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The Witcher 3: Wild Hunt |OT2| Wanted to find Ciri, but everything Gwent wrong

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ICKE

Banned
Anyway, there is no way to say it, but the combat in this game is a complete and utter disaster. I seriously have no idea how anyone can beat the game on the higher difficulties. The mechanics can be just that frustrating.

What's wrong with it? In wide open spaces and one on one, its bearable, because you can often create enough room between you and your enemies to manage the fight but it completely falls apart when you are fighting multiple enemies in small tight spaces. The camera will often put you in an awkward position where you can't see the enemies and/or Geralt which will often lead to multiple enemies getting good shots. And you end up having to frantically roll around to try to reposition yourself so you can get a good angle AND get enough space to use one of your sign powers just to create a tiny bit of breathing room. I find that the parry and dodge mechanics rarely work like they're

I haven't had this problem, I'm playing on the hardest difficulty. The trick is to prepare properly and always have the fight on your terms. Lure enemies out into the open to avoid narrow spaces, use every tool available and go from there. Use northern wind (bomb) if you are hopelessly surrounded for example and Axii one enemy out from the dance.

I definitely wouldn't enjoy Witcher 3 nearly as much had I opted for a lower difficulty setting (for this first playthrough). Alchemy all the way!
 

foxtrot3d

Banned
His response to all this is to harbour the Knights of the Flaming Rose and their witch hunters and actively endorses their unjust prejudice against and massacre of all practitioners of magic and non-humans.

So yes, even if him and his family have been wronged by individuals and organisations, he is a piece of shit.

Oh, I'm not doubting he's gone too far or isn't insane but he's not totally unjustified in his elimination of mages. Also, it's not out of some pure hatred he does it either, the mages are potential enemies against him as he seeks to take all of the North so having them dealt with before he continues his campaign is a wise move. It also weakens Novigrad and thus makes it even easier for him if he decides to take the city.
 

DOWN

Banned
Some PS4 edits

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Tigress

Member
I honestly cannot believe how good all the Baron's quests were. Simply incredible. The writing, the decisions, how it all comes together, all the different facets and layers of emotions it draws on...just...fantastic.

I'm content with the result I got, which was the
Baron taking Anna to the healer (I have faith she can be healed) and his daughter going off with her band, at least with an air of sympathy hope left in the midst. Even though the Baron was a bastard, I did feel for him, and genuinely felt he has the capacity to change. There's deep pain in him, and what appears to be an absolute commitment to change. Guess we'll see.


I wish I chose that result. I made myself though live with the choice I made rather than start over
and get the good result. I knew there was a choice that saved the orphans and killed the Baron, I didn't know it had some other stuff attached too. And I trusted the tree spirit that it wasn't evil and after looking back and researching more I do think it was the worst evil between it and the crones. Also, they kind of hint that the people who will take over after he dies are going to be a lot less kind on the peasants. And so far I've already stopped them from raping some one and pretty much robbing another of all his money. I too liked the Baron even though I felt how he treated Anna was fully on him even if she started ruining the marriage. He never did anything to try to save it either. Honestly, I should dislike him but I think they did a good job with showing that he had a good side too, he's a very well written character. Total bastard in ways and yet at the same time can show he has compassion
.

I also wish I hadn't thrown away the "She who Knows" book cause apparently
people are saying there are hints that show that spirit is evil and now I want to re read it and I can't find it anywhere
.

Ah well, I've made good choices otherwise. I'm pretty sure I got the best result in a Tower of Mice (and all of Keira's missions. And I didn't even look up the best choices until after I made mine).
 
I honestly cannot believe how good all the Baron's quests were. Simply incredible. The writing, the decisions, how it all comes together, all the different facets and layers of emotions it draws on...just...fantastic.

I'm content with the result I got, which was the
Baron taking Anna to the healer (I have faith she can be healed) and his daughter going off with her band, at least with an air of sympathy hope left in the midst. Even though the Baron was a bastard, I did feel for him, and genuinely feel he has the capacity to change. There's deep pain in him, and what appears to be an absolute commitment to change his ways. He's even been off the drink since the baby burial, and breaking the habit is the first massive step. Guess we'll see.

I struggled with my opinion of the man.
 

Prodigal

Banned
Is stuttering in Novigrad a common issue? I don't have the greatest PC in the world but I haven't had any issues til I arrived there.
 

Virdix

Member
I just cant get over this game, going to start Death March when 1.04 drops on PS4. CDPR, bring Cyberpunk 2077 and a sequel if youd like.

However I need a new Witcher with Ciri as a main protagonist, i think the things they could do story wise with her powers are vast. Not to mentiom how awesome of a character is.
 

danthefan

Member
Started this morning, have played maybe 90 mins so far. Really excited about where this game is going to go, not great at combat yet but hopefully will improve.

It also runs reasonably well on my GTX580, have most stuff on medium and textures on high, which is a relief. The game looks great even at these settings imo so can't imagine ultra.
 

foxtrot3d

Banned
Are all mages part of The Lodge or just a handful?

IIRRC in the books all mages are schooled in magic on the island of Thanedd. However, the Lodge itself refers to the ruling elite consisting of those oldest and "wisest" sorcerers/sorceress'. After the Lodge is forcibly disbanded and Thanedd put to the sword they decide to reconvene in secret but this time only with females, as they seem themselves as superior in all things magical.

If there is one thing I've learned from the books and the games it's that all mages, specifically those in power, are pieces of shit.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Oh, I'm not doubting he's gone too far or isn't insane but he's not totally unjustified in his elimination of mages. Also, it's not out of some pure hatred he does it either, the mages are potential enemies against him as he seeks to take all of the North so having them dealt with before he continues his campaign is a wise move. It also weakens Novigrad and thus makes it even easier for him if he decides to take the city.

Sure, it makes sense and is justified if we accept his ruthless conquering, but that's my point; it's not justified. For me that's half the fun of playing as Geralt and not BioWare Space/Medieval Jesus. The entire setting is totally volatile and apply modern sensibilities, ethics, and altruism identifies pretty much every king/lord/ruler even at best as a total cunt. Radovid is doing what he's doing for reasons I can understand, but he's still not justified because I oppose his reasoning and what it results in. It's like, if I ask myself "How would the North be under Radovid?", the answer is "Pretty fucking abhorrent for a good portion of the population".

Screw the lot of them.
 
Anyway, there is no way to say it, but the combat in this game is a complete and utter disaster. I seriously have no idea how anyone can beat the game on the higher difficulties. The mechanics can be just that frustrating.

What's wrong with it? In wide open spaces and one on one, its bearable, because you can often create enough room between you and your enemies to manage the fight but it completely falls apart when you are fighting multiple enemies in small tight spaces. The camera will often put you in an awkward position where you can't see the enemies and/or Geralt which will often lead to multiple enemies getting good shots. And you end up having to frantically roll around to try to reposition yourself so you can get a good angle AND get enough space to use one of your sign powers just to create a tiny bit of breathing room. I find that the parry and dodge mechanics rarely work like they're supposed to. The dodge rarely gets me far enough to avoid enemy attacks.
Granted I'm doing Broken Bones and not Death March, but I haven't had these problems. I struggled maybe at the very beginning in White Orchard, but since then I've gotten to the point where I can cut through hordes of enemies like butter. As for rolling, I quite literally haven't used the roll button more than five times in the last eight or so hours. Dodging is where it's at. And while timing parries isn't the easiest at times, I cannot agree that it's rarely functional. Personally, I don't use it (don't need to usually), but it works when I do need it. Same for dodge. If you're getting hit while dodging, consider investing in the skill that decreases damage taken while dodging. That might help.

At the risk of stating obvious tips, when fighting multiple enemies your best friend is almost always either Yrden to slow them or in my case an Exploding Shield (Quen) to push them back when they're too close. There are other options as well. If you step into a room or confined area with a mob, you can always back-step and lure the enemies down a hallways or into an open area for easier kills. You could also try an upgraded Axii to get the enemies to basically help you out. It's amazing how OP that sign can be. Once you get high enough leveled, you can also unlock abilities like Whirl, which (for my build) is ridiculous and just anihilates enemies in closed spaces. I generate enough critical hits that using one Whirl (draining my entire stamina bar) can completely clear rooms at times.

I will concede that the camera isn't ideal in some rooms. But with good tactics, a good build and proper preparation (oils, bombs, potions, etc), you should be able to easily overcome the limitations of the camera.
 

nib95

Banned
Yup. I had the same ending. Loved every bit of it. They handled such a controversial subject so admirably.

Yea seriously. Massive appreciation for the way CDPR handled it all. The only other developer who I feel has successfully extracted this much thought provoking, emotive significance from a games chain of events or narrative developments, is Naughty Dog with The Last of Us. Given this is a massive open world game of a more dynamic nature, that's impressive.
 
I wish I chose that result. I made myself though live with the choice I made rather than start over
and get the good result. I knew there was a choice that saved the orphans and killed the Baron, I didn't know it had some other stuff attached too. And I trusted the tree spirit that it wasn't evil and after looking back and researching more I do think it was the worst evil between it and the crones. Also, they kind of hint that the people who will take over after he dies are going to be a lot less kind on the peasants. And so far I've already stopped them from raping some one and pretty much robbing another of all his money. I too liked the Baron even though I felt how he treated Anna was fully on him even if she started ruining the marriage. He never did anything to try to save it either. Honestly, I should dislike him but I think they did a good job with showing that he had a good side too, he's a very well written character. Total bastard in ways and yet at the same time can show he has compassion
.

I also wish I hadn't thrown away the "She who Knows" book cause apparently
people are saying there are hints that show that spirit is evil and now I want to re read it and I can't find it anywhere
.

Ah well, I've made good choices otherwise. I'm pretty sure I got the best result in a Tower of Mice (and all of Keira's missions. And I didn't even look up the best choices until after I made mine).
The crones were going to amputate parts of Ciri's body, chow down on it, then turn her over to the Wild Hunt. Fuck them for that. At least Black Beauty freed the orphans.
 

Tigress

Member
It wouldn't be so ridiculously bad if you weren't stuck with the slowest health regin system in existence (yes, even with the enhancements). It's just abhorrent that in those situations where you get cheesed by so many enemies and then hope you've got enough breathing room. Games like Bloodborne, when I died I mostly felt like it was my fault, but in those moments the game mostly plays fair.

I agree with you about combat in tight spaces. Honestly, I'd be fine with combat in tight spaces if the fucking camera was better (I really wish they would have the camera automatically face the direction Geralt is facing. And it's slow to reposition so in small areas you don't have time to turn it around enough to see the monster coming to avoid it. Worse evne when you are doing the boxing challenges).

But... I like the slow health regen system. It means you can't rely on it while in combat so you still have to manage your potions and what not. And it also means that you still might want to use healing potions outside of combat in case you come across something else. But the bonus healing still is nice cause if you don't fight for a while you do heal back a lot more which means either you use less food or you don't keep starting fights with half or less health (which was what I was doing before I got that perk).

The crones were going to amputate parts of Ciri's body, chow down on it, then turn her over to the Wild Hunt. Fuck them for that. At least Black Beauty freed the orphans.

Black Beauty also killed all the kids in that town as well as the villagers. It will constantly curse the area now, free. And from what I understand, but can't tell cause I can't find that book again, people are claiming that the book implied that the crones probably can't catch it again cause even they aren't strong enough to fight it, they managed to trick it the first time. And now Baron's lands are going to have people ruling it who are even less compassionate than him and could care less about the peasants, they already show it with several times I've had to save the peasants from asshole "barron's men". And people who unlike the Baron don't have a soft spot for kids. And I don't think you give the crones a free pass either way, or at least I got the impression that Geralt is planning on going after them regardless of which choice you make. So restricting black beauty doesn't make it better for them really. But yes, the reason I chose to free the spirit is I already saw the crones liked to mislead and lie, so I decided he was more trustworthy than them. I think in hindsight I chose very wrong. The crones wre evil and liked to fuck with people but they did also help the people as well in their own twisted way. Black Beauty will just kill the people and not do one thing to protect them. The Crones at least seemed to have this sense of ownership of the land in that they wanted their things not to get completely destroyed
 

foxtrot3d

Banned
Sure, it makes sense and is justified if we accept his ruthless conquering, but that's my point; it's not justified. For me that's half the fun of playing as Geralt and not BioWare Space/Medieval Jesus. The entire setting is totally volatile and apply modern sensibilities, ethics, and altruism identifies pretty much every king/lord/ruler even at best as a total cunt. Radovid is doing what he's doing for reasons I can understand, but he's still not justified because I oppose his reasoning and what it results in. It's like, if I ask myself "How would the North be under Radovid?", the answer is "Pretty fucking abhorrent for a good portion of the population".

Screw the lot of them.

Yeah, I see the game as "realistic" like Game of Thrones so I'm able to respect Radovid's actions even if they are abhorrent. It's also why I support Emhyr.
 

ExVicis

Member
I don't know about you guys but I've really discovered the magic and over-powered utility that is dancing tar and grapeshot. I have been able to cheese some very rough Monster Contracts with just liberal use of some of these bombs, I mean look at this (mild minor quest spoilers). Seriously if you're not using bombs, use them.
 

Vaporak

Member
I will probably get banned if I keep posting when I get upset. Using GAF as a place to vent my frustrations is not the best idea Im sure.

Nevertheless, as much as I love this game, and yes I absolutely love it, I must say that I really truly can't recall a game that has unleashed my gamers rage worse than this game.

This is coming from someone who recently platinumed Bloodborne (although I used COOP and was overleveled for much of the game) so I am used to playing tough games.

Anyway, there is no way to say it, but the combat in this game is a complete and utter disaster. I seriously have no idea how anyone can beat the game on the higher difficulties. The mechanics can be just that frustrating.

What's wrong with it? In wide open spaces and one on one, its bearable, because you can often create enough room between you and your enemies to manage the fight but it completely falls apart when you are fighting multiple enemies in small tight spaces. The camera will often put you in an awkward position where you can't see the enemies and/or Geralt which will often lead to multiple enemies getting good shots. And you end up having to frantically roll around to try to reposition yourself so you can get a good angle AND get enough space to use one of your sign powers just to create a tiny bit of breathing room. I find that the parry and dodge mechanics rarely work like they're supposed to. The dodge rarely gets me far enough to avoid enemy attacks.

It wouldn't be so ridiculously bad if you weren't stuck with the slowest health regin system in existence (yes, even with the enhancements). It's just abhorrent that in those situations where you get cheesed by so many enemies and then hope you've got enough breathing room. Games like Bloodborne, when I died I mostly felt like it was my fault, but in those moments the game mostly plays fair.

Don't get me wrong, I love the game and believe it will easily be a GotY contender, but those moments where you get screwed by shitty combat mechanics can be extremely frustrating.

Other minor complaints:
1. Some of these quest lines seem to go on and on and on. Go talk to this guy for info, do a job to get more info, get info to go to another person for more info, do tasks for new person to get more info, read a book to find out that you still have more to do.

2. why the hell do you take so much damage when falling off a ledge? Falling five feet knocks off 20% of your health.

3. Fast travel should be more like Fallout instead of having to run to the nearest sign.

To be honest it just sounds like you're just bad at the combat and have too much ego to try and improve. For example, you talk about the camera screwing you over like it's this thing outside your control messing up your perfect playing. But you have total control over the camera, it didn't "put you in an awkward position where you can't see the enemies and/or Geralt", you did. You'd have a better time with the game if you just found somewhere with respawing enemies, sat down for 15 min or half an hour and practiced until you can control the camera and know how the roll/dodge work. The game's pretty easy so you don't need to if all you want to do is beat it, but you'll enjoy it more if you understand how the combat works.
 

ICKE

Banned
Since rage was mentioned, I almost did lose my mind when I fought against an elemental that was out of my league (10 levels at the very least). Fight lasted nearly 30 minutes and then the fella just dropped me with a simple combination.

Geralt : "I can't damage this creature. Dammit!"
Earth E : "You are out of your...element. Now let me put you 6 feet under freak"
Lambert : "I never asked for this -_-"

Started this morning, have played maybe 90 mins so far. Really excited about where this game is going to go, not great at combat yet but hopefully will improve.

It also runs reasonably well on my GTX580, have most stuff on medium and textures on high, which is a relief. The game looks great even at these settings imo so can't imagine ultra.

Game is extremely well optimized. I'm running high settings with 660 !
 

Lexad

Member
SPOILERS regarding Keira and Baron

I got awesome endings for both. Baron didn't hang himself, went to help his wife, and somewhat reconciled with his daughter. Did Friends with Benefits and sent her to Kaer Morhen. She stayed with me all the way to the battle of Kaer Morhen and then she ran off with one of the other dickish Witchers. Amazing there could be something so drastically different for both of these characters.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I don't know if the combat is good or hard because all I hear are enemies burning to death.

From fire.

From my hands.

Fire
 

nib95

Banned
I struggled with my opinion of the man.

I did too, but having gone over it in my head, I do sympathise with him somewhat.
Not his treatment of Anna, but his general situation. This is a guy who's lived a harsh life, among brutal soldiers and constant war and savagery. Not only did he suffer a kind of post traumatic stress which led to the drink in itself, but the one thing that gave him hope and humanity, Anna, he came home to find had cheated on him for three years. That and the events that followed, broke both himself and Anna, lending to a viscous cycle. The Baron becoming a depressed, hollow, angry and tarnished alcoholic, and Anna a tormented, hopeless, broken hearted, abused companion. It's depressing all around, but I think they can both be salvaged.
 

Lexad

Member
To be honest it just sounds like you're just bad at the combat and have too much ego to try and improve. For example, you talk about the camera screwing you over like it's this thing outside your control messing up your perfect playing. But you have total control over the camera, it didn't "put you in an awkward position where you can't see the enemies and/or Geralt", you did. You'd have a better time with the game if you just found somewhere with respawing enemies, sat down for 15 min or half an hour and practiced until you can control the camera and know how the roll/dodge work. The game's pretty easy so you don't need to if all you want to do is beat it, but you'll enjoy it more if you understand how the combat works.

Don't let your love for the game get in the way. I think this is a GOTY contender and easily bests DA:I, but this is not a perfect game by any stretch of the imagination. The combination of pretty slow (molasses) controls combined with most of the parrying stuff not working to say the level of Bloodborne, makes this a pretty imperfect game. Lots of frustration outside of combat in the camera and simple walking controls and that is before we get to talking about combat.
 

Lexad

Member
I don't know if the combat is good or hard because all I hear are enemies burning to death.

From fire.

From my hands.

Fire

Lol, I pretty much used Igni and Quen the entire game. Unlocking the heal ability of Quen pretty much knocked the difficulty down a notch since actually trying to heal with food/potions was useless in combat.
 

Tigress

Member
To be honest it just sounds like you're just bad at the combat and have too much ego to try and improve. For example, you talk about the camera screwing you over like it's this thing outside your control messing up your perfect playing. But you have total control over the camera, it didn't "put you in an awkward position where you can't see the enemies and/or Geralt", you did. You'd have a better time with the game if you just found somewhere with respawing enemies, sat down for 15 min or half an hour and practiced until you can control the camera and know how the roll/dodge work. The game's pretty easy so you don't need to if all you want to do is beat it, but you'll enjoy it more if you understand how the combat works.

Yes, the camera is under your control. But that's the problem really. You have to control it. In many games the camera keeps facing the direction the person is looking automatically which makes it easier to keep the monster you are fighting in view (cause you want your front to them anyways). In Witcher the camera stays still most of the time unless you move it. In large open spaces this is a little easier to deal with cause the camera will be farther back so you get more view so it's easier to at least keep tabs on the monster cause you have more of a field of view of where he is without moving the camera. In close spaces the monster quickly goes out of your view. Yes, you can control the camera but that's awkward when you also are trying to hit the attack, and worse the dodge, buttons with the same finger. In close quarters the monster gets out of your view very quickly and it makes it so you have to chose whether you dodge blindly and usually get hit cause you couldn't see when/where to dodge to or move the camera to see the monster only to get hit cause you spent hte time trying to look for the monster rather than dodging when you needed to (I notice it a lot when doing the fist fight challenges in small spaces). And in tight spaces with many monsters, it's hard to turn the camera to see where to flee to to get them more in a space you can deal with them cause the camera is so slow that you'll get hit multiple times if you focus on trying to move the camera where it needs to be. Hell, the camera would be better if it was even just quicker to move around (it's very slow to pan around).
 

JohnnyFootball

GerAlt-Right. Ciriously.
I haven't had this problem, I'm playing on the hardest difficulty. The trick is to prepare properly and always have the fight on your terms. Lure enemies out into the open to avoid narrow spaces, use every tool available and go from there. Use northern wind (bomb) if you are hopelessly surrounded for example.

I definitely wouldn't enjoy Witcher 3 nearly as much had I opted for a lower difficulty setting (for this first playthrough). Alchemy all the way!

That's all well and good, but your response doesn't address the problem, because my complaint was directed at situations where you are forced into a tight room surrounded by enemies.

The strategy you described works when you are attacking a camp and are approaching enemies. I can do those just fine, although the can still be combat frustrations in that case. But yes, you are much more in control and have much more room to maneuver and reposition yourself.

However, saying "be prepared" doesn't help when you are unexpectedly forced to fight and are in these small rooms, because in the situations where enemies ambush you, you can't "lure them out in the open" when there is NO OPEN.

Most of the time it happens when you are talking to somebody and the game decides to make you fight. The enemies often give you little time to cast your spells and take off good chunks of your health before your able to position yourself a little more favorably.

Im sorry that is complete bullshit.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Just noticed the patch is Tuesday for pc so it's actually a good thing I only intend to fuck around with finding the witcher armor and clearing ?s today
 

fedexpeon

Banned
To be honest it just sounds like you're just bad at the combat and have too much ego to try and improve. For example, you talk about the camera screwing you over like it's this thing outside your control messing up your perfect playing. But you have total control over the camera, it didn't "put you in an awkward position where you can't see the enemies and/or Geralt", you did. You'd have a better time with the game if you just found somewhere with respawing enemies, sat down for 15 min or half an hour and practiced until you can control the camera and know how the roll/dodge work. The game's pretty easy so you don't need to if all you want to do is beat it, but you'll enjoy it more if you understand how the combat works.

Nah, he is right. The game does have bad combat when you look at other games.
It is decent enough, but not tight and good hitbox like Bloodborne.
I am playing this on Death March, and if I were to play this on Story Mode or what not, I would consider TW3 combat worse than TW1 combat.
 

robotrock

Banned
Again it all depends on how fast you are. Do you use fast traveling often? Do you regularly reload shit? If not then you're in the clear. Finishing tonight should be an option. You could leave any non-plot important sidequests for later.

I did it! Relatively happy with my ending. (ENDING SPOILERS)
Ciri defeated White Frost, she's alive and well and is a Witcher, and I'm with Triss in Kovir. Only downside is Cery's dad died? Not sure if you can avoid that. Was it because I took his cool sword? I just find the spoiler thread.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Yes, the camera is under your control. But that's the problem really. You have to control it. In many games the camera keeps facing the direction the person is looking automatically which makes it easier to keep the monster you are fighting in view (cause you want your front to them anyways). In Witcher the camera stays still most of the time unless you move it. In large open spaces this is a little easier to deal with cause the camera will be farther back so you get more view so it's easier to at least keep tabs on the monster cause you have more of a field of view of where he is without moving the camera. In close spaces the monster quickly goes out of your view. Yes, you can control the camera but that's awkward when you also are trying to hit the attack, and worse the dodge, buttons with the same finger. In close quarters the monster gets out of your view very quickly and it makes it so you have to chose whether you dodge blindly and usually get hit cause you couldn't see when/where to dodge to or move the camera to see the monster only to get hit cause you spent hte time trying to look for the monster rather than dodging when you needed to (I notice it a lot when doing the fist fight challenges in small spaces).

Yes, this sums it up nicely. My issue is rarely with monsters because they don't have shields.
 

ICKE

Banned
Most of the time it happens when you are talking to somebody and the game decides to make you fight. The enemies often give you little time to cast your spells and take off good chunks of your health before your able to position yourself a little more favorably.

Im sorry that is complete bullshit.

Personally I haven't experienced that. On death march you can die from two hits and dodge has worked appropriately.

It might depend on your build of course. I opted for alchemy so that I can use oils, bombs and concoctions at maximum efficiency. As a result of all these passive buffs, I don't really utilize spells and risk exposing my character during casting.For example, firestorm is probably completely useless on death march. Any spell that doesn't incapacitate or stop the enemy from attacking is.

Sure I might mess around and put things on high, what FPS are you playing at?

I don't know but the movement is fluid and there is no lag. If you turn down shadow quality and use minimal AA with sharpening, then you can get a lot out from the other settings, Game is gorgeous.
 

Jamaro85

Member
Sunken Chest: Suggested level 4. *sees three level 10 drowners swimming around quest site*. Heck I wouldn't know how to kill these guys under water if I were level 13 (I'm level 6). I doubt my mighty crossbow will give me much of an advantage.
 

Tigress

Member
Sunken Chest: Suggested level 4. *sees three level 10 drowners swimming around quest site*. Heck I wouldn't know how to kill these guys under water if I were level 13.

Shoot them with an arrow. THey die with just one arrow when they are swimming ;). They're damned easy to kill in the water cause of so (and kinda fun cause one shot kill and all).
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
You guys know that you don't HAVE to play games on the hardest difficulty right?

The dirty little secret is that nobody gives a fuck :p
 

nib95

Banned
Nah, he is right. The game does have bad combat when you look at other games.
It is decent enough, but not tight and good hitbox like Bloodborne.
I am playing this on Death March, and if I were to play this on Story Mode or what not, I would consider TW3 combat worse than TW1 combat.

I wouldn't go as far as to say the combat is bad. Quite the contrary, it's great. Bloodborne's combat is pretty much the pinnacle of third person open world RPG combat, and whilst W3's is not comparable in overall depth, finesse and precision, it's still substantially better than the combat found in other open world hack and slash RPG's like Eldar Scrolls and Dragon Age.
 

danthefan

Member
I wouldn't go as far as to say the combat is bad. Quite the contrary, it's great. Bloodborne's combat is pretty much the pinnacle of third person open world RPG combat, and whilst W3's is not comparable in overall depth, finesse and precision, it's still substantially better than the combat found in other open world hack and slash RPG's like Eldar Scrolls and Dragon Age.

I don't think it's fair to even compare to Bloodborne. I love Bloodborne but the game would be basically crap if it didn't have best-in-class combat, the whole game is built around it.
 

BigDug13

Member
Yes, the camera is under your control. But that's the problem really. You have to control it. In many games the camera keeps facing the direction the person is looking automatically which makes it easier to keep the monster you are fighting in view (cause you want your front to them anyways). In Witcher the camera stays still most of the time unless you move it. In large open spaces this is a little easier to deal with cause the camera will be farther back so you get more view so it's easier to at least keep tabs on the monster cause you have more of a field of view of where he is without moving the camera. In close spaces the monster quickly goes out of your view. Yes, you can control the camera but that's awkward when you also are trying to hit the attack, and worse the dodge, buttons with the same finger. In close quarters the monster gets out of your view very quickly and it makes it so you have to chose whether you dodge blindly and usually get hit cause you couldn't see when/where to dodge to or move the camera to see the monster only to get hit cause you spent hte time trying to look for the monster rather than dodging when you needed to (I notice it a lot when doing the fist fight challenges in small spaces). And in tight spaces with many monsters, it's hard to turn the camera to see where to flee to to get them more in a space you can deal with them cause the camera is so slow that you'll get hit multiple times if you focus on trying to move the camera where it needs to be. Hell, the camera would be better if it was even just quicker to move around (it's very slow to pan around).

You're clicking the left stick to lock onto enemies Dark Souls style right? Because it sounds like you're describing all combat without ever using the lock on function.
 

phaze

Member
Holy shit at possible outcome to the (post initial Skellige, Novigrad, Velen main quest.)
convo with Yennefer in Kaer Morhen.

Sparks flew, space-time continuum was disrupted and Geralt's ass is now wet.
 
Oh wow doing my second playthrough and (Spoilers before Bloody Baron)
you go to the Crossroads to ask about the baron when some Dicks comment about you having two swords. Whatever I don't start a fight with them as I usually don't Incase it has terrible consequences.
I stayed around alittle bit and saw they were looting harassing the villages and hell before they came I overheard one of the villages telling his daughter to run and hide in the forest before they came.
I decided fuck it I'm going to murder them, took them out and went out to see the baron only to find out the villages ran in their houses and the guards started attacking me, I'm wondering wtf is going. Supposedly those bandits were Bloody Barons men and now I have to talk to a old man to find a secret passage way to even get in!

Holy fuck the different directions this game takes depending on your choices is crazy
[early Bloody Baron spoilers] That's what happened in my game and I wouldn't have it any other way. I didn't want to get in a fight with them (
the Baron's men who came into the Inn
), but then they started bragging and laughing amongst themselves about
raping a boy (or girl dressed a boy--they weren't sure and didn't care) in front of the kid's father
.
 
Yes, the camera is under your control. But that's the problem really. You have to control it. In many games the camera keeps facing the direction the person is looking automatically which makes it easier to keep the monster you are fighting in view (cause you want your front to them anyways). In Witcher the camera stays still most of the time unless you move it. In large open spaces this is a little easier to deal with cause the camera will be farther back so you get more view so it's easier to at least keep tabs on the monster cause you have more of a field of view of where he is without moving the camera. In close spaces the monster quickly goes out of your view. Yes, you can control the camera but that's awkward when you also are trying to hit the attack, and worse the dodge, buttons with the same finger. In close quarters the monster gets out of your view very quickly and it makes it so you have to chose whether you dodge blindly and usually get hit cause you couldn't see when/where to dodge to or move the camera to see the monster only to get hit cause you spent hte time trying to look for the monster rather than dodging when you needed to (I notice it a lot when doing the fist fight challenges in small spaces). And in tight spaces with many monsters, it's hard to turn the camera to see where to flee to to get them more in a space you can deal with them cause the camera is so slow that you'll get hit multiple times if you focus on trying to move the camera where it needs to be. Hell, the camera would be better if it was even just quicker to move around (it's very slow to pan around).

I believe you can just lock the enemies and you'll have the camera locked at one.
 

Roussow

Member
So, just about finished up with the In Ciri's Footsteps questline:
Completed the Velen and Skellege sections, just at the play/Priscilla part of the Novigrad quest -- how far through the game am I? Level 20, btw.
 

JohnnyFootball

GerAlt-Right. Ciriously.
I wouldn't go as far as to say the combat is bad. Quite the contrary, it's great. Bloodborne's combat is pretty much the pinnacle of third person open world RPG combat, and whilst W3's is not comparable in overall depth, finesse and precision, it's still substantially better than the combat found in other open world hack and slash RPG's like Eldar Scrolls and Dragon Age.

No, its bad. It's serviceable and decent when you are approaching and planning out a fight.
But in situations when you are in tight quarters and have multiple enemies surrounding you, it really begins to suffer.
 

Jamaro85

Member
Shoot them with an arrow. THey die with just one arrow when they are swimming ;). They're damned easy to kill in the water cause of so (and kinda fun cause one shot kill and all).

Whoa, no kidding. I guess that would make sense as I don't see how else anybody at any level would kill them otherwise.

Edit: Hmm, two shots, but for level 6 versus level 10 that seems fair.
 
I've reach Act 3 and it makes me sad that I'm so close to the end. Will most likely start over and choose a different path for my 2nd playthrough. Loving every bit of it so far.

18147206778_dfdbd94eda_b.jpg
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
For me I think Wild Hunt lends itself better to high difficulties, so much so that I'm regretting I didn't start on Death March instead of Blood & Broken Bones. It has the same kinda busted difficulty curve a lot of open world games have, and The Witcher 2, where the opening of the game is relatively harder compared to what follows due to the combination of learning the mechanics and the later empowerment from new abilities and loot.

Once you get a hang of the game systems, and the perks of using oils, potions, and signs right, you can deal immense damage to groups of enemies above your level.
 
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