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The Witness |OT|

XaosWolf

Member
Wow, the treehouse felt like an absolute chore. It just kept throwing stuff at you before the rules you'd just learnt had even sunk in.

Match two of these but not if they're not stars and only if there's not an inbalance between the number of each except sometimes that's okay maybe sorta possibly.

Often times you solve these by sheer fluke and then come away not having learned anything.
 

iMax

Member
Someone told me that once you finish the game you can't mop up trophies you missed? Can anyone clarify this in a super non-spoilery way?
 
You still have a few more puzzles. I'd just go through it and then after finishing it figure out what else there is to do on the island.

got it. thanks again.
I know for sure there's lots more because of the obelisk stuff and the videos under the windmill.
 

Mindlog

Member
Late Town Puzzle
I'm now officially done with the rave house in the town. I grouped the colors into always black, always white, white on red, white on blue, white on green, black on red, black on blue, and black on green, and it didn't help at all. I got eight distinct colors and even managed to solve the panel without stars on it using those colors and it wasn't correct. I'm not going to embark on a beautiful journey of discovery where I learn color theory just for the sake of solving one manky puzzle. Somebody just tell me the answers.
Spoilering everything just in case.
The following spoiler contains a spoiler link at the end. Just a heads up.

Late Town Puzzle
The middle squares in the following pic are transparent and not white. Just in case it shows up as white for you.

I made a transparent grid. Then I took paint fill with a 33 or 66 percent color (I forget) to each square. I did each color one at a time. If under a red filter the color was white I would apply a red fill to that square. Same for blue and green. It worked. I just upped the color intensity by doubling the layers to make the colors really stand out from one another.

My final 'render.' http://i.imgur.com/kaBRwul.png
Added non transparent version http://i.imgur.com/4iFxaSo.png
It's basically the same thought process I used for all of those types of puzzles.
 

jett

D-Member
Someone told me that once you finish the game you can't mop up trophies you missed? Can anyone clarify this in a super non-spoilery way?

Looking at the trophy list, there's nothing in there that you could miss.

Funny how on Steam there are only two achievements. Guess Blow doesn't really care about this stuff.
 
D

Deleted member 10571

Unconfirmed Member
Before endgame question: Just finished the
10th Laser,
given by the achievements - should I head for
the mountain now, or did I miss any? Can I continue playing after specific points? I don't want to finish the game or go into some endgame status without having the option to 100% it eventually.

There's also at least one puzzle in
the town
which i never saw before, and its next to
a tree with an apple.
Also, I realized there was nothing when finishing the
apple
section in the first place lol.
 

DJ88

Member
Wow, the treehouse felt like an absolute chore. It just kept throwing stuff at you before the rules you'd just learnt had even sunk in.

Match two of these but not if they're not stars and only if there's not an inbalance between the number of each except sometimes that's okay maybe sorta possibly.

Often times you solve these by sheer fluke and then come away not having learned anything.

Whenever I felt like that in those areas, I'd just go back to that puzzle and experiment. There's nothing that says you HAVE to go to the next puzzle. If you solve one and don't know why it worked, go back to it and draw different lines. Try two stars with a same color square, see what flashes. Try two stars with a different color square. After a few you should be able to suss out what the rules are.
 

cyba89

Member
I had a lot of trouble for this one and it's hard not giving big hints but...

Thanks! I'm glad I can leave that behind me.
Had the wrong assumption that it has to be all four together, because one of the upper tetrimons was 3 spaces high and the down ones were both just two high. I feel dumb now,
Now I can search for the 7 remaining panels I'm still missing. Still not sure if I want to go for all the +1s.
 

Grexeno

Member
Welp, it's official. Every unfinished area I go to now has Tetris puzzles, so I'm going to have to finish that tutorial area.
 
Wow, the treehouse felt like an absolute chore. It just kept throwing stuff at you before the rules you'd just learnt had even sunk in.

Match two of these but not if they're not stars and only if there's not an inbalance between the number of each except sometimes that's okay maybe sorta possibly.

Often times you solve these by sheer fluke and then come away not having learned anything.

There's a simple rule underpinning it all

Stars must always be paired with exactly one same colored piece of any kind
 

Drac

Member
Can't see what I can do more except 2 puzzles (one in the boat wreak and one on the way to the top of the mountain) but I can't make out what's the rule
with those colored dots
! Did I miss an entire zone with this theme or am I supposed to get it alone?

Holy shit just had an epiphany on this one thank to a puzzle for the challenge (currently doing that, I freaking love it), can't want to get back to those!
 
Ok so I'm way behind everyone so hopefully someone can give me a hint (it'd probably be around the 60th or so puzzle)...

I'm on the 4th purple grid tree shadow puzzle (with the orange boards that help you to know where to draw the lines). I'm confused as hell as to what the answer is for that 4th one. It's one where the orange block is sitting behind the puzzle panel instead of in front of it.
That may have something to do with the answer but both me and my wife have been stuck on it for over an hour. I need help.

Edit: So I looked up the answer and I still don't get it at all. I mean I don't understand why the answer is what it is. This game is going to lose me quickly. It's hard for me to believe people are figuring this crap out on their own.
 

GhaleonEB

Member
So far today, my daughter has 1) cleared the quarry in 20 minutes (I was stuck half the week) 2) opened up 2 areas I couldn't get into at all and 3) figured out the tetris puzzles in 5 minutes flat.

She's taking great delight in her father's increasing humiliation. I'm starting to wonder if she's my child. She didn't get her smarts from me. 0_o
 

Exuro

Member
Challenge:
Music box wtf. I can get to the 6ish puzzles before the crazy maze room but only 2 of them look solvable.
 

eot

Banned
The progression in this game is weird and makes me think I'm going the wrong way or something. The areas near the beginning are littered with rows of tutorial panels and the puzzles build on that, then you explore a little and it's nothing but unexplained mechanic after unexplained mechanic and you don't know if you're supposed to figure them out or just move on to more unexplained mechanics.
 

Aces&Eights

Member
So far today, my daughter has 1) cleared the quarry in 20 minutes (I was stuck half the week) 2) opened up 2 areas I couldn't get into at all and 3) figured out the tetris puzzles in 5 minutes flat.

She's taking great delight in her father's increasing humiliation. I'm starting to wonder if she's my child. She didn't get her smarts from me. 0_o


Kids brains haven't been beaten down by life and stress. Ask her to itemize your cable bill then you will be back in even footing!
 
The progression in this game is weird and makes me think I'm going the wrong way or something. The areas near the beginning are littered with rows of tutorial panels and the puzzles build on that, then you explore a little and it's nothing but unexplained mechanic after unexplained mechanic and you don't know if you're supposed to figure them out or just move on to more unexplained mechanics.

I felt the same way at first. It starts coming together as you explore the island.
 
The progression in this game is weird and makes me think I'm going the wrong way or something. The areas near the beginning are littered with rows of tutorial panels and the puzzles build on that, then you explore a little and it's nothing but unexplained mechanic after unexplained mechanic and you don't know if you're supposed to figure them out or just move on to more unexplained mechanics.

Yeah early on at least I'm finding that a lousy choice and it makes it less fun than it should be. It was just making me more frustrated than anything until I reluctantly decided to just leave them be.
 

Goreomedy

Console Market Analyst
Finally topped 500 panels. Just the
challenge
left, and hidden areas I suppose. This game has been amazing, and we get Firewatch next? I'm loving my ps4 right now.
 
Very end game spolier question.

How do you re-activate the forcefield at the beginning of the game without starting a new game? I've done the challenge and can't find a way of re-ctivating it. And even if I do how do you get back in the start area if it's activated.

Edit: Found it... I wondered when I was going to go down here.
 
People saying this isnt $40 are insane

So much hidden stuff that you appreciate as you play and discover.


More than that, the puzzles are excellent.

Just imagine: if this game released for $20 and came out much sooner, itd have so much less content.

I wish we had more puzzle games. It's unfortunate that they intimidate so many people when great ones are remarkably well designed in the industry
 

Tunahead

Member
Wow, this windmill +1 is absolute garbage.

As soon as I try to detach from the second blade, it goes on the wall for a tiny bit, but then just reattaches itself to the fucking blade! I managed it once for the third blade, but these controls are just absolutely fucking terrible for this. Analogue stick or mouse, all inputs in intersections have a very precise .1 degree angle where they work at all. Got a puzzle where an intersection has more than 4 directions you can go? Good luck ever getting on the one you want, because you sure as fuck aren't going to succeed through skill! It was pretty bad in some other puzzles, but here it's just completely unmanageable. I genuinely can't do a puzzle because the controls are too awful. I've gone past the fucking wall for over a dozen rotations now. And it takes fucking ages! I've been here for over half an hour! 99% of that time was WAITING. Near, far, on the left, on the right, it's all the fucking same. Just dire.

EDIT: And there fails another attempt.
 
Wow, this windmill +1 is absolute garbage.

As soon as I try to detach from the second blade, it goes on the wall for a tiny bit, but then just reattaches itself to the fucking blade! I managed it once for the third blade, but these controls are just absolutely fucking terrible for this. Analogue stick or mouse, all inputs in intersections have a very precise .1 degree angle where they work at all. Got a puzzle where an intersection has more than 4 directions you can go? Good luck ever getting on the one you want, because you sure as fuck aren't going to succeed through skill! It was pretty bad in some other puzzles, but here it's just completely unmanageable. I genuinely can't do a puzzle because the controls are too awful. I've gone past the fucking wall for over a dozen rotations now. And it takes fucking ages! I've been here for over half an hour! 99% of that time was WAITING. Near, far, on the left, on the right, it's all the fucking same. Just dire.

You can only go on a wall line once. It's a puzzle so there is a solution. If you try and get on a wall line a second time it will bumb you off it.
 
I really would like anyone to spoil the solution of a camouflage panel for me: it's the third after the
one which distracts with the telefone noise. I hear some kind of flute, but I don't anything that remotely resembles a pattern that I could match to the panel.
I ate that stupid panel.
 

Mistle

Member
The best epiphanies I had were figuring out what all the mechanics of the different symbols are. It'll teach you the basic concept, and then leave it up to you to determine how far the concept can be pushed. This is awesome. I see a lot of people asking for the mechanics to be explained to them, as if it isn't a puzzle itself. Sure, knowing the mechanics won't solve the panel for you, but figuring the mechanics out for yourself are some of the best puzzles in the game imo.
 

Tunahead

Member
You can only go on a wall line once. It's a puzzle so there is a solution. If you try and get on a wall line a second time it will bumb you off it.

But I went on the same wall line twice to solve the third blade. I never used the shorter one on the right at all. It's just that the game refuses to let me do the same thing I already did because the controls are abysmal.

EDIT:
I also tried the thing you suggested and went on the right wall segment first. When the second blade came over I got on it, and as soon as I was right in the dead center middle of the blade, it teleported me onto the first blade. Fucking hell. This is actually worse than the other way.
 

MThanded

I Was There! Official L Receiver 2/12/2016
Wow, the treehouse felt like an absolute chore. It just kept throwing stuff at you before the rules you'd just learnt had even sunk in.

Match two of these but not if they're not stars and only if there's not an inbalance between the number of each except sometimes that's okay maybe sorta possibly.

Often times you solve these by sheer fluke and then come away not having learned anything.
It's a weird location. I got hung up on the first 1 star puzzle.only thing in the game that has seriously held me up.
 
But I went on the same wall line twice to solve the third blade. I never used the shorter one on the right at all. It's just that the game refuses to let me do the same thing I already did because the controls are abysmal.

You potentially didn't retrace your line on the wall line. Basically it's like every other puzzle you can't retrace you own line. So it makes the 4th one impossible without using the second wall line. Also you can duck under the 3rd blade because it's broken.
 

hesido

Member
At hundred and fiddy panels solved. Gotta go back and try the first panel outside of the start area, maybe I figured it out!

Great game. Frustration leading to satisfaction after some solves. But I gotta say I do feel like "GTFO, how would you expect people to notice this", after I accidentally stumble upon a clue. (Maybe the noticing is not accidental and art direction directs you there to find it, dunno, but sometimes I believe I notice things purely by wandering aimlessly and stumbling upon it.)
 

HoodWinked

Member
I really would like anyone to spoil the solution of a camouflage panel for me: it's the third after the
one which distracts with the telefone noise. I hear some kind of flute, but I don't anything that remotely resembles a pattern that I could match to the panel.
I ate that stupid panel.

dont feel dumb those puzzles are complete trash. managed to do them without any hints or help personally but i didnt even get that sense of accomplishment when i completed that area.
 
Don't feel too bad. Some of those took me fucking ages. They're awful and the worst part of the game in my opinion.

Easiest area of the game for me, alongside the forest next to the quarry; I got most panels on my first try. Each area plays to different strengths so it's quite interesting to see everyone's differing difficulties. It'll be interesting to see a poll of most difficult areas and see all the differences between people, though I'm sure the swamp would come out on top.
 

Mifune

Mehmber
Easiest area of the game for me, alongside the forest next to the quarry; I got most panels on my first try. Each area plays to different strengths so it's quite interesting to see everyone's differing difficulties. It'll be interesting to see a poll of most difficult areas and see all the differences between people, though I'm sure the swamp would come out on top.

Yeah, the jungle was really easy to me, but then
I studied music as a kid and generally have a good ear.
I had a harder time with the symmetry section.
 
Treehouse hints requested (not exactly puzzle panel related):

I've finally ground through almost every puzzle in this godforsaken logic branching mess, but just when I think I have the laser in sight...this motherfuckin door gives me the run-around. What the hell am I supposed to do to get to this open door in time? Hints only please! Below are the things I've tried:

1) Stood as far back as possible to activate switch and run for it. Impossible.
2) Looked for a vantage point on another pathway that was closer to the door, but also can access the door open panel...can't find one
3) Saw the door open switch INSIDE the shack that I need to get into but I the cracks are spaced in such a fashion to make it tease the shit out of you rather than act as a possible work-around.
 

HoodWinked

Member
If you're still getting motion sickness with the game opt into the future beta channel on Steam. An update was just pushed out that should help.

the way he could help with motion sickness is to put a cursor on the screen it allows you to fixate on it instead of the screen thats in motion. for instance if you hold out your finger in front of the screen while you're moving you'll notice it helps.
 
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