There's been a great deal of concern trolling about PlayStation's future on this website ever since the Switch 2 released

Nah, It has been since way before, when Jim Ryan got fired for messing up PS Studios output which basically handicapped the rest of the generation for PS5 and made Sony focus on PS6
 
Get em King

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*every Xbox topic turns into megathread to shit on it*

"PEOPLE ARE BEING MEAN TO PLAYSATION :lollipop_sad_relieved:"
lol seriously I just came from a thread where people are fucking outraged because Xbox game boxes will no longer come wrapped in cellophane.

over the last couple years PlayStation lost its status as the one console that nobody is allowed to criticize, and I guess some fans now mistake that for being "oppressed and downtrodden"
 
No one's concerned with PS5 due to the Switch 2, trust me lol. I've had this (Switch 2) thing for over a month now and they finally put out their first good exclusive.
 
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over a month? how long did it take ps5 lmao, three years?
Demon's Souls remake was a launch title I cared about. This was the first console I've ever bought and didn't have a single game to play at launch except my Switch 1 games. I'm not knocking the Switch 2, its fine. But their launch line-up has been abysmal. It's like they checked out what current Sony is doing with exclusives and said "yeah, let's do that and put out nothing".
 
Xbox sucks, ps5 has no games, switch is a technical disaster, pc is retardedly expensive.

No one wins, except corporations. There you go. You can go to sleep now.
This.

You can like one, some or all. But they all think you're a soy boy cuck that will buy their shit because of the logo on the box.
 
People just want the games they want from who they want, man. Everyone knows single player, narrative driven, graphics pushing games don't bring the big bucks anymore. So, the only way to get them, is by overstating their importance. That's what you has been seeing.

You don't have to enter the threads to ignore then.
 
I wouldn't expect that from the bunch who went to a Genshin Impact event to break Playstation consoles.

You must be seeing things, like Switch vs PS2 sales threads, which don't exist either.
 
Has nothing to do with Nintendo
We haven't had an hype train in nearly 4 years and the last two crashed and burned.
The problem is at home, people just don't want to admit it.
 
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Well WRT Japan, it's not concern-trolling, probably. PS's facing complete irrelevance in Japan as they're still getting outsold by the first Switch 2:1, even after Switch 2's release.

A PS handheld will help a good deal, but without exclusive software that appeals to Japan in a mass-market way (and also happen to be globally applicable), we're talking a marginal increase at best.

Outside of Japan, I don't think Switch 2 is going to do much to rock the PS boat too much. PS was selling fine when Switch was picking up steam, same will happen going forward. In Western markets, SIE should actually be more concerned about Valve and Microsoft. The former not just because of further growth of Steam as a platform (which for an increasingly large portion of console gamers, looking like a viable alternative to systems like PlayStation), but also because of what (IMO much needed) market disruption they could bring if Steam Deck and Steam Deck consoles (if they come back, which I hope they do) go for the mass market.

Microsoft are basically trying to do what Valve's doing, but attempting to get ahead in some aspects, mainly out of fear of userbase bleed from Windows. I don't think they'll pull it off nearly as well as Valve will, but they'll still be able to piggyback off whatever benefits the burgeoning "PC-console gaming hybrid" market sees over the next 3-5 years (and further out). The gaming demographic convergence between PC and console has been accelerating the past 5-10 years, but PC continues to offer several benefits absent from traditional consoles. When companies like Valve are able to completely close the gap in UI, security, stability & controller navigation of the OS, consoles like PlayStation are going to face a very dire reality if they don't innovate in bringing QOL & feature parity improvements to compete with PC.

I'm talking things like getting rid of the online paywall, a real refund policy, some sort of system for mod support in games, something comparable to Early Access, user-trackable CCU & uptime/downtime statistics for online games, integrated forum communities, more flexible B2P pricing options, a range of optional productivity software (B2P & included in PS+), some way of facilitating multi-app support (maybe with PiP and swapping support), etc. All of which are things platforms like Steam and PC as a whole easily beat systems like PlayStation at. This is even more true if SIE continue with a multiplatform strategy that gradually winds down 1P exclusivity to their own PlayStation hardware (or makes it so limited as to be moot), which could end up happening at this rate.

If it does, then that leaves them only able to compete on features & pricing. Right now they're woefully behind on features, and the pricing advantage that used to be unquestionably in favor of a traditional console like PlayStation is slipping away as SIE pursue higher profit margins & things related to the economy (and politics) keep increasing component costs, raising prices for consoles to some degree. SIE seem to be concentrating most of their marketing focus towards Asian markets like China, which is smart, but it's coming at the expense of long-term retention with Western audiences. Maybe because they feel they're lock-ins, so they can take them for granted. That's true to some extent, but if the market for these PC-console gaming hybrids really does start growing exponentially over the next few years, it's Western markets where PlayStation will be most venerable to player loss. If Nintendo somehow manage to get more serious Western 3P support and release a Switch 2 Pro with legit great performance, that's something else of a major element that can eat players away from PlayStation.

SIE might be fine with that; they may be willing to risk it if it means fully breaking into markets like China. But to get those major strides there, they'll eventually have to acknowledge Jim Ryan's words are true, that PC is a competitor to PlayStation, and they'll have to stop feeding PC in China with Day 1 releases. Something SIE may or may not even be able to do, for a multitude of reasons. And if they can't, then their only choice to grow in the market will largely be driven by acting as a publisher; if Western market share is eaten up in big chunks by a stronger portfolio of PC-console gaming hybrids and Nintendo (supposing those two things see the factors converge they need to get that growth), then the PlayStation console market share starts to contract.

NOT saying it'd be a full-on collapse like what Xbox's gone through, not even close. But it'd be very possible for a future PS platform to look at 80-90 million lifetime sales over a 7-year period instead of the ~ 120 million of PS4. And, if that's the worst SIE'd see in lifetime hardware sales (though, this is assuming they do at least some of the things I was suggesting earlier)...they'd probably be fine with that if it meant getting a decent install base in China and expanding sales as a publisher on multiple platforms including their own.

I think sony had enough fuck ups for people to be mad at it independently from switch 2 release, that was just an happy coincidence.

Nintendo is really not competing with sony anymore, at least not until the dumb dumbs in charge are not gonna make ps6 a freakin switch copy if the current nextgen narrative is true.

What? PS6 speculation is about two systems: a traditional set-top box console and a companion handheld, sharing similar tech and games library.

There's no rumor about the PS6 itself being a hybrid console like the Switch.
 
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Which would be totally fine if the mods could make up their mind whether console warring is a bannable offence or not. I would love to get in on this action as well if we're playing by anything goes rules
Come holidays 2028 when we get proper 999$/€ ps6 with zen5 cpu, at least 24gigs of vram(maybe even 32) and gpu power around/close to 4090( including rt capabilities and ai upscaling- those gonna be standard next gen so future sony console cant be weak in that area anymore), that mashine gonna dominate hard, switch2 with its outdated af tech will be like a kindergarten kid vs adult trying to win a fist fight, xbox will just be prebuild pc with xbox sticker/app.

As long as sony/amd wont fuck it up we will have amazing piece of hardware with relatively low competition aka very clear path to success- ofc like with any mashine, high quality exclusives are a must, so lets hope sony will be proper in that area too, no gaas multiplayer shooters anymore ffs :)
 
Xbox get's pissed on more than any of em

FAR FAR more

I think so long as it is kept to a civil discussion, pointing out the downfalls and mistakes companies make is fine.

If all you do is say "xbox rules and sony drools" or whatever, maybe different.
 
Nice, another rage bait console war for fanboys which is actually good for the gaming industry to make it more competitive. :messenger_beaming:

Going back to the topic, in Japan yes PS is losing maybe because it lost its true Japanese identity especially after moving to California and stop making Japan A and AA games. But the whole world, it is a different story, the PS brand is still selling pretty well especially USA, China and Europe.

Enjoy Death Stranding 2, it's not on any other console or PC right now. It's the game of the summer.
It is truly is the best game of the year and possibly this generation. You will be missing allot if you don't play this game. It is very mysterious, unique, versatile, beautiful and very cerebral.
 
Well WRT Japan, it's not concern-trolling, probably. PS's facing complete irrelevance in Japan as they're still getting outsold by the first Switch 2:1, even after Switch 2's release.

A PS handheld will help a good deal, but without exclusive software that appeals to Japan in a mass-market way (and also happen to be globally applicable), we're talking a marginal increase at best.

Outside of Japan, I don't think Switch 2 is going to do much to rock the PS boat too much. PS was selling fine when Switch was picking up steam, same will happen going forward. In Western markets, SIE should actually be more concerned about Valve and Microsoft. The former not just because of further growth of Steam as a platform (which for an increasingly large portion of console gamers, looking like a viable alternative to systems like PlayStation), but also because of what (IMO much needed) market disruption they could bring if Steam Deck and Steam Deck consoles (if they come back, which I hope they do) go for the mass market.

Microsoft are basically trying to do what Valve's doing, but attempting to get ahead in some aspects, mainly out of fear of userbase bleed from Windows. I don't think they'll pull it off nearly as well as Valve will, but they'll still be able to piggyback off whatever benefits the burgeoning "PC-console gaming hybrid" market sees over the next 3-5 years (and further out). The gaming demographic convergence between PC and console has been accelerating the past 5-10 years, but PC continues to offer several benefits absent from traditional consoles. When companies like Valve are able to completely close the gap in UI, security, stability & controller navigation of the OS, consoles like PlayStation are going to face a very dire reality if they don't innovate in bringing QOL & feature parity improvements to compete with PC.

I'm talking things like getting rid of the online paywall, a real refund policy, some sort of system for mod support in games, something comparable to Early Access, user-trackable CCU & uptime/downtime statistics for online games, integrated forum communities, more flexible B2P pricing options, a range of optional productivity software (B2P & included in PS+), some way of facilitating multi-app support (maybe with PiP and swapping support), etc. All of which are things platforms like Steam and PC as a whole easily beat systems like PlayStation at. This is even more true if SIE continue with a multiplatform strategy that gradually winds down 1P exclusivity to their own PlayStation hardware (or makes it so limited as to be moot), which could end up happening at this rate.

If it does, then that leaves them only able to compete on features & pricing. Right now they're woefully behind on features, and the pricing advantage that used to be unquestionably in favor of a traditional console like PlayStation is slipping away as SIE pursue higher profit margins & things related to the economy (and politics) keep increasing component costs, raising prices for consoles to some degree. SIE seem to be concentrating most of their marketing focus towards Asian markets like China, which is smart, but it's coming at the expense of long-term retention with Western audiences. Maybe because they feel they're lock-ins, so they can take them for granted. That's true to some extent, but if the market for these PC-console gaming hybrids really does start growing exponentially over the next few years, it's Western markets where PlayStation will be most venerable to player loss. If Nintendo somehow manage to get more serious Western 3P support and release a Switch 2 Pro with legit great performance, that's something else of a major element that can eat players away from PlayStation.

SIE might be fine with that; they may be willing to risk it if it means fully breaking into markets like China. But to get those major strides there, they'll eventually have to acknowledge Jim Ryan's words are true, that PC is a competitor to PlayStation, and they'll have to stop feeding PC in China with Day 1 releases. Something SIE may or may not even be able to do, for a multitude of reasons. And if they can't, then their only choice to grow in the market will largely be driven by acting as a publisher; if Western market share is eaten up in big chunks by a stronger portfolio of PC-console gaming hybrids and Nintendo (supposing those two things see the factors converge they need to get that growth), then the PlayStation console market share starts to contract.

NOT saying it'd be a full-on collapse like what Xbox's gone through, not even close. But it'd be very possible for a future PS platform to look at 80-90 million lifetime sales over a 7-year period instead of the ~ 120 million of PS4. And, if that's the worst SIE'd see in lifetime hardware sales (though, this is assuming they do at least some of the things I was suggesting earlier)...they'd probably be fine with that if it meant getting a decent install base in China and expanding sales as a publisher on multiple platforms including their own.



What? PS6 speculation is about two systems: a traditional set-top box console and a companion handheld, sharing similar tech and games library.

There's no rumor about the PS6 itself being a hybrid console like the Switch.
My mistake, althought that doesn't change much, Different format, similar limitations, i don't want ps6 games to be chained down by a fucking tablet.

And if they have a tablet, they are definitely in competition with sw2, the average joe is gonna chose what portable to buy.
 
Nope, actually ever since they announced that they cancelled most of their GA(A)S that were in development, after announcing a year prior that the majority of their in Development Games were GA(A)S games
-_-
 
To criticize Sonys dumb decisions over the Years regarding their handling of the First Party Studios, is not "Trolling" and shouldn't be regarded as that. This is an enthusiast forum, I think people have more knowledge about behind closed doors stuff, than the usual casual/mainstream Gamer crowd. They thought it was a good idea to dedicate 70% of their upcoming (I think it was 70%, could be wrong) first party games in development to Service stuff, while basically having nigh zero experience in that area. MS at least had some experience from previous generations. Sony was basically like "Hey let's do the same" without thinking about possible consequences that might happen. Creating Service stuff is kinda hit or miss, if you fail to please a certain crowd/fanbase, then the Years of development were for nothing. Your reward would be maintaining active players that consistently pour money into your project. It's really baffling that Sony didn't think this through in a more stricter way and just let the majority of their teams work on Service Games
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