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The Witcher 3: Wild Hunt |OT2| Wanted to find Ciri, but everything Gwent wrong

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Dominator

Member
I'll be playing this and nothing else until Batman comes out, I have no doubt about it. Thankfully not much coming out in between them.

I am addicted to this game.
 

Forkball

Member
I found this island on the western part of Velen that is completely covered in fog. It has a hidden treasure marker there but I can't find it. Strangely there's a white circle around the entire area. WHAT'S GOING ON?

All I did with my play time today was knock out question marks. Some good loot, some garbage, some cannibals, some ?? enemies... typical witchering. I found and defeated a Leshen, but he died too close to a rock so his loot back glitched through the rock and I can't get it. Oh well, I'm sure there's another one somewhere.
 

SomTervo

Member
Random encounters. Whether enemies or NPC's. Everything in TW3 seems placed very specifically. Enemies stick to assigned little zones and there aren't any dynamic events ever.

I didn't notice this part of your post until it was quoted by someone else – I've had a couple of random encounters in TW3 better than anything in Skyrim. Mainly because the combat is so robust that it's that much more immersive and emergent when something random happens.

There are areas where the same enemies always spawn in the same numbers, which is annoying. But enemies do also spawn in random places and, what's more, they often get dragged in new random directions by encounters with other NPCs.

Example: just yesterday I went to an abandoned settlement in White Orchard to clear it of nekkers and corpsers. But when I got there it was deserted. There was one corpser cowering behind a building. I was just like 'what'? So I kept looking around, looted the place, and then I noticed a brief flash of red in the corner of my minimap. I used Senses and sure enough, there was a plethora of soundwaves coming from just beyond the abandoned town.

When I walked out there, my map was covered in little red crosses. The necrophages had chased a horde of deer out of the town into the countryside. What's more, the chase had led them into a pack of wolves. When I arrived on the scene, the nekkers and wolves were still at each others necks. Constant barks, gargles, whines and hisses. Bodies everywhere. I waited until the last wolf was down, finished off the last two nekkers – and immediately got the 'settlers are returning to the town' cutscene.

AFAIK none of that was scripted. It was bloody amazing. The amount of hides and meat I got out of it, too...
 

Tigress

Member
As already mentioned, dungeons. Bethesda's games are full of them, while TW3 has very few of them from what I've seen.

Personal living quarters. I really enjoy having a place that is *mine*, where I can come to, take a breather, store and/or display items and equipment, etc. That sense of home that many games have, TW3 doesn't.

Stealth system and a risk/reward factor for being a thief.

Ranged combat. Yea, there's a crossbow in this game, but it's, well, limited in usefulness and that's all there really is. Bethesda games typically have either spells, bows/crossbows, or in the case of Fallout - guns.

Which brings me to the next point - just a range of playstyles. TW3 - there is some variety, but it doesn't differ that much. You are still basically just using swords and the 5 spells you've got as you play a predefined role of a witcher.

First person view. A big one for me, as I think it gives it a very different feel and sense of immersion.

Random encounters. Whether enemies or NPC's. Everything in TW3 seems placed very specifically. Enemies stick to assigned little zones and there aren't any dynamic events ever.

These aren't criticisms of TW3 as much as they are just noting that Bethesda RPG's definitely have plenty of things they do differently that means there is room for both types of games.


I have to agree here. I love Witcher 3 and I'm really getting into it as much as I got into Skyrim. But I do think these things are done better by Skyrim (and honestly for the way I prefer to play).

I mean if you're a dirt poor peasant with little to look forward to, would you try to stop a mutant Witcher with 2 swords on his back from taking what meager belongings you have in your house? Now if guards didn't react to my looting I would be a little annoyed.

If anything Skyrim was similar since you could just put buckets on NPCs heads and literally rob them blind. That or just grab the item by holding E and taking it to where the NPC can't see and then looting it. Then sometimes you would steal something and since a chicken or dog saw you now the entire town wants you dead.

I would disagree with this. Skyrim made you put effort into stealing stuff. It wasn't that it was disallowing it, it was making you actually put effort into stealing the stuff. Sure, some of it was people gaming the system, but thing is they had to. Witcher doesn't even bother. People don't get upset, they don't give you a bad reputation (you would think towns would start hating you at least silently even if they feared you if you had a reputation for coming in and stealing everything). Also, they remmebered you stole in Skyrim until you paid the price (or killed them all). If I steal in front of a guard in Witcher 3, I can just run out of their sights. And as soon as they give up on me, I can go back and all is good (it's just as funny/ridiculous as in GTA).

Hell, I can sit there and kill everyone's livestock and no one bats an eye (even guards). Sure, in Skyrim they over reacted but it was more realistic that they were upset you did this (I mean that is their living/food). In witcher it's an easy way of getting food (kill geese/goats/roosters get meat. Move a little, come back and there is more to kill).

I think a big difference is the developers in Witcher developed a lot of stuff with it being a game in mind and making it not a hassle. Gamers don't want to worry about people caring if they steal stuff. Skyrim was more designed with RP (and roleplaying different characters) in mind where some one wants to pretend they are a thief and wants to have to "get away with it".

Yes, they are similar games. But they still are pretty different and have different goals too. Skyrim seems a lot more roleplay oriented (and it does have flaws there which imho are where it could be improved). Witcher seems more game/playing a story oriented. They do aim towards different markets within the RPG market.

Jesus that's horrible. On PC?



Yeah, some of these are good points, but I think most of these absences boil down to CDPR intelligently clipping things which wouldn't fit Geralt's character and how they would represent his story and world.

Agreed. Witcher is more aimed at a specific story and playing it and a character in mind. Skyrim is a lot more oriented towards people who want to play their own story and make a story within the world/over arching story.

I think they both are good and I'm enjoying both equally. I think I prefer Skyrim still mostly cause I really enjoy roleplaying and honestly see RPGs as a way of playing roleplaying games when I don't have people to play with (and I prefer playing with people who want to roleplay vs. the kind of people who are just looking to find more combat to get more experience. Fact the game I play IRL with people doesn't give you experience per monster, just a set amount per game so it doesn't encourage monster farming and you can play your character how you want and not worry you are missing XP).

Honestly, people beat on Skyrim/Elder Scrolls/(and Fallout 3) but I do think they seem to do the roleplaying video game better than any other one (most other ones are more aimed towards being a video game/combat vs. the tools to roleplay). What's sad is that even with that they still could do much better :(. For example they only allow you to join the thieve's guild in Skyrim. If you are playing a good character there is no way to get rid of it which I think was an obvious ommission. And you are punished if you want to go against the Assassin's Guild by getting just one quest rather than a whole series of quests with a really cool reward in the end. And Bethesda makes weak stories from my experience (only played Skryim and Fallout 3). It's why Fallout New Vegas is the perfect game for me. It fixed a lot of what Bethesda does wrong but keeps what they do right.

I will say that even with the issues running WItcher 3 has, Bethesda could learn from CDPR on how to make a open world game run smoother (Though it's had its issues of freezing and almost getting me killed cause it freezes at the wrong time). But then again it's not hard to make a game run better than Bethesda games (and just think, I played those games on PS3 too).
 

KingKong

Member
Me too, I am working off those question marks, witcher hunts and side quests in Velen...

Gonna take a loooong, looong time..

last 2 days I thought I'd wrap Novigrad up, do some more side quests and contracts and move to Skellige but Novigrad quests just keep going and going
 

KHlover

Banned
Damn the side quests in this game are amazing. I was just walking around the map when I found
the ghost hidden in a cave, protected by a werewolf. Did the ritual and let him live. Does it make a difference whether you let him possess the horse or kill him?
 

TheKeyPit

Banned
I need help :/ I've bought the following manuscript pages:
screenshot-original52p0jj7.png


Problem is: Dwarven spirit is showing up under alchemy, but the enhanced bomb pages aren't there under bombs in the alchemy tab. Am I fu**ed? As far as I know manuscript pages can't be bought again after they've been purchased...
 

martino

Member
As already mentioned, dungeons. Bethesda's games are full of them, while TW3 has very few of them from what I've seen.

Stealth system and a risk/reward factor for being a thief.

Ranged combat. Yea, there's a crossbow in this game, but it's, well, limited in usefulness and that's all there really is. Bethesda games typically have either spells, bows/crossbows, or in the case of Fallout - guns.

Which brings me to the next point - just a range of playstyles. TW3 - there is some variety, but it doesn't differ that much. You are still basically just using swords and the 5 spells you've got as you play a predefined role of a witcher.

I can trade all this for the strong witcher background that explain most of it . It's also this that make witcher a lot better when it comes to the story/npc relations in the game making the two shine like i never seen in the elder scroll.
See it like an imposed base character sheet :)

this is thing that seems lacking so far for me :

Random encounters. Whether enemies or NPC's. Everything in TW3 seems placed very specifically. Enemies stick to assigned little zones and there aren't any dynamic events ever.

Personal living quarters. I really enjoy having a place that is *mine*, where I can come to, take a breather, store and/or display items and equipment, etc. That sense of home that many games have, TW3 doesn't.
 
Doing my second playthrough on Death March, and fuck me the Alchemy tree is useless compared to Signs.

So much stuff is just far too situational...and item heavy, requiring you fiddle around. More importantly...it's just takes forever to become useful, whereas signs are broken at Tier 2 Igni / Quen. Axii for conversations is ridiculous too, as you get 2-3x more XP from those dialogue options. Even for non-sign specs, Sign's are a crutch. Couple this with the fact that they become powerful both offensively and defensively.

The Oil tier 2 skill just needs to be a flat 25% damage reduction for the enemy types you've crated oil for. To prevent people dipping into Alchemy solely for it, put it in T3.
 
Really hoping for HUD toggle. Also, anyone else feel that the trees have a bit too much sway? I love how they're all active, but I feel like GTAV is a better examples of measured implementation of this. Witcher 3 looks like a storm is always brewing.

Game is overall really amazing so far. The only downside for me is the combat can be a bit more janky than I was expecting, but as on open world action RPG, it's still pretty impressive. I still have yet to really understand the crafting and alchemy systems, so that may be why I'm struggling a bit.
 

aku:jiki

Member
Yes, they are similar games. But they still are pretty different and have different goals too. Skyrim seems a lot more roleplay oriented (and it does have flaws there which imho are where it could be improved). Witcher seems more game/playing a story oriented. They do aim towards different markets within the RPG market.
I have to strongly disagree with this. Creating a character and deciding its beard length is not "roleplaying" and Skyrim doesn't offer you any substantial choices to actually roleplay. You can opt not to join the thieves guild, opt to destroy the Dark Brotherhood and opt not to bow to the Daedra, but choosing to avoid any of those are exclusively detrimental. There is no reward for avoiding these evils, nor is there an alternative "good/neutral" path to choose, but there are tons of rewards and content to see for joining them.

Outside of those choices, there are no options for roleplaying at all. Yeah, you can sit around and pretend to be a blacksmith by hammering away at steel all day but you can't run a shop or anything, or talk to passers-by and try to get them to buy your wares. You can simply bang away at metal. I love several things about Skyrim, but the room for roleplaying is pretty much zero.

This game, however, gives you choices that actually impact what happens. You don't get to roleplay whoever you want, but you do get to try to get inside Geralt's head and figure out what he'd say or do in a given situation...which is what roleplaying actually is. This game has it, Skyrim does not.
 

Nordicus

Member
I need help :/ I've bought the following manuscript pages:
screenshot-original52p0jj7.png


Problem is: Dwarven spirit is showing up under alchemy, but the enhanced bomb pages aren't there under bombs in the alchemy tab. Am I fu**ed? As far as I know manuscript pages can't be bought again after they've been purchased...
Yes, those two recipes seem to be bugged. Afaik, the solution is to first destroy/drop the base version of the bomb, then craft the base bomb and the enhanced bomb in one go without leaving the alchemy screen
 
Aside from obviously different style/setting of RPG, TW3 has amazing world building, amazing main + side quests + amazing exploration/adventure. Also well designed characters.

If you love RPGs you'll love TW3. It has set a new benchmark for fantasy RPGs and RPG side quest design in general + exploration/adventure.

It has better side quests than New Vegas? Really?
 

Tigress

Member
I can trade all this for the strong witcher background that explain most of it . It's also this that make witcher a lot better when it comes to the story/npc relations in the game making the two shine like i never seen in the elder scroll.
See it like an imposed base character sheet :):

And I wouldn't. I prefer those things that Bethesda does better. Honestly, at this point we're arguing a matter of preference. I think in general if we are comparing both games, that is what it is going to come down to because in some ways the games are not the same thing and are aimed at different people (or different preferences). Some of us like both but I do prefer a more stronger roleplay element than just playing a story. Not that I don't think Skyrim could have a stronger story while still keeping that more roleplay element (and choose how you tackle a situation vs. in Witcher you are going to use sword and magic signs).

Anyways, I'm totally loving Witcher 3. And I will say it has a lot more fun boss battles than Skyrim. Skyrim just seemed to amp up the power on the bosses rather than make it so you had to look for patterns/weaknesses though it did have one that was decent on that in one dungeon where the boss wasn't just amped up on hp/power. Also, the puzzles are far better than Skyrim (Skyrim used two type puzzles that it repeated over and over so once you did one you could easily figure out the rest). I just did one in the quest where you are with Kiera Mietz where you had to figure out a riddle and the pattern you needed to do something. Plus a weaker puzzle in
trying to find the elf and following his clues
. Easy to figure out but it didn't seem like a cut and paste puzzle (then again, maybe I'll find that they do as I'm not that far in story honestly). And if you did it wrong, you got punished, not just nothing happens. That was so fun! I want more stuff like that in RPGs I play (definitely think Bethesda could learn something from CDPR there).
 

Pancakes

hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
Doing my second playthrough on Death March, and fuck me the Alchemy tree is useless compared to Signs.

So much stuff is just far too situational...and item heavy, requiring you fiddle around. More importantly...it's just takes forever to become useful, whereas signs are broken at Tier 2 Igni / Quen. Axii for conversations is ridiculous too, as you get 2-3x more XP from those dialogue options. Even for non-sign specs, Sign's are a crutch. Couple this with the fact that they become powerful both offensively and defensively.

The Oil tier 2 skill just needs to be a flat 25% damage reduction for the enemy types you've crated oil for. To prevent people dipping into Alchemy solely for it, put it in T3.

Alternate signs make the game (even on death march) so easy. You can just Axii an outlier from a group and have his mates kill him and repeat until only 1 is left. It's hilarious. Then the healing from alternate Quen just adds icing to the cake, combine with the decoction that heals you for attacking and you're almost unkillable.
 

friday

Member
I'll be playing this and nothing else until Batman comes out, I have no doubt about it. Thankfully not much coming out in between them.

I am addicted to this game.

Same, but I'm not even sure if I will be able to fully finish it before Batman comes out.
 

Caja 117

Member
Ouch, I don't envy you right now.

Wow, that's fucking rough.

No idea why that guy didn't flag it NSFW when he posted. That was a junior move right there.

Is not really a big deal in my office, is a small family owned business, is was more like "Hey, can I see the complete video?" kind of reactions.

I came right from Bloodborne so it was a bit of an adjustment for me but now I'm really liking combat. The one problem I have is that I've gone with light gear and fast attack abilities and now I almost never use heavy attack. Maybe when I get a few more points I'll put some into one of the heavy attack abilities and see if that gives me more incentive to diversify.

One thing I forgot to mention is that I never do Lock on, it can be a pain because of how the camera move, but it gives me more freeedom to move around killing off specific targets.

and regarding Skyrim, Im ok with the fact that Witcher 3 doesnt have a notoriety system, I see them as game that different Aim towards what they wanted to acomplish, I love Skyrim, and there are some aspect that I like more about Skyrim than Witcher 3, what boils down to it, Skyrim I felt i was playing a Lord of the Ring simulator, whereas Witcher 3 I feel like Im playing a Game of Thrones simulator, in other words You can make some comparison on one and the other, but the things that happens in each universe works to perfection in their own universe.
 

Tigress

Member
I have to strongly disagree with this. Creating a character and deciding its beard length is not "roleplaying" and Skyrim doesn't offer you any substantial choices to actually roleplay. You can opt not to join the thieves guild, opt to destroy the Dark Brotherhood and opt not to bow to the Daedra, but choosing to avoid any of those are exclusively detrimental. There is no reward for avoiding these evils, nor is there an alternative "good/neutral" path to choose, but there are tons of rewards and content to see for joining them.

If you notice, I did say Skyrim is not perfect there and could be improved (I specifically mentioned both the Thieves guild and Assassin's guild as problems and I did find them glaring problems). Witcher is not that improvement though as it doesn't have the same goal in mind (I'm not saying it's a worse game, I"m saying it's offering a different thing for RPG fans than what Skyrim is offering). You can't choose at all what you are going to do in Witcher, just how you think is the best way to help some one. You still have the same goal. But Witcher does not allow you to decide how you are going to tackle a problem (are you going to sneak around it, snipe from afar, flat out melee combat, flat out magic combat). And Skyrim tries to allow for roleplaying options but fails in some aspects.

My point isn't that Skyrim is perfect for that. My point is that Skyrim is more aimed at that (and it's not just character creation btw). Where as Witcher is not. Witcher is aimed at playing a story. The choices you are given are more "What would Geralt have done" keeping in mind his motivations and him trying to think the best option there. You are just playing a character in a story. You are given choices in how you think he would have handled it, but it's less roleplaying oriented and more playing a story oriented.

Fallout New Vegas is how I'd like to see Bethesda games improved. They showed you can have a better story and well written characters and still allow for true roleplaying (You can join five different factions including the "bad guys"). Factions all have different views of you. ANd what you do does impact the story in the end (You aren't railroaded into fighting the big bad no matter what type character you play. Which in my experience Bethesda tends to do). Well that and the melee combat from Dragon's Dogma as well as the puzzles from Witcher 3 (Then you'd have my perfect game :) ).
 

kinggroin

Banned
If I beat the game, will most secondary quests and hunts still be available? I'm thinking of bee lining it to the finish (not skipping cutscenes, but not doing side shit any more) so I can take a break for Splatoon.

But I want to come back to this like I do Mobster Hunter and just do random quests at my leisure.
 
Alternate signs make the game (even on death march) so easy. You can just Axii an outlier from a group and have his mates kill him and repeat until only 1 is left. It's hilarious. Then the healing from alternate Quen just adds icing to the cake, combine with the decoction that heals you for attacking and you're almost unkillable.

Yep, and the tier 4 Quen upgrade is great...and downright broken. You get healed, while enemies simultaneously die. Even with equal leveled enemies, it takes a good 5-6 hits to drain my stamina.

Igni's firestream allows you to simply breeze though any corporeal, flesh based enemy. (Wyvern, Hippogryphs etc). Firestream > opens up a good free 3-4 hits before they recover from burning, rinse and repeat. Please CDP, I sincerely hope that they take a look and buff the Alchemy tree. Balance isn't as important as a multiplayer based game...but it does enhance the game for several playthroughs and not punish the player with an inferior skill set.
 

Showaddy

Member
Damn the side quests in this game are amazing. I was just walking around the map when I found
the ghost hidden in a cave, protected by a werewolf. Did the ritual and let him live. Does it make a difference whether you let him possess the horse or kill him?

Wouldn't want to spoil it but it a pretty huge difference. It ties into the main questline.
 

a916

Member
Do people toss away books after they read them? None of them are important enough to keep if they are in the same category as food... right?
 
When I played the quest the other day I found a bracelet in one of the houses but obviously it wasn't the correct one. Is this where you found the bracelet because if so it's not the right one.

Yeah... I found a bracelet at the bottom of the well. Is there a way to abandon and pick up a mission again?
 

Dominator

Member
Seem to be stuck on the Family Matters quest:
i got the lubberkin baby which led me to that family. They told me about the daughter and wife. I talked to the baron, he wanted me to check on his daughter so I did. Now all it says is to look around Velen for the mothers whereabouts with no marker telling me where to go. Did I do something wrong?
 

Nordicus

Member
Seem to be stuck on the Family Matters quest:
i got the lubberkin baby which led me to that family. They told me about the daughter and wife. I talked to the baron, he wanted me to check on his daughter so I did. Now all it says is to look around Velen for the mothers whereabouts with no marker telling me where to go. Did I do something wrong?
You can't complete it before doing the other main quest in Velen. The solution will turn up
 
Seem to be stuck on the Family Matters quest:
i got the lubberkin baby which led me to that family. They told me about the daughter and wife. I talked to the baron, he wanted me to check on his daughter so I did. Now all it says is to look around Velen for the mothers whereabouts with no marker telling me where to go. Did I do something wrong?

I think the
Crones of Crookback Bog
quest should sort that for you.
 

Matty8787

Member
Done about 25 hours so far currently level 9 and only half way through the baron quest! I keep getting distracted haha.

Slowly creeping up to be my GOAT.
 

faer0n

Member
Seem to be stuck on the Family Matters quest:
i got the lubberkin baby which led me to that family. They told me about the daughter and wife. I talked to the baron, he wanted me to check on his daughter so I did. Now all it says is to look around Velen for the mothers whereabouts with no marker telling me where to go. Did I do something wrong?

Just do the other Velen Main Quest
 

Showaddy

Member
Seem to be stuck on the Family Matters quest:
i got the lubberkin baby which led me to that family. They told me about the daughter and wife. I talked to the baron, he wanted me to check on his daughter so I did. Now all it says is to look around Velen for the mothers whereabouts with no marker telling me where to go. Did I do something wrong?

She's part of the main storyline so you'll find her fairly soon if you just carry on with the main questline. You can't find her any other way.

Oooh that's cool. I bet by the time it becomes relevant again I'll already have forgotten about it lol

You won't forget this. I almost restarted my game when I found out the results of my choice.
 
Can't say I like the way rewards are balanced. 99% of the time relic weapons are under the level of the quests they're attached to. Worst example is I went and fought a level 25 nightwraith at level 19 for a couple old ladies. 10 minutes later I'm looking around for treasure and unwrap a freaking level 14 sword. Another example which is just sad is (level 22 main quest spoiler)
Cracht an Crait gives me a hallowed family heirloom because he can't offer any other support.
Look at it, keeping in mind this is a level 22 quest and it's level 18.

Wish I could give it back lol. Shits going to a vendor.
 

mm04

Member
I'm sure this has been mentioned a ton of times, but do rune bonuses stack or should you just use one of a particular kind at a time?
 
So I have complained a ton in these threads about performance issues with this game on PS4. I have made sure to say that I do really love the game and its just the performance issues that have caused me so many problems.

Last night I rebuilt my database on PS4 and bumped the sensitivity on the camera and the jarring is pretty much gone and the game is running a lot better.

not perfect but it was really bad before.

no idea if its placebo or what but hey.. might want to try it.
 

GravyButt

Member
Dumb question but im still in white orchards. The "black ones" are niilfgardians right? The guys you do the
griffen contract
for?
 

Ray Wonder

Founder of the Wounded Tagless Children
I believe CDPR have said there is no limit.

You had me curious so I went and looked it up.

http://www.ibtimes.co.in/witcher-3-...-level-70-cap-faster-gain-more-xp-tips-633710

Before setting out on your adventure and collecting as many XPs as possible, know that the current Level Cap is at Level 70. However, the Level 70 Level Cap is expected to increase to Level 100 in future. For the time being though, here are a few tips to reach that Level Cap 70 as soon as possible.
 
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