Your defence of it is that when you hit the frustrating part, you should go back and buy the skills you need to get past it?
No, my defense is that knowing the shop has materials to make the game easier will make difficult moments easier and give you options to progress rather than just be a wall you have to man up for.
"I keep running out of Unite Gauge so I can't make as many morphs, but wait, they have the Custom Blocks that enable faster recharge", "The Wonder Liner is so slow, I can't make my morphs fast enough, but wait, they have the faster Wonder Line available."
The shop exists to help floundering players have options so they can prioritize equipment to address their playstyle weaknesses.
That's nonsense. It shouldn't be frustrating in the first place, you should have the tools you need to play properly already.
You could make that argument about every game that involves a power up system using expendable resources ranging from Devil May Cry, Onimusha, Ninja Gaiden, to even Last of Us. But if "frustrating" is the key word that's setting you off, then replace it with "difficult".
How are you supposed to know, on your very first playthrough, that the moves are essential?
Common sense? Past experience with any action games? The powers' descriptions? The fact that they're the only things you can afford? The fact that multiple other power ups available reference both Guts and Spring as their basis (Spring and slow down time, use Guts to get health items)? Experience from the demo?
Every action game worth mentioning utilizes both offensive and defensive tools. To look at two power ups that are screaming "block attacks" and "dodge attacks" and say to yourself, "nah, I'm good", you deserve every bit of punishment the game throws at you.
You can keep making this argument all you'd like, but all I hear is "how was I supposed to know to put the block in the square hole?"
I get that Platinum is a darling in the eyes of many Gaffers, but they're not immune to criticism.
- There's screen tearing almost constantly.
- Massive frame slowdown in any place that's not a Regah.
- The alternate play modes such as shooters murder the speed and flow of the game and make repeat plays feel like a chore.
- Having to do nearly every mission on every difficulty in order to unlock everything is padding, pure and simple for no benefit.
- The jumping is atrocious such as when escaping the falling building in 002-B or the jumping throughout the entirety of 007.
- There is no way to track your progress of Treasure Hunting, the Wonder Toilets, the enemy weapons, or any of the things you need to do to complete Bottle Caps.
- The game froze on me four times.
Do I need to point out flaws in Bayonetta, Vanquish, and Revengence before I have your permission to point out you made a mistake?