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Tiny Tower |OT| Elevator action, Dream-Jobs & Bitbook updates

Mudron

Member
I seemed to be dispensing free costumes to most of my friends before tonight's update - feel free to friend me up to get more costumes if the costume bug still happens to be working.

I'm "Mister Aids"
 
too lazy to search.. but can someone give me a quick rundown on the best stores in the game? Right now the car dealership is bringing me the most monies...
 

hirokazu

Member
xbhaskarx said:
Why can't they count the revenue every two seconds and just double the amount of revenue the player gets (meaning, give them two seconds worth of revenue) if that would make the game run faster?

I don't know if that's feasible, I have no programming experience...
I don't think that would affect performance much, it'd still have to generate visitors and tally up their revenue within the two seconds and add them to your coin balance.

The reason why 1.3 ran faster was because there was literally half as many visitors going to your shops, you could see that on the floors themselves, not just on the frequency of coin balance updates.
 

hirokazu

Member
eznark said:
If you want me to pay for your game, don't give it to me for free or give me a reason to do so. I'm at 69 floors basically by going into the game fir five minutes a day. It's an interactive screen saver while I'm on a conference call, etc. LoL is the only FTP game I've ever spent money on and that's because they gave me compelling reasons to do so.
I have the exact opposite view on this. If you give me an FTP game that basically a pain to play without IAP and microtransactions to encourage people to pay, I won't play it. It's pretty much what I hate about Facebook-age casual games.

Tiny Tower may be just as mindless, but I'm oddly addicted and I appreciate that they don't require me to spend money without being at a significant disadvantage. I'm sure this model is encouraging people to give the developers a bit to show their appreciation and demonstrate that such a model can succeed.

You don't have to pay them if you don't want to. That's what they intended in the first place. Why complain about it for?
 

xbhaskarx

Member
hirokazu said:
I don't think that would affect performance much, it'd still have to generate visitors and tally up their revenue within the two seconds and add them to your coin balance.

The reason why 1.3 ran faster was because there was literally half as many visitors going to your shops, you could see that on the floors themselves, not just on the frequency of coin balance updates.

Ah, thanks for the explanation.
 

dream

Member
Photo%2011-08-19%2011%2052%2007%20AM.png
 

Jasoco

Banned
If I recall correctly, the Real Estate Agent used to give you 1 tenant, but they had a high dream job. Like an 8 or 9.

Now it gives you up to 5 tenants, but they all have random specs. I just got a 0 0 0 0 6 and some others with nothing higher than a 6. So I had to evict them all and wait for the next one.

Not sure which method was better.
 

hirokazu

Member
Jasoco said:
If I recall correctly, the Real Estate Agent used to give you 1 tenant, but they had a high dream job. Like an 8 or 9.

Now it gives you up to 5 tenants, but they all have random specs. I just got a 0 0 0 0 6 and some others with nothing higher than a 6. So I had to evict them all and wait for the next one.

Not sure which method was better.
I like the new method. I hate that the ad popups for other apps no longer reward me with bux for bothering to check their App Store pages. Fuck that shit.
 
Jasoco said:
If I recall correctly, the Real Estate Agent used to give you 1 tenant, but they had a high dream job. Like an 8 or 9.

Now it gives you up to 5 tenants, but they all have random specs. I just got a 0 0 0 0 6 and some others with nothing higher than a 6. So I had to evict them all and wait for the next one.

Not sure which method was better.
I usually get a couple of eights or nines among the five. New way is much better. Even evicting five bitizens somehow feels more efficient than keeping one single one, even though it's not
 
Do you use any costume tactic to identify easily where the people is in the search minigame? Is very useful, you have a lot of chances to find the people easily.

Right now:

Bee: Plant Nursery, Floral studio
Dinosaur: Museum, Aquarium
Gangster: Casino, Bank
Cowboy: BBQ, Mexican
Chef: Fancy Cuisine, Asian Cuisine
Leather Jacket: Night Club
Baseball: Racketball, Bowling Alley
Astronaut: Paintball Arena
Knight: Theater
Surgeon: Optometrist, Dentist Office
Nurse: Pharmacy
Bride: Wedding Chappel
Martial artist: Martial arts
Monster Suit: Comic Store
Mapple Genius: Mapple Store, Tech Store
Hippie: Record Shop, Music Store
Lady: Women's Fashion, Fashion Studio
Gentlemen: Men's Fashion, Art Studio
Biker: Tatoo Parlor
Engineer: Architect Office
Plumber A (Mario): Game Store, Game Studio
 
Cat - Theater
Cowboy - Toy Store (I call it Toy Storey)
Caveman - BBQ
Bee - Floral studio
Business suit - Bank
Biker - Tattoo
Frog - Aquarium
Bride - Wedding chapel
Bellhop - Cineplex
Apron - Diner
Hippie - Vegan food
Mario - Arcade
Nerd - Comic store
 

Jasoco

Banned
I use a few costumes.

Baristas at my Coffeebucks
Fast food workers at my Good Burger
Geniuses at my Mapple Store (I wish they had alternate colored ones to put in my Blindows Store above it

The only problem is they aren't always at their job. They could also be at home. But it still helps. (Especially if you keep all your apartments together. I keep mine at the top so after I go to their job, I can just tap the top to check the apartments if he's not working.)
 

cackhyena

Member
So I haven't gotten the gold elevator yet, but I was thinking it would be cool to just be able to type the level number in when they get on and have it just go itself. I also wish they'd just do away with the message of "that person isn't on this level" when you get it wrong. I'd be fine with no indication till I actually got the person's level. Would just be quicker.
 

Hige

Member
Harry Potter said:
Hige - How do you build floors so fast? I'm like 20 floors under you and I can't even come close to keeping up.
Consistency, I guess. I usually restock my shops at least every hour or so and do a couple elevator trips to hopefully get a VIP.

Around floor 80 I was building one floor every 16-20 hours. By floor 100 I've been nearing 24 hours per floor. I'm at 117 now and it's starting to take closer to 28-30 hours per floor from raw coin sales since I don't convert my bux into coins. I keep my floors built evenly to keep demand equal and sales maximized, but I see that isn't a problem in your tower.

The biggest (but completely random) bonus is getting a big spender VIP. I've dedicated my Private Eye to only selling the 3rd tier item so that I can get up to 90k coins from the VIP. At best, my sales per minute are 1200-1300+ (72-78k coins/hr), so getting a big spender puts me more than an hour closer to building the next floor. On a couple occasions I've had back to back big spenders and made 180k in just a few minutes, but obviously it's not a reliable source of income.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Hige is pretty much our overlord here.

I can't wait for the new floors and costumes that I'm pretty sure they'll keep throwing at us every now and then. If theyre smart they'll make 200 floors a desirable goal via new shops, even if building a floor after 100 would take forever and a day.
 
Hige said:
The biggest (but completely random) bonus is getting a big spender VIP. I've dedicated my Private Eye to only selling the 3rd tier item so that I can get up to 90k coins from the VIP. At best, my sales per minute are 1200-1300+ (72-78k coins/hr), so getting a big spender puts me more than an hour closer to building the next floor. On a couple occasions I've had back to back big spenders and made 180k in just a few minutes, but obviously it's not a reliable source of income.
At such times, I assume you spend 16 Bux to quick-stock your Private Eye for the second 90k coins? 'Cause that would mean you construct a floor an hour quicker, but if you spent 1 Bux to speed up the construction at the end you'd get essentially the same benefit for 15 Bux less.

I suppose technically spending the 16 Bux speeds up the construction of every future floor by an hour, but it's not something you'd really notice and at 117 floors there probably aren't enough floors left to build to even benefit as much as the 15 Bux you could save each time.
 

Chopper

Member
Hige, are you fully updated, or still playing 1.1?

Also, to those farming at 2 bucks a reward, how are you holding up? You about breaking even?

I've just built my 100th floor. Whoopee! I'm sat at 1600 bucks and am totally ready to update and get those costumes. Except for the fact that my Mens Fashion is sat with no employees, and there is no point updating until I've farmed for them. But I haven't gotten ONE in about 3 hours. Ridiculous! Has anyone ever worked out if it's rigged depending on what floors you do or don't have?

Also, has the glitch re: unlocking all the costumes been fixed?
 

Chopper

Member
toythatkills said:
The costume glitch is fixed. What on earth are you worried about farming Bux for if you've got 1600?
I'm not now. Just for those Mens Fashion employees.

Initially I wanted at least 1500 before updating so that I definitely had enough for last elevator, costumes (now), and upgrading my floors to half an hour (522 bucks), and have plenty left over for dream job farming.
 
2 bux per a dream jobber means that you only need to have half of all the businesses in order to break even assuming that a tenant's dream job is decided by a fair dice roll. 3 bux meant you only needed 1/3 of all the businesses in order to break even.

Dream job farming at a breaking even level is still worthwhile if you're replacing non dream jobbers with dream jobbers.

I've changed my overall strategy after hitting about 48 businesses and I'm working on building only residential floors with the goal of having no more than 4 tenants on any floor. This way I can farm ordinary elevator riders for bux instead of spending bux to dream job farm. My estimate is that I currently have about a 10% chance of getting a dream job bonus every time I move a non-VIP by elevator.

I'll probably switch gears when I can't build any more residential floors.
 

Chopper

Member
Lance Bone Path said:
2 bux per a dream jobber means that you only need to have half of all the businesses in order to break even assuming that a tenant's dream job is decided by a fair dice roll. 3 bux meant you only needed 1/3 of all the businesses in order to break even.
Yeah man, I got the maths. I was just wondering if anyone had any experiences of particularly good or bad luck under the new system. The more I try for these Mens Fashion employees, the more I think the chances of getting a dream jobber you want are stacked against you, and the less likely I am to upgrade without them!
 
Chopper said:
Yeah man, I got the maths. I was just wondering if anyone had any experiences of particularly good or bad luck under the new system. The more I try for these Mens Fashion employees, the more I think the chances of getting a dream jobber you want are stacked against you, and the less likely I am to upgrade without them!
I think the chances of getting any particular type of dream jobber are equally weighted.

The chances of getting a tenant with a particular dream job will (almost) definitely go down with the upgrade, though, since there are more jobs.
 

Hige

Member
toythatkills said:
At such times, I assume you spend 16 Bux to quick-stock your Private Eye for the second 90k coins?
Yeah, it's pretty much the only time I ever use bux to rush restocking.

toythatkills said:
'Cause that would mean you construct a floor an hour quicker, but if you spent 1 Bux to speed up the construction at the end you'd get essentially the same benefit for 15 Bux less.

I suppose technically spending the 16 Bux speeds up the construction of every future floor by an hour, but it's not something you'd really notice and at 117 floors there probably aren't enough floors left to build to even benefit as much as the 15 Bux you could save each time.
I'm not sure I understand. Are you saying that by rushing construction (on a business floor) I'm getting the same amount of coins, just over a longer period of time? My businesses generate about 18 coins per minute each, but if we're generous and round that to 20, each business makes 1200 coins an hour. So if I rush construction by 1 hour, I'm only getting 1200 coins for the bux spent. It would be more efficient to convert bux via the bank at that point, and most efficient to save bux and wait for big spenders.

I do actually rush construction, though, since I get impatient and want to see what store pops up next. I spend roughly 15-25 bux rushing construction on each floor as soon as I build the next floor. That way I don't waste any construction VIPs I happen upon.

Chopper said:
Hige, are you fully updated, or still playing 1.1?
I upgraded when 1.2.1 came out and kept up to date since then. Didn't care about 1.2, but 1.2.1 was too tempting since it got rid of restocking confirmations and made restocking much faster.
 

cackhyena

Member
Hige said:
I do actually rush construction, though, since I get impatient and want to see what store pops up next. I spend roughly 15-25 bux rushing construction on each floor as soon as I build the next floor. That way I don't waste any construction VIPs I happen upon.
But, then is there anything for them to do? I hate it when Real Estate Agents or Construction Workers arrive just after there is nothing for them to do.
 
Hige said:
I'm not sure I understand. Are you saying that by rushing construction (on a business floor) I'm getting the same amount of coins, just over a longer period of time? My businesses generate about 18 coins per minute each, but if we're generous and round that to 20, each business makes 1200 coins an hour. So if I rush construction by 1 hour, I'm only getting 1200 coins for the bux spent. It would be more efficient to convert bux via the bank at that point, and most efficient to save bux and wait for big spenders.
I can't think of a way to explain it that doesn't sound far more complicated than it is :lol

Okay, you're spending 16 Bux or so to get 90,000 coins, and this allows you to start construction one hour early, the only real benefit of starting construction an hour early is to finish the construction an hour early.

Instead of spending those 16 Bux, you could just start the construction an hour later and spend 1 Bux at the end of construction to speed the construction by one hour.

Both end up with the floor constructed an hour early, it's just that the first costs 16 Bux whereas the second costs 1.
 

Hige

Member
cackhyena said:
But, then is there anything for them to do? I hate it when Real Estate Agents or Construction Workers arrive just after there is nothing for them to do.
That's what I'm avoiding. I'll build floor A, then a day later I'll build floor B. At this point, I rush construction only on floor A. The next day when I build floor C, I rush construction on floor B. That way I'm not spending like 55 bux right away to finish a floor, and the construction workers can always be utilized.

toythatkills said:
I can't think of a way to explain it that doesn't sound far more complicated than it is :lol

Okay, you're spending 16 Bux or so to get 90,000 coins, and this allows you to start construction one hour early, the only real benefit of starting construction an hour early is to finish the construction an hour early.

Instead of spending those 16 Bux, you could just start the construction an hour later and spend 1 Bux at the end of construction to speed the construction by one hour.

Both end up with the floor constructed an hour early, it's just that the first costs 16 Bux whereas the second costs 1.
Oh ok, I see what you're saying now. Each big spender gets you closer to the end of the game though, and I don't really need to save bux for anything. Even though I rush construction on every floor, I still earn bux faster than I spend them. The only thing left to spend bux on are shop upgrades, which I don't want to mess around with too much until it's possible to downgrade them later on. Upgrading shops would yield less bux rewards from fully stocking shops given my play style.
 
cackhyena said:
But, then is there anything for them to do? I hate it when Real Estate Agents or Construction Workers arrive just after there is nothing for them to do.

I always have at least 1 floor building (most of time, 2). And now I decided to have more residentials than needed, having always 10-15 non-working people. Then, I usually have a residential floor without people or, at least, floor with less than 5 people, because I don't pay to restock the people that I evict.

The only thing left to spend bux on are shop upgrades, which I don't want to mess around with too much until it's possible to downgrade them later on. Upgrading shops would yield less bux rewards from fully stocking shops given my play style.

You can always use it to improve the benefits of the detective agency.
 

cackhyena

Member
Ah, I see. Yeah, I never pay to get new people in. They almost always seem to have bad stats. Is there a list of how many stores are actually available? Things like that? Or are they continually adding more in these updates.
 

Hige

Member
DangerousDave said:
You can always use it to improve the benefits of the detective agency.
I've considered it. Every 1 bux would yield 150 more coins. It's a bit miniscule but I may do it later on. For now I just like keeping bux handy for future updates or moving bitizens in, etc.
 
Hige said:
I've considered it. Every 1 bux would yield 150 more coins. It's a bit miniscule but I may do it later on. For now I just like keeping bux handy for future updates or moving bitizens in, etc.
Surely you're not paying for Bitizens to move in, really? Not in effect, anyway. You must have almost every business now so anyone you move in is near guaranteed to be a dream jobber and yield two Bux for the one it cost to move them in.
 

Hige

Member
toythatkills said:
Surely you're not paying for Bitizens to move in, really? Not in effect, anyway. You must have almost every business now so anyone you move in is near guaranteed to be a dream jobber and yield two Bux for the one it cost to move them in.
Yeah, that's true. I guess I'm still stuck in the version 1.2 mentality of 1 bux dream job rewards where it was a break-even situation at best.
 
Hige said:
I've considered it. Every 1 bux would yield 150 more coins. It's a bit miniscule but I may do it later on. For now I just like keeping bux handy for future updates or moving bitizens in, etc.

Well, then it's safe to upgrade all jobs to have a minimum restock of 1 hour, because is your "play ratio". Right now, all those restocks of 10 min, 30 min are not being collected until the next hour. Also, I suppose that you have nearly always your jobs restocked, but when you go to sleep, all those lower time restocks get empty after a few hours.

Someone should check what's the "consuming average time" of a product, at 100% demand, and then you can upgrade your shops to have that consuming time closer to your sleep time.
 
Am I the only one that has 0 food stores and evict anyone that has a dream job related for food? They always seemed to have such low stocking quantities and it annoyed me. Up to 63 floors.
 

yamo

Member
I use these costumes for my tower so far.

Ninja - Tea House
Waiter - Fancy Cuisine
Fast Food Uniform - Sky Burger
Panda Suit - Asian Cuisine
Elf/Santa - Toy Store
Caveman - Rock Climbing
Bee Suit - Plant Nursery
Lab Coat - Pharmacy
Surgeon/Doctor - Doctors Office
Dinosaur - Museum
 

BeeDog

Member
rocksteady1983 said:
Am I the only one that has 0 food stores and evict anyone that has a dream job related for food? They always seemed to have such low stocking quantities and it annoyed me. Up to 63 floors.

I use them mainly for hoarding bux, since they fully restock so fast. No point in upgrading them, either.
 
rocksteady1983 said:
Am I the only one that has 0 food stores and evict anyone that has a dream job related for food? They always seemed to have such low stocking quantities and it annoyed me. Up to 63 floors.
That means your demand for food will waaaay outstrip the demand for the businesses you've got, and you're probably earning fewer coins than you should be.

The only reason to upgrade is so that you don't have to stock stuff as often. Instead of having to restock the pub every three minutes you can keep it going for ages.
 

BeeDog

Member
cackhyena said:
What is the point of upgrading stores? Is it only to up the amount of stocks you carry? nothing else?

Yes, and that's why it's not really a good idea to upgrade food places, since they should mainly be used for hoarding bux for fully restocking joints.
 

cackhyena

Member
Oh, so only food places do that. I was wondering why I would restock another store fully and nothing happened. Just chalked it up to being a random thing. Good to know. I upgraded a lot early on not knowing much about the game and the food store was one of them. Maybe I should tear it down and build a new one to keep at level one.
 
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