Thought it was going to end with the attack on Kaer Morhen but nope.
And doing that quest with Ciri was fucking amazing. What I wouldn't give for a Witcher 4 that had Geralt and Ciri together the whole time.
Yes! They totally fake you out when they're like, "get all your teammates for Kaer Morhen", and then when you go to the Isle of Mists they're like, "this is the point of no return, no going back now." And then the battle happens and its like yeah, you're not even close to the ending, buddy.
Is the game actually telling you to start the ritual? IIRC you have to go to one side of the well and use a couple of items that are immediately to one side of it. I think it's the side opposite the main gate into the settlement. Took me a minute of running around with senses on to find it.
Otherwise, I recall having to go talk to someone about it. Hope you game's not glitched. What platform you on?
There's also more stuff in one of the houses
you have to use Aard to blow through a load of debris to get to the other half of the house. There's important stuff there.
Hmm.. So I am on the ps4. I examine the body and the arm is of and he says it could be the arm the bracelet was on. Other than that I can jump in the well... But don't see anything else around the well. I saw where I have to burn the bracelet but where?
if you release the spirit after getting the quest from the three sisters, you ask the spirit to free the children. The sisters curse Anna for it and that ends in her death so Baron hangs himself. If don't free the orphans Anna lives. I'm not sure what happens to the kids though
From the book, the spirit is the mother of the sisters?!! something like that
it' a very good quest, actually several quests tied together. High point of the game so far.
So I went back to watch a youtube video of The Whispering Hillock mission
As you said in the video I watched Geralt asks the spirit fullfill the promise that it will save the children. However I freed the spirit when I was like level 6 or something like that, way before I did Family Matters. So I had no context about it being related to anything else, I thought it was just some random spirit that seemed clearly evil, but I wanted to see what would happen if I released it so I did. I had no dialogue asking the horse to save the children, because I did not know the children existed. I released the horse and it rode off. I have no idea what happened to the kids, I guess they got eaten, but I don't remember any dialogue stating that the witches ate them.
So I went back to watch a youtube video of The Whispering Hillock mission
As you said in the video I watched Geralt asks the spirit fullfill the promise that it will save the children. However I freed the spirit when I was like level 6 or something like that, way before I did Family Matters. So I had no context about it being related to anything else, I thought it was just some random spirit that seemed clearly evil, but I wanted to see what would happen if I released it so I did. I had no dialogue asking the horse to save the children, because I did not know the children existed. I released the horse and it rode off. I have no idea what happened to the kids, I guess they got eaten, but I don't remember any dialogue stating that the witches ate them.
Playing on PS4, played for almost 40 hours, and the game hasn't crashed once for me. I've barely seen any bugs either, and when I do, it's really minor stuff like a sack floating in a corner which I have to go out of my way to see.
Yeah, it doesn't sound like the typical experience. But it's frustrating nonetheless. A bug I encountered that prevented me from ever drawing my sword or casting signs was the worst. I had to reload a save from several hours earlier because I couldn't figure out a way to get out of that bugged state.
God, Roach must be the stupidest horse alive. When you're auto-running he often prefers bumping into fences and getting turned around to actually following the roads.
So I just arrived at the Vizimir, where the castle is, and of what I understand:
Radovic have taken over the North, and refuse to listen to people's cries. That's why the army Geralt is with now, is trying to invade and take back the North. While Geralt and Yennefer want to find Cirilla before the Wild Hunt does.
Have I understood the story correctly?
I also answered some questions while they cut my beard, and I had no idea about any of it. Were there specific answers I should have chosen or does it not matter that much?
After the chaos caused by events in The Witcher 2 Radovid has taken over the kingdom of Kaedwen. Nilfgaard currently controls everything south of the Pontar, including Temeria (Velen) where the palace in Vizima is located. Geralt is looking for Ciri and is summoned by the emperor who is also looking for her. Geralt bears no love either for Nilfgaard or Redania and is not really interested in 'taking back the north'. Radovid wants to repel Nilfgaard and ideally unite the northern kingdoms under one banner (RE: his banner).
Nilfgaard is in no way trying to 'take back' the north. They are the aggressors in this conflict and want to vassalize the northern kingdoms, Redania is the defender.
God, Roach must be the stupidest horse alive. When you're auto-running he often prefers bumping into fences and getting turned around to actually following the roads.
Anyone else disappointed that you can just walk into any hut ( house) and loot how much you want with the owner outside or even inside? Kills the immersion sometimes. I don't think this was an issue in skyrim ( haven't played it in a long time).
Unless you hate reading, do it. The books are awesome all the way through. Except maybe blood of elves is a bit slow. Still good though.
Also know that the official English translations for the last two books won't hit for a while now. fan translations are good though if you don't mind reading on an electronic devise.
It will indeed, you can often just deflect them back and almost one-hit them. Alternatively you can use Quen's alternate function to easily regain health.
Is the alternate Quen something that you have to unlock within that branch? I'm leveling up the shield right now, but only have like 3 points in my sign branch
I got the arrow deflection skill but then realised it's almost always useless. I never want to stand still in a fight featuring archers with my sword up, because the other enemies will gang up on me and render being stationary more dangerous than being hit by arrows. Also even against one sword weilder and one archer, standing still blocking is a bad idea because deflected attacks will wear your sword down quickly.
My rule of thumb is: if archers are about, never stop dodging. Just dodge, dodge, dodge. As long as you know where they are, they'll never hit you. And the "dodge, dodge, dodge" reflex is becoming useful for me in fights more generally. If you get used to your resting tactic being just a constant dodge motion, you start getting hit a lot less. Just like in a Souls game - always be ready to dodge.
Yeah, the only reason I stand still is to parry swordsman, but it doesn't work as planned when an archer staggers me and then I'm brutalized by 3 bandits immediately after.
Super late to the party, but OT title is so true it hurts^^ 14 hours in and 6 have been gwent related. I really need to start helping the baron before this becomes "Gwent simulator 2015."^^
Yeah, you can hold down the run button and he follows the road you're on. Has a bit of trouble navigating tight corners, though, and as I stated before he'll often bump into stuff on the side of the road.
Considering how long Bethesda takes to make a game, I don't feel like Morrowind or the other old ones are a valid comparison and I can't think of anything noteworthy that Skyrim does better than W3.
As already mentioned, dungeons. Bethesda's games are full of them, while TW3 has very few of them from what I've seen.
Personal living quarters. I really enjoy having a place that is *mine*, where I can come to, take a breather, store and/or display items and equipment, etc. That sense of home that many games have, TW3 doesn't.
Stealth system and a risk/reward factor for being a thief.
Ranged combat. Yea, there's a crossbow in this game, but it's, well, limited in usefulness and that's all there really is. Bethesda games typically have either spells, bows/crossbows, or in the case of Fallout - guns.
Which brings me to the next point - just a range of playstyles. TW3 - there is some variety, but it doesn't differ that much. You are still basically just using swords and the 5 spells you've got as you play a predefined role of a witcher.
First person view. A big one for me, as I think it gives it a very different feel and sense of immersion.
Random encounters. Whether enemies or NPC's. Everything in TW3 seems placed very specifically. Enemies stick to assigned little zones and there aren't any dynamic events ever.
These aren't criticisms of TW3 as much as they are just noting that Bethesda RPG's definitely have plenty of things they do differently that means there is room for both types of games.
Yeah, you can hold down the run button and he follows the road you're on. Has a bit of trouble navigating tight corners, though, and as I stated before he'll often bump into stuff on the side of the road.
Hmm.. So I am on the ps4. I examine the body and the arm is of and he says it could be the arm the bracelet was on. Other than that I can jump in the well... But don't see anything else around the well. I saw where I have to burn the bracelet but where?
Did you say you found the bracelet? Go into the well and find the bracelet. Imagine where the bracelet would fall (
sink
) to if it fell off the arm up there.
Sorry if you already said you found the bracelet, at work so can't spend long on the site
Edit: just saw in your first post that you found the bracelet.
Well, this is a real bummer. IIRC once I had the bracelet I just walked around the well, used witcher senses, saw some stuff on the floor (I think it may be a fire pit) which he would use to burn the bracelet, and I pressed X for 'Begin ritual' or something, where he burned the bracelet.
Dafuq is goin on. Reload an earlier save and try again? Once you know what to do these quests go quite quick
Anyone else disappointed that you can just walk into any hut ( house) and loot how much you want with the owner outside or even inside? Kills the immersion sometimes. I don't think this was an issue in skyrim ( haven't played it in a long time).
I mean if you're a dirt poor peasant with little to look forward to, would you try to stop a mutant Witcher with 2 swords on his back from taking what meager belongings you have in your house? Now if guards didn't react to my looting I would be a little annoyed.
If anything Skyrim was similar since you could just put buckets on NPCs heads and literally rob them blind. That or just grab the item by holding E and taking it to where the NPC can't see and then looting it. Then sometimes you would steal something and since a chicken or dog saw you now the entire town wants you dead.
As already mentioned, dungeons. Bethesda's games are full of them, while TW3 has very few of them from what I've seen.
Personal living quarters. I really enjoy having a place that is *mine*, where I can come to, take a breather, store and/or display items and equipment, etc. That sense of home that many games have, TW3 doesn't.
Stealth system and a risk/reward factor for being a thief.
Ranged combat. Yea, there's a crossbow in this game, but it's, well, limited in usefulness and that's all there really is. Bethesda games typically have either spells, bows/crossbows, or in the case of Fallout - guns.
Which brings me to the next point - just a range of playstyles. TW3 - there is some variety, but it doesn't differ that much. You are still basically just using swords and the 5 spells you've got as you play a predefined role of a witcher.
First person view. A big one for me, as I think it gives it a very different feel and sense of immersion.
These aren't criticisms of TW3 as much as they are just noting that Bethesda RPG's definitely have plenty of things they do differently that means there is room for both types of games.
To be fair, Skyrims dungeons were very literal copy paste drauger infested nonsense. Either that or the Dwemer variant with a couple unique ones here and there. Your other points, especially about first person are spot on though.
Archers are too OP in this game. I mean, we're talking about homing arrows that take off a quarter of your health at a time. Will the deflection parry cure my ailment?
Lol. I don't think they home in on you, but they can be devastating. If you see them coming in you can dodge or roll (or even run) out of their way.
The main technique I use is to sneak around the camp and try to take out the archers asap using Quen and Axii.
If the terrain makes it a bit too difficult to get at the archers quickly without getting surrounded then I try to draw off some of the other guys either behind cover or out of range of the archers and pick the group apart that way.
Oh and the grenade that freezes people can help you make quick work of them too.
Lol. I don't think they home in on you, but they can be devastating. If you see them coming in you can dodge or roll (or even run) out of their way.
The main technique I use is to sneak around the camp and try to take out the archers asap using Quen and Axii.
If the terrain makes it a bit too difficult to get at the archers quickly without getting surrounded then I try to draw off some of the other guys either behind cover or out of range of the archers and pick the group apart that way.
Is it possible for Geralt to sneak in the game? My biggest problem is the enemy detects you so damn quick and from so far away and trying to break their line of sight basically comes down to running away until Geralt deactivates from his combat mode.
There is one bandit camp outside Heatherton that was giving me problems. Had to just skip it out of frustration.
Yeah, it doesn't sound like the typical experience. But it's frustrating nonetheless. A bug I encountered that prevented me from ever drawing my sword or casting signs was the worst. I had to reload a save from several hours earlier because I couldn't figure out a way to get out of that bugged state.
As already mentioned, dungeons. Bethesda's games are full of them, while TW3 has very few of them from what I've seen.
Personal living quarters. I really enjoy having a place that is *mine*, where I can come to, take a breather, store and/or display items and equipment, etc. That sense of home that many games have, TW3 doesn't.
Stealth system and a risk/reward factor for being a thief.
Ranged combat. Yea, there's a crossbow in this game, but it's, well, limited in usefulness and that's all there really is. Bethesda games typically have either spells, bows/crossbows, or in the case of Fallout - guns.
Which brings me to the next point - just a range of playstyles. TW3 - there is some variety, but it doesn't differ that much. You are still basically just using swords and the 5 spells you've got as you play a predefined role of a witcher.
First person view. A big one for me, as I think it gives it a very different feel and sense of immersion.
These aren't criticisms of TW3 as much as they are just noting that Bethesda RPG's definitely have plenty of things they do differently that means there is room for both types of games.
Yeah, some of these are good points, but I think most of these absences boil down to CDPR intelligently clipping things which wouldn't fit Geralt's character and how they would represent his story and world.
Eg
- Witchers don't have houses (though I totally empathise with wanting one. Just choose a derelict building near a travel sign and call it home).
- it would compromise Geralt's character (to a small extent) if we had a first person option (we're not him, we're just playing as him)
- what you said doesn't quite do the combat system justice as it's very deep - but more importantly (and relevantly), the combat mechanics are how Geralt would fight. It's not letting you fight however you want
Also some of the missions are definitely dungeons. Eg
going underground with Keira Metz
. Sure, there aren't as many as an Elder Scrolls game, but imo this is an improvement. Elder Scrolls has way too many dungeons which are just minor variations on a theme after the first few. Also plenty of Witcher 3's overworld missions are basically dungeons, just not in a literal "dungeon" environment.
Stealth seemed like an oversight to begin with, but if you look at how packed the game is with controls and mechanics, I think CDPR made a good call to drop it. Would add just that bit too much and probably just constitute feature creep rather than a meaningful gameplay feature.
lol the references dont stop in this game! its awesome! asked this blacksmith about a master swordsmith
and he said "Hattori!" but then said he left and is off somehwhere eating dumplings.... lol... it would be bad ass if you cohld get Hattori Hanzo steel
He's in the large city in the north-west in Velen. Found him at level 4 and his quest is rated lvl 24 So I can't attempt it for a while, even if I'll try tonight. Some bandits accosting a random guy in town owned me when I tried to intervene. And they were lvl 16 I think. I only wanted to find a blacksmith to unload some loot
Is the alternate Quen something that you have to unlock within that branch? I'm leveling up the shield right now, but only have like 3 points in my sign branch
Yeah, the only reason I stand still is to parry swordsman, but it doesn't work as planned when an archer staggers me and then I'm brutalized by 3 bandits immediately after.
Yeah I think the ability is on the second row, not the best option for people not specialising in signs. Arrow deflection is really easy though as long as the game recognises that Geralt is in combat. Had plenty of times where I tried parrying but it went into Witcher sense instead, pretty stupid.
Is it really necessary to keep the starting Witcher gear, as people were saying last week? The Kaer Morhen armour is used for a fairly rubbish leather jacket and the starting swords don't seem to matter for any of the other Witcher recipes I've found so far.
Is it really necessary to keep the starting Witcher gear, as people were saying last week? The Kaer Morhen armour is used for a fairly rubbish leather jacket and the starting swords don't seem to matter for any of the other Witcher recipes I've found so far.
Seriously the side quests in games like this and GTA V put other games' story missions to shame. Just great to see developers actually bother with side content and not just add meaningless repetitive boring stuff to add replay value.
Got a question. I bought a couple of ingame books for about 70 crowns each (which was most of my wallet at the time). I thought they related to crafting/repairing stuff and might offer me a bonus to said disciplines. They don't appear to. Are these types of books just lore fluff (expensive lore fluff at that) or am I missing something?
I haven't had any problems with it. He doesn't follow the dotted line. He follows the path. If there's a fork you have to point him which way to go. I like it. I've only had one or two situations that I had to stop and go around something blocking me.
If you think about it like he's a real horse it makes sense. With no guidance the horse will follow the most forward open path, but doesn't know which way you want to go.
Seriously the side quests in games like this and GTA V put other games' story missions to shame. Just great to see developers actually bother with side content and not just add meaningless repetitive boring stuff to add replay value.
Is it really necessary to keep the starting Witcher gear, as people were saying last week? The Kaer Morhen armour is used for a fairly rubbish leather jacket and the starting swords don't seem to matter for any of the other Witcher recipes I've found so far.
By witcher gear they mean items of rarity "Witcher Gear" instead of magic, common, relic etc. For now these are the 3 sets you can craft (feline, griffin and ursine). You should not throw these away as you need the previous version for the next upgrade (normal -> enhanced -> superior -> masterwork)
Though you can throw them away and just craft the previous versions again but this obviously cost you extra materials and money.
Got a question. I bought a couple of ingame books for about 70 crowns each (which was most of my wallet at the time). I thought they related to crafting/repairing stuff and might offer me a bonus to said disciplines. They don't appear to. Are these types of books just lore fluff (expensive lore fluff at that) or am I missing something?
Yeah, some of these are good points, but I think most of these absences boil down to CDPR intelligently clipping things which wouldn't fit Geralt's character and how they would represent his story and world.
Eg
- Witchers don't have houses (though I totally empathise with wanting one. Just choose a derelict building near a travel sign and call it home).
- it would compromise Geralt's character (to a small extent) if we had a first person option (we're not him, we're just playing as him)
- what you said doesn't quite do the combat system justice as it's very deep - but more importantly (and relevantly), the combat mechanics are how Geralt would fight. It's not letting you fight however you want
Also some of the missions are definitely dungeons. Eg
going underground with Keira Metz
. Sure, there aren't as many as an Elder Scrolls game, but imo this is an improvement. Elder Scrolls has way too many dungeons which are just minor variations on a theme after the first few. Also plenty of Witcher 3's overworld missions are basically dungeons, just not in a literal "dungeon" environment.
Stealth seemed like an oversight to begin with, but if you look at how packed the game is with controls and mechanics, I think CDPR made a good call to drop it. Would add just that bit too much and probably just constitute feature creep rather than a meaningful gameplay feature.
I'm not asking for TW3 to have these things. I think you missed where I said they aren't criticisms. They each do things differently enough that I can enjoy both is all.