This thread is for stupid GAMING questions that don't deserve their own thread

My sister has a PS3 and I don't anymore. When I did have one I had a ton of games on my psn account. Could I essentially "gift" her my account by giving her my info and would she then have access to those games?

Yup. You could totally do this. Keep in mind though, any free games you got from PS+ wouldn't be available if you aren't still paying for the subscription.
 
I need a new PS Vita. If I buy a vita in Tokyo is the vita region locked.
No, i ordred a Glacier White Vita from Amazon.co.jp some weeks ago and everything works like charm.

However Circle and Cross button functionalities are inverted. They can be changed through the settings, but most games remain unaffected from this.
Meaning: If a game wants circle to comform something it will tell you circle, even if you set up Cross as confirm button, because you are essentially just telling the Vita the following in the settings:

O -> X
X -> O

Personally, it was easy to get used to O being comfirm and X decline. No setting changes necessary.
 
Question about PPSSPP :

I'm playing Trails in the Sky right now on PSP but sometimes I'd rather play on a large screen with a better image.

Playing TitS on the PPSSPP emulator sure works, and importing the save from the PSP to the PC works too, but does it work the other way around ? (importing the saves made by PPSSPP to the PSP).

Thanks.
 
I can't connect my PSP to my new WiFi for some reason, is it because I installed custom firmware on it?

Also I tried to connect it to put my digital copy of Resi 3 on it, but because I bought it on the US store and my primary account is European, I can't copy it across. Is there any way to circumvent this? I was going to try play it via remote play, whether it's on my PSP or Vita, will this work or will I face a similar issue?
 
How does getting gear in World Of Warcraft work exactly? I'm trying to max level at least one char using invasions and I'm currently 67, don't have half of my char equipped with anything. If I were playing normally, would quests give me good gear? Would dungeons? Would raids? What do the colors of gear mean? How do I determine if one piece of gear is better than the other? SHould I just buy gear from merchants to fill up slots unti lI can replace them with actually good gear?
 
Could No Man's Sky's algorithm be used for things other than planet creation?

Like, could another dev license it to procedurally generate NPCs in their open-world game with the people generated with different features based on the algorithm? So no more games where there are the same 5 to 10 NPC walking around everywhere...
 
Games with procedural generation have been around since 1978. It would probably be better to write a new algorithm specifically made for generating NPCs rather than trying to adapt the algorithms used in No Man's Sky for a different purpose. In The Elder Scrolls II: Daggerfall (1996) there are 750,000+ NPCs.
 
Games with procedural generation have been around since 1978. It would probably be better to write a new algorithm specifically made for generating NPCs rather than trying to adapt the algorithms used in No Man's Sky for a different purpose. In The Elder Scrolls II: Daggerfall (1996) there are 750,000+ NPCs.

I was thinking more specifically about how their algorithms take distance from stars, gasses, gravity and whatnot into consideration when deciding the composition of the planet's flora, fauna, and surface conditions.

Could that same algorithm not be used to decide where and how NPCs are created?

Why should every dev create a new algorithm from scratch when there already seems to be an impressively flexible solution?

The NPC's could have a much great variety.

Even in a game like Bioshock Infinite I kept expecting the copied and pasted NPCs to have meaning in the story, but it turned out that those NPS were just the one's they made... the clothes changed, but the faces were all the same over and over again.
 
It's not particularly difficult to make an algorithm that will randomly generate a character. It's a very common feature in computer RPGs. The difficult part is rendering many different characters at the same time, and making them have meaningful dialogue and impact on the gameplay. You could of course make a RPG that took the geographical region into account when deciding the race of an NPC. Such a feature would be trivial to implement from a coding perspective.
 
It's not particularly difficult to make an algorithm that will randomly generate a character. It's a very common feature in computer RPGs. The difficult part is rendering many different characters at the same time, and making them have meaningful dialogue and impact on the gameplay. You could of course make a RPG that took the geographical region into account when deciding the race of an NPC. Such a feature would be trivial to implement from a coding perspective.

I was thinking in terms of using the algorithm to make every aspect of the characters procedurally generated. It could generate their skin tone, facial features, clothing, everything to the point that it would be impossible to run into the same random NPC twice unless it's the exact same person. No duplicates at all. If they are near a beach they have varying degrees of swimwear, children share features from both parents. A biracial couple have children that share aspects with both parents with a dominant gene system in play that makes the children accurately. Things like that without any work hours being put in by the dev team beyond setting the requirements for the algorithm. Set and forget, if you will. The global illumination of the NPC world, no more hours wasted manually creating throwaway characters.
 
I was thinking in terms of using the algorithm to make every aspect of the characters procedurally generated. It could generate their skin tone, facial features, clothing, everything to the point that it would be impossible to run into the same random NPC twice unless it's the exact same person. No duplicates at all. If they are near a beach they have varying degrees of swimwear, children share features from both parents. A biracial couple have children that share aspects with both parents with a dominant gene system in play that makes the children accurately. Things like that without any work hours being put in by the dev team beyond setting the requirements for the algorithm. Set and forget, if you will. The global illumination of the NPC world, no more hours wasted manually creating throwaway characters.
Again, it's not difficult to create random characters or ensuring that each character is different. However, doing that would require a large amount of memory and computation. Most developers would rather recycle assets and use the limited computational resources to other tasks. Would having unique NPCs improve a game like Grand Theft Auto VI? Sure. Is it worth more than improving other aspects of the game e.g. physics engine or graphical fidelity? Probably not.
 
Again, it's not difficult to create random characters or ensuring that each character is different. However, doing that would require a large amount of memory and computation. Most developers would rather recycle assets and use the limited computational resources to other tasks. Would having unique NPCs improve a game like Grand Theft Auto VI? Sure. Is it worth more than improving other aspects of the game e.g. physics engine or graphical fidelity? Probably not.

Good point, still though... seems like something that would make some games pretty damned amazing. Thanks.
 
Again, it's not difficult to create random characters or ensuring that each character is different. However, doing that would require a large amount of memory and computation. Most developers would rather recycle assets and use the limited computational resources to other tasks. Would having unique NPCs improve a game like Grand Theft Auto VI? Sure. Is it worth more than improving other aspects of the game e.g. physics engine or graphical fidelity? Probably not.

An RGoT (Random Generator of Things) would be no big deal for the hardware or game engine. Typically, you invoke the RGoT at certain gameplay points, where the player would not notice any lag (loading/save screen, cutscene, etc.). The results which the RGoT yields could be also additional stored in a repository.

This is something which even the old Xbox could pull of, actually something similar was planned for Fable but got sadly scrapped due to running out of money :-/
There are also more extreme examples like dwarf fortress which even runs on a tomato.
 
This probably fits in here:
Looking for a cheap, probably used PS3 controller. Local store here sells them for 30 eurobucks (?!) a pop. Meanwhile some online store sells them for 7 bucks each, but the preview image looks like this. I'm guessing that's actually a third party controller then.
But are those any good? Or do they just look the part and control like shit/break way too easily?
 
This probably fits in here:
Looking for a cheap, probably used PS3 controller. Local store here sells them for 30 eurobucks (?!) a pop. Meanwhile some online store sells them for 7 bucks each, but the preview image looks like this. I'm guessing that's actually a third party controller then.
But are those any good? Or do they just look the part and control like shit/break way too easily?

I've always heard awful things about third party controllers.

Then, some time last winter my PS3 controller broke, and I REALLY didn't want to pay a full $50 for a new one. So I picked up this thing for $13 (at the time) figuring that:
  1. For a quarter the price of an official controller, just how much worse could it be?
  2. If it really was that much worse, I could always return it.

Well, turns out it was a great controller. Build quality felt somewhat iffy but for $13 I wasn't going to complain. I think the dpad is better than the original. I think the face buttons are a little worse—they have ever-so-slightly-less travel—but it didn't take long to adjust.

I don't know if this really answers your question. I may have just gotten lucky. But it taught me that cheap aftermarket peripherals aren't necessarily as bad as I'd been led to believe.
 
Other than the air conditioner(s) synch incident, has there been reports of PS4s randomly turning off and on by themselves? Mine started doing it over the weekend for some reason.
 
Just recently, my ISP gave me a major speed boost (from 15mbps to 150mbps, HELL YEAH!). When I did a speed test on my XB1, my download speed was a little over 150mbps (it showed 160 for some reason), but my upload speed was something like 1.2. Is that normal? I feel like it should at least be 3-5, no?
 
Just recently, my ISP gave me a major speed boost (from 15mbps to 150mbps, HELL YEAH!). When I did a speed test on my XB1, my download speed was a little over 150mbps (it showed 160 for some reason), but my upload speed was something like 1.2. Is that normal? I feel like it should at least be 3-5, no?

That's not normal. Should be 10%ish of your download speed at least I reckon.
 
Just recently, my ISP gave me a major speed boost (from 15mbps to 150mbps, HELL YEAH!). When I did a speed test on my XB1, my download speed was a little over 150mbps (it showed 160 for some reason), but my upload speed was something like 1.2. Is that normal? I feel like it should at least be 3-5, no?

Depends on the bandwidth your provider allots you. Many providers charge a bit extra for increased upload speeds. The average user doesn't really need it, so they know they can charge those who do need it more.

Edit: That said, 1.2 seems really low. Was that what it was when you had 15mbs? If so, maybe they only increased your download speeds?
 
That said, 1.2 seems really low. Was that what it was when you had 15mbs? If so, maybe they only increased your download speeds?

No, I believe the old upload speed was 0.3 or somewhere around there. Other than uploading clips to XBL, it's never bothered me. I was just curious.

On a different subject, what's up with Halo 5 clans having the word "Achilles" in their clan name? Seems to me like 1/10 clans have it, and out of those, at least half are "We Need Achilles". I know there's an Achilles helmet and armor, but is it really that sought after or is there something I'm missing?

Edit: I just ran a speed test from my PC and the upload speed showed as 12mbps. Not sure why my XB1 would be uploading a lot slower than my PC, but that does seem to be the case.
 
Hi!

The Psn store is teasing me,
please help me

1.Bought Uncharted 4 as a download shortly after release.
2.PS4 broke last weekish
3.got a new one
4. On the Psn store there are 2 versions: Digital edition(which I thought I bought) and the deluxe one
5. Can neither redownload nor buy either of them. The field is greyed out with a "Not available for purchase" message and a "tell me more" field" which reads:

You are not able to purchase this product for the following reason(s):
You already own:
Uncharted 4: A thiefs End

Uhm, yeah, thats what I wanted to tell you dear psn store :D

Maybe when I bought it, it wasnt titled "digital edition", but now it does, and this confuses the system?
What can I do?

German PSN store if that matters
 
When your streaming the PS4 to a laptop can you hook up the pad to the PS4 or does it have to be connected to the laptop?

Firends wife is always hogging the tv and he'd like to stream but no mic is a deal breaker.
 
Can you not share play Deus Ex: MD at all? I tried share playing with a friend and it kept telling him that "this game is blocked because it isn't released in your region yet" we didn't have a problem share playing any other game.
 
Any idea of the odds of seeing a price drop for 3DS in the coming months?

Also, 2DS tech hasn't been updated (and parts of VC aren't available on it), correct?
 
Any idea of the odds of seeing a price drop for 3DS in the coming months?

Also, 2DS tech hasn't been updated (and parts of VC aren't available on it), correct?
I think there was a rumour on the former by Treveylan or something on Neogaf.
The second is true.
 
Apart from upgrading my internet speed, my ISP/cable provider gave us two extra cable boxes, so now I have one plugged into my XB1's HDMI In port. The OneGuide setup menu mentions something about being able to bring up the TV guide even when you play games, but it doesn't mention how to do it. I think I read that only XB1 owners in the US can do it, but is that still the case?
 
Is there a way to see what Xbox or PlayStation games you own without being at a console?

Like a downloadable list or something?

Dunno about Xbox, but for PlayStation use your phone and use the app or go to the mobile store site, view your download list. You can see what digital games you have that way.
 
My brother called me up the other day and asked what the situation was for console prices on Xbox One and PS4. He was asking which one was better for sports games like: NFL, NBA, Skateboarding, and Golf. There may be some partnerships I am unaware of. Is EA Access still a thing? Also, I know that Playstation event is just around the corner, so what I am wondering is if there is a chance that the Playstation Slim, that they might announce, will be cheaper than the stuff we have now? Is it worth it for my brother to buy a bundle now? He saw one for $299 and was very tempted. I assume Xbox One's are comparable?
 
My brother called me up the other day and asked what the situation was for console prices on Xbox One and PS4. He was asking which one was better for sports games like: NFL, NBA, Skateboarding, and Golf. There may be some partnerships I am unaware of. Is EA Access still a thing? Also, I know that Playstation event is just around the corner, so what I am wondering is if there is a chance that the Playstation Slim, that they might announce, will be cheaper than the stuff we have now? Is it worth it for my brother to buy a bundle now? He saw one for $299 and was very tempted. I assume Xbox One's are comparable?

EA Access is indeed a thing. Rumours would indicate that the price will be cheaper. There is some wicked bundles out there from what I've heard so personal choice I guess
 
Is there a way to simply add the needed funds for a purchase on PSN rather than the standard "Add $5, $10, etc." that they have from account management, or is that the only option to add them?
 
Is there a way to simply add the needed funds for a purchase on PSN rather than the standard "Add $5, $10, etc." that they have from account management, or is that the only option to add them?
Sure. I never use the fixed amount. You can go directly to the checkout after adding a product to your basket. The payment system will suggest that you add the needed amount.
 
I didn't really want to flesh this out but the a recent thread sparked this thought I had so I figured I'd ask it here.

How much does an involved narrative actually matter for a game sales wise? I mean a traditional narrative not something like a general milieu or backdrop for the game. Some of the biggest games today are either smaller 15 minute experiences on a phone or multiplayer games like League of Legends or CS:GO. Also IIRC, the number of people who actually finish a game is shockingly low, so that means that most people don't even experience the full story that developers put in. If most people don't even carry about the conclusion to the narrative, how much does the story as a whole really matter to how well a game sells?

The problem I'm having is trying to reconcile it with games like the Walking Dead where the entire draw is the narrative. On Steam less than half the people who own it have finished it which I guess isn't too surprising on it's own considering I own it but have not played it. That said, a little over 80% have finished the first chapter of episode 1 but only ~65% have finished Chapter 5 of episode 1. There are reasons for this, maybe people are double dipping, the game has been on sale several times by now and is reaching people who are interested in the game because of its reputation rather than directly the game itself, etc. It's hard to gauge public perception outside of message boards and enthusiasts but if the game isn't worth finishing to more than half the people who bought it, is there much growing interest in the sequel?

Sorry about the rambly thoughts.
 
I didn't really want to flesh this out but the a recent thread sparked this thought I had so I figured I'd ask it here.

How much does an involved narrative actually matter for a game sales wise? I mean a traditional narrative not something like a general milieu or backdrop for the game. Some of the biggest games today are either smaller 15 minute experiences on a phone or multiplayer games like League of Legends or CS:GO. Also IIRC, the number of people who actually finish a game is shockingly low, so that means that most people don't even experience the full story that developers put in. If most people don't even carry about the conclusion to the narrative, how much does the story as a whole really matter to how well a game sells?

The problem I'm having is trying to reconcile it with games like the Walking Dead where the entire draw is the narrative. On Steam less than half the people who own it have finished it which I guess isn't too surprising on it's own considering I own it but have not played it. That said, a little over 80% have finished the first chapter of episode 1 but only ~65% have finished Chapter 5 of episode 1. There are reasons for this, maybe people are double dipping, the game has been on sale several times by now and is reaching people who are interested in the game because of its reputation rather than directly the game itself, etc. It's hard to gauge public perception outside of message boards and enthusiasts but if the game isn't worth finishing to more than half the people who bought it, is there much growing interest in the sequel?

Sorry about the rambly thoughts.
Thread worthy.
 
Probably isn't threadworthy so I thought I'd just ask it here and not clutter up the board.

I want to stream. My TV does not have an audio jack for me to plug in, so I can't turn down the game volume there and keep it high for viewers. What can I do so that my ears aren't getting blasted by the full volume of the in-game sounds but also allow viewers to at max? Is there a program I can use to split the sound?

To better explain, I want:

Game sound to viewers at max (or whatever settings I have it as for the streaming program)
Game sounds to me going to my headphones much lower (because the sound is too damn much)

I want to avoid buying something if possible.
 
Probably isn't threadworthy so I thought I'd just ask it here and not clutter up the board.

I want to stream. My TV does not have an audio jack for me to plug in, so I can't turn down the game volume there and keep it high for viewers. What can I do so that my ears aren't getting blasted by the full volume of the in-game sounds but also allow viewers to at max? Is there a program I can use to split the sound?

To better explain, I want:

Game sound to viewers at max (or whatever settings I have it as for the streaming program)
Game sounds to me going to my headphones much lower (because the sound is too damn much)

I want to avoid buying something if possible.

Most streaming software will have volume options you can adjust on the fly for people viewing the stream. XSplit (which is what I have experience with) allows you to do this with their basic or premium versions.
 
I'm a junior baby so i'll just ask here. After watching all the back to the future movies again over labor day, I really want to give the telltale games version of it a shot. How similar in structure is it to the Walking Dead in terms of gameplay? I ask because while i was engrossed entirely in the story, the gameplay sections were meh at best and I ended up only playing episodes 1,2 and 3. Also I saw Micheal J. Fox only has a special appearance?
 
Most streaming software will have volume options you can adjust on the fly for people viewing the stream. XSplit (which is what I have experience with) allows you to do this with their basic or premium versions.

That's what I use too. So the game volume is always going to be at 100 even if I lower it down outside of split?

Edit: Nevermind, got home and tried it. Seems you can't do it independently between the two.
 
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