Secret Fawful
Member
So does this suck balls like The Cave did?
Not even a little.
So does this suck balls like The Cave did?
Good writers sometimes write bad books, good directors sometimes make bad movies -- why shouldn't good developers sometimes make bad games? It happens.Well I know WHY it sucked, I mean I played it. Which is why I'm asking if this sucks like it did. I'm wondering how he shat out a boring turd like The Cave if he is still capable of making a non-crap game! I find it hard to believe!
So why did The Cave suck so bad?
Great game.
Finished it in two sittings, took me 10 hours with consulting hints twice.
Was up all night to finish it.
A few thoughts and questions !!!! BIG TIME SPOILERS !!!! :
Also the puzzle with the radioactive goo.. Was there ANY hint?!
Who is watching the monitor in between chapters? What was Boris doing in Thimbleweed?
Well I know WHY it sucked, I mean I played it. Which is why I'm asking if this sucks like it did. I'm wondering how he shat out a boring turd like The Cave if he is still capable of making a non-crap game! I find it hard to believe!
If we're talking bad Ron Gilbert games, look at Deathspank.
I really liked the Cave, but you shouldn't look at it as an adventure game in the spirit of Monkey Island. Or a platformer like Mario. It's neither of those things - as a multiplayer adventure game (something I've wanted to be explored for years now) it was pretty amazing, even with its flaws. Basically the same thing what Uru Myst tried to do, although more successfully.
I can see it being less fun if you're playing it single player, or especially if you wanted it to be Monkey Island. But judging it for what it tried to be it was a ton of fun, with the right people. I would have loved to see that explored further, with a sequel maybe ironing out some of the bad stuff like the repetition.
Well I know WHY it sucked, I mean I played it. Which is why I'm asking if this sucks like it did. I'm wondering how he shat out a boring turd like The Cave if he is still capable of making a non-crap game! I find it hard to believe!
- The ending was a bit of a let down. Heavely foreshadowed and too obvious.
Also the puzzle with the radioactive goo.. Was there ANY hint?!
- What was the involvement of the Sheriff, Hotel Manager and Coroner? Also, at some point it seemed Reyes landed on the coroners table?! I couldn't pick him for a while and then he just reappeared? The coroner was hiding in the hallway too, when visiting the room during the time Reyes disappears.
- What happened to Willie? I promised him to get him out!
- One thing that frustrated me big time: Once I got all the "final" items in Chuck's chamber, I tried to resolve Ransom's story first. At this point, the city is pretty empty so it wasn't particularly clear to me to whom I should give the card. I then switched to Dolores and wanted to resolve her arc first. But once I entered the "wireframe", there was no turning back and my auto save got overwritten, making me lose out on resolving the arc of the other people. I was fuming! I know that Chuck says that Delores' ending is "the best" (i.e. final ending), but still! I had to look up the other arcs on YouTube which was sad after being so close....
Any update on the Switch version? (Rather have the portable option)
http://www.dualshockers.com/2017/02...ng-ps4-three-month-xbox-one-exclusive-period/
If not I will pick it up on Xbox One
So many black bars in this thread. Think I'll avoid them all and try and make a full playthrough without looking anything up. I did it for Monkey Island back in the day, I can do it for this.
Great game.
Finished it in two sittings, took me 10 hours with consulting hints twice.
Was up all night to finish it.
A few thoughts and questions !!!! BIG TIME SPOILERS !!!! :
- The ending was a bit of a let down. Heavely foreshadowed and too obvious.
- Some characters need fleshing out. I would have enjoyed playing more as Franklin (alive for that matter) and seeing his relationship with Ransom and Chuck develop. Also the extended family. I think there would have been potential for additional twists.
- For that matter, the two Agents are kind of the "plain" ones, story wise, and miss some crucial info. Who was Agent Rays employer, exactly? Is it important that they are Asian (Japanese?) and that they are after the quest dependency chart? Why can they "download" Ray from the game? Is that a statement about games development? I stopped caring about Reyes once the big twist drops in the "Chuck Chamber" - He's like: "Ah. it's all a game - whatever, gotta clear my father's name anyway!". Poor emotional payoff in both cases.
- I did enjoy the finales for Ransom, Delores and Franklin.
- Was expecting more of the pigeon brother sisters - I thought they would be more important. Funny characters though. The whole "sekrit meeting" thing could have been a bigger part of the game.
- Most of the puzzles are fun. A couple were infuriating, like the friggin' safe in chuck's room. I refilled the fingerprint equipment with soot (which I found a very clever puzzle) but then I can't take fingerprints off Chuck's journal? Nope, it has to be the glass from the factory. Trying the journal gave me a nonsensical dialogue ("I need to dust the murder weapon"). I thought my thought process was entirely valid.
Also the puzzle with the radioactive goo.. Was there ANY hint?!
- Who did the actual killing and kidnapping!!!!!?!!! Who is watching the monitor in between chapters? What was Boris doing in Thimbleweed?
- What was the involvement of the Sheriff, Hotel Manager and Coroner? Also, at some point it seemed Reyes landed on the coroners table?! I couldn't pick him for a while and then he just reappeared? The coroner was hiding in the hallway too, when visiting the room during the time Reyes disappears.
- What happened to Willie? I promised him to get him out!
- I enjoyed the voodoo/gypsie witch - Nice Monkey Island vibes.
- One thing that frustrated me big time: Once I got all the "final" items in Chuck's chamber, I tried to resolve Ransom's story first. At this point, the city is pretty empty so it wasn't particularly clear to me to whom I should give the card. I then switched to Dolores and wanted to resolve her arc first. But once I entered the "wireframe", there was no turning back and my auto save got overwritten, making me lose out on resolving the arc of the other people. I was fuming! I know that Chuck says that Delores' ending is "the best" (i.e. final ending), but still! I had to look up the other arcs on YouTube which was sad after being so close....
This is the only puzzle I had trouble with -- I probably spent hours on it.I found it pretty clear what you need to do. The electric fence and secret meeting were on the pizza flyer. The electric fence mention is a pretty clear hint to the drained battery puzzle and you see the pizza guy sneaking around in the woods. Every time you go there they make a point of having a random person come and splash the puddle. I even figured out the goo pretty quickly. My problem was needing the random trophy from Delores's room that isn't used anywhere else. It was probably the last place I looked for a container. After going in circles looking for something to hold the goo, I had convinced myself that I must need to solve Chuck's safe first or something so then I wasted time trying to find his fingerprints
The real tough puzzle for me was turning the cake into ice cream cake. That was SUPER satisfying when I figured it out. I love when a puzzle is super tough and takes me ages but the solution makes perfect sense.
The real tough puzzle for me was turning the cake into ice cream cake. That was SUPER satisfying when I figured it out. I love when a puzzle is super tough and takes me ages but the solution makes perfect sense.
This is literally the kind of game I had in mind when Tim announced the adventure game Kickstarter. Broken Age ended up being too fluffy, dumbed down and pandering to a wide audience. This is the game we've been waiting for though.I'm like 2 hoursish in and I'm loving it. Really the return to form that I was hoping for with Broken Age.
This is literally the kind of game I had in mind when Tim announced the adventure game Kickstarter. Broken Age ended up being too fluffy, dumbed down and pandering to a wide audience. This is the game we've been waiting for though.
couldn't agree more
This is the only puzzle I had trouble with -- I probably spent hours on it.I found it pretty clear what you need to do. The electric fence and secret meeting were on the pizza flyer. The electric fence mention is a pretty clear hint to the drained battery puzzle and you see the pizza guy sneaking around in the woods. Every time you go there they make a point of having a random person come and splash the puddle. I even figured out the goo pretty quickly. My problem was needing the random trophy from Delores's room that isn't used anywhere else. It was probably the last place I looked for a container. After going in circles looking for something to hold the goo, I had convinced myself that I must need to solve Chuck's safe first or something so then I wasted time trying to find his fingerprints
This happened to me too, I was really confused because he just comes back at some point and it is never mentioned.
I wouldn't know, because of this bs:
Just started this and really enjoying it. Proves there's a place for modern SCUMM games in today's landscape.
A Switch version isn't guaranteed. Right now the only confirmed platforms are the ones it released on (Xbox One, Win, Mac, Linux), and iOS and Android coming later this year. A Win 10 store version will be out soon, making it a Windows Play Anywhere game. Hopefully it'll come to other platforms too, but nothing's for sure.
(I do PR for this game. A lot of people have interpreted "Xbox has a 3 month console exclusive" as "other console versions are coming in 3 months," which isn't the case.)
What are the chances Gilbert makes another Monkey Island game with the exact same style and engine? Who owns the license?
Unfortunately Disney (blergh) own the license!
Maybe seeing as they own Pirates of the Caribbean as well it might seem confusing to new players.... I don't know. Still Tim managed to get the license for DOTT (with a lot of help from Sony I presume) so you never know.
I think Ron is still trying however:
http://www.geek.com/games/disney-has-stopped-making-games-so-ron-gilbert-asks-them-to-sell-him-the-monkey-island-ip-1656070/
I really liked Broken Age but it never felt like a not to put to fine a point on it true return of point and click. Thimbleweed Park checks all the right boxes, and my goodness if I am not hungry nay ravenous for more.
Also I must mention that the atmosphere is really great in this game too and although Ron gets all the praise, I have to give my thanks to Gary Winnick in equal amounts too.
Agreed!
I would actually want this more than Half Life 3 but especially if the old team were on board together.
That's kind of why I though that having Tim (and therefore Sony connections) there might be the slightest of chances that it could happen.
I'm clutching at straws here but I'm also guessing that an online petition would have little to no affect either . There has to be something that we could all collectively do to get someone to notice.
Ron lightly touched on it in this interview from last July:
https://www.youtube.com/watch?v=voJvtZ3jnL4
On chapter 4
I'm missing thebrush to brush for fingerprints. I got everything else but that.
Any hints? Being stuck on this for a couple of hours so I'm pretty sure i missed something very basic
Thanks
speaking of disney (and copyright wars in general) would that part of the game not cause trouble? or is it technically an "homage"?
endgame spoiler gif:
uhh that isn't really spoiled, fix that pls
edit: fuck, another double post. Sorry.
huh, what's not spoiled?
huh, what's not spoiled?
spoiler tags on images don't work on mobile.
spoiler tags on images don't work on mobile.
any hints about the jumpers in the factory how to solve that puzzle?
Honestly, the way Ron has talked about his supposed Monkey Island 3 game in the past has bummed me out a bit. Don't get me wrong, I'd really like to see him explore that game and I don't particularly mind it not taking the later games into account (although the only way to get me really excited is to get Dave Grossman and Tim Schafer as the writers again - those two guys did the vast majority of the writing on the first two games and contributed a lot to its charm). But I also remember people like Chuck Jordan (one of the writers on Curse) just getting continually bummed out on Twitter about how Ron downplayed the later Monkey Island games, about how he was asked to return for every sequel and chose not to do it - which is perfectly fine, perfectly his choice, but a lot of the people from those later games have spoken out about how Ron downplays their contributions to the franchise, giving the idea that those sequels matter very little and how one day he's going to make the REAL Monkey Island 3, even though, by his own admission, he set requirements for that will never be met (full ownership).
There's something over at the mail that could help you.
?
Ron had always talked well of mi3, the only vaguely negative thing he said was that it's not the kind of game he would have made, which is unsurprising as the tone is totally different to mi1/2.
I'm not sure what you want him to say about mi4 given that it's garbage, and tales is about half a good game, with only act 3 coming close to the quality of mi 1/2/3.
Also do you have a link to where Ron said he barely wrote anything in the monkey island games, as that's very surprising to me.