight quarters and have multiple enemies surrounding you, it really begins to suffer.
You're clicking the left stick to lock onto enemies Dark Souls style right? Because it sounds like you're describing all combat without ever using the lock on function.
I wouldn't go as far as to say the combat is bad. Quite the contrary, it's great. Bloodborne's combat is pretty much the pinnacle of third person open world RPG combat, and whilst W3's is not comparable in overall depth, finesse and precision, it's still substantially better than the combat found in other open world hack and slash RPG's like Eldar Scrolls and Dragon Age.
I share this same regret. I was intimidated, and I shouldn't have been.For me I think Wild Hunt lends itself better to high difficulties, so much so that I'm regretting I didn't start on Death March instead of Blood & Broken Bones. It has the same kinda busted difficulty curve a lot of open world games have, and The Witcher 2, where the opening of the game is relatively harder compared to what follows due to the combination of learning the mechanics and the later empowerment from new abilities and loot.
Once you get a hang of the game systems, and the perks of using oils, potions, and signs right, you can deal immense damage to groups of enemies above your level.
So why do you let that happen? Simply don't let yourself get in to these tight squeezes. I've never come across a point where the game has ever forced my hand in to such a situation, and it's common sense not to let enemies surround you. Always be aware of your surroundings, spread your enemies out, and keep the proper tactical distances.
I share this same regret. I was intimidated, and I shouldn't have been.
Same. I played most of my game up to Novigrad with a barely upgraded character on Broken Bones. Now I've upgraded my skill tree properly, the game has suddenly gone easy. I'm just not scared of encounters, nor super careful anymore. Wondering whether I should up the difficulty to Death March or just stick it through.
No, its bad. It's serviceable and decent when you are approaching and planning out a fight.
But in situations when you are in tight quarters and have multiple enemies surrounding you, it really begins to suffer.
Thats the worst thing you can do when you are facing multiple enemies.
The problem I have with TW3 combat is the slowness of the combat. You can't get close to an enemy without using X to purposely rolling back into the enemy, or running toward them. You walk slower than a snail while the enemy is moving as fast as your horse.
Same. I played most of my game up to Novigrad with a barely upgraded character on Broken Bones. Now I've upgraded my skill tree properly, the game has suddenly become easy. I'm just not scared of encounters, nor super careful anymore. Wondering whether I should up the difficulty to Death March or just stick it through with Broken Bones. Hoping it gets tough again.
Situation:
There was an instance where I was talking to a guy in a bar and his goons show up. I'm in a tiny small area and am surrounded by about 5 different guys. There is ABSOLUTELY NOTHING I can do to prevent that from happening. The game forced me into that situation. I had to fight on the games terms and not mine.
Does that make sense?
Are you level 15?
The game is a cakewalk even on DM after level 15 due to the combat tree adrenaline line.
I don't know about you guys but I've really discovered the magic and over-powered utility that is dancing tar and grapeshot. I have been able to cheese some very rough Monster Contracts with just liberal use of some of these bombs, I mean look at this (mild minor quest spoilers). Seriously if you're not using bombs, use them.
Ive got a question; In what points should you invest heavy? And in what none to lil?
I dont want to waste my points on lame stats.
Yeah was thinking this as well. Was having trouble with a fiend on skellige and threw some superior dancing stars and he went down in seconds. Was pure combat in my first run, would like to see how crazy alchemy can be.Yeah, I am just waiting for 1.05 patch to drop and I am starting over with a pure alchemist build.
You can respec and how should we know how you enjoy playing? I will never understand questions about what specs to use in RPGs, ever :/
Usually that is what my plan is and it eventually works, but it's just frustrating yo get cheesed by the game in those situations.So stick on Quen, dodge roll away till you're at a distance, and pick them off. Or simply force push them with Aard to buy yourself some time or space. Alternatively if you have Quen upgraded, the moment an enemy breaks your shield, they'll all get knocked back anyway. So many ways to deal with these types of situations.
Level 11 at the moment.
I played bombs on W2, was fun
I don't know about you guys but I've really discovered the magic and over-powered utility that is dancing tar and grapeshot. I have been able to cheese some very rough Monster Contracts with just liberal use of some of these bombs, I mean look at this (mild minor quest spoilers). Seriously if you're not using bombs, use them.
I asked this yesterday I believe, didn't get much response.
Any tips on making coin? Everything I have goes in to repair my god damn sword, that thing needs repairing all the time.
Well, some hardcore players (Im new to the Witcher) could have some experience what stats are completly useless. Im not asking to build my charachter!
Hint: You can sprint in-combat by holding A button.
Keira, some shopkeeper in novigrad and the master alchemist druid in Skellige.Who sells the respec potion btw? I could use with some fine tuning of my sign spec, need to drop mind control because I don't use it any more for example
Who sells the respec potion btw? I could use with some fine tuning of my sign spec, need to drop mind control because I don't use it any more for example
And how much is it?
Who sells the respec potion btw? I could use with some fine tuning of my sign spec, need to drop mind control because I don't use it any more for example
And how much is it?
That isn't a hint. I said that in the post: running toward them.
Maybe I need to replay TW1 again, but I feel that the TW1 even with its awkward stance and janky animation is faster than TW3.
every build works on every difficulty, just pick what you want and go with it. You can always respec.
A few things I've found about combat that might help you:I will probably get banned if I keep posting when I get upset. Using GAF as a place to vent my frustrations is not the best idea Im sure.
Nevertheless, as much as I love this game, and yes I absolutely love it, I must say that I really truly can't recall a game that has unleashed my gamers rage worse than this game.
This is coming from someone who recently platinumed Bloodborne (although I used COOP and was overleveled for much of the game) so I am used to playing tough games.
Anyway, there is no way to say it, but the combat in this game is a complete and utter disaster. I seriously have no idea how anyone can beat the game on the higher difficulties. The mechanics can be just that frustrating.
What's wrong with it? In wide open spaces and one on one, its bearable, because you can often create enough room between you and your enemies to manage the fight but it completely falls apart when you are fighting multiple enemies in small tight spaces. The camera will often put you in an awkward position where you can't see the enemies and/or Geralt which will often lead to multiple enemies getting good shots. And you end up having to frantically roll around to try to reposition yourself so you can get a good angle AND get enough space to use one of your sign powers just to create a tiny bit of breathing room. I find that the parry and dodge mechanics rarely work like they're supposed to. The dodge rarely gets me far enough to avoid enemy attacks.
It wouldn't be so ridiculously bad if you weren't stuck with the slowest health regin system in existence (yes, even with the enhancements). It's just abhorrent that in those situations where you get cheesed by so many enemies and then hope you've got enough breathing room. Games like Bloodborne, when I died I mostly felt like it was my fault, but in those moments the game mostly plays fair.
Don't get me wrong, I love the game and believe it will easily be a GotY contender, but those moments where you get screwed by shitty combat mechanics can be extremely frustrating.
Other minor complaints:
1. Some of these quest lines seem to go on and on and on. Go talk to this guy for info, do a job to get more info, get info to go to another person for more info, do tasks for new person to get more info, read a book to find out that you still have more to do.
2. why the hell do you take so much damage when falling off a ledge? Falling five feet knocks off 20% of your health.
3. Fast travel should be more like Fallout instead of having to run to the nearest sign.
Who sells the respec potion btw? I could use with some fine tuning of my sign spec, need to drop mind control because I don't use it any more for example
What about for additional Axii dialogue options?
Alright I seem to be glitched,
I'm trying to do the Count Reuven’s Treasure Quest but when I talk toDIjkstra all he talks about is Phillipa Earnhart.
wtf, all I want is to find Ciri.
I've reach Act 3 and it makes me sad that I'm so close to the end. Will most likely start over and choose a different path for my 2nd playthrough. Loving every bit of it so far.
Yeah, I noticed that yesterday when I was looking at my slots and wondered if having three greater blue mutagens was normal. At this point, the only non-Sign skills I'm using are Cat School, the fast attack upgrade and the poison coated blade one. The rest is 100% signs but I don't feel like I'm playing a magic build. I'm still slashing a lot, using items and potions. It's just that my signs are particularly powerful.This.
I said it earlier, but it's important not to treat Wild Hunt like Elder Scrolls or Dragon Age where you can, in theory, over invest in redundant stats that don't fit your "build", or mess with abilities/gear that are useless because you didn't invest any stats in their trees.
It's an ARPG in character build where everything at its base level is still incredibly useful from start to finish. You don't need to stick a point into alchemy or upgrade any of the potions, bombs, and oils for them to be arguably integral to play. There's a reason Geralt starts off with every sign usable and can craft every oil/bomb/potion manuscript without having to invest points in the skill tree. All of this stuff can and should be used regularly. Don't be a "melee fighter guy who doesn't use signs" or some such crap. Everything there is to be used and your build tree is more about buffing certain abilities and skills rather than making them useful to begin with.
Should I ever aim when throwing a bomb? I seem to never hit my targets while doing so.
So, just about finished up with the In Ciri's Footsteps questline:
Completed the Velen and Skellege sections, just at the play/Priscilla part of the Novigrad quest -- how far through the game am I? Level 20, btw.
That isn't a hint. I said that in the post: running toward them.
Maybe I need to replay TW1 again, but I feel that the TW1 even with its awkward stance and janky animation is faster than TW3.
There's a great merchant by the Novigrad docks who's got everything you needif everything you need is empty bottles.