This thread is for stupid GAMING questions that don't deserve their own thread

How the hell do you register Xbox One controllers on Xbox.com? I tried entering the number below the bar code (the number the site tells you to use) that you see in the battery compartment, but it says that it's an invalid serial number. I noticed that there's another code above the bar code, so I tried using that and it tells me that there was an error and to try again some other time. What the hell am I doing wrong?
 
Does rebuilding the PS4 database delete your saved screenshots and videos in capture gallery?
I bought Assault Android Cactus last night, and it was running fine, but when I've tried it today the game keeps stuttering every 4 or 5 seconds, and the problem persists even though I've turned the console on and off a few times, and deleted and redownloaded the game twice. I'm also having a problem with the library not working half the time (like, if I want to play something that's been shoved off the main boxes, I can't go into the library, select the game and hit play, I have to go to the PSN store and look for the game there to play it).
 
Can Xbox One connect to hidden networks? I go to Set up wireless network > Add wireless network, and then after I enter my SSID, it just throws an error. It doesn't even let me choose my security type or enter my password.
 
Can a racing wheel and a driving simulator teach me how to drive? I'm trying to get my license, but the only car I get to practice with is the one from school.
 
It should. Have you tried connecting the controller to the PSTV with a cable first to pair them?

Yes I've connected it, that's the only way I can play atm.

Is there something special I have to do to pair the controller? On my PS3 it happened automatically after the controller was plugged in once.
 
What's the name of those preview gameplay videos/shorts that play when you turn a game on but don't touch the controls for a while? I know arcade games had it too. Teaser? Attract Mode? I think it's the latter but just want confirmation.
 
1. Is there any graphical advantages to the Ps4 pro or do you have to have a 4K tv to tell the difference?

2. This is less gaming than overall IT related - I'm sharing wifi with 4 other guys and thinking of getting a router to make things better. What's the best router to get for this?
 
I have question about 3d animation. I know that 2d games with sprites have a set number of frames, a move may require 3 frames and there will never be a frame between the 2nd and 3rd frames because it doesn't exist. Now my question is, are 3d games animated via frames or is the whole motion created but only certain frames will be displayed?

Or maybe the whole motion is made, but programmers only allow certain frames to be shown so frame data is consistent?

For example in Smash Bros. Samus for example can attack with her arm cannon in the 2nd hit of her jab. Did the animators only created 3 frames? One with the Cannon above her, one with her arm extended in front and in with the cannon below near her legs. Or did they create a whole motion but the game speed only allows those 3 frames?

Maybe Smash is different, and we could use Street Fighter 5 as an example.

TL;DR: do 3d games have "whole " motions for animation and the game only shows certain frames or just key frames are created and there are no " in-between " frames?

I don't know how to ask the question, lol
 
I'm a junior baby so i'll just ask here. After watching all the back to the future movies again over labor day, I really want to give the telltale games version of it a shot. How similar in structure is it to the Walking Dead in terms of gameplay? I ask because while i was engrossed entirely in the story, the gameplay sections were meh at best and I ended up only playing episodes 1,2 and 3. Also I saw Micheal J. Fox only has a special appearance?

It's a little more..."gamey" than something like Walking Dead. A little more puzzley, a little more back trackey. as the series went on, I ended up looking up some of the puzzles, because like you, I was mainly in it for the story. The game also includes a hint system that helps a lot if you're looking to just go through it.

They have a voice-alike playing Marty, but he's really spot on. Regarding Fox:

He has a small cameo in one of the episodes
 
I have question about 3d animation. I know that 2d games with sprites have a set number of frames, a move may require 3 frames and there will never be a frame between the 2nd and 3rd frames because it doesn't exist. Now my question is, are 3d games animated via frames or is the whole motion created but only certain frames will be displayed?

Or maybe the whole motion is made, but programmers only allow certain frames to be shown so frame data is consistent?

For example in Smash Bros. Samus for example can attack with her arm cannon in the 2nd hit of her jab. Did the animators only created 3 frames? One with the Cannon above her, one with her arm extended in front and in with the cannon below near her legs. Or did they create a whole motion but the game speed only allows those 3 frames?

Maybe Smash is different, and we could use Street Fighter 5 as an example.

TL;DR: do 3d games have "whole " motions for animation and the game only shows certain frames or just key frames are created and there are no " in-between " frames?

I don't know how to ask the question, lol
I believe animation can happen on a differing timetable, but not analogous. Maybe it depends on the engine.
 
I've been playing through Deus Ex: Mankind Divided and one thing that has struck me about the game is how incredible some of the architecture is. I'm a lover of architecture, especially brutalism, and the game has some stunning fictional examples of it.

So, my stupid gaming question is: under what title would I look for in the credits to discover the name of the designer/developer/architect who designed these structures?

Any help is appreciated. Thanks!
 
Is Alundra (PS1) any good?

I never played it back in the day even though I had a PS1. Looks like a pretty Zelda-Light...recommendations?

Lots of people here love it. I've read a lot of praise. My wife and I tried it and couldn't get into it but I'd like to give it another shot. Reminded me of Golden Sun a lot in terms of aesthetic. It's on PS3 (PSN).
 
1. Is there any graphical advantages to the Ps4 pro or do you have to have a 4K tv to tell the difference?

2. This is less gaming than overall IT related - I'm sharing wifi with 4 other guys and thinking of getting a router to make things better. What's the best router to get for this?

Not sure if you're taking the piss about the Pro, there's shit loads of threads discussing it's technical merits.

No you don't need a 4K TV to "tell the difference". You'll miss out on HDR though but you'll be missing that on a regular PS4 too once supported titles start rolling out. You will notice a decent improvement to the image quality on the Pro. Look up pc comparison shots of native 1080p vs downsampled to 1080p for ball park difference. And that's just what you get if the dev doesn't bother with a separate 1080p mode. The difference will be noticeable and imo worth it if you game a lot on your PS4.
 
Not sure if you're taking the piss about the Pro, there's shit loads of threads discussing it's technical merits.
It's obviously got higher graphical potential but I'm asking if you can see that even without a 4Ktv

No you don't need a 4K TV to "tell the difference". You'll miss out on HDR though but you'll be missing that on a regular PS4 too once supported titles start rolling out. You will notice a decent improvement to the image quality on the Pro. Look up pc comparison shots of native 1080p vs downsampled to 1080p for ball park difference. And that's just what you get if the dev doesn't bother with a separate 1080p mode. The difference will be noticeable and imo worth it if you game a lot on your PS4.

I don't game a lot period but I'm considering ridding myself of the Ps4 I got to get the pro
 
Lots of people here love it. I've read a lot of praise. My wife and I tried it and couldn't get into it but I'd like to give it another shot. Reminded me of Golden Sun a lot in terms of aesthetic. It's on PS3 (PSN).

It's fantastic. The setting, story and characters are less memorable than A Link to the Past, but from a gameplay perspective it is as good.

Thanks. I'll definitely give it a shot if the gameplay is tight.
 
I don't want to look it up for fear of spoilers, but

I got the Games with Gold version of D4: Dark Dreams Don't Die. I love it. I finished the prologue and Season 1 Chapter 1 last night. How many Seasons/Chapters are there total? I think it's 2 seasons 2 chapters each but I'm not sure if that's included or DLC?


I found out by playing. Game is Prologue, Episode 1 and 2, and that's it. Season 2 never came out
 
I'm considering trading my launch PS4 in for a PS4 Pro, the current PS4 has a 2TB drive in which I'd obviously be swapping out for the original 500GB before trading it in - just wondering if I have this process correct:

- Deauthorise current PS4 as primary PS4 for my PSN account
- Swap out 2TB drive for original 500GB, switch on PS4 so it reinstalls the system software
- Trade in PS4, pick up PS4 Pro
- Put 2TB drive in PS4 Pro before powering up, then power on
- Sign in with PSN account, activate Pro as primary PS4

Is that correct? I'm mainly concerned about activations as I've read there's certain time based limits and I obviously don't want to lock myself out from using the Pro having then traded in the PS4 which used to have my account on.
 
What are big third-person war shooters? I always read that Spec-Ops turns the genre on it's head, but almost all war games that come to my mind are either first person or stategy games. It's really not my genre, and I played almost none of then by myself, but am I missing something?
 
Not sure what you're asking. Why there aren't as many third person shooters set in a modern war?
No idea, if so. My guess would be that third person shooters rose to prominence after the setting had become stale, with the only two surviving series (CoD and BF) naturally continuing on in first person.
 
Has anyone ever had an issue with paying off an Amazon preorder with gift cards? I've preordered the Gears 4 Xbox One S and wanted to know if there would any issues when it ships.
 
Are all the different worlds that the Final Fantasy games are set in connected, like a multiverse?

Yes and no. While some crossovers (that may or may not be canon) have the characters jump between realities and cross paths, each FF has its own universe and it's independent from the others.

There is one character that does jump from game to game though.
 
So, anyone know why around the start of 8th Gen almost all major state-censorship of games just gave up in-sync?

IE the ban on consoles in China was repealed, and Germany's completely useful and relevant to a 1st world democracy Bureau of Media Harmful to Young Persons ramped down their activities and began retroactively unbanning various titles, and from what I've heard that Saudi Arabia and Iran's lists of banned games are barely being enforced at all anymore etc etc.
 
As far as I know, no they aren't connected. I think there might have been some theories that FF7 was Spira (FFX) in the far distant future though.

Mm, sort of. FF X-2 had a character named Shin-ra (sp?) who mentioned planning to build a rocket to visit other planets, so it was implied he went to the FF7 planet and founded the Shinra corporation.

Only sequels. 13 has a name for it even, Fabulous Nomura Something.

Fabula Nova Crystallis.

Which means Fabulous Pile of Shit in Japanese.
 
Is Final Fantasy Fables Chocobo Tales for the DS any good?

Love everything Final Fantasy and want an easy pick up and play kinda game for my upcoming trip.
 
Does Driveclub VR include all of the content from Driveclub? I am wondering if I should buy Driveclub if I want to get Driveclub VR anyway.

Do we even know enough information about driveclub vr to determine this? The information I can find is kind of vague


Edit: answered in another thread. Yes and no
 
I have question about 3d animation. I know that 2d games with sprites have a set number of frames, a move may require 3 frames and there will never be a frame between the 2nd and 3rd frames because it doesn't exist. Now my question is, are 3d games animated via frames or is the whole motion created but only certain frames will be displayed?

Or maybe the whole motion is made, but programmers only allow certain frames to be shown so frame data is consistent?

For example in Smash Bros. Samus for example can attack with her arm cannon in the 2nd hit of her jab. Did the animators only created 3 frames? One with the Cannon above her, one with her arm extended in front and in with the cannon below near her legs. Or did they create a whole motion but the game speed only allows those 3 frames?

Maybe Smash is different, and we could use Street Fighter 5 as an example.

TL;DR: do 3d games have "whole " motions for animation and the game only shows certain frames or just key frames are created and there are no " in-between " frames?

I don't know how to ask the question, lol

This may be somewhat oversimplified:

For 3D games in *general*, the animation will generally consist of a start and end point (or a sequence of points in between), with an expected traversal time, and the software interpolates to find the actual location required at the given frame time.

So, for instance, imagine a simple animation of a square moving along a line, taking 1 second to do so.

At 0 seconds:
Code:
[]----------------------------------------

At 0.5 seconds:
Code:
--------------------[]--------------------

At 1 second:
Code:
-----------------------------------------[]

Because the framerate may be variable, it's not strictly well-defined *which* interim position is needed at a given time, so instead it's calculated; the software knows the start position of the animation, it knows the end position, and it knows what proportion of time has elapsed since the animation has begun, and from that it can extrapolate the interim data.
The bar is 40 -'s long.

At... 0.4 seconds?
(40*0.4 = 16)
Code:
----------------[]------------------------

At... 0.825 seconds?
(40 * 0.825 = 33)
Code:
---------------------------------[]-------

(It's worth mentioning that - in general - this gives much *smaller* animation data than a set of defined points per-frame, too; perhaps less of an issue today, but animation data can get surprisingly large and on earlier memory-starved systems, that space may have been at a premium)

I did emphasise at the start of the post that I said that was true for 3D animation in general, but I do have to highlight that I'm not sure if that's necessarily the case for frame-dependent games. I would *imagine* it is - a fixed framerate would still give the consistent behaviour the enthusiasts would appreciate, while still having the size benefits of the interpolation method. If the framerate isn't necessarily guaranteed to be fixed... I'm not sure what the best approach would be.

It has to be said, though, I'm not a big fighting game fan, so I'm not quite sure if the whole notion of frame data has adapted *anyway*. As a non-fan, it strikes me that there's not a great deal of difference between "Hit the button between frame 3 and 7" and "Hit the button between the point where the fist is *here* and the point where the fist is *here*".
 
I have to send my 3DS to Nintendo for repairs.

However, I had homebrew on the system, but my question is - if I go ahead and take my SD card out of the system and delete all the files relating to homebrew, then is there still any chance they could figure out 'this person used homebrew' and refuse to repair my system?
 
I have to send my 3DS to Nintendo for repairs.

However, I had homebrew on the system, but my question is - if I go ahead and take my SD card out of the system and delete all the files relating to homebrew, then is there still any chance they could figure out 'this person used homebrew' and refuse to repair my system?

There's always that chance, but I think it largely depends on the nature of the homebrew itself and what type of repair is needed.
 
My XB1 controller's 3.5mm headphone jack has a strange issue that isn't present on any of my DS4s - whenever headphones are plugged in and the console is silent, there's a constant noise through the headphones, which I can't really describe - it's like the noise of air/wind rushing past, and although sound overlays it and makes it less noticeable, it never goes away completely.

Has anyone else had this issue with an XB1 pad? It doesn't happen with the same headphones plugged into a DS4, my PC or my phone. It's something specific to either the XB1 pad itself or the console's sound output.
 
When using remoteplay from PS4 to Vita, is there a marked reduction in resolution/framerate/texture quality? I still don't have a PS4, but the remote play feature really intrigues me.
 
When using remoteplay from PS4 to Vita, is there a marked reduction in resolution/framerate/texture quality? I still don't have a PS4, but the remote play feature really intrigues me.


Yes the resolution is reduced to the vita's resolution (half of 1080p). I believe this is true for any remote play device but I may be wrong. Framerate can be up to 60 if you have a good enough connection. Texture quality does not change. Everything is rendered on the ps4, it just streams the video to the remote play device. From personal experience the quality is perfectly fine with a direct connection
 
My XB1 controller's 3.5mm headphone jack has a strange issue that isn't present on any of my DS4s - whenever headphones are plugged in and the console is silent, there's a constant noise through the headphones, which I can't really describe - it's like the noise of air/wind rushing past, and although sound overlays it and makes it less noticeable, it never goes away completely.

Has anyone else had this issue with an XB1 pad? It doesn't happen with the same headphones plugged into a DS4, my PC or my phone. It's something specific to either the XB1 pad itself or the console's sound output.

Are they Apple earphones? If it is change the settings for headset mic (disable) and turn mic monitoring down all the way. It's due to how Apple do their connector

If it's other earphones I've no clue. Could try the above.
 
Got a question about sharing a game with my brother. I don't know Im allowed to ask on this website about gamesharing. Am I allowed to ask about it on GAF?
 
Are they Apple earphones? If it is change the settings for headset mic (disable) and turn mic monitoring down all the way. It's due to how Apple do their connector

If it's other earphones I've no clue. Could try the above.
Thanks, unfortunately they're normal headphones (Sennheiser) - I tried that fix anyway but the issue persists. I might try and get a different controller to test, as I've tried other headphones and headsets and they all have the same issue, which makes me think it's either the controller itself or the console. Hopefully the former.
 
As long as the game was legally obtained one way or the other I don't see why not.

Ok. Well the game was obtained legally as he bought it from the PlayStation Store.

The question how do i play it on my account. i have his account on my ps4 and can play it when im logged into his. However when i go back my account, it shows a lock on the game. His ps4 is set as his primary account. What do i do to be able to play the game on my account.
 
I just finished copying my content from my 32GB Vita memory card to a new 64GB one, but now it's not letting me sign in because it says the password is incorrect & it hasn't sent me a text message or an email to help get me a new password or the 2-step verification thing.

Am I doing something wrong or is there something else I need to do to fully complete the transfer to my new, bigger memory card?

Edit: Figured it out, I did need to format my old memory card, plus I just had to go online & redo the 2-step verification as well.
 
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