HerjansEagleFeeder
Member
How did they manage to make this look even more ugly than the original design? Are they trying to one up each other or what
How did they manage to make this look even more ugly than the original design? Are they trying to one up each other or what
Can someone explain to me why "it doesn't feel comfortable"? Is there a single person with a left thumb significantly longer than the right one?There's nothing 'wrong', it just doesn't feel as comfortable.
Swapping between the Xbox pad and Dualsense, the xbox pad feels a lot better in my hands. But like I said in another thread, this seems to be a Dualsense only issue, I never had comfort issues on the Dualshock 4.
The stick placement though makes playing shooters a lot better on the Xbox pad, there's very little questioning that, while the Dualshock/sense have always had a better D-pad which lends them better for fighting games.
That is not how it works, people look at the symmetry and gets confused, primary buttons are in the same plane, and secondary buttons in another plane, so yea, that is wrong and has nothing to to with the length of your thumbs.Can someone explain to me why "it doesn't feel comfortable"? Is there a single person with a left thumb significantly longer than the left one?
They already have. Here's an idea why don't they have start and select off set too? RT could be on top and pointing upwards with LT in the ususal bottom placement.Third party accessory.
MS doesn't need to and should never adopt the worse stick placement.
Can someone explain to me why "it doesn't feel comfortable"? Is there a single person with a left thumb significantly longer than the left one?
They already have.
If the left stick is where the thumb naturally rests then for FPS games it must be uncomfortable to stretch your thumb for the right stick to turn your camera, unless you use the buttons for movement like on a Dreamcast controller.No, it's a matter of thumb naturally goes when you're holding a controller. On the DS it feels like you're stretching your thumb out at all times, on the Xbox pad the left analog stick, the one used most often, and the buttons, are in the plane where the thumbs naturally rest.
Thankfully not, not on an official level at least.
If the left stick is where the thumb naturally rests then for FPS games it must be uncomfortable to stretch your thumb for the right stick to turn your camera, unless you use the buttons for movement like on a Dreamcast controller.
Nah, hard disagree and in the genre that the gamepad was made for, the right stick is used just as much. We don't use RT/LT for camera like on early 3D platformers.In general someone is using the left analog stick a lot more than anything else on the controller. Dualshock/sense layout just makes it feel like you're crimping your hands in extended play.
The XB layout, and the ergonomics of the pad in general, are more comfortable.
Goes where? One of the stick on xbox controllers is higher than the other one...No, it's a matter of thumb naturally goes when you're holding a controller. On the DS it feels like you're stretching your thumb out at all times, on the Xbox pad the left analog stick, the one used most often, and the buttons, are in the plane where the thumbs naturally rest.
Thankfully not, not on an official level at least.
Goes where? One of the stick on xbox controllers is higher than the other one...
That's why I don't understand this dumb argument that "it's natural." My thumbs are "naturally" the same length.
In general someone is using the left analog stick a lot more than anything else on the controller.
that is game dependent, a first/third person shooter game which is usually the most intense competitive games requires you to change your aim constantly as your enemy is constantly moving around you and in both controllers that is done with the right stick which is in the same place, same place sticks is never a problem in steamdeck, wii controllers(the complete controllers that connects to wiimotes) or wiiu(if you had one)
They’re going to jump through hoops to answer this in a way that makes sense, especially the ones who say ‘left stick being higher feels better for shooters’.If the left stick is where the thumb naturally rests then for FPS games it must be uncomfortable to stretch your thumb for the right stick to turn your camera, unless you use the buttons for movement like on a Dreamcast controller.
then its preference not scienceI don't know how to break the science behind it, it just works better for me
Using Steam as a platform where all kinds of controllers are supported, it seems like more people agree with me. The Xbox pad is more than twice higher than the nearest competitor in the most used controller type.
- 59% of sessions are using Xbox controllers
- 26% are using PlayStation controllers
- 10% are on Steam Decks
then its preference not science
maybe you forgot xbox layout was pushed to be the standard some years ago not for sticks placement but for button naming wich still is a problem in many games when not using a steamdeck or xbox layout labeled buttons, if there were some science that say one is wrong or "problematic" or that people get "confused with symmetry" then we would see that layout dying out not gaining more popularity with third party controllers using it like this new controller
Yes, all of my posts have been pretty clear about things working better for my preference, I can't explain the science behind why some posters need to know how symmetrical sticks don't work better.
I don't know how you can conclude that this one third party vendor controller shows that it's gaining more popularity ..
"symmetrical sticks don't work better" they work the same, what works better is a matter of preference and its personal as there are left handed people and right handed, the problem is that BS mental gymnastics so say that symmetrical is worse when in fact some of the most demanding game genres require a more intensive use of the right stick and is in the same place in both controllers
not just because this vendor, but is the layout dying out then? apparently not as the steamdeck which is a relative new product now is 10% in the statistic of controllers you brought, so apparently there is not a problem inherently with stick placement as also other vendors use it such as valve if there were something wrong it wont be used at all or less considered by hardware makers even the same company you got the statistics from
The reason I know all of this is because we had an asymmetrical vs symmetrical thread about a year+ ago. Same statements, same reasoning.
Your personal preference is a fucking joke at this point mate.
Like I've said before, you've become less entertaining than a meme of yourself.Damn, son. Who shat in your coffee this morning?
Considering xbox controller were pretty much the only real way to go on PC for so many years due to compatibility reasons, the surprising part is how much traction PS ones have gained now that you don't need to jump through hoops to get them to work. I wouldn't be surprised if they surpass them in a few years. I think the percentages say little about preference and more about how many people haven't had to replace their old controllers yet. I know I still have an ancient 360 one connected on my rig.Using Steam as a platform where all kinds of controllers are supported, it seems like more people agree with me. The Xbox pad is more than twice higher than the nearest competitor in the most used controller type.
- 59% of sessions are using Xbox controllers
- 26% are using PlayStation controllers
- 10% are on Steam Decks
True, but the Wii U Pro controller wasn’t out for those 20. The Wii U pro controller is really what put a wrench into the argument and exposed certain people for not admitting they simply have a preference/got used to a certain controller.Try twice a year for 20 years!!!!!
The left hand is on a more relaxed position in the asymmetrical layout and it's easier to keep the analog stick pointing up,
I prefer being able to make calculated and precise movements with the left stick too as there are many genres that use that and also genres that give extra benefits with itCompared to that, the right stick is used for far mode calculated movements, so it not being in the same rested position isn't the same thing.
The same company also shows the Xbox layout still being by far the most used one, despite DS4 and beyond being prominent players in the market since 2013
.. that and the best selling console at the moment, Switch, uses the asymmetrical design, as will Switch 2 going by the mockups, so I'm not sure where you were going with that argument but it doesn't prove anything one way or the other.