My sister has a PS3 and I don't anymore. When I did have one I had a ton of games on my psn account. Could I essentially "gift" her my account by giving her my info and would she then have access to those games?
No, i ordred a Glacier White Vita from Amazon.co.jp some weeks ago and everything works like charm.I need a new PS Vita. If I buy a vita in Tokyo is the vita region locked.
Yup. You could totally do this. Keep in mind though, any free games you got from PS+ wouldn't be available if you aren't still paying for the subscription.
The new model will apparently support 5 GHz wifi. This is faster than the more common 2.4 GHz band, but has shorter range thus making it more suitable to use indoors. You can only use the 5 GHz band if your router supports it.what is this thread saying about Ps4 slim's wifi...?
Games with procedural generation have been around since 1978. It would probably be better to write a new algorithm specifically made for generating NPCs rather than trying to adapt the algorithms used in No Man's Sky for a different purpose. In The Elder Scrolls II: Daggerfall (1996) there are 750,000+ NPCs.
How the F do you pronounce Samus Aran? Is it "Same us" or "Sam us"..?
It's not particularly difficult to make an algorithm that will randomly generate a character. It's a very common feature in computer RPGs. The difficult part is rendering many different characters at the same time, and making them have meaningful dialogue and impact on the gameplay. You could of course make a RPG that took the geographical region into account when deciding the race of an NPC. Such a feature would be trivial to implement from a coding perspective.
Again, it's not difficult to create random characters or ensuring that each character is different. However, doing that would require a large amount of memory and computation. Most developers would rather recycle assets and use the limited computational resources to other tasks. Would having unique NPCs improve a game like Grand Theft Auto VI? Sure. Is it worth more than improving other aspects of the game e.g. physics engine or graphical fidelity? Probably not.I was thinking in terms of using the algorithm to make every aspect of the characters procedurally generated. It could generate their skin tone, facial features, clothing, everything to the point that it would be impossible to run into the same random NPC twice unless it's the exact same person. No duplicates at all. If they are near a beach they have varying degrees of swimwear, children share features from both parents. A biracial couple have children that share aspects with both parents with a dominant gene system in play that makes the children accurately. Things like that without any work hours being put in by the dev team beyond setting the requirements for the algorithm. Set and forget, if you will. The global illumination of the NPC world, no more hours wasted manually creating throwaway characters.
Again, it's not difficult to create random characters or ensuring that each character is different. However, doing that would require a large amount of memory and computation. Most developers would rather recycle assets and use the limited computational resources to other tasks. Would having unique NPCs improve a game like Grand Theft Auto VI? Sure. Is it worth more than improving other aspects of the game e.g. physics engine or graphical fidelity? Probably not.
Again, it's not difficult to create random characters or ensuring that each character is different. However, doing that would require a large amount of memory and computation. Most developers would rather recycle assets and use the limited computational resources to other tasks. Would having unique NPCs improve a game like Grand Theft Auto VI? Sure. Is it worth more than improving other aspects of the game e.g. physics engine or graphical fidelity? Probably not.
This probably fits in here:
Looking for a cheap, probably used PS3 controller. Local store here sells them for 30 eurobucks (?!) a pop. Meanwhile some online store sells them for 7 bucks each, but the preview image looks like this. I'm guessing that's actually a third party controller then.
But are those any good? Or do they just look the part and control like shit/break way too easily?
Just recently, my ISP gave me a major speed boost (from 15mbps to 150mbps, HELL YEAH!). When I did a speed test on my XB1, my download speed was a little over 150mbps (it showed 160 for some reason), but my upload speed was something like 1.2. Is that normal? I feel like it should at least be 3-5, no?
Just recently, my ISP gave me a major speed boost (from 15mbps to 150mbps, HELL YEAH!). When I did a speed test on my XB1, my download speed was a little over 150mbps (it showed 160 for some reason), but my upload speed was something like 1.2. Is that normal? I feel like it should at least be 3-5, no?
That said, 1.2 seems really low. Was that what it was when you had 15mbs? If so, maybe they only increased your download speeds?
Have you tried looking through your download history? You should also be able to download it from https://store.sonyentertainmentnetwork.com/
I think there was a rumour on the former by Treveylan or something on Neogaf.Any idea of the odds of seeing a price drop for 3DS in the coming months?
Also, 2DS tech hasn't been updated (and parts of VC aren't available on it), correct?
Is there a way to see what Xbox or PlayStation games you own without being at a console?
Like a downloadable list or something?
My brother called me up the other day and asked what the situation was for console prices on Xbox One and PS4. He was asking which one was better for sports games like: NFL, NBA, Skateboarding, and Golf. There may be some partnerships I am unaware of. Is EA Access still a thing? Also, I know that Playstation event is just around the corner, so what I am wondering is if there is a chance that the Playstation Slim, that they might announce, will be cheaper than the stuff we have now? Is it worth it for my brother to buy a bundle now? He saw one for $299 and was very tempted. I assume Xbox One's are comparable?
Is there a way to see what Xbox or PlayStation games you own without being at a console?
Like a downloadable list or something?
Dunno about Xbox, but for PlayStation use your phone and use the app or go to the mobile store site, view your download list. You can see what digital games you have that way.
Dunno about Xbox, but for PlayStation use your phone and use the app or go to the mobile store site, view your download list. You can see what digital games you have that way.
Sure. I never use the fixed amount. You can go directly to the checkout after adding a product to your basket. The payment system will suggest that you add the needed amount.Is there a way to simply add the needed funds for a purchase on PSN rather than the standard "Add $5, $10, etc." that they have from account management, or is that the only option to add them?
Thread worthy.I didn't really want to flesh this out but the a recent thread sparked this thought I had so I figured I'd ask it here.
How much does an involved narrative actually matter for a game sales wise? I mean a traditional narrative not something like a general milieu or backdrop for the game. Some of the biggest games today are either smaller 15 minute experiences on a phone or multiplayer games like League of Legends or CS:GO. Also IIRC, the number of people who actually finish a game is shockingly low, so that means that most people don't even experience the full story that developers put in. If most people don't even carry about the conclusion to the narrative, how much does the story as a whole really matter to how well a game sells?
The problem I'm having is trying to reconcile it with games like the Walking Dead where the entire draw is the narrative. On Steam less than half the people who own it have finished it which I guess isn't too surprising on it's own considering I own it but have not played it. That said, a little over 80% have finished the first chapter of episode 1 but only ~65% have finished Chapter 5 of episode 1. There are reasons for this, maybe people are double dipping, the game has been on sale several times by now and is reaching people who are interested in the game because of its reputation rather than directly the game itself, etc. It's hard to gauge public perception outside of message boards and enthusiasts but if the game isn't worth finishing to more than half the people who bought it, is there much growing interest in the sequel?
Sorry about the rambly thoughts.
Probably isn't threadworthy so I thought I'd just ask it here and not clutter up the board.
I want to stream. My TV does not have an audio jack for me to plug in, so I can't turn down the game volume there and keep it high for viewers. What can I do so that my ears aren't getting blasted by the full volume of the in-game sounds but also allow viewers to at max? Is there a program I can use to split the sound?
To better explain, I want:
Game sound to viewers at max (or whatever settings I have it as for the streaming program)
Game sounds to me going to my headphones much lower (because the sound is too damn much)
I want to avoid buying something if possible.
Most streaming software will have volume options you can adjust on the fly for people viewing the stream. XSplit (which is what I have experience with) allows you to do this with their basic or premium versions.