WanderingWind
Mecklemore Is My Favorite Wrapper
I have a really hard time trying to get into the combat. I'm in Broken Bones difficulty, and I really hate the fact that even the most random of cannon fodder enemies can flatten my health through no fault of my own. I hate the fact that they have unstaggerable attacks, that they can break out of a combo whenever they damn well please, that their attacks land despite me clearly dodging/rolling, can initiate said unstaggerable attacks at any instant, and can spam heavy attacks one after another. It makes a lot of the enemy encounters simply a dice roll.
That combined with the clunkiness of the action timing (the really awkward pauses in attacks, sign casting, and dodging) has me really close to just lowering the difficulty permanently. I don't mind hard games, in fact I'd prefer hard games and would've loved to play through W3 on Hard (played through Witcher 2 on Dark), but man, they really freaking screwed up the combat here.
I disagree with literally all of this. I never felt the combat was cheap or that I got hit when I didn't deserve it. Every monster has a pattern and the different types of humans have them, as well. Recognizing them is half the battle, preparation is a good chunk of it and well, getting good at dodging, using signs on the fly and crowd controlling with bombs made the combat extremely satisfying. Especially for a open-world RPG of this size. When we compare it it's actual competition, TW3's combat comes out so far ahead of anything else as to be silly.
Granted, its competition is Elder Scrolls, Risen, Two Worlds, Gothic and uh...Fallout 3/NV? But still.