What 15-17+ age group games are you referring to that struggle on Nintendo? Name specific names.15-17+ age group. Those who already overgrow "princess is another castle" stuff.
What 15-17+ age group games are you referring to that struggle on Nintendo? Name specific names.15-17+ age group. Those who already overgrow "princess is another castle" stuff.
You are going to be accused of "bullying" now, you realize
Any third party that doesn't look like it made for kindergarden.What 15-17+ age group games are you referring to that struggle on Nintendo? Name specific names.
Well, I knew there was a reason you were avoiding naming anything specific.Any third party that doesn't look like it made for kindergarden.
Even Nin own "more mature" games like xenoblade sold like shit.
?The thing you don't account for is that the Switch is popular globally, which is true for no other console.
Self explanatory, no?
Japan will end up being the #2 market for the PS5 when it's all said and done, I wouldn't certainly lump it alongside Xbox's market reach in the EU.Self explanatory, no?
PlayStation is very popular in North America and Europe, struggles in Japan.
Xbox is popular in North America, struggles everywhere else.
Nintendo is popular in North America Europe, and Japan. Only console with popularity in every major market.
Maybe? I wouldn't rule it out, but given how poorly it is performing with respect to competition, how poor software sales have been across the board, and its loss of PlayStation's status as the destination for de facto Japanese "exclusives", with developers fleeing to PC, Switch, or multiplatform instead, I would judge it an overall failure in the Japanese market, in spite of reasonable hardware sales. Just imo, and of course, subject to change based on how things go later.Japan will end up being the #2 market for the PS5 when it's all said and done, I wouldn't certainly lump it alongside Xbox's market reach in the EU.
Seriously? I don't think that has much to do with the PS5 itself as much as it has to do with the standardized hardware all across the board, it's something that was already completely noticeable when we got the late PS4 era. Most multiplatform, third-party fare generally does okay across both PS5 and NS1 domestically, while PS5 keeps riding along the line of PS3 (ahead of it, actually) and PS4 LTD. It's been a failure in relative terms respect to several factors, and I think SIE should focus on planning a better launch for the PS6/PS6P in the next two years at this point, but even then, it's kind of hard to pretend that it's not a somewhat popular choice over there at the end of the day. Not other region, besides the US, will sell >9M of PS5 consoles.Maybe? I wouldn't rule it out, but given how poorly it is performing with respect to competition, how poor software sales have been across the board, and its loss of PlayStation's status as the destination for de facto Japanese "exclusives", with developers fleeing to PC, Switch, or multiplatform instead, I would judge it an overall failure in the Japanese market, in spite of reasonable hardware sales. Just imo, and of course, subject to change based on how things go later.
I mean, do they have to 'beat Nintendo this time'? Sony and Nintendo have vastly different products that serve vastly different sections of the market.
They have to beat iOS and Android, and to a certain extent, they have to hold Valve at bay.
I don't think current Sony could beat Nintendo at all. It's not really a fair fight. Sony need to get through this painful period of finding themselves again. I think people are becoming extremely tired of their rinse and repeat formulas, and lets be honest. More or less Ubisoft game design.
I'm hoping Yotei fixes the issues with GoT.
I also think, Sony chased the cinematic game and it feels like the fans of gaming are done with it. Theres a healthy 10 to 20 million worth of sales to go after for big titles like spiderman. I think Yotei can eclipse 10 mill sold but when Nintendo sell 30+ million of their big franchise releases, sony have a huge up hill battle.
It was mobile that eaten Japanese market and Nintendo survived by focusing on the children who are too young for gaas
Young adult is 90% dominated by mobile gacha and PS/PC only left with scrapes
Japan gamers though love HSR and other gachas very much