Need help guys.
Count Reuven's Treeasure
I ran out of those antidotes Reuven gave me. How can I get some ?
Meditate and it'll refill like any other potion.
Need help guys.
Count Reuven's Treeasure
I ran out of those antidotes Reuven gave me. How can I get some ?
Yeah outside of introducing you to Witchers, Triss, Dandelion and Zoltan, the story there is self contained and mostly fan-fictiony anyway. Just watch the CG outro that introduces the plot of the second game.
It's a bug in the current patch. Just drop your regular mutagensSomeone need to explain this to me.
I have plenty of lesser mutagens(like 22 blue ones for example), yet for some reason the game doesn't want me to create more regular ones because "I already have this item"? What? How am I suppose to create the greater ones if I can't have more than one regular metagen at a time?
No need for that.Man, Yen is kind of an insufferable cunt.
It's a bug introduced by 1.05. They'll probably have it fixed with 1.06.Someone need to explain this to me.
I have plenty of lesser mutagens(like 22 blue ones for example), yet for some reason the game doesn't want me to create more regular ones because "I already have this item"? What? How am I suppose to create the greater ones if I can't have more than one regular metagen at a time?
It's a bug introduced by 1.05. They'll probably have it fixed with 1.06.
I haven't found a workaround, unfortunately.
I want to visit Triss again but she isnt marked on the map. Where is she?
It's a bug introduced by 1.05. They'll probably have it fixed with 1.06.
I haven't found a workaround, unfortunately.
Drop them, then craft them and pick them back up.
I want to visit Triss again but she isnt marked on the map. Where is she?
I just did thequest and id got 5 exp, i'm bugged?Theater play
Not paying attention to what? I've played Witcher games, both of them multiple times over, my criticism is how this still persists in the game. It's not very intuitive level design because a level design should take into account such situations...especially for things early on in the game, it should expect people to not have gone around collecting things so as to horde on potions and food.This may be a perfect example of how not paying attention will screw you over.
You are reducing my argument. I am not saying hand it out on a platter.So what you're saying is that good level design makes sure the player has everything they could ever need available at all places and points of time during all missions? Every cave should stock a full pantry, a full selection of alchemy ingredients, a full set of crafting components, a blacksmith and a brothel while they're at it? If you think about it for a little while, I think you would come to the conclusion that, no, that would be pretty shit design and you're just needlessly complaining because you might have to replay 20 minutes.
This is a very weird criticism. Did you play the game for 60-70 hours without even learning some of the basics of it? How did you manage to have no food and potions ingame. How did you miss the importance of preparation in this game? It's mantra from the beginning (griffin fight).
I just did thequest and id got 5 exp, i'm bugged?Theater play
grey quests give 5exp.
bug should have been solved..if the quest was grey,it's normal
Anyone playing this on PC with the 360 controller for Windows?
I did for a few hours until switching to my ds4 to utilise the touchpad.
Works perfectly.
No need for that.
Eh, it's not a banned word here (used towards fictional characters especially), I don't really see the issue. Used towards men, used towards women, used towards monsters, etc.
Not a banned word, but it's a pretty powerful one. Not a fan of throwing it around causally.
Someone need to explain this to me.
I have plenty of lesser mutagens(like 22 blue ones for example), yet for some reason the game doesn't want me to create more regular ones because "I already have this item"? What? How am I suppose to create the greater ones if I can't have more than one regular metagen at a time? It's just confusing.
At any point doespick back up? I foundthe assassination plotand now it seems like a dead end. Am I missing something, or does it pick back up?Thaler, pissed off Radovid by not having enough evidence to find Phillippa,
At any point doespick back up? I foundthe assassination plotand now it seems like a dead end. Am I missing something, or does it pick back up?Thaler, pissed off Radovid by not having enough evidence to find Phillippa,
That's similar to me, the end of act 2 sort of felt like the end of the game in its own way.I have lost all motivation to finish this game when I hit Final Preparations. 60 hours in and all the wind left my sails.
Pam pa ram, pam pam pa ram.
Anyone playing this on PC with the 360 controller for Windows?
Not paying attention to what? I've played Witcher games, both of them multiple times over, my criticism is how this still persists in the game. It's not very intuitive level design because a level design should take into account such situations...especially for things early on in the game, it should expect people to not have gone around collecting things so as to horde on potions and food.
You are reducing my argument. I am not saying hand it out on a platter.
If you'd read my post again then you can tell that I am still early on in the game, I am sure this improves later but that will be more due to the fact that you've been playing the game longer and as is with every game you just horde stuff over time. My criticism is that the game seems to (atleast as of yet) expects you to go out of your way to spend a lot of time picking stuff. It should either lessen the amount of materials required, or just streamline the types of materials required. Sure preparation is a very important aspect of the Witcher games but there are few issues here:
1) You don't exactly know where to find what all the time, especially when it comes to things like flowers which you can identify when you look at them directly but apart from that there's no way to tell if you'd find say, Fool's Parsley around the area you are in and the only way to find it would be to just wander around aimlessly until you get it. In FC4 for example (which admittedly is very very streamlined compared to this and I don't want it to be that simple) the leaves are marked in colour so you know what's what and where.
2) There are just too many different kind of ingredients and materials to collect, in my opinion an ideal amount should be one where you can recall most of the ingredients by name or symbol. I've played Witcher games so much and till date I've never been able to remember half of the materials/ingredients used in the game. Slightly streamlining this aspect wouldn't be bad and it won't necessarily hurt the preparation aspect of the game in any way (if you think it will then I'd like to know how).
And I stress again that these are not really complaints but just nuisances, it would be better if there is less of a time sink in secondary mechanics. And these are based on my early impressions and it might change later.
Ha ha, who the hell keeps humming this?! Think I hear it around Nilfgardians, so maybe it's from Empire Top 40.
I only seen thugs humming it, in Novigrad.
...I dunno what to think.
Will do, thanks guys.
Perhaps... I wish you weren't right, but you probably are.
I cared about Keira, I care about Yen, Vesemir, Ciri, and especially Geralt himself, I even cared about that Witcher who was unfairly blamed for the kid's disappearance in White Orchard, but I really can't give two shits about the Baron or that woman from the tower side quest (what a shitty level design that quest had, Jesus. It was like moving inside a doll house)
Redanian guards too. I'm curious about the inspiration behind this quote.