BennyBlanco
aka IMurRIVAL69
Well WRT Japan, it's not concern-trolling, probably. PS's facing complete irrelevance in Japan as they're still getting outsold by the first Switch 2:1, even after Switch 2's release.
A PS handheld will help a good deal, but without exclusive software that appeals to Japan in a mass-market way (and also happen to be globally applicable), we're talking a marginal increase at best.
Outside of Japan, I don't think Switch 2 is going to do much to rock the PS boat too much. PS was selling fine when Switch was picking up steam, same will happen going forward. In Western markets, SIE should actually be more concerned about Valve and Microsoft. The former not just because of further growth of Steam as a platform (which for an increasingly large portion of console gamers, looking like a viable alternative to systems like PlayStation), but also because of what (IMO much needed) market disruption they could bring if Steam Deck and Steam Deck consoles (if they come back, which I hope they do) go for the mass market.
Microsoft are basically trying to do what Valve's doing, but attempting to get ahead in some aspects, mainly out of fear of userbase bleed from Windows. I don't think they'll pull it off nearly as well as Valve will, but they'll still be able to piggyback off whatever benefits the burgeoning "PC-console gaming hybrid" market sees over the next 3-5 years (and further out). The gaming demographic convergence between PC and console has been accelerating the past 5-10 years, but PC continues to offer several benefits absent from traditional consoles. When companies like Valve are able to completely close the gap in UI, security, stability & controller navigation of the OS, consoles like PlayStation are going to face a very dire reality if they don't innovate in bringing QOL & feature parity improvements to compete with PC.
I'm talking things like getting rid of the online paywall, a real refund policy, some sort of system for mod support in games, something comparable to Early Access, user-trackable CCU & uptime/downtime statistics for online games, integrated forum communities, more flexible B2P pricing options, a range of optional productivity software (B2P & included in PS+), some way of facilitating multi-app support (maybe with PiP and swapping support), etc. All of which are things platforms like Steam and PC as a whole easily beat systems like PlayStation at. This is even more true if SIE continue with a multiplatform strategy that gradually winds down 1P exclusivity to their own PlayStation hardware (or makes it so limited as to be moot), which could end up happening at this rate.
If it does, then that leaves them only able to compete on features & pricing. Right now they're woefully behind on features, and the pricing advantage that used to be unquestionably in favor of a traditional console like PlayStation is slipping away as SIE pursue higher profit margins & things related to the economy (and politics) keep increasing component costs, raising prices for consoles to some degree. SIE seem to be concentrating most of their marketing focus towards Asian markets like China, which is smart, but it's coming at the expense of long-term retention with Western audiences. Maybe because they feel they're lock-ins, so they can take them for granted. That's true to some extent, but if the market for these PC-console gaming hybrids really does start growing exponentially over the next few years, it's Western markets where PlayStation will be most venerable to player loss. If Nintendo somehow manage to get more serious Western 3P support and release a Switch 2 Pro with legit great performance, that's something else of a major element that can eat players away from PlayStation.
SIE might be fine with that; they may be willing to risk it if it means fully breaking into markets like China. But to get those major strides there, they'll eventually have to acknowledge Jim Ryan's words are true, that PC is a competitor to PlayStation, and they'll have to stop feeding PC in China with Day 1 releases. Something SIE may or may not even be able to do, for a multitude of reasons. And if they can't, then their only choice to grow in the market will largely be driven by acting as a publisher; if Western market share is eaten up in big chunks by a stronger portfolio of PC-console gaming hybrids and Nintendo (supposing those two things see the factors converge they need to get that growth), then the PlayStation console market share starts to contract.
NOT saying it'd be a full-on collapse like what Xbox's gone through, not even close. But it'd be very possible for a future PS platform to look at 80-90 million lifetime sales over a 7-year period instead of the ~ 120 million of PS4. And, if that's the worst SIE'd see in lifetime hardware sales (though, this is assuming they do at least some of the things I was suggesting earlier)...they'd probably be fine with that if it meant getting a decent install base in China and expanding sales as a publisher on multiple platforms including their own.
What? PS6 speculation is about two systems: a traditional set-top box console and a companion handheld, sharing similar tech and games library.
There's no rumor about the PS6 itself being a hybrid console like the Switch.
Why do Sony superfans want PS to be like Nintendo or Valve? Nintendo already exists and Steam already exists and you are free to buy their products.
