After messing around in the demo once more and practicing using gamepad controls w/ right stick, so far I am coming to the opinion that there seems to be nothing fundamentally broken with the game, outside the squirrely camera inside buildings. Dunno how in-depth interior action will get later in the full game.
Starting to think this game is going to mess with a lot of heads, because it appears goofy and colorful on the surface which = "casual" to many minds. It's not though and this appears to be a fundamentally hardcore experience under the hood. There's a learning curve worthy of the term.
The interesting part is that thinking about how the combat flows, especially summoning simultaneous Unite Morphs in rapid succession to keep the entire party engaged, I'm not sure there's a wholly better way of handling it than the glyph drawing system. Combat flow is built around it, and I am thinking the touch screen really is a red herring that's going to make some think a "contrived" gameplay system was designed to force touch screen usage. In fact, it's starting to get fun drawing glyphs . To be fair that doesn't mean everyone's going to like it, no game mechanic has universal appeal.
So far it still looks like Okami Overdrive Turbo that was designed around a twin stick control system more than anything else.