This Racing Game Has the Best Graphics I've Ever Seen

Senua

Member
Torque Drift 2 made by Grease Monkey Games (a small development studio based in Australia) is a drift based racing game running on UE5, that's been getting some traction lately. I've been playing the demo after seeing someone post a very impressive screenshots and the visuals are nuts, especially in low light with hardware lumen really shining! The demo is rather limited but lets you choose between 6 locations and the drift physics are decent and satisfying to master.

The game maxed out is very heavy so a big rig is needed, but well worth trying the demo if you wana see what Unreal Engine 5 can really do in a racer. Maybe a glimpse at what a Driveclub 2 could look like on PS6!

Screenshots:

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They look so great, they broke the bandwidth limit

In all seriousness, the few remaining images that I could see looked great. Much better than Gran Turismo
 
What kinda performance are we talking about here for visuals like that? Would a 4080 be able to run it at 1440 p with at least 60 fps?
 
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Hopefully they bring the gameplay in line with the looks. Currently it's just an eye candy app. But a damn good one. Plays like a mobile game.
 
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It looks really good...but it's missing... something more :pie_thinking:

Maybe I am just a sucker for 'filmic' effects in racing games. PGR, Driveclub, NFS, etc. and I think I just prefer movie-like realism over realism.
 
Inb4 overcast/gray sky.


Those Shaders ain't looking so hot.
The car paint doesn't look like car paint.
The glass doesn't look like glass.
Drive club and Gran Tourismo have much better car shaders.


Overcast lighting looks awesome though.
Doesn't hold up as well in other lighting conditions.
 
I see two images, bandwidth limit exceeded on the rest.
Is it ok now? Gaf uploader worked this time

Inb4 overcast/gray sky.


Those Shaders ain't looking so hot.
The car paint doesn't look like car paint.
The glass doesn't look like glass.
Drive club and Gran Tourismo have much better car shaders.


Overcast lighting looks awesome though.
Doesn't hold up as well in other lighting conditions.
PD are the best at car shaders i'll agree, but the RTGI does absolute wonders and really makes the photorealism aspect come through better than GT7. It also helps the environments are MUCH higher detailed. Gonna say PD are still the kings of car models, but GT7 can't compete with proper raytraced GI

Also Turk1993 Turk1993 needs to download the demo and post some of his comparisons!
 
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Yea it looks like UE5 aka awesome. And nope they do not on the highest settings, minimal fizzle.

UE5, AKA looks like just about every other stock UE5 implementation.

Luckily the game had a demo so I could check for myself, and yep, there's that trademark Lumen instability whenever you move the camera.

 
Your post might be bait, but I don't mean piss filters. I mean this:

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Nah, I'm always honest. :)

And my bad, I did not read carefully enough what you meant by "filmic". I agree, Driveclub and especially PGR (X360 launch window game) looked astounding for their time; and STILL do, let's be completely honest. I'm certainly a fan of their looks.
 
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UE5, AKA looks like just about every other stock UE5 implementation.

Luckily the game had a demo so I could check for myself, and yep, there's that trademark Lumen instability whenever you move the camera.


Not seeing "fizzle like crazy" in that video or when I play the game 🤷
 
Not seeing "fizzle like crazy" in that video or when I play the game 🤷

Fair enough. "Fizzle" probably wasn't the right word, but I'm talking about the instability that is characteristic of Lumen in any shaded area with overlapping geometry.
 
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Fair enough. "Fizzle" probably wasn't the right word, but I'm talking about the instability that is characteristic of Lumen in any shaded with overlapping geometry.
Yea I get you. It's there if you look for it for sure, but man it's a worthy trade off for now on the level of lighting fidelity this solution brings us. The future is gonna be nuts as they continue to improve.

I just find it nuts a small studio out of nowhere can create a game with visual fidelity often exceeding top AAA juggernauts. The beauty of UE5 when used right and taking full of advantage of it's feature set
 
It's a fairly standart UE5 slop in motion, sadly. With a lot of temporal artefacts and image stability issues.

Thing that great about GT7 rendering is, it's almost pristine and very clean IQ-wise in motion. VR mode is borderline real because of it.
 
It's a fairly standart UE5 slop in motion, sadly. With a lot of temporal artefacts and image stability issues.

Thing that great about GT7 rendering is, it's almost pristine and very clean IQ-wise in motion. VR mode is borderline real because of it.
I had ghosting with DLSS3 but when I forced DLSS4 it cleaned it up nicely. Did you max every setting out too?

GT7 is cross gen and it shows, the environments are barely any better than GT Sport. The cars look incredible and PD have wonderful artists but they just cannot compete with RTGI, nanite etc. IQ is great in GT7 thanks to native 4k but you could also argue that native uses a huge amount of resources that could be better spent elsewhere improving visual fidelity
 
Is it fun like Burnout and Ridge Racer?

Because every time I see real-world car brands I automatically assume the contracts associated with them will make it kinda boring.
 
It's worth noting these cheeky Aussies demand a verified email address before you can play.

6750xt 7800x3D 32GB system ram. All settings on EPIC

1080p native is a joke. Maybe 20fps.

TSR 50% render res is about the best solution with ray tracing on. This thing consumes 21GB system ram and 11.75GB vRAM. Saturating the ol 12GB reserve in my GPU. People installing brand new 8GB graphics card this year are in trouble. They're going to age like milk.

FSR3 + Frame gen doesn't do the game any favors. Has a weird look to it. Somehow TSR 50% looks a little better than FSR3 Quality. The gameplay is garbage though. Drifting only, which is probably my strong suit in the simcade racing world. It's possible my experience is working against me here.

Just like STALKER 2, the game has a weird Mario Paint spray can affect on all the edges of things if you try to run it without any scaling. That's going to make all the UE5 stuff age so poorly. 8 years from now when we all have GPUs that can run STALKER 2 at 8k/600hz, we're gonna have to use upscaling because the game looks so bad without it. Crazy that we're still peeling back the layers of how and why UE5 is about to decimate this era our hobby.
 
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It's worth noting these cheeky Aussies demand a verified email address before you can play.

6750xt 7800x3D 32GB system ram. All settings on EPIC

1080p native is a joke. Maybe 20fps.

TSR 50% render res is about the best solution with ray tracing on. This thing consumes 21GB system ram and 11.75GB vRAM. Saturating the ol 12GB reserve in my GPU. People installing brand new 8GB graphics card this year are in trouble. They're going to age like milk.

FSR3 + Frame gen doesn't do the game any favors. Has a weird look to it. Somehow TSR 50% looks a little better than FSR3 Quality. The gameplay is garbage though. Drifting only, which is probably my strong suit in the simcade racing world. It's possible my experience is working against me here.

Just like STALKER 2, the game has a weird Mario Paint spray can affect on all the edges of things if you try to run it without any scaling. That's going to make all the UE5 stuff age so poorly. 8 years from now when we all have GPUs that can run STALKER 2 at 8k/600hz, we're gonna have to use upscaling because the game looks so bad without it. Crazy that we're still peeling back the layers of how and why UE5 is about to decimate this era our hobby.
UE5 looks great on tiny phone screens for 20 seconds of curated gameplay. Blow that shit up to 4k running on your 3070 and watch the picture dissolve as it struggles to maintain 25 fps.
 
game looks cool and all that. The second any of these UE5 Indie/AAA studios manage to make a game with this level of graphical fidelity AND gameplay/music/story that matches the graphics in quality- they'll have a hit on their hands. Doesn't seem like this has much going for it beyond the nice screenshots thanks to UE5 jank

Till then, consider playing Assetto Corsa EVO or Tokyo Xtreme Racer for great 2025 racers instead
 
game looks cool and all that. The second any of these UE5 Indie/AAA studios manage to make a game with this level of graphical fidelity AND gameplay/music/story that matches the graphics in quality- they'll have a hit on their hands. Doesn't seem like this has much going for it beyond the nice screenshots thanks to UE5 jank

Till then, consider playing Assetto Corsa EVO or Tokyo Xtreme Racer for great 2025 racers instead
Agreed, but that wasn't really the point of the thread.
 
Is it ok now? Gaf uploader worked this time


PD are the best at car shaders i'll agree, but the RTGI does absolute wonders and really makes the photorealism aspect come through better than GT7. It also helps the environments are MUCH higher detailed. Gonna say PD are still the kings of car models, but GT7 can't compete with proper raytraced GI

Also Turk1993 Turk1993 needs to download the demo and post some of his comparisons!
I will check it out tomorrow. But going by your screenshot the game looks amazing.
 
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