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[Threat Interactive] Dynamic lightning was better nine year ago | A warning about 9th gen neglect.

Gaiff

SBI’s Resident Gaslighter
yeah.... more on the topic:

And they don't even use the best examples like:
(my shots from ps5 remaster)
hPOVjfZ.jpeg

snQI7o3.jpeg

These are cutscenes. The game looks nothing like this.
 

Vick

Gold Member
what are you expecting to see? Are you expecting to see a huge difference in texture quality between the remastered Uncharted 3 on PS4 and the PS3 version, or are you still insisting there's no difference?? :)
This is the last time I dignify you with a response, nor waste any time doing something even resembling an interaction with your person.

Vick Vick You got me, dude, I'm willing to admit I was wrong, and you won. Are you happy now? Well, you shouldnt :messenger_winking_tongue:

I knew you weren't very bright, but after what you just did, I can't stop laughing:messenger_tears_of_joy:. Dude, you are even below the IQ of 42.99 and you should be in the Guinness World Records for that hehe. I'm starting to like you again because you make me laugh like no one else here, and I can't take you seriously anymore :messenger_beaming::messenger_tears_of_joy:

The way you conducted yourself in this Thread made me amass an amount of disdain, that is legitimately hard to describe.
It is my hope that, once the dense fog clouding your mind has cleared, finally setting you free from this confusional and rage-induced state, which is the only possible way to rationalize what you're doing, you'll realize that all you have achieved is to single-handedly ruin both this thread entirely, and your reputation, for anyone unfortunate enough to have stumbled upon your mess.

I can only expect to witness the absolute retardation, that is taking digital camera photos of a phosphor plasma panel, depicting a 720p MLAA videogame implementing one of most abysmal texture filtering on PS3, and compared to a native 1080p and 8X anisotropic filtering, in a last, desperate attempt to make up a little for a virtual beating of extents I've rarely ever seen in online discourse.

I posted those PS4 pictures, because everyone whose mental functions are intact would realize it was impossible for me to post PS3 ones.

But I stated Bluepoint, unlike what they did for majority of texture work in Drake's Fortune, or Among Thieves, haven't touched the artwork of those posted in any way, and they offer an extremely close representation of how they were on PS3, because I remember them clearly.
I was there in 2011, the game's textures resolution was so insane they became a meme, a reoccurring meme on the Internet.
That first gravel, witnessing that in person at the time, was something that is impossible to forget. I was there posting the DeviantArt compilations of Yemen textures on my local gaming Forum, whose resolution in those posts being way above 2K.

The simple notion of you using the last 24 hours in a complete desperate attempt to latch into what, in the very worst case scenario, would be nothing more than a ridiculously minor excess of zeal, is so insane I'm not sure you would be ever been able to grasp the full extent of it.

All the more absurd, if it were even possible, in light of the amount of times you managed to lie (and do so blatantly, unquestionably), and mislead people within this very topic that at this point is probably close to a whopping double dozen.
I'm not going to bother listing all those lies now, because me and my wife have some Christmas packages to do before going to bed and there's only so much time I can dedicate to this post considering how long it takes to load each page here, but given all those lies were instantly exposed, there would be probably no reason to do so to begin with.

This very same, last, desperate argument, fits within the as well, as when you shamelessly say:

He also keep making more and more absurd claims. For example, I saw him posting screenshots of Uncharted Collection (PS4) telling people that's how good textures looked on the original PS3 versions.

Uncharted collection have very high texture quality even by PS4 standards. I found exactly the same tree that Vick shows people in his last screenshot, but the tree texture on the PS3 version is nowhere near as sharp compared to the PS4.

You in fact providing a statement that, above any possible doubt, is far more inaccurate than my own.

As even when one is a 720p Elgato 2011 capture, compressed multiple times (first when the PS3 label was added on the top right, another time when Gear Nuke impressed on it their watermark logo, and another from the social media I've miraculously found it on) and the other a 2.84MB uncompressed PS5 capture from 2024:

wCmxytj.jpg


xeSxA4p.png


They still clearly show every piece of artwork being fully intact, down the most insignificant detail, even when the ultra compressed 720p is being blown up to 1080p:

GJySvv7.png


There is not a single internal artwork detail that is missing. None.

So when you provide, yet another, last, shameless and desperate fucking lie, that I can imagine being posted with the sole intent of making me lose my cool with disgust and repulsion:

Vick, even your miniaturised image shows a difference and I did not have to think which was which. I also saw that you uploaded a 1920x1080 PNG version for a moment, but then deleted it. You probably realised that the higher resolution version showed too much detail and decided to delete it. Dude, you are lying people with full awarnes of doing so. You want people to think you were right, even if that means hiding evidence that proves you lied to them. What kind of people do that? Certainly not very honest or sincere. That's why I stopped liking you, mate, if you were honest and respected people I'd still like you. Your friends rofif rofif HeWhoWalks HeWhoWalks may not like me, but I have not seen them lie or deceive people.

As I only posted the very best version of the comparison and the only time I've edited my post in the first page is to include that PS3 picture, way before you decided you wanted to derail the Thread with your U3 textures bullshit, as everyone can attest by checking hours and dates, due to the original version of the post stating I couldn't find said picture anymore.
Pictures of a 720p rendering game, meaning any 1080p screenshot would be nothing more than a blown up, re-compressed file.

With a disconcerting level of lack of self-awareness on display of magnitude I've probably never seen before, you ask what kind of person lies to people with full awareness, when you're very obviously the only person that should answer.

You complain about HeWhoWalks HeWhoWalks or rofif rofif not liking you, when the same person you tagged not even a month ago had this to say about you:

Seconded. Corporal is one of the more level-headed peeps of our PC species!

While joining me in your defense against the rest of people calling you clown.

It is perhaps time to ask yourself why both of us were forced to do a complete 180 in the span of a single Thread, before posting the fruit of your, entirely unbiased, decerebrated labor made of digital cameras, MLAA 720p with almost no AF software, and 1080p plasma panels as the final nail in your disgraceful coffin.

Or who knows, maybe given the time it took you, you managed to find a way to capture PS3 direct feed shots so that I could use those original insane texture directly next time, and avoid being pestered by mentally challenged, deranged individuals on the internet.
 

Gaiff

SBI’s Resident Gaslighter
Dude, you triggered me more than you could possibly trigger him with this.. lol

I still collect Pioneer and Panasonic plasma, have a KRP-500M, VT50 and I'll soon going to grab a bran new and unused ZT60. Motion clarity is unmatched, by a matter of miles. As is near-black performance.
They rock hard dude, you'd be speechless in front of 60hz PS5 signals on those panels, in any way that concerns an image.

As for the response to that fucking guy, who I see has just made a new batshit insane claim about a 1080p screenshot being deleted, when Uncharted 3 on PS3 renders at 720p meaning any 1080p screenshot would be nothing more than a blown up, re-compressed file.. response is almost ready. And it's the last one, as my patience has been understandably exhausted a while ago.
Switching from plasma to LCD is one of the dumbest moves I made. I fell for the 4K hype, only for that QLED TV to look worse than my old Panasonic Viera. It wouldn't be until my current S90D that I would get motion clarity and contrast comparable or better than plasma.
 

Vick

Gold Member
Switching from plasma to LCD is one of the dumbest moves I made. I fell for the 4K hype, only for that QLED TV to look worse than my old Panasonic Viera. It wouldn't be until my current S90D that I would get motion clarity and contrast comparable or better than plasma.
Can totally relate.
I believe we had a similar exchange in the past already, but in any case I'll just say I wish I could look an any modern panel without missing, almost instantly, the phosphor image.
Or the perfect near-black, even in spite of a slightly higher black itself.

These are cutscenes. The game looks nothing like this.
I can see why you would believe this, due to camera distance and general lack of point lights during gameplay. But when you're familiar with the game in all its facets, you know that's actually not the case.

76lFFLx.gif


22ZfBuL.png


7SoKPz0.jpeg


Y93WIXT.jpg


26374135153_c8b038292b_o.jpg


9e3Uncharted4AThiefsEnd.png


33236263161_bb17b52eb6_o.png


3I4ZI6r.jpg


yAEkH5S.png


1470562913-uncharted-tm-4-a-thief-s-end-20160807111555.png

I haven't played the game much at native 4K, but would be interesting to zoom in during one of those open chapters and study if there's changes in LOD at max distance, like if his stubble is being removed/simplified or simply hidden by TAA and resolution.
 

Gaiff

SBI’s Resident Gaslighter
I can see why you would believe this, due to camera distance and general lack of point lights during gameplay. But when you're familiar with the game in all its facets, you know that's actually not the case.
I beat the game and am very familiar with it. We all know where this first shot is from.
 
This is the last time I dignify you with a response, nor waste any time doing something even resembling an interaction with your person.



The way you conducted yourself in this Thread made me amass an amount of disdain, that is legitimately hard to describe.
It is my hope that, once the dense fog clouding your mind has cleared, finally setting you free from this confusional and rage-induced state, which is the only possible way to rationalize what you're doing, you'll realize that all you have achieved is to single-handedly ruin both this thread entirely, and your reputation, for anyone unfortunate enough to have stumbled upon your mess.

I can only expect to witness the absolute retardation, that is taking digital camera photos of a phosphor plasma panel, depicting a 720p MLAA videogame implementing one of most abysmal texture filtering on PS3, and compared to a native 1080p and 8X anisotropic filtering, in a last, desperate attempt to make up a little for a virtual beating of extents I've rarely ever seen in online discourse.

I posted those PS4 pictures, because everyone whose mental functions are intact would realize it was impossible for me to post PS3 ones.

But I stated Bluepoint, unlike what they did for majority of texture work in Drake's Fortune, or Among Thieves, haven't touched the artwork of those posted in any way, and they offer an extremely close representation of how they were on PS3, because I remember them clearly.
I was there in 2011, the game's textures resolution was so insane they became a meme, a reoccurring meme on the Internet.
That first gravel, witnessing that in person at the time, was something that is impossible to forget. I was there posting the DeviantArt compilations of Yemen textures on my local gaming Forum, whose resolution in those posts being way above 2K.

The simple notion of you using the last 24 hours in a complete desperate attempt to latch into what, in the very worst case scenario, would be nothing more than a ridiculously minor excess of zeal, is so insane I'm not sure you would be ever been able to grasp the full extent of it.

All the more absurd, if it were even possible, in light of the amount of times you managed to lie (and do so blatantly, unquestionably), and mislead people within this very topic that at this point is probably close to a whopping double dozen.
I'm not going to bother listing all those lies now, because me and my wife have some Christmas packages to do before going to bed and there's only so much time I can dedicate to this post considering how long it takes to load each page here, but given all those lies were instantly exposed, there would be probably no reason to do so to begin with.

This very same, last, desperate argument, fits within the as well, as when you shamelessly say:



You in fact providing a statement that, above any possible doubt, is far more inaccurate than my own.

As even when one is a 720p Elgato 2011 capture, compressed multiple times (first when the PS3 label was added on the top right, another time when Gear Nuke impressed on it their watermark logo, and another from the social media I've miraculously found it on) and the other a 2.84MB uncompressed PS5 capture from 2024:

wCmxytj.jpg


xeSxA4p.png


They still clearly show every piece of artwork being fully intact, down the most insignificant detail, even when the ultra compressed 720p is being blown up to 1080p:

GJySvv7.png


There is not a single internal artwork detail that is missing. None.

So when you provide, yet another, last, shameless and desperate fucking lie, that I can imagine being posted with the sole intent of making me lose my cool with disgust and repulsion:



As I only posted the very best version of the comparison and the only time I've edited my post in the first page is to include that PS3 picture, way before you decided you wanted to derail the Thread with your U3 textures bullshit, as everyone can attest by checking hours and dates, due to the original version of the post stating I couldn't find said picture anymore.
Pictures of a 720p rendering game, meaning any 1080p screenshot would be nothing more than a blown up, re-compressed file.

With a disconcerting level of lack of self-awareness on display of magnitude I've probably never seen before, you ask what kind of person lies to people with full awareness, when you're very obviously the only person that should answer.

You complain about HeWhoWalks HeWhoWalks or rofif rofif not liking you, when the same person you tagged not even a month ago had this to say about you:



While joining me in your defense against the rest of people calling you clown.

It is perhaps time to ask yourself why both of us were forced to do a complete 180 in the span of a single Thread, before posting the fruit of your, entirely unbiased, decerebrated labor made of digital cameras, MLAA 720p with almost no AF software, and 1080p plasma panels as the final nail in your disgraceful coffin.

Or who knows, maybe given the time it took you, you managed to find a way to capture PS3 direct feed shots so that I could use those original insane texture directly next time, and avoid being pestered by mentally challenged, deranged individuals on the internet.
You underestimate my plasma screen and $2000 camera :). My photos are so detailed and sharp that no one in this thread will have doubts that I was telling the truth, while you were lying all along. In Poland we have this saying "kłamstwo ma krótkie nogi", and it means it's only a question of time when lies with come out.

In light of what you've done, I'm going to make you an offer you can't refuse, a ban bet.

offer.jpg


You said there's no difference, so if my photos will show no difference EviLore EviLore can ban me permanently. If however my photos will show clear difference in texture resolution between PS3 and the PS4 version (and I'm telling you right now, that's the case) you will be banned.... but I'm a nice guy unlike you, so I dont want you to get banned permanently. IMO getting banned for a month will still teach you that it is not worth misleading and lying. Are you in, or out? Are you a man, or a pussy?
 
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Vick

Gold Member
We all know where this first shot is from.
The one rofif rofif posted? That is from game.
All the ones I've posted are from the game, none from cutscenes. The first being in one of the bathrooms in Nate's house.

I imagine you're referring to the the Teaser Trailer, but that model looked noticeably different:



My photos are so detailed and sharp that no one in this thread will have doubts that I was telling the truth, while you were lying all along.
How could you keep pretending that hasn't happed already, multiple times, is mind-boggling.

You have have been exposed and corrected in regards to half a dozen bullshit claims these last few pages (with other two dozen still unaddressed). You have never apologized, never even acknowledged any of them..

I wish I could properly convey what it feels like seeing you typing this crap when the Thread is still open, and every message present.

In Poland we have this saying "kłamstwo ma krótkie nogi", and it means it's only a question of time when lies with come out.
As anyone familiar with the Thread already knows, the only lie I've ever said is right above, when I claimed that was my last answer to you.

Wife has gone to bed, disappointed, but believe me I've reached a point where even you ruining a planned evening can't possibly add to the disdain.

In light of what you've done, I'm going to make you an offer you can't refuse, a ban bet. You said there's no difference, so if my photos will show no difference EviLore EviLore can ban me permanently. If however my photos will show clear difference (and I'm telling you right now, that's the case) you will be banned.... but I'm a nice guy unlike you, so I dont want you to get banner permanently. IMO one month ban will still teach you something. Are you in, or out? Are you a man, or a pussy?
I do believe you should be banned, fully. And not only because of all you've done to this Thread, but also because you seriously dragged EviLore EviLore into a ban bet regarding texture resolution differences between a 720p MLAA with abysmal anisotropic filtering, and a native 1080p 8X AF one.. judged via off screen camera pictures took on a plasma panel..

spinning GIF


Pictures you expect people to believe have been captured and handled in a fair and totally unbiased way, even in spite of your completely deranged behavior in this Thread and completely altered versions of events you provided to fit into completely made-up narratives you were attempting to fabricate..
Or that video settings, sharpness, resolution, and a literal million variables haven't been changed on both panel and camera, of even retouched digitally, and none of the above factors contributed in any way to the final result.

The only proper way for such a thing to even take place, as batshit insane and childish as it is, would be to extract those textures I've posted in the first page from the original via RPCS3, and have them compared with those extracted from the PS4 version.

And then I'll gladly take the bet, just so I can know for sure I won't be pestered again in the future, in regards to the hypothetical difference being further from "Bluepoint haven't changed those textures" than "the tree texture on the PS3 version is nowhere near as sharp compared to the PS4.", from the perspective of a third person game in 720p..
 
The one rofif rofif posted? That is from game.
All the ones I've posted are from the game, none from cutscenes. The first being in one of the bathrooms in Nate's house.

I imagine you're referring to the the Teaser Trailer, but that model looked noticeably different:




How could you keep pretending that hasn't happed already, multiple times, is mind-boggling.

You have have been exposed and corrected in regards to half a dozen bullshit claims these last few pages (with other two dozen still unaddressed). You have never apologized, never even acknowledged any of them..

I wish I could properly convey what it feels like seeing you typing this crap when the Thread is still open, and every message present.


As anyone familiar with the Thread already knows, the only lie I've ever said is right above, when I claimed that was my last answer to you.

Wife has gone to bed, disappointed, but believe me I've reached a point where even you ruining a planned evening can't possibly add to the disdain.


I do believe you should be banned, fully. And not only because of all you've done to this Thread, but also because you seriously dragged EviLore EviLore into a ban bet regarding texture resolution differences between a 720p MLAA with abysmal anisotropic filtering, and a native 1080p 8X AF one.. judged via off screen camera pictures took on a plasma panel..

spinning GIF


Pictures you expect people to believe have been captured and handled in a fair and totally unbiased way, even in spite of your completely deranged behavior in this Thread and completely altered versions of events you provided to fit into completely made-up narratives you were attempting to fabricate..
Or that video settings, sharpness, resolution, and a literal million variables haven't been changed on both panel and camera, of even retouched digitally, and none of the above factors contributed in any way to the final result.

The only proper way for such a thing to even take place, as batshit insane and childish as it is, would be to extract those textures I've posted in the first page from the original via RPCS3, and have them compared with those extracted from the PS4 version.

And then I'll gladly take the bet, just so I can know for sure I won't be pestered again in the future, in regards to the hypothetical difference being further from "Bluepoint haven't changed those textures" than "the tree texture on the PS3 version is nowhere near as sharp compared to the PS4.", from the perspective of a third person game in 720p..

I suspected you have no balls :). Dude, I'm going to sleep now, but tomorrow I will post my comparison and let EviLore EviLore to decide if my evidence is good enough to settle this dispute (and BTW. I can also provide RAWs, so EviLore will know that my photos shows what they shows).
 
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Gaiff

SBI’s Resident Gaslighter
The one rofif rofif posted? That is from game.
All the ones I've posted are from the game, none from cutscenes. The first being in one of the bathrooms in Nate's house.

I imagine you're referring to the the Teaser Trailer, but that model looked noticeably different:
Yes, they compared the teaser shot with the one from the game and the teaser shot was significantly better, but the in-game one still looks great. I also know your shots are all captured in-game and the cutscene ones look a lot better.

I've beaten this game 3 times and know it by heart and Rofif does his damndest to show us how amazing it still looks, but I have the game both on PS4 Pro and PC and know exactly where it shines and when it falls flat on its face. The cutscenes are almost all flawlessly executed with some looking better than the others. That's why I called him out on using screenshots because these look better than even TLOUII in-game.
 

Vick

Gold Member
That's why I called him out on using screenshots because these look better than even TLOUII in-game.
Well, in more than one aspect both Uncharted 4 and Lost Legacy are arguably better still than Part II.
Not referring to characters necessarily, as I've never compared them directly. I do consider U4/LL heights peak ND from a visual point of view.

I suspected you have no balls :).
It's cute you believed this could touch in the slightest, from an excuse of a person who never owned up to his own bullshit being repeatedly exposed within the Thread, a Thread where he acted like a literal children throught, the person who recently apologized to him for a good faith "mistake" which was being reported by websites and to this day isn't even confirmed being a mistake.

(and BTW. I can also provide RAWs, so EviLore will know that my photos shows what they shows).
As if you couldn't have changed a literal hundred things on the panel itself, considering the millions of variables possible on a GT60.
 

ZehDon

Member
... I can see why you would believe this, due to camera distance and general lack of point lights during gameplay. But when you're familiar with the game in all its facets, you know that's actually not the case...
Just to clarify: Uncharted 4 and TLOU2 both swap out textures, shaders, models, animations, rigging, lighting, and effects between cutscenes and gameplay. Shaders and lighting swap outs are fairly common practice, mostly for aesthetics, however Naughty Dog basically started re-creating entire scenes at cinematic quality and gameplay quality, and implemented a large amount of bespoke assets to mask the hand off between the two. Uncharted 4 actually used pre-rendered video snippets that were a second or two in length for various scene transitions so they could have the camera effects they wanted - such as wipe and fades - without murdering the PS4 trying to render two scenes at once.
 

Vick

Gold Member
Uncharted 4 actually used pre-rendered video snippets that were a second or two in length for various scene transitions so they could have the camera effects they wanted - such as wipe and fades - without murdering the PS4 trying to render two scenes at once.
Indeed, I do believe however those were all replaced with real-time sequences in the Legacy of Thieves releases. Some, like the beginning of Motel scene after the chase or the transition to the Madagascar market, look very noticeably different but, funnily enough, actually better in real-time than before.

Regarding Uncharted 3, it is a real disgrace most material went lost with time, but I managed to find these old textures from ND's Bradford Smith:

bradford-smith-bradford-smith-uncharted-3-oasis-material-01.jpg


bradford-smith-bradford-smith-uncharted-3-oasis-material-10.jpg


bradford-smith-uncharted-3-oasis-material-09.jpg


bradford-smith-bradford-smith-uncharted-3-oasis-material-06.jpg


bradford-smith-uncharted-3-oasis-material-02.jpg


And this post on Beyond 3D:

rLXTg4C.png


Which is referencing Drake's Fortune, also cited in my post, but indicates a very similar resolution to the one I've mentioned before from those Yemen market textures I used to admire and share at the time. We are talking an absolutely insane resolution for the platform.

Also found these, which aren't much but convey the kind of completely uncommon texture work you could find in the game:

screenshot_02182009_014953.png


screenshot_02262009_020437.png


tate-mosesian-uncharted3-chapter19-the-settlement-06.jpg


And even though I'm simply going off of memories from the era (but I played and replayed this game all the time back then) these I do know for a fact being identical in the original:

ItgAT8w.png


JUEqpqo.png


XBMq4F4.png


t6Agkt1.png


FQTKXpk.png


xeSxA4p.png


Z1GoPkn.png


wx7Lwcy.png


rwipJDF.png


GRGBmXb.png


Obvious differences due to game resolution, AF and AA aside.

This is also exactly like how I remember it, but I'm only 99% certain it hasn't been touched at all.

iT4ykQS.png


These below, I don't remember well enough to claim are also absolutely identical as, for example, the one below could have had a lower resolution below the mapping:

usaJ99M.png


And this shot, while I know for a fact the decoration work being identical, could sport altered textures elsewhere in the picture.

EyNen48.png


This is also how I remember it artistically:

Qb8SDaC.png


Although I can't from memory exclude its resolution could have been increased by Bluepoint, and same for this below:

vVpVhN4.png


Which I remember artistically being identical, but have no memory of its resolution. These two above could be the ones showing a difference, as they are the most blurry, metaphorically speaking, in my memories of the original PS3 game.

Some portions of this I also recall being 100% identical, but I can't guarantee every single area depicted in the frame is:

tX9SRQL.png


More than enough to drive the original's post point home regardless, and especially none have been changed/redrawn by Bluepoint, which is the intent behind that message in the first place.
Crazy to think a simple "most of" instead of just "these", would have avoided endless derailing, pestering and ruined evenings.
 
For those unfamiliar with current argument, here's what Vick Vick did. He posted Uncharted 3 remastered screenshots (from the PS4 version) and missinformed people that they were looking at PS3 textures, just to prove PS3 had amazing texture quality despite hardware limitations. Screenshots in the spoiler to prove he really said that, because as always he will try to turn the cat with it's tail lying he never said that.

9ethD4l.jpeg



ZuIS19e.jpeg


7TEpKfo.jpeg


I told Vick that I could clearly see the difference on my TV and asked him to clarify his opinion before posting my comparison, and here's what he wrote


CYaSgbL.jpeg

He still insisted that the intetnal artwork detail (texture detail) looked the same.

IDK how delusional you can be to claim that a remastered game running on far supperior hardware (PS3 512MB memory in totall, PS4 8GB) has the same textures, no sane person would even think of such an absurd situation, as a die-hard PS fan, Nick knows no bounds when it comes to delusions.

Vick Vick You should realise that you lost when I quoted the Digital Foundry article. Here's what John Linneman had to say about Uncharted 3's PS4 remaster textures:


In comparison, Uncharted 3 benefits much less from such changes. That's not to say we didn't find improvements, but those present are far less expansive overall. During normal gameplay, textures actually appear very similar between the two versions with the lower rendering resolution of the PS3 original seemingly obscuring detail. Yet, when the camera pulls in for a close-up, it's possible to see that base textures are actually much higher quality on PS4. The texture work on PS3 was already very good, but at 1080p, the upgrades are certainly beneficial.

So now, my comparsion between the PS3 vs PS4 uncharted remaster will show you REALITY that you tried to ignore.

Let's start with the tree from your screenshot, where detail was hidden because of decreased resolution.

PS3

DSCF0576.jpg


PS4 Remaster

DSCF0573.jpg



In this screenshot, the PS3 tree may look similar at first glance, but only because we are looking at details rendered by detail map (basically shaders). The thing is, PS3 era games used this trick a lot to hide low resolution textures. Now let us look at the actual texture resolution of this tree (I recommend viewing these photos in a new tab in 1:1)

PS3 tree texture

DSCF0579.jpg



PS4 texture


DSCF0589.jpg



Does anyone here doubt that PS4 texturing is far superior? You literally have to wear pink glasses to say that the texture resolution of the PS3 version is the same. What's more tree detail map is also better on the PS4.

eYnnyNU.jpeg


Vick, you were wrong all along, mate, but you are not smart enough to understand your mistakes. That's why you think you're winning this debate.

Now, let's look at other examples:

PS3

DSCF0688.jpg


PS4

DSCF0704.jpg



PS3 trees

DSCF0540.jpg

DSCF0541.jpg


PS4 tree

DSCF0505.jpg


PS3

DSCF0690.jpg


PS4

DSCF0708.jpg


PS3

DSCF0549.jpg


PS4

DSCF0509.jpg


More comparison photos in the spoiler to save bandwidth

PS3

DSCF0685.jpg


PS4

DSCF0705.jpg



PS3

DSCF0686.jpg


PS4

DSCF0706.jpg


PS4 textures look sharp even compared to other PS4 games.

DSCF0513.jpg


While the textures in the original game look like PS3 textures :p

DSCF0547.jpg




DSCF0548.jpg


DSCF0545.jpg


DSCF0544.jpg


As for your texture fiktering argument, it can only affect texture resolution when viewed under angle, but not directly, here's good example:


DSCF0550.jpg


PS4

DSCF0510.jpg

You ignored what John Linneman (Digital Foundry) said and continued being rude towards me and still insisting the PS4 remaster has the same textures as PS3 version. Unfortunately, Vick, facts mean nothing to you, and that's the biggest problem I have with you. One day you can admit that you misled people and apologise for it, but the next day you forget everything and say you never misled or apologised to anyone just to paint me as liar. That's your own words dude:
I guess it really settles it then, and virtually confirms a kind of interlacing being used on PS5Pro, just at higher resolution than the examples posted and probably carefully tailored around the console. I owe you an opology, and to the other users being missinformed by my claim of RE4 being native 4K.

It was the same with our Cyberpunk argument, when you said the game ran like crap with PT even on a high-end PC, and when I showed you what reality looks like, you started saying you never said the game was unplayable.
runs like crap even on thousand dollars graphic cards where Uncharted 4, which is a 2016 PS4 game running on $399 console hardware from 2013,

And BTW. Vick, the PS5Pro has GPU comparable to 3070ti / RX6800 therefore you should never expect results comparable to 4070tiSuper, the PS5Pro would never run RE4Remake with RT and hair strands at 4K native at 79fps.


In this post you looked for ways to disable DoF layer along with haze in the RE4R on the PS5Pro 🤡 , without realising it's result of reduced resolution, therefore you cant do nothing about that. The lack of fine details on leons face / skin are also noticeable in your comparison.

Vick, you accused me of derailing this thread, but it's not me who started posting Uncharted 3 screenshots on the first page, and you also spamed this thread with hundreds of Uncharted 4 screenshots claiming that this old games looks better than modern games. I had to respond to such nonsense and no one can blame me for that.

EviLore EviLore please decide if my evidence is good enough to settle this dispute. I've included a link to the full resolution (6K) RAWs in case anyone thinks I've photoshoped this comparison.

https://drive.google.com/file/d/1ZESxrNCbFMoZrv3KwhLHPNMIGB7EPTsG/view?usp=sharing

Also I need to explain why I chose my FULLHD Panasonic GT60 plasma for this comparison rather than my 2560x1440p LCD monitor or 3840x2160 LCD BRAVIA TV X9005B. The short answer is, the image on LCD look blurry compared to my plasma even though my LCDs have far higher pixel density. For those who want a longer answer I have explained everything in the spoiler and included photos.

Human eye perceives sharpness as contrast rather than density of detail (pixels), and because LCDs have poor contrast, this technology simply cannot show real detail in the image and textures, and especially if we want to look at 720p (PS3) or 1080p (PS4) content that would be upscaled to 1440p / 2160p respectively. Upscaling softenss edge contrast even more, so perceived sharpness would start to look like YT video and such blurry comparison photos would tell us nothing about texture resolution.

Here's comparison between my plasma and LCD monitor. As anyone can see, texture detail looks much sharper on plasma when viewed at 1:1. However, the LCD photos shows less highlight clipping. That's because the image on my 400nits LCD monitor was much dimmer compared to my plasma, so my camera sensor could preserve more highigh details. It's the same with video comarisons on YT between HDR and SDR content. On YT it may look like HDR TV clips highights compared to SDR TV, but that's only because modern camera sensors simply cannot preserve dynamic range as well as our human eyes leading to false impresson, that SDR looks supperior, while in reality it's the other way around (HDR content looks much better and have less highlights climping). My comparison is going to be focused on texture details, not colors, and only a plasma can really show this difference.

DSCF0626.jpg


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Doing this comparison wasnt easy, because no camera on this planet can capture what human eyes can see. The human eye can see a range of about 21 stops, twice as much as modern mirrorless cameras. Such huge gap in dynamic range makes it impossible to capture inanely high dynamic range of the best panasonic plasma ever build. At first I wanted to make quick comparison with my phone camera, but I quickly realized even 100MP lens wasnt good enough. Phone's photo quality isnt very good, the amount of noise is extreme and would ruin this comparison.

a222.jpg


I realised that I needed to use my mirrorless camera that would render clean image with an exceptionally sharp lens (good lenses starts at 40ppm, but that wasnt good enough for me, so I have used fujifilm XF 90mm f2 lens with outstanding 80ppm). Here's what 80 ppn can do in a real photo shoot:

https://drive.google.com/drive/folders/1g_LCrplIlR3rb7s_hFI6KinYFSPb_Nhk?usp=drive_link
 
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this thread is like the same 6 posts over and over
So why have you not added anything productive to this dissuasion? Anyone can complain, but not many can give good example and do the work.

OK, back on topic, let's talk about the progress in game graphics over the last decade. Modern games look better and better, that's for sure, but sometimes it's hard to tell where the extra hardware resources have been spent. Uncharted 4 may have flat lighting here and there, and as someone who has studied the rules of light I can always spot imperfections in this area, but overall the game still looks amazing, especially on my GT60 plasma. I guess I have to really have start looking for a monitor replacement, because LCD technology just cant match the best plasma even at far higher refreshrate and resolution. Soon 480Hz OLEDs will launch and such monitor should deliver stunning looking motion clarity, so I hould be finally happy. Not many games can hit 480fps even on high end PC, but many older games should run at such framerate.

BTW. My PS3 has been gathering dust over the years, but when I started playing on it yesterday ("thanks" to this argument with Vick), I realised how little has changed since the PS3 era. I played GT6 and I forgot how amazing this game looked. The GT7 looks better, but not that much better despite using a lot more HW resources.


GT6 PS3 (1440x1080p, not full 1080p but the image quality still looks wayyyyy better than 720p, I wish more PS3 games would run at such high resolution back then)




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GT7 PS4Pro


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Vick

Gold Member
For those unfamiliar with current argument, here's what Vick Vick did. He posted Uncharted 3 remastered screenshots (from the PS4 version) and missinformed people that they were looking at PS3 textures. Screenshots in the spoiler to prove he really said that.
I have said that what is depicted in the screenshots I've posted, looked identical on PS3. Of which screenshots I couldn't post directly due to PS3 lack of share function.

I understand your necessity to pretend posting this:

xeSxA4p.png


Instead of this:

GJf-HJmWAAAGCc-


With a, perhaps overzealous, disclaimer indicating that Bluepoint haven't touched those textures the same extent the previous games were handled:

ps3_000.bmp_sZgyueN.jpg

ps4_000.bmp_xQJfdRY.jpg


Would indicate an intention to mislead people, of being a master of deception, when nothing in those screenshots, from the perspective shown in those pictures, differs in any way from PS3 ones.

Taking into consideration the previous game in the trilogy, Among Thieves, received such a massive upgrade in texture resolution across the entire board it was instantly noticeable during normal gameplay, with far away camera, let alone while aiming. Let alone while aiming while attached to the surface the way you did.

It was clearly the only way to showcase the game textures, as first, I couldn't even find the original PS3 version of the tree screenshot when the post was made (and it even contained a statement originally about how it was "driving me crazy" I couldn't find the original) and second, vast majority of material from the OG has disappeared from the internet.

IDK how delusional you can be to claim that a remastered game running on far supperior hardware (PS3 512MB memory in totall, PS4 8GB) has the same textures, no sane person would even think of such an absurd situation, as a die-hard PS fan, Nick knows no bounds when it comes to delusions.











From the original post about the PS3 texture.



Point of my original post.

Let's start with the tree from your screenshot, where detail was hidden because of decreased resolution.
So, meaning not relevant to the original screenshots posted then, as what is depicted in that material doesn't differ from the original..

Now, let's look at other examples:
While PS3 version textures look like PS3 textures :p
And now post these, the ones I've actually included in my post:

ItgAT8w.png


JUEqpqo.png


XBMq4F4.png


t6Agkt1.png


Z1GoPkn.png


wx7Lwcy.png


rwipJDF.png


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But I know you are never going to, especially the most impressive first ones (and very last), because they would inevitably invalidate all your efforts.
Try proving me wrong by seeing for yourself, and you'll realize why I have said what I have said.

The gravel is found across the entire level as soon as you enter the tunnel, but that specific and most impressive spot is right after emerging from a manhole, with a diffuse spotlight above.
You'll know once you're in front of it, and aiming towards those little rocks, puzzled as to how it could be humanly possible you're looking at PS6 textures on a not unified 512MB system.

And while you're in that flabbergasted state next to that gravel and bricks, take a look at the mapping use on the ground as well while you're at it, on those tire tracks.

When I have said I am going off of memory on those ones I'm 100% sure of, such as these above, that tree was obviously the only exception as there was an actual PS3 screenshot to compare mine with, and that screenshot looked identical.

It was the same with our Cyberpunk argument, when you said the game ran like crap with PT even on a high-end PC, and when I showed you what reality looks like, you started saying you never said the game was unplayable.
Again with this nonsense. We'll be there in a minute.

Vick, you accused me of derailing this thread, but it's not me who started posting Uncharted 3 screenshots on the first page, and you also spamed this thread with hundreds of Uncharted 4 screenshots claiming that this old games looks better than modern games.
You mean I started posting things relevant to the Thread, while you where derailing it with PC talk and personal issues?

Indeed.

You are not smart enough to understand your mistakes. That's why you think you're winning this debate.
Well, if you really insist.. let's provide a nice summary to EviLore EviLore you keep bringing into this.

Vick Vick screenshots show Uncharted 4 in a very good light
Bullshit claim #1.

I am indeed posting what's looking good in the game, meaning mostly linear levels, but not by being selective the way you were with your material.
It is more the case of you showing the game "in very bad light" than me doing the opposite, given your examples (at times altered by Photo Mode, extremely cherry picked, and/or from a compromised version of the game) are less representative than mine when it comes to how the game is presented to the player.

There is an obvious reason most of your screenshots are from Photo-Mode or awkward angles, and mine are all gameplay photos, gifs and videos showing things in the proper context.

Misleading attempt.

Characters lighting in Uncharted 4 looks good, but only during cutscenes, where the lighting artist has manually placed and adjusted light sources. During cutscens we can see directional shadows that give dimension to the characters faces. During gameplay however character model have only flat lighting that lack directionality and self shadows.
Bullshit claim #2.

As evidence have been posted, and by plenty of examples.

76lFFLx.gif

Y93WIXT.jpg

22ZfBuL.png

7SoKPz0.jpg

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And some nice ones from the same Thread where you selected your screenshots:

26374135153_c8b038292b_o.jpg

be0Uncharted4AThiefsEnd.jpg

33236263161_bb17b52eb6_o.png


And simple ambient light:

FaxNbxK.jpg

lC5Vbfy.jpg

LPAeNPB.jpg

3I4ZI6r.jpg


And some nice ones found in that same Thread, that were ignored during that selection:

da3oaha-22a05edd-71c5-45de-a797-0c153121e9de.png

w4vVRZE.png

mHaRcJk.png

9e3Uncharted4AThiefsEnd.png

da3oadk-383f4e10-7a8e-44bc-935e-bdb404ca85bb.png

215Uncharted4AThiefsEnd.png


And some less nice ones, but still serviceable to the point.

yAEkH5S.png

1470562913-uncharted-tm-4-a-thief-s-end-20160807111555.png


And posting screenshots from open world levels won't change much, especially when even those always feature GI bounce on Drake, like here:

iMk6vWe.jpg


Or here:

hR4zcpO.png

da3oacs-9b37a31a-5593-4089-9188-2fe91fe88043.png

Misleading attempt.

Objects and grass are missing self shadows and realistic AO, and the lighting in the whole scene just doesnt look right.
Bullshit claim #3.

Foliage very obviously do have both AO:

g2edQQE.png


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And self shadowing.

SuihMeq.png


It's irrelevant that you could find places where it doesn't, given how ND customizes tech of each scene based on the load.

And realistic is a meaningless term, when the artifact-free AO in shadow areas in U4 (2016 game on 2013 console) is far more "realistic" than what we see in this PC Ray Traced 2024 game on PC:

qWMrsBZ.png


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That you called "spectacular".

Misleading attempt.

You found two places with directional light on character faces
Bullshit claim #4.

There are countless such instances in the game, but especially every single interior sequence with a flashlight, a torch, or Sam's lighter can produce a literal infinite amount of variations.

Misleading attempt.

and you want to tell me that Cyberpunk is unplayable on PC with PT.
Bullshit claim #5.

This is what I've said, in plain English:

And runs like crap even on thousand dollars graphic cards where Uncharted 4, which is a 2016 PS4 game running on $399 console hardware from 2013, would run several hundreds times better, but it is unquestionably the most advanced thing in the industry for the time being.
I didn't say it's unplayable, I said would be insane if Path Tracing lighting would "look bad" given how its runs (objectively crap, compared to non-PT software) on thousand dollars hardware, and how it will run on a 5090.

The word unplayable is nowhere to be seen, nor is such implication. Not sure how could anyone assume saying a game runs like crap compared to another that would run a hundred times better, means the first is unplayable. Especially if the person trying to make such assumption plays with AI generated resolution and frames.

Misleading attempt.

but I have not seen you complain about this situation.
Bullshit claim #6.

As dismantled in the Thread in the very next post.


This is what started the friction.

Shameless misleading attempt.

Maybe you'll say something along the lines of the PC version being downgraded
Misleading attempt, given the game is being notoriously downgraded in many aspects as has been proven.


Missing shadows, missing reflections, missing VFX, downgraded GI, missing shading on vegetation, missing shaders on clothes are just some of the more than 400 visual issues found in the Legacy of Thieves release.

the lighting looked flat and washed out on these PS4 screenshots simply because that's how the lighting can look in this game, I know that becasue I played PC version two weeks ago.
Bullshit claim #7.

Lighting looked that flat because you posted Photo-Mode altered images in gamma and brightness, not representative of the game.

What you posted:

1463155676-uncharted-tm-4-a-thief-s-end-20160513170523.png

How that (absolutely unremarkable) spot really looks in the game with unaltered levels, most noticeable on whole right side of the picture:

Kmi3iyA.png

qazuxdx.gif




p1LkJt4.gif


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but the lighting in this game is dated.
Bullshit claim #8.

As already demonstrated, when not using selected instances the game's lighting still achieves results many games, a decade and a whole generation later, do not.

XnmAFk4.gif


As said already the square above in vast majority of PS5 games would be black.

Saying "the game lighting is dated" is very different from from saying "The game lighting at times can look dated, and other times better than many current gen games, and at even other times, in the very best and super carefully created spots, better than virtually any other game".

but your comments implies that Cyberpunk is unplayable on PC.
Bullshit claim #9.

Again, completely fabricated nonsense.

Misleading attempt.

Do I need to remind you how that debate ended? I was correct, you were wrong.
Bullshit claim #10.

You were technically incorrect in that very same conversation about more things than I was, like about PSSR being used in the mode being described, or about your use of that incorrect ERA chart. My wrong claim isn't even yet confirmed being incorrect.

This discussion will also not end in your favor.
Bullshit claim #11.

If someone is capable of elementary math.

but when I mention some inconvenient facts then you paint me as a disengenous person who posts nothing but ramblings.
Bullshit claim #12.

It was not your inconvenient facts that resulted into disingenuous claims, but your disingenuous ways, and completely Off Topic ramblings.

Misleading attempt.

ZGL7t7N.jpeg


You are impressed with this screenshot, and I try to understand your perspective,
Bullshit claim #13.

Completely fabricated bullshit. I was very obviously not impressed at all with the screenshot.

puke-inducing screenshots.

"Once more, this is what you posted:

owbZRTK.jpeg

And this is the (stunning) lighting admirable in that precise spot:



TWzzabb.gif


DQlvTgW.png
"

I am obviously impressed by lighting achieved in that very same area, by the perfectly represented Path Traced diffuse specularity on the old structure and two surrounding rock formations, by the soft shadows in the entrance of the structure, by the stunning values of HDR and Tone Mapping, by the foliage SSS, by the thick volumetric lighting.
Sure as hell not that godawful screenshot you posted.

Shameless misleading attempt.

(missing indirect shadows and AO). To make my point, I will only use my own screenshots from now on.

This is PC version with maxed out settings. Indirect shadows are clearly missing, and as a result the whole scene looks flat.

U4-1.jpg


In the next screenshot I added the MXAO (reshade) filter. Have you noticed any changes? The lighting is still not realistic, but it has a less flat look.

U4-1-MXAA.jpg
Bullshit claim #14.

A light AO pass is very obviously present in your screenshot of the original. And the second MXAO example would only achieve to completely ruin the interior (main area of this section of the game) right next to this obscure corner you found, given the areas right next to this screenshot of yours feature a very strong AO implementation already.

Z6kgtUQ.png

zOTGiqj.png

5EFIHu8.png

Misleading attempt.

Characters can stand in shadows, but they are still well lit and look like they have been pasted into the scene.
Bullshit claim #15.

Just because it can happen, like in that Prison escape sequence example you posted, or even a little in Rossi Estate examples above (even though there many, and large, windows next to Nathan in all of the three screenshot above providing lighting sources), doesn't mean it's always generally the case in normal gameplay.

FaxNbxK.jpg

lC5Vbfy.jpg


And as a literal hundred of other examples posted via Gif demonstrated, and a million others that could be posted from the games.

Misleading attempt.

And you said that U4 would not benefit from RT, good joke dude.
Bullshit claim #16.

Completely fabricated bullshit.

Would the game benefit from additional RT on top, maybe on more performant hardware to reduce the sacrifices? Of fucking course. It is exactly what I asked for years and desired was going to happen with the PC port instead of the crap Iron Galaxy ultimately released.
But this is completely irrelavent here, because we're talking about improving a game with phenomenal baking already, instead of doing from scratch eveything in real-time trying to match what it does with alternative methods.

Shameless misleading attempt.

And here's few PS4Pro screenshots, nothing changes:

Uncharted-4-Kres-z-odzieja-20241205180725.jpg
Bullshit claim #17.

As the character is obviously better integrated on PS4 Pro compared to the previous PC screenshot, as minor as it is. And it's not due to brightness/gamma differences as those parameters don't differ at all in any other screenshot.


As for this Uncharted 4 argument, I showed what's the difference between the PS4Pro version and PRO and the PS4 version and reflections look exactly the same.
Bullshit claim #18.

PS4:
1LSZOgq.gif


PC:
goqzKdj.gif


Now you want to say that you did not and said all of this? Dude, you are worst than I thought.
Bullshit claim #19.

Completely fabricated bullshit. I simply, very clearly, exposed your pathetic reframing of the situation in those posts:

I thought that person bringing up the RE4 resolution ordeal as a sort of low blow, when I was simply going off of informations read around:

9JH8xiE.png


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And pixel counts on screenshots that same person described as:


YKJuMwq.png


evx1yRG.png


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And that ultimately settled only due to something I personally brought up as an indication the game was probably Interlaced instead:
I am not surprised at all to see you completely omitted these from your reconstruction of the events.

As unmasking the situation for the obvious genuine attempt at discovering the truth wouldn't fit with the narrative you're attempting to fabricate.
Or the way you phrased this:

As if, yet that again, I wasn't simply reporting what was available online:



Or that my own framerate assessments on the game, in that same message, turned later on to be completely accurate:

Or that you bring up this chart:

From ResetERA, containing incorrect information such as the game in the mode we were referring to being machine leaning (PSSR) upscaled, or it being locked 60fps:

0JEi5YHv_o.png




4EIvxXl.png


When other users, playing the game, were already telling you PSSR is not being used in such mode.


No, not at all. Most people would simply recognized this as a good faith mistake caused by incorrect sources:

9JH8xiE.png


Combined with analysis on the game screenshots not matching Interlacing issues, not producing Checkerboard artifacts, and not using PSSR.

It wouldn't be different than me calling you a liar for repeating what was contained in that ResetERA chart.

And, as it was told to you already, I was offended because you implied I did this on purpose, to prop up the PS5 Pro version with malicious intent intentionally, when these were my previous post in that same Thread waring people about the version when I, unknowingly, had a glitch that caused incorrect visuals:


Shameless misleading attempt.

Continues Below due to bullshit image limit per post.
 

Vick

Gold Member
Your screenshot was obviously from the PS5 version.
Bullshit claim #20.

Completely fabricated bullshit.

PS4 version:
1LSZOgq.gif


Video proof time-stamped:



PC version Maxed Out on a 4090:
goqzKdj.gif


Video proof time-stamped:



Shameless misleading attempt.

you however you are a slick liar that only misinform people
Bullshit claim #21.

and post platform war posts between PS and PC platform.
Bullshit claim #22.

I will no longer waste my time on you, fool.
Bullshit claim #23.

And boy, do I fucking wish you were honest for once, here.

a game that uses dynamic GI, while games like Uncharted 4 are so beautiful to look at :messenger_beaming::messenger_savoring: despite using old and flat looking raster lighting,
Bullshit claim #24.

As demonstrated in many occasions, this is a misleading description.

As for Uncharted 4 graphics, since certain individual believes that the PC version looks much worse compared to the PS4 version
Misleading attempt.

Objective downgrades were mentioned and shown.

similar spots in this game can be found every couple of seconds, at least during gameplay
Bullshit claim #25.

It would be possible to play for huge chunk of these games without seeing a single one of these inconsistencies.

Vick loves this game so much that my honest opinion triggered him.
Bullshit claim #26.

It's you who were triggered by disingenuity being exposed.

There was a time when Vick was actually very nice to me. However, this was only because I posted positive comments/opinions about the PS5Pro unlike most PC gamers, therefore he liked to use my quotes in his arguments with PC gamers (because not many gamers who own high-end PCs say positive things about the PS5Pro). Unfortunately, he showed his true character when I finally started to disagree with him.
Bullshit claim #27.

My attitude towards you only changed when you revealed your true awful character in the course of this Thread.

He even added that the game runs at 79fps in very intensive village section.
Shameless misleading attempt.

It's not something "I added", is it a simple fact.



He were however still offended despite my good intentions
Bullshit claim #28.

Misleading attempt. I was offended by your (objectively offensive) implication I was misleading people on purpose while simply reporting what was possible to read online and result of pixel counts.

and started being rude towards me.
Bullshit claim #29.

Completely fabricated bullshit. I absolutely didn't start being rude to you in the slightest in that Thread. In that same post I even said "one user I always liked such as yourself".

Shameless misleading attempt.

At one point he asked me to post screenshots between interlaced and normal mode, and then he finally realised how wrong he was and decided to stop arguing with me because it was a lost battle.
Bullshit claim #30.

The interlaced screenshot was noticeably different than the PS5 Pro code, and the discussion only ended when I have recalled/found indications it could have not been native.

Shameless misleading attempt.

I really thought that was a sincere apology, but I was wrong.
Bullshit claim #31.

It was very obviously a sincere apology, as people in that Thread already confirmed.

Here in this thread we started talking about different topic (he was extremely impressed with Uncharted 4 graphics, while I wasnt) and my opinion triggered him so much, that he returned to our argument saying that I had irritated him with the previous discussion.
Bullshit claim #32.

I have said that you second incorrect implication about me, in this Thread, was starting to irritate me.

Shameless misleading attempt.

His missinformation started our argument, yet he blamed me for his irritation 😅.
Bullshit claim #33.

It was your petty and out of place "As you want people to believe" that planted the seed.

Misleading attempt.

As for our Uncharted argument I showed him how bad this game can look during gameplay (because usually uncharted 4 fans post cutscene screenshots)
Bullshit claim #34.

That is not at all why shared those bad shots, as not a single one of the screenshots I've posted in the Thread are from cutscenes. All gameplay, and a literal handful of ArtStation posts, all inherent to the Thread.
You did what you did, and started the Thread derail, simply because you didn't want to "look drunk".

so if someone were to look at his screenshots and then read our comments, then people can think we are drunk

Which in hindsight would have been for sure preferable to how you're ultimately ended.

and that was the start of a series of rude comments directed at me.
Bullshit claim #35.

I only stated becoming less polite after you posted that awful "menace" RE4 throwback about this argument not ending in my favor either.

He accused me of cherry-picking bad screenshots and doing all sorts of manipulation just to avoid admitting that his precious "Uncharted 4" game could look so old.
Bullshit claim #36.

I accused you of cherry-picking because that's exactly what you have done. In order to post that Rossi Estate obscure angle with the hedera, you had to pass through the entire level and especially those interiors showing lighting objectively still impressive to this day. We are talking a 90% impressive showing vs a 5% not. And you picked the literal most obscure place that it was possible to find after meeting with Sully in that Chapter, something less than 1% of players ever landed they eyes on. It's absolutely incredible.

Shameless misleading attempt.

I'm tired of arguing with Vick
Bullshit claim #37.

Unfortunately.

because he keeps disrespecting me even when I try to be nice to him given what he said and done.
Bullshit claim #38.

Completely fabricated bullshit, you were not being nice in the slightest. And the last phrase of this sentence is pathetic.

Misleading attempt.

I'm not sure if there's a point arguing with Vick, because he can express an opinion one minute and claim he never said it later on.
Bullshit claim #39.

Completely fabricated bullshit.

Shameless misleading attempt.

I knew you weren't very bright, but after what you just did, I can't stop laughing:messenger_tears_of_joy:. Dude, you are even below the IQ of 42.99 and you should be in the Guinness World Records for that hehe. I'm starting to like you again because you make me laugh like no one else here, and I can't take you seriously anymore :messenger_beaming::messenger_tears_of_joy:
Bullshit claim #40.

lol

You manifest your own negative IQ the moment you say:

Listen, I could use similar argument against console gamers and tell them that they shouldnt talk about graphics and RT if they can only play on consoles. Why? Because console games often look and run like crap compared to PC version, especially now in the era of RT. Can console gamer play games like the witcher 3 with fullRT, cyberpunk with PT, or Black Myth Wukong with PT? Until the PS6 arrives, console gamers can only dream of such quality, and I'm not surprised so many console gamers cant tell the diffrence between raster lighting and RT.

While arguing in favor of these techniques on the same consoles you just claimed can't handle them without looking and running "like crap".

Vick made this comparison based on my PC screenshots and he was wondering why there's additional DoF layer impossible to disable on PS5. I believe you might know answer to that question :p.
Bullshit claim #41.

I "wasn't wondering" anything, I simply stated what I saw.

That's how black myth wukong looks on PS5 (and the game still runs like crap BTW)
Bullshit claim #42.

Those are compressed .jpg screenshots, and under your semantic-lover lens your statement is inaccurate. If we were to analyze the difference between these images and an uncompressed, zoomed in source, or how the game looks in direct feed on a projector home theatre screen, the difference wouldn't be dissimilar from the U3 tree texture on PS3 and PS4.

Nice use of "running like crap" there. Guess that means the game is unplayable..

No Way Abandon Thread GIF


legendary GT60 Panasonic shity hurt my feelings, dude :D
Bullshit claim #43.

There is nothing legendary about the Panasonic GT60. It is a lesser version of the VT60 that launched along with it, let alone the top gamma ZT60.

Misleading attempt.

but I'm a nice guy
Bullshit claim #44.

Completely fabricated bullshit.

Misleading attempt.

(it was the lasted panasonic plasma)
Bullshit claim #45.

GT60 wasn't the last Panasonic plasma. ZT60 is, and it's a whole different level.

Misleading attempt.

perfect blacks
Bullshit claim #46.

GT60 had:

Calibrated black level (black screen) 0.005 cd/m2
Calibrated black level (ANSI checkerboard) 0.008 cd/m2

Many people complained about its black levels:


Misleading attempt.

I also saw that you uploaded a 1920x1080 PNG version for a moment, but then deleted it. You probably realised that the higher resolution version showed too much detail and decided to delete it.
Bullshit claim #47.

Completely fabricated bullshit.

Shameless misleading attempt.

Dude, you are lying people with full awarnes of doing so. You want people to think you were right, even if that means hiding evidence that proves you lied to them.
Bullshit claim #48.

Completely fabricated bullshit.

Shameless misleading attempt.

That's why I stopped liking you
Bullshit claim #49.

You started not liking me the moment I have disproven you incorrect assumptions, and exposed your disingenuity with those U4 screenshots.

Misleading attempt.

for one the PS4Pro takes extremely low quality screenshots.
Bullshit claim #50.

Completely fabricated bullshit, PS4 Pro can take absolutely perfect, uncompressed screenshot. Most of my Uncharted 4 screenshot posted are from PS4 Pro.

Misleading attempt.

..

And we're at a whopping 50 bullshit within a single 6 pages Thread.. sum I could have far surpassed by not combining some within the same sentence.

Still want to keep indulging in endless talk of lies, deception, and lost arguments?

Morgan Freeman Good Luck GIF
 
Still want to keep indulging in endless talk of lies, deception, and lost arguments?
Vick, you are desperately trying to save yourself from being banned by pretending that what you originally posted and wrote does not matter.

I posted those PS4 pictures, because everyone whose mental functions are intact would realize it was impossible for me to post PS3 ones.
If it was impossible to post real screenshots from PS3 like you say, then you shouldnt post anything. Original poster was absolutely correct, that console had serious VRAM limitations, therefore texture quality in PS3 games wasnt the best. Unfortunately, die-hard Sony fans like you couldn't accept reality, so you had to post screenshots of the PS4 remaster as if that represented texture quality on the PS3.

PS4 textures that you showed on your screenshots are 2K, the original PS3 version wasnt using such high quality textures ANYWHERE. Only a delusional person could believe that a PS3 game would use 2K textures when PS3 only had 256MB of VRAM. You have quoted some clueless beyond3d user that told you that the PS4 remaster had the same textures and now you look like a fool, because my photos clearly show that there's a huge difference in texture resolution between the PS3 and PS4 versions, even with the tree texture that you were so sure was the same texture resolution. Some textures on rare occasions may look similar (PS4 ones are still better a little), but overall the PS4 textures look way better, even surpassing average PS4 games, that's why you were so impressed with textures quality in this game. Just dont tell people that the PS3 version have equally good textures because that's a lie.

As for Uncharted 4, I showed screenshots from PC and PS4Pro versions, and the water reflections are missing on both versions. Maybe they prerendered water reflections in the cutscene, but gameplay segment dont show them and that's a fact you are trying to ignore. Dude you are showing people cutscenes, while I'm showing gameplay, that's why our comparison dont match.

I'm fucking anal bastard that loves to put his 2.5K PC and IQ at the center of virtually every single post here,
2.5K PC? You mean that's my monitor resolution, but I also have 4K TV, and my PC can run games at 4K very well, what's more many games can even run at 6K with over 60fps, some even with RT (for example RE3 remake).

Here's average performance of my card at 4K native based on 25 games tested with maxed out settings. My GPU is OC'ed to 2925Mhz and 820GB/s memory bandwidth, so my results are even better compared to gigabyte model in this chart.

R9EuiIy.png


If my PC is 2.5K to you, than your console can be considered sub 1080p, or even lower.

I may use 1440p 170Hz monitor but I mostly play at 2160p-2880p at high refreshrate downsampled to 1440K. That way I always get insanely sharp image and smooth responsive gameplay. You may play games on your HIGH END 2K console (BARELY OFFERING 3070TI level of performance) on 4K TV, but because you are playing at sub native resolutions and at low framerate, you get blurry image despite having higher pixel density. Besides that console games also have ugly upscaling artifacts compared to DLSS technology, you had FSR artifacts before, but now you also have PSSR artifacts (insane shimmering) on top of that.

My plasma displays way sharper image from the PS4Pro, than my 4K TV displaying upscaled content from PS4Pro. The PS5 also has abysmal picture quality on 4K TVs (as bad if not worse than the PS4Pro), at least in performance modes. My PC monitor or plasma is feed with downsampled content and therefore always display perfectly sharp image. I'm going to buy a QD OLED 480Hz monitor soon and it will still be 1440p because I don't think 4K is worth it. Many people are impreesed with 4K screens without realizing this impression has little to do with actual pixel density, but reduction of TAA blur. At higher resolutions TAA blur isnt nearly as visible. If I would run 1440p TAA native on my 2560x1440 monitor, TAA image would look clearly worse compared to 4K monitor displaying 4K TAA content. If I however run 4K or 6K TAA internally and downsample sharpness on my 1440p monitor improvess A LOT and shimmering is also reduced. 4K pixel density is too high resolution to make a real difference to humans, you would need to sit extremely close to really tell where's 4K or 2.5K display.

GT60. It is a lesser version of the VT60 that launched along with it, let alone the top gamma ZT60.
VT or ZT series used the same panel, just with much stronger black filter coating (It improved black levels a little to beat pioneer kuro, but this small change reduced panel brightness a lot). What Panasonic has achieved with the 60 Series is beyond impressive, regardless of which model you bought with the same high-end plasma panel. Before GT60 I had VT30 and despite both having fullHD panel, the image wasnt nearly as bright and sharp on VT30. GT60 looks more like OLED than typical plasma, while also having far superior motion clarity in 60fps games (my GT60 has 4ms persistence blur, you need 240Hz oled to get the same motion clarity).

Dude, there's no point in continuing this discussion because facts mean nothing to you, so you will always turn the cat with it's tale. I let people to decide who won this argument, and unlike you I will not tell them what they can say, or what post reaction they can use, because I dont try to control people. However, I will put you on my ignore list because I have had enough of your misinformation. You misinformed me that the PS5Pro runs RE4Remake at native 4K at 79fps with RT and hair strands (that's 4070tiSuper territory), while in reality the PS5P run this game at 1944p checkerboad in performance mode as confirmed by digital foundry analysis. Quality mode has 4K but that's still checkerboard. I couldnt stop laughing when you were looking for ways to turn off excessive blur or DoF in the PS5Pro version. You havent realized this blur is result of checkerboard rendering 🤡. You were so sure of yourself and now the truth comes out.


Z1Yv8Io.jpeg


So much better 😁.
 
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Vick

Gold Member
Uncharted 4 may have flat lighting here and there, and as someone who has studied the rules of light I can always spot imperfections in this area, but overall the game still looks amazing, especially on my GT60 plasma.
If You Say So Shrug GIF


And there it is, ultimately lands precisely on what I have been saying from the beginning, while faced with misleading claims, straight lies and doctored screenshots to prove otherwise.

Immaculate closure to the whole ordeal.

Only quoting this last post below because, despite the projections, these posts actually do happen to change alot due to the countless edits.

Vick, you are desperately trying to save yourself from being banned by pretending that what you originally posted and wrote does not matter.
Sylvester Stallone Facepalm GIF


It's simultaneously sad and hilarious you really believe what I wrote would represent in any capacity justification for a ban, when under that same exact point of view you should have been banned from page 2 of this Thread. And then another 50 times.

and now you look like a fool, because my photos clearly prove there's a big difference in texture resolution between PS3 and PS4 versions. Some textures on rare occasions may look similar (PS4 ones are still better a little), but overall the PS4 textures look way better
I am sure this is why you are never going to post comparisons of those gravel and bricks textures.

2.5K PC? You mean that's my monitor resolution, but my PC can run games at 4K, what's more many games can even run at 6K with over 60fps, some even with RT (for example RE3 remake). I may use 1440p 170Hz monitor but I play at 1440p or higher (usually 4K-6K) at high refreshrate, just downsampled to 1440K, therefore I always get PERFECTLY sharp looking image and smooth responsive gameplay.
Steve Harvey Reaction GIF

my $2500 PC

You may play games on your HIGH END console (BARELY OFFERING 3070TI level of performance:messenger_tears_of_joy:) on 4K TV, but you are playing at sub native resolutions at low framerate, meaning you have blurry image (both static and motion) with lots of artifacts and lot of input lag (you had FSR artifacts before, but now you also have PSSR artifacts on top of that 😋). I have 4K TV as well and I know even my old plasma displays sharper image than my 4K TV displaying upscaled content from PS4Pro. The PS5 has abysmal picture quality on 4K TVs (as bad if not worse than the PS4Pro), at least in performance modes, while my PC monitor or plasma is feed with downsampled content. I'm going to buy QD-OLED 480Hz monitor soon, and it will be still 1440p, because I dont think 4K is worth it.
I play on Panasonic plasmas, you dumbass.

Another fat, fresh supply that could be added to the list.

Dude, there's no point in continuing this discussion because I've already wasted enough time on you.

Z1Yv8Io.jpeg


So much better 😁.
Eager to add this to the bullshit list once you inevitably quote me again.

If someone is capable of elementary math.
We are talking a 90% impressive showing vs a 5% not.
joey-tribbiani-shocked.gif
 
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ResurrectedContrarian

Suffers with mild autism
I hate the obsession with resolution to the detriment of everything else. If I had my way, we wouldn't start pushing it much past 1080p until every facet of lighting, framerate, etc is absolutely maximized to the highest degree possible. The last thing I'd care about is ultra hi res, literally behind all other adjustments of quality.

It reminds of the years when flatscreen TVs suddenly took over: everyone was obsessed with the resolution bump, but the first several generations of sets had dramatically worse quality compared to late CRTs in nearly every possible criterion. Depth of color, black levels, motion and delay, everything... I watched living rooms give up on almost every possible facet of quality on their home theater experience just for the higher res, because only those numbers were hyped.
 

64bitmodels

Reverse groomer.
Scenes with hours worth of prerendered lighting look great as long as everything stays absolutely 100% static... News at 10.
Now if only these stupid video games didn't require any movement at all, right?
the solution is to go back to fixed camera angles ala Final Fantasy 7 and oldschool Resident Evil
 

ZehDon

Member
... Some, like the beginning of Motel scene after the chase or the transition to the Madagascar market, look very noticeably different but, funnily enough, actually better in real-time than before...
That'll mostly be because the original pre-rendered scenes were targeting 1080p with heavy compression. In real-time, none of those considerations are relevant; the benefit of running last gen games on next-gen hardware.
Regarding Uncharted 3
I suspect you're intending to reply to someone else, as I never mentioned Uncharted 3...
his is also exactly like how I remember it, but I'm only 99% certain it hasn't been touched at all... More than enough to drive the original's post point home regardless, and especially none have been changed/redrawn by Bluepoint...
... with that said, Bluepoint re-made a good amount of the assets for the Uncharted re-releases using more advanced tools, which involved re-imaging the base textures. For this, the base games had noticeably blurrier textures, due to limited memory, texture filtering, and final texture resolutions on the disc at the time of their PS3 releases. Simply using a PS3 emulator and bumping up the numbers won't make the PS3 releases look like Bluepoint's re-releases. For those re-releases, it's been noted that Bluepoint re-imaged all of the textures from their base, stored versions, providing a significant visual improvement across the board. They didn't re-create the original textures from scratch - although they did for a small number as their original versions weren't properly archived by Naughty Dog - rather they, effectively, exported them at higher resolutions to preserve the original detail, combined with a cleaning pass. They also back-ported applicable models and textures where possible, giving Uncharted 1 and Uncharted 2 the benefit of the work on Uncharted 3 where possible.
 

64bitmodels

Reverse groomer.
GI is here to stay, and we all benefit from it. We're in a transition phase and it's always painful, but gaming became extremely static since pre-baked rasterization became the norm.

95% of the time, you can't break the object in the scene because it would mess up the baked lighting. That's terrible and made gaming become a static theater.
This is a problem with modern game design, not rasterization. even if we did RT everything it wouldn't change the current "static" feeling of modern games. We had more dynamic and destructible environments in the 2000s, before baked lighting got as advanced as it is now. It's simply due to devs not wanting to make destructible non-static environments.
 

Hugare

Member
Bullshit claim #20.

Completely fabricated bullshit.

PS4 version:
1LSZOgq.gif


Video proof time-stamped:



PC version Maxed Out on a 4090:
goqzKdj.gif


Video proof time-stamped:



Shameless misleading attempt.


Bullshit claim #21.


Bullshit claim #22.


Bullshit claim #23.

And boy, do I fucking wish you were honest for once, here.


Bullshit claim #24.

As demonstrated in many occasions, this is a misleading description.


Misleading attempt.

Objective downgrades were mentioned and shown.


Bullshit claim #25.

It would be possible to play for huge chunk of these games without seeing a single one of these inconsistencies.


Bullshit claim #26.

It's you who were triggered by disingenuity being exposed.


Bullshit claim #27.

My attitude towards you only changed when you revealed your true awful character in the course of this Thread.


Shameless misleading attempt.

It's not something "I added", is it a simple fact.




Bullshit claim #28.

Misleading attempt. I was offended by your (objectively offensive) implication I was misleading people on purpose while simply reporting what was possible to read online and result of pixel counts.


Bullshit claim #29.

Completely fabricated bullshit. I absolutely didn't start being rude to you in the slightest in that Thread. In that same post I even said "one user I always liked such as yourself".

Shameless misleading attempt.


Bullshit claim #30.

The interlaced screenshot was noticeably different than the PS5 Pro code, and the discussion only ended when I have recalled/found indications it could have not been native.

Shameless misleading attempt.


Bullshit claim #31.

It was very obviously a sincere apology, as people in that Thread already confirmed.


Bullshit claim #32.

I have said that you second incorrect implication about me, in this Thread, was starting to irritate me.

Shameless misleading attempt.


Bullshit claim #33.

It was your petty and out of place "As you want people to believe" that planted the seed.

Misleading attempt.


Bullshit claim #34.

That is not at all why shared those bad shots, as not a single one of the screenshots I've posted in the Thread are from cutscenes. All gameplay, and a literal handful of ArtStation posts, all inherent to the Thread.
You did what you did, and started the Thread derail, simply because you didn't want to "look drunk".



Which in hindsight would have been for sure preferable to how you're ultimately ended.


Bullshit claim #35.

I only stated becoming less polite after you posted that awful "menace" RE4 throwback about this argument not ending in my favor either.


Bullshit claim #36.

I accused you of cherry-picking because that's exactly what you have done. In order to post that Rossi Estate obscure angle with the hedera, you had to pass through the entire level and especially those interiors showing lighting objectively still impressive to this day. We are talking a 90% impressive showing vs a 5% not. And you picked the literal most obscure place that it was possible to find after meeting with Sully in that Chapter, something less than 1% of players ever landed they eyes on. It's absolutely incredible.

Shameless misleading attempt.


Bullshit claim #37.

Unfortunately.


Bullshit claim #38.

Completely fabricated bullshit, you were not being nice in the slightest. And the last phrase of this sentence is pathetic.

Misleading attempt.


Bullshit claim #39.

Completely fabricated bullshit.

Shameless misleading attempt.


Bullshit claim #40.

lol

You manifest your own negative IQ the moment you say:



While arguing in favor of these techniques on the same consoles you just claimed can't handle them without looking and running "like crap".


Bullshit claim #41.

I "wasn't wondering" anything, I simply stated what I saw.


Bullshit claim #42.

Those are compressed .jpg screenshots, and under your semantic-lover lens your statement is inaccurate. If we were to analyze the difference between these images and an uncompressed, zoomed in source, or how the game looks in direct feed on a projector home theatre screen, the difference wouldn't be dissimilar from the U3 tree texture on PS3 and PS4.

Nice use of "running like crap" there. Guess that means the game is unplayable..

No Way Abandon Thread GIF



Bullshit claim #43.

There is nothing legendary about the Panasonic GT60. It is a lesser version of the VT60 that launched along with it, let alone the top gamma ZT60.

Misleading attempt.


Bullshit claim #44.

Completely fabricated bullshit.

Misleading attempt.


Bullshit claim #45.

GT60 wasn't the last Panasonic plasma. ZT60 is, and it's a whole different level.

Misleading attempt.


Bullshit claim #46.

GT60 had:

Calibrated black level (black screen) 0.005 cd/m2
Calibrated black level (ANSI checkerboard) 0.008 cd/m2

Many people complained about its black levels:


Misleading attempt.


Bullshit claim #47.

Completely fabricated bullshit.

Shameless misleading attempt.


Bullshit claim #48.

Completely fabricated bullshit.

Shameless misleading attempt.


Bullshit claim #49.

You started not liking me the moment I have disproven you incorrect assumptions, and exposed your disingenuity with those U4 screenshots.

Misleading attempt.


Bullshit claim #50.

Completely fabricated bullshit, PS4 Pro can take absolutely perfect, uncompressed screenshot. Most of my Uncharted 4 screenshot posted are from PS4 Pro.

Misleading attempt.

..

And we're at a whopping 50 bullshit within a single 6 pages Thread.. sum I could have far surpassed by not combining some within the same sentence.

Still want to keep indulging in endless talk of lies, deception, and lost arguments?



Confused Eyes GIF by MOODMAN



This is way too much energy and time wasted on a discussion about graphics in a gaming forum
 

jordygrant1

Neo Member
Yall are funny.

I think Uncharted 4 looks AMAZING, especially for 2016.

The thing is, nobody else can do what they do, its not profitable. The Naughty Gods are just at the top of the game.

I also dont think anyone can deny that RTX is the way to go from here on out.
 

LordOcidax

Member
Finally, people are starting to see te reality of Raytracing and Upscaling techniques. All we need is talented developers.
 

nkarafo

Member
I started playing WRC Generations and the auto-exposure is... I don't know how to describe it. Abhorrent? unacceptable?

Basically, there is no darkness in the game. It normalizes the lighting depending on where you are so the road and car always have the same brightness.

That means when you are in a tunnel, the brightness goes to up 11. To the point where the car completely changes color. My deep blue Subaru Impreza literally becomes silver.

You can even see the surrounding environments becoming brighter whenever you pass under a tree shadow. And if there's an area with a lot of trees, the visuals become just as obnoxious as the tunnel example.

.....

This is the worst visual effect i have ever seen in a video game. Whoever thought of that should not be working in video games or graphics design.

Just look at it!

P8mPB9Y.jpeg


And it's not the only game that does this (though it's certainly the worst). Forza Horizon 5 also does this auto- brightness thing whenever you are in a tunnel and it's impossible to see what's outside. I also remember Driveclub being just as bad and even crashing after a certain exit because the auto exposure was too slow to correct and i couldn't see the turn right outside the tunnel.

I miss the older games that didn't do that shit. Clean visuals where everything was nice and visible.
 
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Jesus christ what a shitshow. two posters who have completely lost grip on reality.

imagine tagging evillore multiple times. a bunch of buffoons.
Relax Snake 😀🙃, this is just a forum, and sometimes the battle can turn into a bloody shit show, that's the reality of war (the are never a true winners in a war you know).

I appreciate your contribution to this discussion. Like me, you noticed that the lighting in Uncharted 4 can look flat at times, you also said the truth about the custcenes. What's more what you said about posting little gifs was also spot on.

Have a nice day mate.
 

Toots

Gold Member
Relax Snake 😀🙃, this is just a forum, and sometimes the battle can turn into a bloody shit show, that's the reality of war (the are never a true winners in a war you know).

I appreciate your contribution to this discussion. Like me, you noticed that the lighting in Uncharted 4 can look flat at times, you also said the truth about the custcenes. What's more what you said about posting little gifs was also spot on.

Have a nice day mate.
Doesn't look like a war as much as my parents divorcing dude, you really need to let go
tfw GIF

(tho i admire your willingness to put everything on the line for what you believe in, even futile)
 
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HeWhoWalks

Gold Member
Jesus christ what a shitshow. two posters who have completely lost grip on reality.

imagine tagging evillore multiple times. a bunch of buffoons.
Eh, I appreciate someone backing up what they say with evidence. A little dragged out? Perhaps. But I’ll take that over the constant, garbage trolling that goes on here.

And the Evil Lore stuff initially came from one direction (multiple times) and was only highlighted by the other.
 
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SlimySnake

Flashless at the Golden Globes
Eh, I appreciate someone backing up what they say with evidence. A little dragged out? Perhaps. But I’ll take that over the constant, garbage trolling that goes on here (one of those folks arguing has now proven to be just that, especially when the Pro is involved).

And the Evil Lore stuff initially came from one direction (multiple times) and was only highlighted by the other.
If you have to post 25 screenshots per post as evidence and tag the owner of a site multiple times to ban the other guy then its not good discussion. It makes the thread impossible to navigate.

These two have effectively hijacked someone else's thread with their own vendetta and need to take it to PM. And stop posting dozens of screenshots per post. its moronic.
 

HeWhoWalks

Gold Member
If you have to post 25 screenshots per post as evidence and tag the owner of a site multiple times to ban the other guy then its not good discussion. It makes the thread impossible to navigate.

These two have effectively hijacked someone else's thread with their own vendetta and need to take it to PM. And stop posting dozens of screenshots per post. its moronic.
As I noted, dragged out. Yes. But, I get it. If one is going to make bold accusations, be prepared to be confronted. And trolls hijack threads all the time and hardly ever see any pushback. This is only glaring because of the repetition per post.

For the sake of navigation though, it absolutely should have gone to PMs a while back.
 
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proandrad

Member
Dude, you triggered me more than you could possibly trigger him with this.. lol

I still collect Pioneer and Panasonic plasma, have a KRP-500M, VT50 and I'll soon going to grab a bran new and unused ZT60. Motion clarity is unmatched, by a matter of miles. As is near-black performance.
They rock hard dude, you'd be speechless in front of 60hz PS5 signals on those panels, in any way that concerns an image.

As for the response to that fucking guy, who I see has just made a new batshit insane claim about a 1080p screenshot being deleted, when Uncharted 3 on PS3 renders at 720p meaning any 1080p screenshot would be nothing more than a blown up, re-compressed file.. response is almost ready. And it's the last one, as my patience has been understandably exhausted a while ago.
Go Away Do Not Want GIF
 
Doesn't look like a war as much as my parents divorcing dude, you really need to let go
tfw GIF

(tho i admire your willingness to put everything on the line for what you believe in, even futile)
There's nothing on the line from my perspective dude 😀. Unlike Vick I can live without this forum, so if mods want to ban me for defending what I believe it's true than I see no problems with that.

I have to admit that seeing COUNTLESS Uncharted screenshots on the first pages got me triggered. Why certain users need to turn threads about modern graphics into uncharted screenshots threads?

I love "uncharted" 4 (that's why I still have original copy), but I know that the lighting in this game cannot compete with modern games that use RT and PT. Prebake lighting in this game can look good, but it also look flat (and quite often). Seeing so many cherrypicked screenshots from this game encoureged me to post my own screenshots, that would show how dated this game can look. Thanks to my screenshots, people got the full picture.

I was not prepared to continue my RE4R resolution debate with Vick here because I thought everything had already been said. Unfortunately I was wrong and Vick dragged this topic back by saying that I was wrong for the second time in a week, so I was forced to respond to that. My evidence proved that Vick had misinformed me about RE4Remake and now Digital Foundry analysis also confirmed I was correct, the RE4R use checkerboard 4K.

My photos also proved Uncharted 3 textures looked a lot better in a remaster. Even that exact tree texture from his post (that he was so sure to use exactly the same texture) still shows a stark difference in texture resolution. As for my uncharted 4 screenshots from both PC (running at maxed out settings) and the PS4Pro shows the lighting in this game is dated by todays standards. Vick said in his long list of my alleged BS claims that this was a lie, but how can anyone say I lied when my screenshots actually show outdated graphics and this FACT was acknowledged by few other users as well. He said that I posted doctored screenshots, but can he prove it? I don't think so, because I took those screenshots myself and I know that they have not been altered in any way. I stopped responding to Vick posts because I realised there's no point in arguing with him because facts don't mean anything to him.

If you guys are so offended by my contribution to this thread, I apologise for that. Just dont put a blame just on me. I suggest the mods ban both of us PERMANENTLY for this dissusion, that would be fair.
 
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I'm curious, is it because you are used to it and won't change, or because OLED still can't reach that level yet?

Because I'm really loving OLED so far.
QD-OLED can beat plasma when it comes to brightness, resolution, refreshrate, but not everything (not every picture quality aspect) is better. Motion clarity is a lot worse. My panasonic GT60 plasma has 4ms persistence blur. Sample and hold display (OLED) need 240Hz (and motion interpolation for 60fps content) to match that.

JQI9e5p.png


People like John Linneman and me collect many TVs, becasue we know there's no perfect TV for everything. If you want to play PS1 games, the CRT will get you the best picture quality possible. If you want to play modern games, or watch UHD content, you need 4K TV HDR obviously. If you however want to get best possible picture quality from BD movies, or PS3 / PS4 games, no TV on this planet will come close to plasma, becasue plasma has the "full package"
- low resolution panel and will not upscale the image in PS4 / BD content
-perfect colors
-perfect angles
-perfect contrast
-perfect blacks and shadow details (at least that's the case with my GT60)

I bought my Sony bravia 4K TV X9005B becasue I was impressed seeing 4K samples in the shop, but when I started watching BD movies in my house I realize that my GT60 has 10x times better picture.

QD-OLEDs offers exceptionally good image quality. I'm only not a fan of LG WOLEDs, becasue their panels have design flaw that manifest by dying white subpixels after 2-3 years of usage. That white subpixel also mess up colors. Even plasma has better colors in SDR than WOLEDs. Colors on WOLEDs appear coold compared to plasma and while color isnt even perfectly white. QD-OLEDs beats both, my plasma and WOLED. Put QD-OLED next to LG WOLED and play some HDR content, and you will see a massive difference.

 
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ResurrectedContrarian

Suffers with mild autism
QD-OLED can beat plasma when it comes to brightness, resolution, refreshrate, but not everything (not every picture quality aspect) is better. Motion clarity is a lot worse. My panasonic GT60 plasma has 4ms persistence blur. Sample and hold display need 240Hz to match that.

JQI9e5p.png
CRT remains king

I still own 5 CRTs (mostly mid-sized all connected to retro systems upstairs, also one that is larger late model though).
 
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