Why would lower hardware sales of PS4 and XOne (which is already a bit of a misled assumption) lead to "vastly superior" WiiU numbers? Nintendo is bound to have a better holiday in relativity to their performance throughout a major chunk of this year, but they've barely crossed the 4 million mark in hardware in the entire year they've had to themselves. I don't see how this is a figure that will be so damning to the prospects of Microsoft and Sony's third party support. The majority of their third party support appears to the be cross-gen, so even if their next-gen versions aren't blowout successes, publishers seem to have enough of a buffer zone to hold them over until this transition period is over.It'll end up getting third party support next year. Publishers are going to be losing a great deal of money through their PS4 and One support (it happens every generation) and will be foolish to ignore a console with a far superior installed userbase. You won't see the PS4 and One selling more than 2m each this year, and publishers shouldn't expect much more than a 5% adoption rate of software. Any sales over 200K between launch day and the end of the year will probably be first party exclusives, although I guess FIFA and CoD may come close.
If Wii U hardware sales go the way I'm thinking before the end of the year and last generation's launch sales are anything to go by we're going to see over 8m Wii Us in homes and less than 2m PS4s and Ones, with Nintendo having Mario Kart 8 launching in April next year to drive sales further.
If my Wii U sales prediction is wrong I won't be more than 2m out at the very worst...and I think my PS4 and One sales are correct considering that the PS3 did around 1.7m and the 360 did around 1.5m during their launch periods (unless I've got those figures wrong, those figures seem to be bandied about but I will stand to be corrected!).
As for ZombiU2 going multiplatform I can't see that happening tbh, using laggy Smartglass and Vita as a substitute for the GamePad won't work too well. Using the DS3 for the Murfy part of the PS3 Rayman Legends demo proves that games designed for the GamePad don't translate well to 'regular' controllers imo.
With that said, I don't see how Watch_Dogs, Assassin's Creed 4, CoD: Ghosts, and Battlefield 4, all coming on ATLEAST 5 platforms each, will fail to return their publishers' investments.
The WiiU is bound to get a bump from Mario, Donkey Kong, and next year's Mario Kart 8 (and maybe one less exclusively due to Wind Waker since that's also coinciding with the price drop). But it comes off like you're suggesting that all the publishers that have more or less rejected or feinly acknowledge the WiiU are somehow going to be desperately wishing they hadn't done so, despite third-party games doing abysmally on the system. If anything, the majority of third parties' plans for releases on WiiU next year have more-than-likely been canned entirely.
In regards to ZombiU, I don't know why you feel the tablet is so necessary to that experience for a sequel. It kinda isn't. Last of Us more or less does a similar thing with its inventory by simply having it appear translucent over the on-screen action. All a game more or less has to do to replicate that experience is not pause the action when going into your inventory or when entering keycodes etc.