I don't think that would affect performance much, it'd still have to generate visitors and tally up their revenue within the two seconds and add them to your coin balance.xbhaskarx said:Why can't they count the revenue every two seconds and just double the amount of revenue the player gets (meaning, give them two seconds worth of revenue) if that would make the game run faster?
I don't know if that's feasible, I have no programming experience...
I have the exact opposite view on this. If you give me an FTP game that basically a pain to play without IAP and microtransactions to encourage people to pay, I won't play it. It's pretty much what I hate about Facebook-age casual games.eznark said:If you want me to pay for your game, don't give it to me for free or give me a reason to do so. I'm at 69 floors basically by going into the game fir five minutes a day. It's an interactive screen saver while I'm on a conference call, etc. LoL is the only FTP game I've ever spent money on and that's because they gave me compelling reasons to do so.
hirokazu said:I don't think that would affect performance much, it'd still have to generate visitors and tally up their revenue within the two seconds and add them to your coin balance.
The reason why 1.3 ran faster was because there was literally half as many visitors going to your shops, you could see that on the floors themselves, not just on the frequency of coin balance updates.
I like the new method. I hate that the ad popups for other apps no longer reward me with bux for bothering to check their App Store pages. Fuck that shit.Jasoco said:If I recall correctly, the Real Estate Agent used to give you 1 tenant, but they had a high dream job. Like an 8 or 9.
Now it gives you up to 5 tenants, but they all have random specs. I just got a 0 0 0 0 6 and some others with nothing higher than a 6. So I had to evict them all and wait for the next one.
Not sure which method was better.
I usually get a couple of eights or nines among the five. New way is much better. Even evicting five bitizens somehow feels more efficient than keeping one single one, even though it's notJasoco said:If I recall correctly, the Real Estate Agent used to give you 1 tenant, but they had a high dream job. Like an 8 or 9.
Now it gives you up to 5 tenants, but they all have random specs. I just got a 0 0 0 0 6 and some others with nothing higher than a 6. So I had to evict them all and wait for the next one.
Not sure which method was better.
1,000,000 Bux, an elevator that runs itself when the app is open until a VIP shows up =PBrazil said:The new elevator is so awesome. I don't think we'll ever need another upgrade.
toythatkills said:There's a costume which is a suit with a briefcase, and you put gangsters in the bank? =P
Consistency, I guess. I usually restock my shops at least every hour or so and do a couple elevator trips to hopefully get a VIP.Harry Potter said:Hige - How do you build floors so fast? I'm like 20 floors under you and I can't even come close to keeping up.
At such times, I assume you spend 16 Bux to quick-stock your Private Eye for the second 90k coins? 'Cause that would mean you construct a floor an hour quicker, but if you spent 1 Bux to speed up the construction at the end you'd get essentially the same benefit for 15 Bux less.Hige said:The biggest (but completely random) bonus is getting a big spender VIP. I've dedicated my Private Eye to only selling the 3rd tier item so that I can get up to 90k coins from the VIP. At best, my sales per minute are 1200-1300+ (72-78k coins/hr), so getting a big spender puts me more than an hour closer to building the next floor. On a couple occasions I've had back to back big spenders and made 180k in just a few minutes, but obviously it's not a reliable source of income.
I'm not now. Just for those Mens Fashion employees.toythatkills said:The costume glitch is fixed. What on earth are you worried about farming Bux for if you've got 1600?
Yeah man, I got the maths. I was just wondering if anyone had any experiences of particularly good or bad luck under the new system. The more I try for these Mens Fashion employees, the more I think the chances of getting a dream jobber you want are stacked against you, and the less likely I am to upgrade without them!Lance Bone Path said:2 bux per a dream jobber means that you only need to have half of all the businesses in order to break even assuming that a tenant's dream job is decided by a fair dice roll. 3 bux meant you only needed 1/3 of all the businesses in order to break even.
I think the chances of getting any particular type of dream jobber are equally weighted.Chopper said:Yeah man, I got the maths. I was just wondering if anyone had any experiences of particularly good or bad luck under the new system. The more I try for these Mens Fashion employees, the more I think the chances of getting a dream jobber you want are stacked against you, and the less likely I am to upgrade without them!
Yeah, it's pretty much the only time I ever use bux to rush restocking.toythatkills said:At such times, I assume you spend 16 Bux to quick-stock your Private Eye for the second 90k coins?
I'm not sure I understand. Are you saying that by rushing construction (on a business floor) I'm getting the same amount of coins, just over a longer period of time? My businesses generate about 18 coins per minute each, but if we're generous and round that to 20, each business makes 1200 coins an hour. So if I rush construction by 1 hour, I'm only getting 1200 coins for the bux spent. It would be more efficient to convert bux via the bank at that point, and most efficient to save bux and wait for big spenders.toythatkills said:'Cause that would mean you construct a floor an hour quicker, but if you spent 1 Bux to speed up the construction at the end you'd get essentially the same benefit for 15 Bux less.
I suppose technically spending the 16 Bux speeds up the construction of every future floor by an hour, but it's not something you'd really notice and at 117 floors there probably aren't enough floors left to build to even benefit as much as the 15 Bux you could save each time.
I upgraded when 1.2.1 came out and kept up to date since then. Didn't care about 1.2, but 1.2.1 was too tempting since it got rid of restocking confirmations and made restocking much faster.Chopper said:Hige, are you fully updated, or still playing 1.1?
But, then is there anything for them to do? I hate it when Real Estate Agents or Construction Workers arrive just after there is nothing for them to do.Hige said:I do actually rush construction, though, since I get impatient and want to see what store pops up next. I spend roughly 15-25 bux rushing construction on each floor as soon as I build the next floor. That way I don't waste any construction VIPs I happen upon.
I can't think of a way to explain it that doesn't sound far more complicated than it is :lolHige said:I'm not sure I understand. Are you saying that by rushing construction (on a business floor) I'm getting the same amount of coins, just over a longer period of time? My businesses generate about 18 coins per minute each, but if we're generous and round that to 20, each business makes 1200 coins an hour. So if I rush construction by 1 hour, I'm only getting 1200 coins for the bux spent. It would be more efficient to convert bux via the bank at that point, and most efficient to save bux and wait for big spenders.
That's what I'm avoiding. I'll build floor A, then a day later I'll build floor B. At this point, I rush construction only on floor A. The next day when I build floor C, I rush construction on floor B. That way I'm not spending like 55 bux right away to finish a floor, and the construction workers can always be utilized.cackhyena said:But, then is there anything for them to do? I hate it when Real Estate Agents or Construction Workers arrive just after there is nothing for them to do.
Oh ok, I see what you're saying now. Each big spender gets you closer to the end of the game though, and I don't really need to save bux for anything. Even though I rush construction on every floor, I still earn bux faster than I spend them. The only thing left to spend bux on are shop upgrades, which I don't want to mess around with too much until it's possible to downgrade them later on. Upgrading shops would yield less bux rewards from fully stocking shops given my play style.toythatkills said:I can't think of a way to explain it that doesn't sound far more complicated than it is :lol
Okay, you're spending 16 Bux or so to get 90,000 coins, and this allows you to start construction one hour early, the only real benefit of starting construction an hour early is to finish the construction an hour early.
Instead of spending those 16 Bux, you could just start the construction an hour later and spend 1 Bux at the end of construction to speed the construction by one hour.
Both end up with the floor constructed an hour early, it's just that the first costs 16 Bux whereas the second costs 1.
cackhyena said:But, then is there anything for them to do? I hate it when Real Estate Agents or Construction Workers arrive just after there is nothing for them to do.
The only thing left to spend bux on are shop upgrades, which I don't want to mess around with too much until it's possible to downgrade them later on. Upgrading shops would yield less bux rewards from fully stocking shops given my play style.
I've considered it. Every 1 bux would yield 150 more coins. It's a bit miniscule but I may do it later on. For now I just like keeping bux handy for future updates or moving bitizens in, etc.DangerousDave said:You can always use it to improve the benefits of the detective agency.
Surely you're not paying for Bitizens to move in, really? Not in effect, anyway. You must have almost every business now so anyone you move in is near guaranteed to be a dream jobber and yield two Bux for the one it cost to move them in.Hige said:I've considered it. Every 1 bux would yield 150 more coins. It's a bit miniscule but I may do it later on. For now I just like keeping bux handy for future updates or moving bitizens in, etc.
Yeah, that's true. I guess I'm still stuck in the version 1.2 mentality of 1 bux dream job rewards where it was a break-even situation at best.toythatkills said:Surely you're not paying for Bitizens to move in, really? Not in effect, anyway. You must have almost every business now so anyone you move in is near guaranteed to be a dream jobber and yield two Bux for the one it cost to move them in.
Hige said:I've considered it. Every 1 bux would yield 150 more coins. It's a bit miniscule but I may do it later on. For now I just like keeping bux handy for future updates or moving bitizens in, etc.
rocksteady1983 said:Am I the only one that has 0 food stores and evict anyone that has a dream job related for food? They always seemed to have such low stocking quantities and it annoyed me. Up to 63 floors.
That means your demand for food will waaaay outstrip the demand for the businesses you've got, and you're probably earning fewer coins than you should be.rocksteady1983 said:Am I the only one that has 0 food stores and evict anyone that has a dream job related for food? They always seemed to have such low stocking quantities and it annoyed me. Up to 63 floors.
cackhyena said:What is the point of upgrading stores? Is it only to up the amount of stocks you carry? nothing else?