It's a bit ridiculous how feeble Geralt is when it comes to anything more than a two foot drop. Jump over a three foot wall and lose over half his health. > <
May be controversial, but I'm actually totally okay with the fall damage in this game and how CDPR designed it.
In games, spaces and heights often seem pretty trivial unless they're exaggerated to get around the small-2D-spaces effect.
But in TW3, fall damage is realistic. Geralt isn't damaged by a fall of 4-5 feet, like in real life. But falls of 10 feet or so, which would stun you a bit even if you land on your feet, stun him, too, with a small bit of damage.
Fall from 15-20 feet – something which is brushed off by protagonists in basically any game ever – and you will
very likely be hurt to some degree, and Geralt is, indeed, hurt.
Once I saw how significant and realistic fall damage is in this game (vaulting off of the catwalk up to the Baron's house), I never dropped significant heights again unless I had to. It's been a non-issue for me because the game's language taught me not to take any chances with it, like you wouldn't in real life.
TL;DR: In real life, gravity's a bitch. In The Witcher 3, gravity's a bitch. Get used to it.
No I'm on console. Part of it is my impatience
, took it slowly the third time.
Haha, fair.