The noir aspect to this is interesting. Wasn't expecting it (never read Fables before).
Are the Fables comics like that? Are they as dark as this?
Yeah, that wasn't what happened to me.Usually it works well, but there was one time when I feel I was forced to take a route.When back at Toad's apartment, I caught all his lies, and even so the game does not let me progress unless I got rought and start to beat him, which did not make a good picture for Wolf, since Toad's son and Ms. White where in the very next room. Wolf is a hell of a detective, and should be able to overcome the situation without relying in violence.
Yeah, that wasn't what happened to me.Bigby just said some things harshly and it all went down without violence. Even after characters left the apartment Snow was impressed that everything went so smoothly.
RE: Toad scenario:I called him out on his wound being in the wrong spot, not needing to open the window if the door lock was broken, and the misplacement of the supposedly fallen lamp. Didn't have to argue with him, just told him I'd leave when he told me the truth. He buckled when Snow returned with his kid, taking off his hat to reveal his head wound.
Very strange.
First I caught his lie about the windows/broken door, investigate more, found the fireplace poker, caught his lie about his wound being on his hand/feet. Even so, when I talked to him, first I have the option to talk about his lies, then it was grayed out and the only options were to investigate more or get rought. Did I miss something in the investigation? Or the order you called him on his lies matters? I did not want to beat him, but that was the only option for me in the end.
Definitely, but I wouldn't call tWAU an adventure game, though. It's got good voice acting and writing, but absolutely zero challenge. I've got horrific twitch skills, and I only missed like two QTE prompts the entire game (one only because I wasn't expecting it). I doubt that those few misses had any repercussions whatsoever. There are also no puzzles to solve--just click all of the interactables on the screen to progress the story. It's more of a choice-driven narrative experience, a Choose Your Own Adventure rather than a Secret of Monkey Island... which is okay by me.
Did you investigatethe knocked over lamp
You missedinvestigating the table, which has the dust outline of the lamp and an empty power socket. Wolf calls out Toad on his story about the lamp, noting it couldn't have fallen from over on the desk as the outlets are already used, whereas the outlets are free near the table.
I went to Toad's apartment first. Anyone go to the Prince's? What happens if you go there first? Is he still alive?
My manFinished it, great first ep.Ripped that cunts arm right off.
I feel blank slates work much better for these types of storytelling, but at the same time I prefer having an interesting main character. I'm far more interested in Bigby and by association the world he inhabits than Lee, but at the same time I have difficulty playing as Bigby.
I really really liked this first episode and feel it will end up topping how engaging TWD was.
However, I have one real big problem playing the game. This wasn't an issue, for the most part, in TWD because Lee was sort of a blank slate. He had a few specific character traits to himself but for the most part you could play him whichever way and it almost always felt natural.
...
I feel blank slates work much better for these types of storytelling, but at the same time I prefer having an interesting main character. I'm far more interested in Bigby and by association the world he inhabits than Lee, but at the same time I have difficulty playing as Bigby.
I never felt like Lee was a blank slate, which is weird. He was a black college professor who killed a state senator and was found guilty by the court. Who he is coming into the game is a huge part of where the tension comes from, at least for some people, especially early in the season. He (and players) eventually break from that, but a ton of the early game is about hiding your past (which the player has no ownership over) etc. Eventually Lee became "my Lee" but it seems like that didn't happen until at least the second episode, if not the third, for most people.I feel the same way. It is much more interesting to play with such a character but at the same time the moral dilemmas we face are somehow limited by the character (or by our idea of the character). Unless you consider the story as an "alternative" story.
Also since the game happens 20 years ago we know how the characters will be later on (on the comics) so there is limited surprise or character development.
At least they're always improving, and I think they're improving more quickly with each title. Go back and watch Sam & Max!Man everytime Telltale announces a new game with screens I get excited, but man that animation is really behind the curve
I really really liked this first episode and feel it will end up topping how engaging TWD was.
However, I have one real big problem playing the game. This wasn't an issue, for the most part, in TWD because Lee was sort of a blank slate. He had a few specific character traits to himself but for the most part you could play him whichever way and it almost always felt natural.
This isn't the case for me in TWAU. Bigby is an established character. Even though I haven't read the comics, they certainly set up how everyone feels about Bigby and how he's always acted. So when it comes to a decision like, it feels like I'm fighting the established character with my decision. I feel it's pretty obvious the character arc they are going for (speculation but still spoilering)ripping off Gren's armIt's much easier to translate my thoughts and feelings into decision making into Lee Everett, but I find it much more difficult to do with Bigby and thus I have a conflict when it comes to choosing what to do.Bigby overcoming his inner monster shtuff. However, choosing to never do anything overtly violent unless I'm forced to feels "against" the current state of Bigby's character development. Choosing to not rip off Gren's arm felt "off" to me. I didn't want to do it but I feel like this was a choice Bigby would have made.
Perhaps the writers have accounted for this and will adjust Bigby's character development in future episodes. That is (spoilers just in case). I'm doubtful as to how successful this process will be, as the scope of all of these adjustments seems far too grand to me (and I get the feeling Telltale has only worked on this since Episode 4 or 5-ish of TWD). I'll keep my hopes up and hope for at least a natural progression of Bigby's character through the episodes, so I will remain cautiously optimistic.whether he resists his inner demons or reluctantly but slowly changes, or simply never does
I feel blank slates work much better for these types of storytelling, but at the same time I prefer having an interesting main character. I'm far more interested in Bigby and by association the world he inhabits than Lee, but at the same time I have difficulty playing as Bigby.
He is alive, and Bigby hides in the closet when Dee shows up.
Oh yeah, don't think I've hung around on the menu just to hear the theme loop like that since FTL. It was all top notch stuff.I don't think I've mentioned how much I love the music in this.
Finished it, great first ep.Ripped that cunts arm right off.
Really, really enjoying this! And man is it pretty to look at. They did an awesome job making it look like a comic book.
One problem... The toad partwas a complete failure of game design. It went on so long and that he was hiding something was so obvious it hurts. It felt like poorly made gameplay filler to me and hurt toad's character who I had taken an immediate liking to.
While yes he is law enforcement and needs evidence it's still a game. It was painfully obvious he's hiding something and to go through nearly 5-10 minutes of unbearable "Ah ha!" conversations is a failure as a game when the player wants it to end/move on. It's a bad sequence in an otherwise rock solid episode.Bigby is a sheriff, he needed to find evidence/clues. It was obvious to everyone but he needed to find things to question Frog on.
I played the PC version with the Xbox controller and I could invert the Y-axis, not sure why the console version would be different.Before I drop the whopping 5 bucks on this, can someone with the console version check if there is an "Invert-Y Axis" setting?
I had to wait for the Vita version of The Walking Dead, cause the PS3 version was unplayable for me.
I played the PC version with the Xbox controller and I could invert the Y-axis, not sure why the console version would be different.