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TITANFALL 2 is depressingly disappointing....

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Is it sad that it annoys me that it's not a Stryder Titan crushing the guy?

EDIT: I also would love to see this get delayed until it was ready for consumption. Titanfall 1 was one of the best experiences I've had gaming, so much so I had to reach out and tell the one of the team (who was super cool btw, couldn't have more respect for him or the team).

EDIT EDIT: Now I want to go back and watch the TV add with the guys walking down the street with their Titans behind them...
 
Incredibly disappointed by what I played and I had such high hopes after all the praise the first one got here and from what I have watched of streams.
 
You know exactly what I don't want in my online MP shooter?

AI characters.

I knew a dude who I played CS with who loved playing against bots. Fairly sure he was mentally handicapped.

People like you are the reason many don't want to play with others online.

I haven't played it yet but the stuff I'm hearing is sounding like they're taking it in exactly the directions I didn't want, especially as they apparently haven't done anything about the COD-level time to kill (and, by some accounts, made it worse) and hitscan focus which was my main issue with the original game.
 
Kinda relieved this game doesn't seem well received. I still enjoy Overwatch and will want to play COD4 Remaster, COD Infinite Warfare, Battlefield 1, The Last Guardian, and Dishonored 2. I'll be busy enough
 
I didn't have a chance to play the test, had family in town so I didn't bother to download it..the opinions here and in the other thread are crushing. TF1 is SO FUCKING GOOD. I'm not one to put a lot of stock in other people's opinions on this kind of thing, but it's hard to call it all opinion when it's mostly just fact as far as what the changes are.

Literally ALL of the changes sound bad. That's fucking pathetic. TF1 with more weapons, I don't even care about less titan customization because the titan abilities seem more cohesive and fun this way, but why gut everything else? Bounty Hunt looked boring as fuck watching streams. Is Attrition that much to ask for? fuck's sake.

You know exactly what I don't want in my online MP shooter?

AI characters.

I knew a dude who I played CS with who loved playing against bots. Fairly sure he was mentally handicapped.

First off....wtf

Second off, 'playing against the bots' is not the same thing as Titanfall AI units. They were more like creeps in a MOBA. A way to contribute and gain some points, but not a replacement for enemy pilots. Not even close.

I don't see how anyone could be mad about the grunts/spectres in TF1 unless they literally never played the game.
 
I think there is a good game here, just need to retool somethings.

As I said in the other thread, making the grapple hook standard, putting the titans back on a timer, having each titan have at least 1 dash and the dash recharges a bit quicker would be great, maybe also bringing up the base speed just a tad.

The other aspect is better map design. homestead is rough because on 2/3s of the map there is no cover, nothing to wall run on, etc. Why weren't there at least zip lines that move you around quicker from the open areas towards the center of the map where there are structures?

Boomtown was rough because of obstacles put in place that make it much harder to actually wall run across the map.
 
No AI? Now I'm a bit more interested.

That ruined TF1.

This makes zero sense to me. I understand thinking they were uneccesary and added nothing as the weren't threatening but how on earth did they ruin the game?
 
Yeah, pretty disappointed with how the TF2 alpha went. I was pretty hyped for this game, and expected cross platform TF1 with different mechs, more maps, and some minor changes. It was a big jaw dropping to see they changed the game to be more like call of duty and how tangential to the game Titan's felt.

I did get better over the weekend, and sometimes was able to keep my Titan around longer, but the game definitely felt like the PREQUEL to Titanfall, like someone took all the mistakes from Titanfall 2 and then made Titanfall 1. So weird.

I'm hoping in the next few weeks minor tweaks can fix some of the problems, like having grappling hook and wall hang just standard kit and not a choice, lowering the TTKs across the board, and maybe the alpha maps were just the worst of the set and the other maps are better - fewer snipe camp spots. Also the two titans in the alpha were terrible, it was way easier killing stuff with a pilot than a titan which is bizarre. Hopefully they have a PC beta sooner than later too.
 
Word of mouth for this game is officially terrible.

What do Vince Zampella and Respawn do?

I feel like they're looking forward to a disappointing ROI if they release the game without catering to the now very vocal Titanfall 1 community...

They're up against a new Battlefield and a Call Of Duty... If they launch with this kind of hostility towards their product, they're doomed, right?

So what can they do between now and October 27 to mitigate the overwhelmingly negative word of mouth?

Especially if this weekend's test is more of the same...
 
Word of mouth for this game is officially terrible.

What do Vince Zampella and Respawn do?

I feel like they're looking forward to a disappointing ROI if they release the game without catering to the now very vocal Titanfall 1 community...

They're up against a new Battlefield and a Call Of Duty... If they launch with this kind of hostility towards their product, they're doomed, right?

So what can they do between now and October 27 to mitigate the overwhelmingly negative word of mouth?

Especially if next week's test is more of the same...

Even if WoM was great, they're still coming out right before those two titans.

WTF is EA thinking?
 
As a PS4 owner who never played the original Titanfall, I'm incredibly disappointed by the response to this beta. It's a shame that I won't be able to experience the "true" Titanfall game anytime soon.
 
Not liking it very much either sadly. Think I got my fill from the test. Really enjoyed the first game and it's still my favorite xbone game so yeah...
 
I think atrition is gone. Everyone suspects it and expressed their fears numerous time here and on the subredit. All respawn would have to do to say of course it is in theTF2, but their silence speaks very loudly. It is not like it is some new mode they want to keep the wraps on.
 
...there's no Titan timer? But what if I suck, and rarely ever get kill streaks?

It's not a killstreak, the OP worded it wrong. It's a meter that builds but not actively, if you're not capturing points, killing people, etc? Then it doesn't build. And with no AI it can (and has proven) difficult for some players to get a titan in a match.
 
Man, it feels depressing to read all this when you absolutely loved the Tech Test. I never played TF1 so I'm sure having so much change in TF2 would make veterans upset, but damn am I having the time of my life playing the Tech Test. Swinging around with the grapple and pulling off some amazing stunts is seriously one of the best feelings I've had in a multiplayer shooter in a long time and can't wait for the next test this weekend to get back in.

I mean, all the 'fun shit' you're describing now, you could do twice as much in the first game. From the speed to the titans to the map design, it was all more encouraged.
 
You've seen 2 maps out of what, 15? Also, attrition stunk, no idea why anyone chose to play that over the objective gametypes.
The third one doesn't look much better, also, I doubt they chose the worst maps for their alpha which they were hoping to make a good impression on. So while I'm praying the rest of the maps are better, I wouldn't get your hopes up.

It doesn't matter if it stunk, it was the most played game mode, it's like COD removing TDM or Battlefield removing Conquest.
 
You've seen 2 maps out of what, 15? Also, attrition stunk, no idea why anyone chose to play that over the objective gametypes.

Doesn't it tend to be the case that 'beta' maps, if they aren't the best maps in the game, are at least average maps? I don't know when they've ever been a game's worst maps.

If Titanfall 2's technical test maps are representative of the quality of an average map in the game I'm worried.
 
They took what a lot of what I liked about the first one and threw it away. Went back and played titanfall 1 last night after the alpha ended, the original was so much better. It's just so disappointing how they talk about they "heard the community" and made all these changes as evidence by this video https://www.youtube.com/watch?v=zyryweXyBxA. IMO go back and do some major tweaks with March 2017 release date instead of being sent to die between BF1 and COD which was an bad move anyway.

Missed that this video was already posted....basically just: everything you loved in TF1 was an "annoyance"
 
I thought the timer in the first game made a lot of sense room. Like, building Titans took resources, and the better a pilot did, the more resources they put to giving that particular pilot a Titan faster.

That way, the better player had more resources allocated. Without a timer, the drop ship is making you have to prove yourself eligible for one.
 
Alot of things can be tweaked easily to make game more what we want, like movement speeds, climbing speeds, etc. Just would take some tweaking of movement variables in code. TTK also could be quickly modified before release too, all of which would be a big impact in how the game plays. Some things can't be fixed though

Even if WoM was great, they're still coming out right before those two titans.

WTF is EA thinking?

Yep, they are going toe to toe against two biggest FPS franchises, and what do they do? Crap on their already established fan base. So who are they trying to please?
 
I made a list, yall. Who asked for these changes? Certainly no one who loved Titanfall.


  • No recharging titan shields
  • Limited titan loadout customization
  • Slower titan movement
  • Slower player movement
  • Removed and reduced NPC presence
  • Lower TTK
  • Rodeoing is now completely passive
  • Third person animations for things that used to be (awesome) first person animations
  • No titan timer
  • Scorestreaks instead of burn cards
  • No attrition
  • Glowing players

I made this list a couple of days ago. These are all the changes that are just totally baffling to me.

Titanfall wasn't a perfect game. It had some big issues, some of which made me lose interest. None of the changes are related to these issues. Quite the opposite. Titanfall 2 removes and changes too many features and mechanics that made Titanfall great.
 
Wow, I don't understand. Why did they change the gameplay if it was what people praised about the game ?

That doesnt make any sense. FOR ONCE they could have it easy, and they change everything ? Unbelievable.
 
I hope it gets delayed. It needs it. It will be DOA this fall competing with the other...Titans....that are coming out.
 
I remember arguing endlessly with the people saying Titanfall 1 was "just COD with mechs."

I guess a lot of them worked at Respawn.
 
I just played a few rounds of CTF. The pilot movement is so much harder to nail down, Titanfall 2 pilots feel easier and more intuitive, it just needs more momentum and bringing back bhops would help.

The movement mechanics in the new game are definitely better. It's far more seamless, and you can actually do more while being more accurate. I don't see how this is a negative.

Titanfall 1 is incredibly heavy, and for most players they'll NEVER nail the movement. We're talking less than 1 percent of the Titanfall 1 population knows how to move in the game. That's ya know, kind of crazy don't you all think?
 
Completely agree

And now when you do get one, you just become a giant target

It's sad how much of the matches involve no Titans in TF2. Whats point of game to cut out it's key selling point?

Titanfall 1 is incredibly heavy, and for most players they'll NEVER nail the movement. We're talking less than 1 percent of the Titanfall 1 population knows how to move in the game. That's ya know, kind of crazy don't you all think?

You keep making up numbers.
 
It's sad how much of the matches involve no Titans in TF2. Whats point of game to cut out it's key selling point?

But there was only 2 modes with titans for you to test out. Hardpoint in the original game isn't Titan heavy either since a lot of people get out of them to capture a point.
 
We played a pre-alpha tech test, not the final game

Pre-alpha.
2 months before release.

At this point, PR in the industry uses these words to hide behind just in case things aren't received well. There is no way that this demo is from a pre-alpha state.That's like, untested nightlies status. It wouldnt even be allowed release by Sony/MS.
It would be much more appropriate to call this a limited demo from a late beta.

But there are still 2 months to go so we'll see how much they can adjust before gold.
 
I just played a few rounds of CTF. The pilot movement is so much harder to nail down, Titanfall 2 pilots feel easier and more intuitive, it just needs more momentum and bringing back bhops would help.

The movement mechanics in the new game are definitely better. It's far more seamless, and you can actually do more while being more accurate. I don't see how this is a negative.

Titanfall 1 is incredibly heavy, and for most players they'll NEVER nail the movement. We're talking less than 1 percent of the Titanfall 1 population knows how to move in the game. That's ya know, kind of crazy don't you all think?

Strange, I'd say Titanfall 2 is heavier. Titanfall 1 was a lot snappier. More 'arcadey'.
 
But there was only 2 modes with titans for you to test out. Hardpoint in the original game isn't Titan heavy either since a lot of people get out of them to capture a point.

In TF1, there was almost always titans on field, in TF2, you spend huge amount of the game with not a single Titan in play, and when they do appear, they are quickly dispatched for being huge targets
 
It was a pre-Alpha, whose purpose was to test network load capability.

I'll be more concerned when they hit the open beta and things still aren't changed.

For now, I'll be listing feedback on the Respawn forums.
 
I think I already wrote that in another thread but if you go back to play TF1 after playing TF2 it feels like a sequel that fixes all of the "first" game problem. It's really weird and sad.
 
I think atrition is gone. Everyone suspects it and expressed their fears numerous time here and on the subredit. All respawn would have to do to say of course it is in theTF2, but their silence speaks very loudly. It is not like it is some new mode they want to keep the wraps on.

Yea, this is what concerns me too. I just can't believe anyone thought that a mode like bounty hunter would be anything more than a change of pace, less frequently played, mode. Someone really thought this would be an adequate replacement for the core (i.e. most frequently played) mode in TF1? Seriously? I hope they are just being unnecessarily silent about it and Attrition really was going to be there all along.

I think losing Attrition mode would only be part of the problem though. I can only speak for myself but I think they took a great game and completely ruined it in the sequel. I've listed my reasons why more than once in the other threads (e.g. no titan shields, no titan timer). Pretty much a lot of the same concerns many others have already said. If Attrition is in the game and everything else stays the same I'll probably still play the game but it will be an inferior game to the original. If Attrition or a similar enough mode isn't there I'll be playing something else.

Still shocked how bad they messed this up. It was a slam dunk to be a great game building off the formula of the first game. I hope they reconsider and delay the game long enough to undo the mistakes.
 
You keep making up numbers.
Hey you're more than welcome to join me for some games in Titanfall right now. Lets see what the experience is like.

Strange, I'd say Titanfall 2 is heavier. Titanfall 1 was a lot snappier. More 'arcadey'.
Titanfall 2 is definitely not "heavier" i'd say it's "floatier"

What titanfall 1 does though is allow for bhops which allow you to maintain and even build on your momentum. Titanfall 2 doesn't allow that, which should be fixed.
 
I just played a few rounds of CTF. The pilot movement is so much harder to nail down, Titanfall 2 pilots feel easier and more intuitive, it just needs more momentum and bringing back bhops would help.

The movement mechanics in the new game are definitely better. It's far more seamless, and you can actually do more while being more accurate. I don't see how this is a negative.

Titanfall 1 is incredibly heavy, and for most players they'll NEVER nail the movement. We're talking less than 1 percent of the Titanfall 1 population knows how to move in the game. That's ya know, kind of crazy don't you all think?
I think you switched TF1 and 2 here man. TF1 pilots are nimble as hell. Much lighter than their counterparts in TF2.
 
Yea, this is what concerns me too. I just can't believe anyone thought that a mode like bounty hunter would be anything more than a change of pace, less frequently played, mode. Someone really thought this would be an adequate replacement for the core (i.e. most frequently played) mode in TF1? Seriously? I hope they are just being unnecessarily silent about it and Attrition really was going to be there all along.

I think losing Attrition mode would only be part of the problem though. I can only speak for myself but I think they took a great game and completely ruined it in the sequel. I've listed my reasons why more than once in the other threads (e.g. no titan shields, no titan timer). Pretty much a lot of the same concerns many others have already said. If Attrition is in the game and everything else stays the same I'll probably still play the game but it will be an inferior game to the original. If Attrition or a similar enough mode isn't there I'll be playing something else.

Still shocked how bad they messed this up. It was a slam dunk to be a great game building off the formula of the first game. I hope they reconsider and delay the game long enough to undo the mistakes.
Lol Attrition is pretty much gone. If it was there, Respawn would have said as much to calm the storm. They wouldn't let people cause a shitstorm over it if it's still in the game. The game has enough negativity around it nevermind something based on untrue statements.

If it's there at launch, they quickly added it as a result of feedback, not because it was always intended. That's how I see it, anyways.
 
Maybe most of the people at Respawn who worked on this game moved to the Star Wars project and this is a new team.
It's still the same game director, Steve Fukuda. He's not only an Infinity Ward veteran since Call of Duty 1, but he was even on Medal of Honor: Allied Assault at 2015, Inc with Zampella and West before that.

I think a lot of the team is still the same.
 
I think you switched TF1 and 2 here man. TF1 pillows are nimble as hell.

console and pc are different. you're allowed far more accuracy and ability to parkour fast on kb/m. from a controller perspective titanfall 2 is more forgiving, and if they allowed bhops, and allowed you to gain and keep momentum like titanfall 1 does it'd be a better overall experience, control wise.
 
It's still the same game director, Steve Fukuda. He's not only an Infinity Ward veteran since Call of Duty 1, but he was even on Medal of Honor: Allied Assault at 2015, Inc with Zampella and West before that.

I think a lot of the team is still the same.

Do we know who's directing the campaign?
 
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